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Treamayne

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Everything posted by Treamayne

  1. I'm sorry you feel that way. I respect your opinion, which is a perfectly valid interpretation, even if I don't agree with it. Brandon has said that not every magic system is meant to be capable of the same things. Not every Manifestation of Investiture (MoI) can be a combat art, or capable of Transformation, etc. But there are things in the Cosmere (like Lightweaving) that are accessible by multiple magic systems, but how they are accessed and implemented may slightly differ. Please see his Three Laws of Magic (third post has links to posts 1 and 2) where he descibes his personal rules for how he builds magic systems and why he makes the choices he does. One of his core philosophies is that the Limitations are what make magic interesting, not the powers themselves. WoBs: Hope that helps
  2. I see from your profile that you read the three volume Graphic Novel, but not the Omnibus or White Sand Prose (unpublished). The omnibus does make this slightly clearer, but much is also inference and reference. The Mastrell's path was not required to become a Mastrell, it was simply something Mastrell's used to test their skill and use for bragging rights amongst each other. Kenton ran the path because the rules did not forbid non-Mastrells from running it (it just had not been done, by tradition) and he wanted to prove to his father, Lord Mastrell Praxton, that he could do just as well as a Mastrell (because skill was more important than raw power - a fight they had often). Why Kenton found the sixth ball was explained in-story - it was a ball accidentally buried by the Terken Marken from an unknown previous run. The ball was never recovered (who-knows-how-long-ago) and somehow became unburied this time when the Marken surfaced. I postulate on how a new Mastrell's Path could be done post-story here. Hope that helps.
  3. Please keep in mind that this is a fan theory, not confirmed canon. Discussed in this thread (and others - easily searched) because of how Medallions work - even though brandon has said the medallions are similar, but not the same, as a regular Soulbearer Ferring. Also, assuming the original plan is still in place, Era 3 will show an artificial Mistborn (or close to it) as the antagonist. We do not yet know how that will be achieved. From another thread: There are too many assumptions to know for sure yet how it will work until we see a Soulbearer on-screen.
  4. You are missing Command, which is another important Realmatic piece of Manifestations of Investiture (MoI). But, Brandon has said he deliberately did not evoke those four aspects in equal measure for each MoI, since that would be too restrictive, so just as Command is very slight in Allomancy, Connection is evoked differently in Hemalurgy. WoB: Connection is not the only method of gaining a MoI, and Hemalurgy is not the only art where Connection is less of a factor - but as part of Intent rather than a method of access (e. g. Sprouters, Artefabrians, etc.). A person with knowledge and Intent uses a Command when spiking a victim - adn this is creating teh Connection to Ruin to create the Hemalurgic Charge. Remember, you have not "gained" a power until the Spike is Charged, then inserted into the person receiving the Spike. So, just like AonDor and Forgery, the Knowledge is as important as Access (possibly more so with Hemalurgy) - but you are making the Connection through Intent and Command, rather than using Connection to access Intent and Command. Also, keep in mind that, as a Shard, Ruin is everywhere. Ruin's investiture is everywhere, and connections to Ruin can happen anywhere destruction and Entropy are invoked, such as accidentally using some of Ruin's intent in creating Nightblood: WoBs: Hope that helps
  5. Please keep in mind that we do not yet know conclusively if a Subsumer stores and taps from the Digetive System or the body. In your examples, the Subsumer is. presumably, storing from the digestive system (nutrition being converted by the gut is, instead, diverted to storage). However, it is possible (maybe even likely) that the storage comes from Fat and Protien Calories already in the body. White Sand Spoilers:
  6. I would suggest checking the Coppermind, as it lists known Koloss names. Also, it would matter if you mean Era 1 or Era 2. In Era 1, their names would be the name of whomever received the spikes (unless they chose a new moniker, like Human, whose real name was Vershad). In Era 2, there does not seem to be much linguistic derivation - although that may differn between Koloss and Koloss-blooded. For example, IRL, Tarson as a first name is found in Brazil, and Tarson as a surname is believed to have origins in Scots Gaelic. Based on this, I would guess that Era 2 Tarson is going by a surname, as European naming conventions were used for Scadrial (though, usually Germanic and French). Annotations to HoA Ch 37: Hope that helps.
  7. This thread includes links to many other reading order threads. This thread includes my thoughts on the subject, and some of the interactions that would be spoiled or lost in your example (for example, Tress has spoilers for Mistborn, Secret History, and Elantris; as well as references to Sixth of the Dusk, White Sand, and Warbreaker) I also discuss an epub I put together for the purpose of providing it to coworkers and friends interested in learning more about the Cosmere in this thread. My notes above in Italics. Hope that helps
  8. Nice theory, Please note: Wax was not a Savant: This was "confirmed" in BoM When he met another, non-Crasher, that had also learned to use a "Steel bubble" like his (seen in the train fight) - that technique was downgraded when brandon realized making the bubble did not require F-Iron and was therefore neither a resonance nor savant extrapolation, just an advanced use of A-Steel, similar to Kelsier's and Zane's abilities that Vin was not experienced enough to use in Era 1 (see below). However, overuse of the bubble could still have led to Savanthood. WoBs: Note that part of the reason why the Hemalurgic Flaw is more pronounced in a Construct over a simple person with Cognitive Cracks (like Vin's Mother, or Midge) is because the Spike, while inserted, is Piercing all three realms allowing the control method to more freely affect both the CR and SR aspect of the individual. A savant would not have tht conduit - so while cracks might make it slightly easier to "communicate", it is unlikely they could be controlled like the Spiked.
  9. I thought this was already implied to be why Lift can't "skate" like the Shetel-im in Oathbringer - she has not yet realized/learned to remove less than all of the friction for her feet to remain upright. The trick, presumably is 3/4s slick to push off, and 90% slick to coast (if still retaining the "skating motion" - full slick to glide).
  10. Yes. WoB: Granted, it's not a 1:1 correlation, since the WoB example is wearing the plate - but the concept of the interference envelope should still apply - it would be hard to lash a box filled with plate because everywhere they touch would be in that "envelope." Also, consider how important plate is to Alethi, and the consequnces of losing one or more boxes (and one or more sets of plate) because they randomly fell out of the sky while you were travelling. That said, a larger construct like Navani's vessel in RoW may have been large enough - had they thought of it two years earlier when preparing for the Kholinar trip. . .
  11. Much of food's flavor also comes from minerals. . . like salt (also a different essence). Let's take, for example, Corn: Hope that helps
  12. Prime Spoilers:
  13. It was in the Elantris Annotations (right after the book was published): Annotations to Ch 48:
  14. 3. Remove Identity and/or Connection from what was collected 4. Possibly one or more other steps, since we do not yet know how they did what they did - Although Codenames' brother was likely useful in this regard
  15. What makes you think there is only one allegory, message, or lesson? It seems to me that:
  16. I thought you had to win an essay contest to become Prime (WoR Spoilers)
  17. Please also keep in mind that the books are in third person - limited viewpoint. Unreliable narrator happens (a lot when certain Lightweavers are on-screen). The point of these scenes is not to make the reader think Dalinar is responsible; it is to present that Dalinar thinks it's possible - and since he is already worried about what is happening, it heightens his emotional response to the Visions and their aftermath. Also, Adolin spent most of the first book doubting his Father, and is therefore cast back into doubt. It's meant as a mystery for the characters, with enough "not quite right" to foreshadow for the readers that the characters are misinterpreting - even if the reader does not yet have enough information to figure it out. . .
  18. Treamayne

    Matt

    Welcome to the Shard. Please consider checking out the Sharder FAQ for some tips and tricks about this forum (each is slightly different). Also, please consider an Intro Post letting us know what you have or have-not read (whichever list is shorter - you can also add it to your profile if you prefer), so that we can avoid spoilers. While I have not read the preview material for this RPG (so I will let somebody who has discuss specifics), I have played over a dozen RPGs since 1982 and, generally speaking, the Storyteller/GM/DM/etc. does not also role-play a normal player character, but they do role-play as all of the NPCs to facilitate the story experience and further the narrative. Part of the player experience is to not know what is coming (solving the puzzle, unravelling the mystery, etc.) and knowing what is coming is integral to the GM experience. I have played in a group that used rotating GMs (kinda like a serial novel) where each of us had a player character and each session a different one of us took the GM role and continued our PC as an NPC for that session (or devised a reason that "character" was not present at the time) and the whole story was built session-by-session. I am not sure if that kind of structure would lend itself to this RPG though. I was part of a different group where we split GM duties amongst different games (in the context of Cosmere - it would be like Player A GMs Stormlight - but plays in all other games, Player B GMs Mistborn, and plays in all other games, Player C GMs Nalthis, etc.). This might work better for a group in the cosmere as each "game" remains consistent; but still allows each player to have a multiple player games and one world they GM. Hope that helps.
  19. Did your at-home-Hemalurgy kit miss the Bind Point?
  20. My insanity, possibly? I was too tired, lazy, and stupid to verify last night when I typed the reply - but at the time I thought we had confirmation that Kar was Mistborn before becoming an Inquisitor (when Vin saw his Malatium Shadow). . . Double steel eyes (his viewpoint) + Mistborn would have made him a triple steel. However, I'm not finding what I thought I remembered (though I will update if I do find it).
  21. I feel like this is an assumption. All we really know for sure is that the Cognitive Aspect of a person that became a koloss (Era 1) was not warped in a way similar to their physical aspect: It could be that your premise is correct It could also be that because all spikes were for "Physical" traits, only the Physical aspect was warped and with the "body" dead, the Cognitive aspect did not reflect the warping - their physical "string" being severed It could be something entirely different, because we do not have enough information on Spiritwebs All of that said, pending more data, I think Manifestations of Investiture are like atoms hanging off the spiritweb - forming the "molecule" that is the person - spikes changing or apending to that "added" piece that grants access to investiture stack (as seen in double-bronze Vin, or triple Steel Kar), but when the chunk is instead modifying part of the "core" then the associated chunk (spirit, cognitive, physical) is more warped due to changes in the core "person" rather than changes to "the extra bits"
  22. Also, please note this passage from the Elantris Annotations: Hope that helps
  23. So, I take this to mean you read the original 3-Volume Graphic Novels, not the unpublished Prose or the Omnibus (fixed) Editions (please see link in last email for more detail). I will concur that the plot was a known factor for why the book was originally unpublished, Dan Wells roasts Brandon about that fact in a few of his Forwards to other Sanderson Books. Excerpt from the Wells' Forward to Elantris 10th anniversary edition: However, my point from above still stands - just because we don't see many of the great things Sand Mastery can do (though, please tell me how you expect a simple winch and cable to lift a fallen building fast enough to save those trapped workers) - does not mean that Sand Mastery is not capable of more. It sounds like your problem is more about plot than Magic (which matches why it was unpublished before Dynamite). It is part of why I prefer the Omnibus so much - it not only fixes mistakes, but the addition of the Ars Arcanum really expands on aspects of Taldain that did not make it into the story.
  24. Considered before: All the RAFOs
  25. Because the Blue lines represent Connection (The Allomancer is Connecting to the metal object to apply investiture to it and make an effect - also seen in RoW when Dalinar glimpses Nale's Connections to the other Heralds - it's a form of limited Spiritual Realm sight, related to Shadows in the Temporal Metals (Atium, Malatium, Gold, Electrum)). The way the MoI functions is that proximity and target size determine when a metal can be Connected (larger items can be Connected from further away). Presumably (this is opinion) this is at least partially because if proximity not was a factor, the metal would be worthless (seeing far too many possible connections to ever pick any single item from the mess) - but also likely due to how limited the allomancer would be in processing that much information. In-World it is likely (opinion again) because the glimpse of the SR Connections is so small and brief that only nearby items can be glimpsed. What we do not yet know is why these connections appear blue (especially when Preservation's color is White) and why Dalinar's visual of person-to-person connections was white (while Honor's color is Blue). Many theorize that each type of Connection will have a color (so seeing a being-to-Spren bond would be a different color than the being-to-being bond Dalinar saw, or the being-to-metal bond allomancers see. Possibly Awakener-to-Awakened Construct would be a fourth color, etc.) RoW: A sufficiently practiced Coinshot or Lurcher could learn to gain information through this connection, such as type of metal. WoB: Edit - Shower Thoughts: What if the Push equation is split before some factors apply? I don't know how to explain it well (Programmer and Cybersecurity - not Physicist), but I will try. The Other Wiki: So, what if some factors (Flaring, Duralumin) affect dp/dt - but other factors (e.g. allomantic stength through Lerasium or hemalurgy) only apply to dp2/dt. That might explain why Vin's flares and Duralumin pushes affected her as much as the object being pushed, but Elend's push-war with the inquisitor was so one-sided. If it was an inquisitor with only one A-Steel spike, it would have been a push match between 0.9 strength against 2 strength multipliers (based on previous notional example).
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