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DrakeMarshall

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Everything posted by DrakeMarshall

  1. Hmmmm... So I think I mentioned earlier that a convict claim has a lot of fascinating implications. Obviously a real convict would have reason to claim convict... But it's also a great hiding place for elims and the parole officer. So... Joe could definitely be the convict claiming truthfully... But he might not be. I think there's a risk that he's just an elim playing for protection as a neutral. The convict is a great choice to hide as. Nobody really wants to lynch a real convict, and the parole officer isn't hardly going to argue with a fake convict claim because it just makes their job easier. Point is, it's very plausible that an elim could think up this lie. It's a pretty easy and profitable lie to claim a neutral role, and there are plenty of reasons the real convict might not counterclaim (one of them being that the real convict is already working with the elims). To be safe, I say we go through with lynching Joe. Worst case scenario, he's a neutral. Oh well. Best case scenario, he's an elim, and we just foiled a plan to avoid an elim ever being lynched.
  2. Sometimes, elims can use PMs even better then villagers can. I don't really believe the straw/STINK thing is alignment indicative. Anyways. "Hi, I'm Julie Aurette, from New Seran. I was originally here to petition the governor to lower the tariffs on imports from New Seran, but then I found out about this and, well, couldn't resist joining. What's your name?" Lukas moved to one side of the table, grateful for the help. "Hello, Julie," he spoke with a faint northern accent. "My name is Lukas, Lukas Fehrweight. And by the Survivor, that's quite the coincidence! You might be able to notice I'm not from around here either. I came here to negotiate a trade agreement for a company based in Urteau... The sort of agreement that bypass the tariffs, if you see what I'm getting at..." at this Lukas had the decency to look slightly sheepish. "But that all went south some time ago, and I've cast my lot with the cause." @Arraenae
  3. Ohhh good point I wasn't thinking I guess that means cloud was probably the eliminator kill, you are right. Unless the PC operator was taking an unorthodox approach.
  4. I'm not so sure about any good discussion right now but I can do an RP. Lukas helped a fellow Amis de l'ABC move a table to fortify the barricade. He was already sweating profusely, perhaps a product of the heavy coat he stubbornly wore despite the hot noonday sun. The occasional gunshot sounded around them, but the fight was calming. The constabulary seemed to be regrouping and retreating, for now. The rulers of Elendel would have to listen to them, eventually. He remembered the words of their leader. Though we may not all survive here, there are things that never die. If this uprising was crushed, another, even more far-reaching one would take its place. Until things changed. Still, better to live to see things change, if it was all the same. And that meant getting rid of the spies that were rumored to be sabotaging the barricade.
  5. We already lost a UIB agent? Our luck is just flawless, isn't it? And we probably don't even have another one But anyway... One of these kills probably wasn't done by an elim, yes? If this is a result of cytonics, it would probably be nice for whoever guarded against one of these people with cytonics to speak up, so we at least know which of these two people were targeted by the elims. If this is the work of a PC operator... You should probably stay hidden. I'm not sure we can immediately assume that cloud was killed by the elims just because they were a soldier. If my read of the rules is accurate, soldiers only get to use their powers if they are lynched. Actually, if my memory serves correctly, I'm pretty sure I was the one who made that remark about cloud, in the LG34 spec doc. So if you are going to vote on someone for it, then you should vote on me, not BR. That being said, please don't vote on me for it if I was going to kill someone because I thought they were dangerous, cloud probably wouldn't be my very first pick, even if they would be up there
  6. The "juice" behind the surface of most people is generally known as blood... I hope you aren't planning on any murderous activities.
  7. STINK just asked for a role-claim in PM. Sounds suspiciously like it just might be suspicious! LYNCH HE!!!
  8. Trust me, if you didn't throw it, you're in better shape then most of us... Anyways! I'll try to make an RP post (or a parody... ) but I don't really feel up to it right now. Ummm I suppose I should share my reads on players or something. I've ready all y'alls posts (it's a busy first day, isn't it?). I really don't have any real impressions except for an irrational surge of paranoia towards Joe. Oh look, Wilson apparently has a bad gut read on Joe too. I can confidently say that her post played no role in forming my suspicions, because I hadn't seen Wilson's post at the time I had a bad vibe on Joe. ...and lots of people giving advice about roles. Personally, I think we all basically know the drill for allomantic roles. But as for neutral ones... Well, I understand why Orlok would reveal his role. Claiming is a valid option for a survivor. A known neutral role with a survive objective has an interesting position though... For example, Orlok is currently village aligned... But if, say, the escaped convict revealed... They are full neutral. So... On one hand, if convict reveals, village isn't going to waste a lynch on a neutral. And elims aren't going to waste a kill on them either. That would constitute a basically unavoidable, flat-out loss for the parole officer. Except... The elims can totally throw a wrench in all that. There are two obvious things they could do. 1. Claim a role like escaped convict. This is actually a very bad idea for the elims, because there's a counterclaim, and that eliminator ends up dying. 2. Contact the convict who claimed, and recruit them. They can threaten to kill the convict if the convict doesn't comply, because the convict win condition is to survive. And there's another complication. Because the parole officer could counterclaim the convict as well. And we don't really want to waste a lynch on either the parole officer or the escaped convict. But if there's a chance that one of the convict claims are actually an eliminator, then we are forced to lynch one of the two. Which actually gives the parole officer something of an advantage over the convict, if the convict chooses to claim. They can force one of the pair to be lynched. This post was longer then I expected. Anyway, that's my $0.02.
  9. Huh, when you say it like that, it almost feels suspicious how quickly people switched over from Yitzi to Arin. Right after another, like a coordinated effort. Now, I very highly doubt that everyone involved in that turnaround were elims. There were legitimate reasons to vote Arin instead of Yitzi, even if I didn't personally agree with them. But the fact still remains. I haven't been in very many SE games... But in a good half of those I have played, people who dodge lynches like that turn out to be evil. Elims have something of an advantage when it comes to dodging an early lynch, because they have a team to help them out. Earlier I said I didn't have much to go on Yitzi. Honestly I was mostly just breaking a tie. But now I'm wondering... Well, easy way to resolve this I guess. I recommend the UIB agent scans Yitzi. But don't necessarily heed me. Personally I'd rather the elims be a little bit uncertain about who we scan.
  10. Priest role: Ensure that the escaped convict is not lynched. Knows the identity of both the escaped convict and the parole officer. One time in the game, the priest may move the parole officer's vote onto themselves.
  11. Well I'm fully caught up. And not much time left in the cycle. So... I guess I promised that I'd vote this cycle. And I've been lynched before for forgetting to keep that exact same promise on a different game Plus we really do need to get the game off to a swift start. The village can never afford to start slowly. So... Voting. I guess I'm glad Ecth is no longer a major candidate, just because he gets killed so often C1. Given that our reasons behind voting someone C1 are usually pretty weak anyway, I don't think it would hurt to give Ecth a break. So... It's between Yitzi and Arinian now. I guess voting anywhere else wouldn't make any kind of difference (plus if I decide to use cytonics, I'll want to keep my other suspicions a secret for now ). Between them... Hm. I feel like I've been here before in other games, but I really don't suspect Arinian. His attitude just doesn't seem right for an eliminator. I've only observed Yitzi in one game, and I don't find their suggestion overly suspicious 'cause villagers make unpopular suggestions all the time. But it's probably the best suspicion I've got. And it's better then lynching Arin in my opinion. So, Yitzi. That's the tie broken. Sorry Yitzi. And sorry for doing it at the end of the cycle. As for action using... I see that other people have already run the math. But basically, this early on, everyone do what you think is best, probably. Later in, the risk of cytonics gets a lot higher, but for now, I'd say the UIB agent is useful enough to warrant the risk. Guess that's that. No time for RP so I'll hit post.
  12. Hmmm that sounds like an interesting proposition. I'd definitely be interested in collaborating on something like this. I've got a few more ideas written out on my computer that I can share too.
  13. Well, this creates an interesting paradox. If all the villagers use their actions instead of cytonics, then there is no risk to either villagers or eliminators to using cytonics. But villagers do get whatever information comes from using their actions I suppose. If all the villagers use cytonics instead of their actions, then there is also no risk of villagers dying, but there is a risk of eliminators dying, since I doubt the eliminators would pass up a kill. The only case in which we risk some villagers being killed by accidental cytonics is if some people elect to use cytonics, but others use their actions. But all of that actually isn't terrifically relevant, come to think of it. Roles like politician or cyto adept or (I think) even the soldier don't even risk being killed by cytonics to use their powers. So to all those people, I advise you basically decide to do whatever you believe is best for village. As for powers that can result in dying to cytonics... Those powers are firebranding, UIB agent investigating, and alien murdering. To the firebrands, I'd advise not to risk using your ability this early on, because honestly this early in the game, nobody is confident enough in a lynch to warrant vote manipulation. To the UIB agents... Hm. This ability looks pretty useful, so it might be worth risking using it early on for the information. Early in the game, the risk of dying to cytonics is somewhat lower than what it will be later. As for the aliens, well, I doubt they'd take my advice particularly because my advice would be to admit in-thread to being elims so we can lynch them
  14. PK actually already voted on Ecth. But you still claim the second vote of the game. Personally, I'm usually a little reluctant to vote on someone D1, but I'll still try and come up with something by the end of the cycle because D1 lynches are important.
  15. There was already a parody for Can You Hear the People Sing? Still, I guess it stands to reason, seeing as you've run a game like this before.
  16. Technically, I think the aliens are actually trying to nuke their own people though, not humanity. Which still results in a net happiness of -7,000,000,000 or possibly a lot more so yeah lets just blow the station itself. I support this idea. Anyways. RP is always a good place to start. I'll do some actual thinking about the game later. Torin was running a routine diagnostic on the weapons system when the alarm started sounding. It was uncomfortably loud. Plato was also in the missile room, and oddly enough, when the alarms went off, he merely glanced up, then continued reading a heavy looking book in his hands. "Attention all platform residents." a voice spoke in the loudspeakers. "Aliens are attacking the facility. They aim to launch the missiles stationed here at earth. We believe several of them to be impersonating humans. Whatever you do, do not let them fire the..." the rest of the transmission was unintelligable. Still, it didn't take much imagination to conjecture the last word in that sentence. Aliens. Torin thought. I knew it! Aliens had obviously been infiltrating human society for thousands of years, accounting for things like the bermuda triangle. It was frankly disgraceful that people were only just realizing that, particularly since it had been proven that aliens were real a hundred so years ago. Torin adjusted his tin foil hat to protect against alien mind control and emotional allomancy, making sure he was still safe from alien influence.
  17. Feruchemical Electrum + Feruchemical Tin Tapping electrum, you become more determined, and storing tin, you can dull your sense of pain. You become the ultimate berserker, able to shrug off just about any injury and fight until you literally drop dead. Throw in allomantic pewter and/or feruchemical gold, and you're even better at shrugging off injuries...
  18. I like this line of thinking. Situational weaknesses. Although, given that weaknesses are probably going to be pretty challenging to discover, I think that it might make sense to let each weakness only require one player to effectively exploit. As for making a power to find weaknesses or making weaknesses discoverable in-game by other means somehow... I intend to do both of those, if I can. The power to learn weaknesses would be one of the possible abilities a non-epic player could receive. That power wouldn't give you the weakness outright, but it would give a significant edge.
  19. I've also considered doing it that way, yes. In that case, using an epic's weakness would simply negate all their protection on a cycle, and cancel any actions they take that rely on using superpowers. Meaning you could easily kill them with a kill power of your own, and I may have mentioned that kill powers will be rather common. In terms of flavor, this mechanic is probably most accurate. The reason I'm wondering about day kill is mostly just because I kind of like the idea of a day killing mechanic, particularly in the case that the one executing the day kill has a dubious alignment. Using an epic's weakness as a day kill would probably be RPed as both using their weakness and then fighting them. RP-wise, basically everyone in this game would be capable of killing a suddenly powerless epic in a fight. I might end up implementing both of these as ways to kill an epic whose weakness is discovered. Knowing another player's weakness should probably give you significant power over them. Anyways, regardless of how weaknesses work, there would be other things that could kill a high epic. I'm considering making lynches kill high epics normally (I could come up with appropriate RP reasons for this mechanic). Additionally, certain types of invulnerability might have drawbacks/flaws built into them. For example, you can checkmate a precog without knowing their weakness... It's just difficult. A mechanic for high epics is going to be hard to balance. Like I said, the rules aren't finished yet. But these are some thoughts.
  20. Good question. That is correct, they would have to stop posting/voting/taking actions. Because they would probably be dead. The fatal consequence of using an incorrect weakness is meant to discourage using this as a means to block someone from talking.
  21. Lol well thank you. The game rules still needs some work (and I need to flesh out all the different epic powers ) but it should be interesting. Also. Question: Do you think it could work to let players use a weakness to kill someone as a day kill? To clarify, that would mean if you knew so-and-so's weakness, you could make a public post in the main thread announcing that you have killed them, with their weakness listed in the post. That player is effectively dead after the post is made. At the end of the cycle, the GM would confirm the death and reveal the dead person's alignment. Or, if you got their weakness wrong, the target player would be announced to actually be alive, and the one who tried to kill them would instead die.
  22. It would be a reckoners game. Over half of the players would be epics of some kind. The only 100% reliable way to kill someone with the status of a high epic would be to learn their weakness.
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