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Treamayne

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Everything posted by Treamayne

  1. Unlike Heralds, that somehow create a physical shell when they return from Braize, Fused are (as the name implies) a form of Nahel Bond (being a Cognitive Spirit bonded to the physical body of a Singer). The Bond is the part that is important to sensing the Cognitive portion of a Deadeye.
  2. Actually (White Sand Spoilers): The Withering by a shade is due to Spiritweb Damage that reflects into the Physical realm, and only on the body parts touched by teh Shade, not the entire body as seen in Tress and White Sand.
  3. There are no indications that Zahel would or should hear the deadeye scream, since hearing that is due to the Nahel Bond (which Zahel does not have). Zahel isn't supressing anything, it's just not something he naturally perceives (though I would guess it's possible he could if he tried). WoB: Hope that helps
  4. I thought it was implied that the Surge of Illumination was "quiet" because hiding is part of the surge, just as Shallan can prevent the wisps of light from making her glow by redirecting the escaping Light into a Lightweaving, and just as her Illusions do not emit light or glow. Whereas, when Kal Lashes something, it is always releasing light, or when something is Soulcast, it emits a burst of expended Light. Basically, it's more about the nature of the Surge, than the nature of the Radiant Order or the Spren that is bonded. But I doubt this will be confirmed until we see more non_Renarin Truthwatcher Lightweaving in-text.
  5. FYI - this math makes an incorrect assumption. Only Third Oath Windrunners have Squires (hence Lopen breathing light shortly after Kaladin's figth with Szeth - end of WoR). 250ish squires would likely have all been from 10-20 Knights (or less - as the only confirmed 3rd Oath Knights during RoW are Kaladin, Teft, Lopen, Sigzil, Huio - but there are likely a few more). The only "count" we have (SInce Bridge 4s numbers varied widely and they held extra try-outs to get more squires) is the quote from Dalinar in RoW that "all of brige 13 became Teft's squires" - since Kaladin formed the crews into Platoons of 50 each - that means an approximate maximum of 40-50 squires per radiant. with 25-35 likely being average for established teams (and in-line with Bridge 4's numbers).
  6. There is much more that we don't know of yet. Likely a third Continent with another Empire. Keep in mind that the map you show is purposely misleading (a la Medieval maps where countries would over-inflate their own borders and purposely undercut any rivals) For example: 1490 Martellus world map WoBs: Hope that helps
  7. I would say that the latter supercedes the former. Afterall, Vathah Lightwove without ever having heard or spoken the first Ideal when he became Shallan Squire in Kholinar - but he had definitely been living the first ideal as he changed from teh brigand Shallan found in the Frostlands, to the competant leader and spy he was training to be in Oathbringer. Granted - that's only one example and being a Shallan chapter is always subject to "unreliable narrator."
  8. As far as we know, only the Skybreakers swear in Squires. With Windrunner's it is shown that a Connection has to be made wth the Radiant, and the potential Squire has to have sworn the First Oath (Lopen - end of WoR, Bridge 4 - Oathbringer, Bridge 13 becoming Teft's Squires as he trained them in the Chasms, then swore the Third Oath allowing him to have his own Squires). With Lightweaver, we only see that the Connection is required, as Vathah became Shallan's squire in Kholinar without saying the First Oath first (but did require the Connection to her). Not saying it is impossible, but it does not seem likely as the Connection (likely to both Spren and Radiant) seems to be the common aspect (except Skybreakers, who must be Squires first to be chosen by a Highspren - though we do not know if this was an artifact of their choice to remain hidden post-Recreance).
  9. Thank for the tip. Also. . . You can use the search bar on top of the coppermind, where it will autocomplete matching searches as you type. (also allows wuick-jump to book subpages like "Internal Art, Summary, etc."
  10. I think natural (or Lerasium induced) Metallic Arts are like the car's paintjob, a natural part of the default Spiritweb as it was born (or integrated so thoroughly by Lerasium as to be functionally the same), while Spike-induced MoIs are "stapled on" extras (like weird-dude's duct-tape spoiler) - it's there now, and works (mostly - just not as efficient) but is not truely part of the default Identity to be an imheritable property outright. To paraphrase: In the venn diagram of "this is me" a Normal trait is "upgrading" a section completely within the circle Lerasium is expanding the circle Normal Misting's and Ferring's circles include their ability(ies) however A Spike-induced power is a seprate circle, with some overlap but not "full coverage." I hope that makes sense to csomebody besides me
  11. You might term it this way, but it was the other way around. Ruin was Warping Hemalurgy during the Final Empire. Sazed simply allowed it to return to "normal" TLM Ars Arcanum: I think this has to do with the nature of the Spike and Metal. Think of it like a car. For example, H-Steel and H-Pewter Spikes steal and add Allomantic and Feruchemical Abilities - like adding "bling" to a car (a Spoiler, neon undercarraige, etc.) and these things are not inheritable sDNA. However, H-Iron and H-Tin steal normal attributes (Physical Strength and Senses, respectively) and is more like Upgrading the engine or drivetrain - and these upgraded normal components are inheritable sDNA traits (including parts of the warped PR reflection of the changes).
  12. Technically, he was not a Sliver until after using the Power of the well, as the Definition of a Sliver is "one who has been a Vessel and given up the power" as a way of describing the permanent change to their Spiritwebs for having held so much power. Vin (during HoA), Rashek (During TFE), Kelsier (post _MSH), Hoid are all Slivers (of a sort). But there were WoBs suggesting he had a Hemalurgic spike, however Brandon didn't remember if he had any spike later. Technically, that WoB does not suggest he had Hemalurgic Spikes, only that he used Hemalurgy to create <effects>. It could just as easily (in Brando-Obfuscation) refer to how he created Kandra, Inquisitors and Koloss through the use of Hemalurgy (which is using the art to create very dramatic effects. . . on others).
  13. Welcome to the Shard. Please check out the Sharder FAQ for tips and tricks, as well as links to Policies (as below). Also please condsider posting in your profile or an Intro Post what books you have (or have not) read (whichever list is shorter) so that we can avoid spoilers, if necessary. Please avoid posting to old threads. As mentiond in the Sharder FAQ, if you want to revisit an old thread, please start a new one (you can link the old thread, or quote it, if necessary). Forum Policies can be found Here: As for your question. God Metals include the name of the Vessel or Shard (Atium, Lerasium, Raysium | Harmonium), and Aluminum is not a Godmetal. The term Ralkalest is from Yolish, which will be the setting of the Pre-shattering series Dragonsteel. WoBs: Hope that helps
  14. Thiis is because the Molecular Structure's "shape" the part acting as a key. Allomancer's Metals are teh ones that are pure base metals (without other things mixed in - lowering efficacy) or Alloys that are exactly correct percentages (which also lower efficacy when not exact). When the percentages are off, or metals are not pure (like a bit of Iron Oxide mixed into your Iron) then the sturcture is close enough to do something, but not correct enough to fully funnel the investiture. WoB: Hope that helps.
  15. Not really (depending on your "definition" of Tsunami). Tsunami are normally caused by oceanic earthquakes or ocean-bottom volcanic eruption. When I was in Okinawa (2001-2004) most Cat 4-5 Typhoons (Pacific Ocean hurricane) may cause 15ish ft swells (so the beaches used off-shore breakers to crash the swells before they could make landfall). However, most people who have not lived in a region prone to these environmental disasters tend to have the Hollywood idea of how a tsunami (50+ foot swells) looks; and that is not nearly as common as people think. Additionally, the water depth has a huge impact on storm swells. For example, a shallow bay cannot support a large storm swell, because wave height cannot be greater than average water depth (that's when waves "break" is when the trough hits the water depth, spilling the wave top over because it can no longer travel further at that height). That's why a Tsunami is more common in island nations (Hawaii, Japan) as the ocean depth tends to drop quickly, even close to shore. More info: Joint Typhoon Weather Center - Tsunami METOC FAQ Tsunami, Seichs, and Meteotsunami That said, a true large Tsunami is horrifically devastating. We worked in the aftermath of the 2004 Tsunami (Indian Ocean) - and though US news covereage was eclipsed by Katrina, this was far worse (Satelite before and after example): For days the military did nothing but fly in rations, dry ice, and medical supplies and fly out full of body bags (to prevent disease). Hope that helps.
  16. The WoBs are not about Singers. They are about Parsh - the beings that were formerly Singers, stripped of Identity and Connection (not actual Singers or Listeners). A Listener/Singer in Slaveform can change forms like any other Singer/Listener (Ref: Shen/Rlain) - just because the forms appear similar enough to fool a human, does not mean that every Slaveform has the same Connection and Identity problems of pre-Everstorm Parsh. Breaths would not grant any form for a Parshman - Breaths are not Spren residing in the gemheart - But, because Breaths can grant Sentience to Awakened Objects, that WoB implies that holding breaths (probably to first heightening) may help them think more clearly. That is not why or how Singers and Listeners change formes. They specifically require a form of Nahel Bond (similar to the Ryshadium, Greatshell and Skyeel Nahel Bonds) to change their form - sentient investiture, not just any investiture (Sapient Nahel Bonds like Rlain and Venli are shown to not change the Singer's form). Hope that helps.
  17. Welcome to the Shard, be sure to check out the Sharder FAQ for some tips and tricks to this style of forum, as well as other useful info and links. No, his books are that good. However, depending on your definition of "darker" they may not fit that definition (though - when you get to Hero of Ages you can weigh in here on your thoughts about Inquisitors and if that meets your idea or not). Some readers, by "darker," mean either more "mature" (graphic language, violence, etc.) or closer to horror. Whle Sanderson has some possibly "disturbing" content, it does not tend to be described graphically, so for some readers it is not considered "dark." However, I would absolutely say that all of his non-YA books are at least as good as where you started. the YA books are great too, but obviously meant for a Teen audience (though I, and most Sharders, have read them and I have over a decade on you. . . ) Sanderson excels at Worldbuilding (from familiar-but-different like Mistborn to completely intricate like White Sand and Stormlight Archive) and interesting and complex magic systems. You may consider checking out his Three Laws of Magic essays (this is the third, but it has links to essay 1 and 2 in the intro). In the essays he describes the rules he sets for himself and how he builds his complex worlds and magic. Here is one of the many many Reading Order Recommendation threads (and this one has links to others), so they may help you decide where to go next after the first Mistborn trilogy. Happy reading, hope that helps.
  18. Based on Elantris and WoBs (below), we know that ChayShan is based on Tai Chi and uses the body's movements to access the Dor (similar to an Elantrian drawing an Aon in the air, but using the whole body and without leaving a glyph behind). Based on that, and what we see on screen, I think it is most likely that the ChayShan practitioner is holding Dor, similar to a Radiant holding Light - which causes the increase in speed and strength (and probably healing). Where I guess that ChayShan differs, is I would bet that holding that much Dor gives them a version of the First and/or Fourth Heightening[1]. Shuden isn't fighting eyes-closed because of some F-Tin like effect, I think it's because he is "seeing" with lifesense and so has a clearer internal estimate of who is around him (even behind) than regular vision could produce. Not saying your theory is wrong, just adding other ideas to the discussion. Note 1: Just as we later see Riino sense Kaladin by the Fourth Heightening in Oathbringer, so we know that the Dor can produce at least some effects similar to Heightenings. Not to mention Elantrians are Ageless - which is Fifth Heightening. . .
  19. I think many of the replies have provided great information, but the details seem to have skipped the heart of the question. The "vaporization" is a Required secondary power that basically says "for this blade to be able to cut through a non-living object, it must convert an amount of the object into investiture equal to slightly wider that the blade width." However, Shardblades (live or deadeye) do not have an omnipresent "forcefield" of vaporization that will destroy anything touching the edge - when not actually cutting. If that were true, the "blocks" they use for practice would not work. If that were true, bumping a friend with the side of the blade would cause damage. We do not see any of that in-text. The vaporization happenes if, and only if, the edge is actively cutting inanimate objects - as a way for the blade to reduce friction and complete the cut. Part of this may also be Intent, such as when Adolin pushes Maya into the cliff so he can hang from the blade (WoK and OB). He's olding it sideways (blade pointing left or right, but not down), but he's also using the Intent that once placed, it stays stationary. WoBs: So, adding friction to the side of the blade is a funtional way to parry/block the shardblade - including the "last clap" which is a dangerous way to prevent the cutting edge from connecting by adding palm-friction to the sides. As mentioned in text, this mostly works only because people that are used to using shardblades do not use much force (it's unneccessary to their function and needlessly tires the shardbearer) - and that makes this possible. A shardbearer expecting such a move could simply swing a bit harder and faster with that blow and likely prevent the last clap from working. Hope that helps
  20. Please do not double post (post a response when your post is still the most recent), you can simply edit your posts. If you are not familiar with that tool (or other tools for this wiki) please see the Sharder FAQ. While there, please consider an Intro Post to let us know what you have (or have not) read (whichever list is shorter); so that spoilers may be avoided in future questions. Thank you for your time and consideration. Hope that helps
  21. I'm not saying it does change anything. I am merely pointing out information that should likely be part of the discussion. Connectivity WoB: Hope that helps.
  22. Also, if there are more Frugal Wizard books, they are likely to be by other authors (especially Dan Wells, maybe others). References: Hope that helps
  23. Dux's References (all spoilers previously noted): Hope that helps.
  24. @That1Cellist described it well, but I will just add that this basic presmise is flawed. Aon's do not get their power from the Rao that the city depicts. All Aon's (and all Sel Magic - Forgery, Chay Shan, Dakhor, etc.) draw from the Dor. The city is just another Aon drawing upon the Dor - and that Aon's purpose is to allow other Aons to access more than normal amounts of the Dor. From the Elantris Annotations (Ch 62): Hope that helps
  25. References you may find of interest: The OG Translation Guide (or how we figured much of this out) Coppermind Women's Script Coppermind Glyphs Also, @Firesong is not on here often, but they do work a lot with the Cosmere languages and phonology if you want to search posts for more. Hope that helps.
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