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Weltall

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Everything posted by Weltall

  1. Huh, this topic seems to have been double-posted. Didn't notice that earlier.
  2. It's possible that Senna is the name of another Vessel. Both Ati and Leras were pretty disoriented before they went Beyond though so we have no idea what they were thinking about. Ati apparently didn't even remember what planet he was on, since he name-drops a location first mentioned in the Elantris (10A) Ars Arcanum. But the idea that Senna was a Vessel to whom Preservation made a promise to hold off Ruin and now he/she is attacking Scadrial... well, that requires a ton of assumptions with no real evidence and rather more unfortunately, it has Word of Brandon acting against it: The unknown metal in Paalm's spikes was from a Shard we already know about. Most of us seem to be leaning towards the theory that Trell is one of the many personas that Bavadin has created and has tapped to use in her current meddling with Scadrial. We know from the essay in AU that Autonomy actively interferes with other words and WoB on Bavadin being 'entire pantheons' so it's a natural assumption now that any mystery god that shows up could be her. Paalm's actions and dialogue also sound focused on the concept of autonomy. As for the red mist, we have WoB that Odium would be willing to work with other Shards to accomplish a goal (and maybe already has) so long as he got to be in charge. It's possible the red mist represents Autonomy's influence but with Era 2 taking place between the first and second half of Stormlight Archive it's possible that Odium becomes free to influence things in other systems in the interval, so we can't rule out that the mist represents him. This admitedly is much more speculative and a lot of it comes down to the color association, especially red eyes. TLDR: Whatever the red mist is, it's related to a Shard we already know about and the most likely candidates are Autonomy, Odium or the two working together in some fashion.
  3. My immediate thought on hearing chouta's description was something like a shawarma. Flatbread, hummus, yogurt, cucumber and tomato are typical ingredients along with whatever meat you like. Lamb or a mix of it and beef are common. The description of the meat's preparation reminds me a bit of falafel but that's vegetarian. You could create a similar effect with by combining ground meat of your choice, spices and panko (Japanese breadcrumbs), forming them into meatballs and frying them. That said, Brandon has mentioned that Herdazian culture is Hispanic-inspired so there might be an even closer equivalent to be found in the cuisine but for me, the former is what springs immediately to mind.
  4. Definitely (F)Copper because I think having effectively infinite memory capacity would be awesome, If compounding is allowed I'd go for double-Chromium because I have to imagine that infinite Fortune would be both incredibly useful (however it works out) and subtle enough to not stand out like some of the flashier powers, in real Earth. If compounding's out I'd go for (F) Zinc to compliment the memory enhancement with improved mental speed and (A) Bendalloy because look at how much fun Wayne has with it. To add to this, The Coppermind notes examples of bindpoints that we know about, ie we know the earlobe works for Bronze Allomancy because Vin's earing was a functioning spike and she wore it there. We also know for a fact that there can be bindpoints on different parts of the body that produce the same result, as Inquisitors get Allomantic Steel from their eye spikes but Zane also got enhanced Steelpushing from his spike and his was in the torso.
  5. Yeah, I don't remember the exact quote but it comes up at the very end.
  6. 6) While Brandon would probably RAFO a direct question on the subject, he has said that Allomantic Bronze could theoretically be used to detect other forms of Investiture so it's likely that its companion metal would provide some kind of protection against equivalent emotional manipulation from other systems and 'sensor' type abilities like the life-sense of someone with enough Breath. Just speculating though. 9) Brandon has implied that if you got really good at using Aluminum (which would be very difficult) it might theoretically be possible to cleanse 'other impurities' from the body, including other kinds of Investiture. If we can take at least this part of it at face value we hear an account of someone temporarily disabling a device powered by a non-Scadrian magic system with Chromium in the Nicki Savage story in the broadsheet in Bands of Mourning so we know that Aluminum and Chromium can have effects a bit more broad than just 'wipe allomantic metals'. That said I don't think he's ever said if you could use it to wipe unwanted non-Allomantic metals but I don't think you could, at least not without the aforementioned practice. He did say (I think in the annotations) that Vin had to force up the lead she swallowed in Well of Ascension to prevent it from poisoning her, which she presumably wouldn't have needed to do if she could just burn aluminum and wipe the metal directly. 10) They do not, they just have to be 'in' your body. 11) In a sense it's both. The Intent of a Shard comes from Adonalsium but how it's expressed is up to the Vessel. For example, the writer of the Letter in Words of Radiance refers to Rayse as 'bearing God's divine hatred'. We also have WoB that Ruin was the least-destructive application of that power that its Vessel could come up with (implying other expressions were possible) and that given Shards might have had their Intents expressed very differently if you changed who was holding them. 12) The relative power of the Shards can change as one Invests a particular world, making it weaker because its power has become bound up in the planet. This power could be reclaimed but it's not the kind of thing that can be done quickly; the alternative would be to leave without reclaiming that power but the Shard would then be sacrificing all that power. Odium's strength comes from some combination of the willingness to kill and splinter other Shards (something Preservation could never do, for example), avoiding heavily Investing into a world in order to maintain peak power relative to the others and perhaps simply knowing how to do it, since one possibility a character throws out for Ruin not shattering Preservation after being freed was 'Ati doesn't know how'. Also, it's possible that Rayse and Odium being so perfectly suited to one another makes some slight difference.
  7. Wax thinks that it could be recharged with compounding. Since it gives you the ability to use all metals for both Allomancy and Feruchemy it shoudn't be too hard to do as long as you have a sufficient supply of the metals. Step 1: Hold the Bands and thus gain access to the powers. Step 2: Store any Feruchemical trait in a separate metalmind. Step 3: Burn that metalmind and consequently get more power out than you put in. Step 4: Store that resulting burst of Feruchemical power in the Bands. Step 5: Repeat
  8. Word of Brandon suggests that they are. More Mistborn spoilers
  9. We don't know if Preservation and Ruin had any control over the number of allomantic metals that exist in their magic systems. We know the magic is born from an interaction between multiple factors rather than being deliberately created by the Shard powering any given system. Scadrial was however made after the Shattering and in Yolen's image so it's possible that sixteen becoming a significant number on that world was either intentional or at least the result of something going on in their subconscious (bearing in mind that with the two of them cooperating, Ruin would have influenced the creation too if it was a subconscious thing) when they made the planet. We don't really know why any given world has one number be significant over any other. Interesting idea though and I'm suspicious of coincidences in Brandon's works.
  10. Don't be alarmed, you're just suffering from Sandersobibliomania. It causes you to lose track of time while reading Brandon's books and browsing the transcripts of signings and interviews.
  11. My impression would be that the blade just gets narrower and narrower along its length until it tapers to a point like a cinquedea, just longer and pointier. We'll have a rough idea what it looks like eventually because the glyphs that represent each Order are stylized versions of the hilts of the Honorblades and artwork of the full blade (also stylized) come as insets to the books. We've seen the ones belonging to Jezrien, Nale, Chanarach, Shalash, Battar and Kalak so far.
  12. Shadesmar is the local term for the Cognitive Realm while Ashyn is a distinct planet (and totally separate from Braize). The whole 'Braize is cold but Damnation is hot' thing sounds strange but there are a couple possible explanations for that. One is that temperature is inverted in the Cognitive Realm (like how land in the Physical is a sea in the Cognitive and vice versa) so the Heralds who are in the Cognitive while being tortured perceive it as burning hot while someone on the planet in the Physical would experience the opposite. Another possibility is that the temperature of Braize in the Physical is irrelevant and Odium is using some of his Shard-y power to manipulate how the Heralds experience things because he's literally the god of hate and just likes making them suffer in different ways.
  13. So Cognitively you imagine they look like Yog-Sothoth? Mental note: If I ever visit Roshar, never peek at Shadesmar when there's a cremling around, just in case.
  14. Struggling with inner demons and trying to decide whether faith or family is more important is hardly a gender-restricted issue.
  15. Well, as magic systems go Sand Mastery is somewhat one-trackt-minded and the circumstances of his fight with Drile didn't really leave many options for cleverness. He's in an open pit and no way to do clever things with the environment because there isn't one. Or rather there is but it's Invested sand and the other guy is busy throwing it at you in ribbons by the dozen. Conduct the duel in an environment more like the Mastrell's Path and I'll bet we would have seen some more interesting moves on Kenton's part, but in that situation finesse was all he had and all he needed to win. Anyhow, part of that could also be down to White Sand being a draft that wasn't ready for publication on its own, and Brandon's improved as a writer since then. Certainly we get some hints of changes in the graphic novel we've gotten to date, even if a consequence of the format is that a lot of Khriss' scenes got cut and there's less room for some of Brandon's strengths to really show through in the format. We'll see how things stand when the next two volumes come out.
  16. True, but none of the others we've seen so far aside from Vasher have been POV characters and there's good reasons we couldn't see that see that part of his history in Warbreaker. Khriss is a POV character in the prose version and still one of the key characters in the graphic novel even if her earliest scenes were all cut. And she's such a major background element of the entire cosmere that it would be very weird if we don't learn what prompted her to wander the worlds researching magic systems and forcing poor Nazh to do dangerous and/or crazy things. Though I concede that maybe it will come out in some other source than the planned White Sand sequels, like maybe the novella Brandon just told us he's planning that would be set in Silverlight. As for Skycolors being ordinary while Scythe's powers are noted to be extraordinary, well we've seen that before. Breath is completely ordinary on Nalthis but people who manage to obtain more of it than the one that they're born with can do progressively more amazing things with people who reach the Fifth Heightening or above becoming functionally immortal, then things really get crazy beyond that. It's possible that (while not explored in the material we have) Skycolors are similarly 'ordinary' but there's a way to do great things with them, if you know how or via some exploit that Scythe figured out and we can't even guess at because we know very little about the mechanics of Investiture on Taldain right now.
  17. We're not actually certain of this any more. Brandon did say at one point that he uses an unknown application of feruchemy (presumably tapping Fortune) to know where he needs to be, but much more recently he said that what Hoid does uses the same underlying mechanism that feruchemy does, but it might not actually be feruchemy. And on that note and talking about the MAG, at the last signing I asked a question about Fortune (without mentioning the game, I was just curious what it would be like when you're storing luck) and he specically brought it up as something we shouldn't rely on. Obviously it was something on his mind.
  18. Brandon mentioned that individual Dysians are 'immortal' as long as they have enough hordelings alive to maintain their personality. Said personality must be distributed in some way because that WoB implies that they lose/create individual hordelins constantly without it being a problem (elsewhere he likens this to humans losing and replacing cells in our body) and Arclo specifically mentions that he can create hordelings specializing in retaining memories if he finds his mind getting full, so there's a definite physical component.
  19. You can't swing a chull* on Roshar without hitting a secret society or a non-native group that's Up To Something, so possibly one of them. Hoid was of course the obvious suspect but Brandon's told us he didn't do it. The window of opportunity seems somewhat brief, though it doesn't really help us narrow things down much. It must have been done either in Kholinar or on the way to the Shattered Plains because by the time they arrived, Taln had the cleaver-like blade that Dalinar eventually bonded. The man who brought Taln to the Shattered Plains is supposedly highly trusted so unless he's secretly a member of one of those societies the only time it might have been done is before Taln left Kholinar. Otherwise I'd presume this man Bordin would have noticed something and told Dalinar. * It's very exhausting, I wouldn't recommend trying it.
  20. Chop off Kaladin's toes, Trying to inflict a non-fatal wound against the guy constrained by a code of honor, who can heal from it and who's also asleep seems slightly less suicidal than a straight fight with the ammoral mercenary. Would you rather live in Newcago as an ordinary human shortly after Steelheart's rise or be an Elantrian turned shortly after the Reod?
  21. I like the idea of Gavilar being the final one, to bring the first arc of the series full circle as it were. And I second that Dalinar isn't likely to get a prologue POV since he was passed out when all the exciting things were happening. Maybe he could describe the treaty signing itself but several other potential POVs could do that just as well. Seeing the aftermath from the perspective of a hung-over Blackthorn might be kind of amusing but I doubt it would be much more illuminating since we already know his thoughts on that night and there's probably not too much he could add.
  22. I'm sure there's more to it than that. Khriss has heard stories of Scythe having the ability to compel people to do as he commands and Baon believes the histories that say he's centuries old and can vouch for the fact that he hasn't visibly aged in years. Plus he says he's seen Scythe 'do things impossible of any normal man'. Given that we already have a proper term for something Darkside has that Dayside doesn't, which the locals don't think of as magic (just like Kenton doesn't think Sand Mastery is 'magic') it would strain conservation of detail for Skycolors to be just a fancy kind of dye and that there's some other system never hinted at that Scythe has figured out how to tap into, Actually, it can't be 'just' a dye anyways because when Khriss looks at Kenton's eyes she notices how colorful they are even though they have no Skycolor; can't imagine a dye there. It sounds like something inherent to the person, which is also why the color of Scythe's Skycolor is apparently significant. Anyhow, Brandon has mentioned plans for two followup works to White Sand (whether they'd be published as graphic novels or books appears up in the air but their eventual release isn't, especially as we need to eventually learn how Khriss became the cosmere scholar we know) so we should find out what's up with Darksider magic one day.
  23. Definitely, Brandon's even said as much from time to time. Off the top of my head: - Decay becoming Ruin, so we'll probably never learn whatever Brandon originally planned for that unresolved plot thread. By extension the conflict between the Fell Twins, Decay and the Former was tightened up and turned into Ruin and Preservation's attempts to out-gambit one another for the fate of Scadrial. - The whole 'end of the world' plot with the Forgotten threatening the heartland of the Imperium was the forerunner to the even more apocalyptic ending of Hero of Ages. - The way the conflict was resolved with two godlike beings killing each other (except not, damnation that cliffhanger that will never be resolved) was cannibalized for Vin sacrificing herself to stop Ruin. - The Dari hiding secrets from the bulk of the populace and having access to a magical ability that isn't quite what they make it out to be seems to have inspired some elements of Vorinism, how strongly will depend on what happens in the next eight Stormlight books. - If you ignore the fact that one appears human and the other monstrous, the Forgotten and Midnight Essence are described pretty similarly. - Aedin customs regarding the birth order of sons determining their place in life may have inspired the custom of the Horneaters, just with the emphasis changed. - I find myself wondering if the Shentis may have inspired the Siah Aimians, both being small outcast groups with distinctive traits that make people fear them, and who seem to know more about the magic system of their world than most people. And there's probably other cannibalized bits that I'm forgetting or are subtle and I haven't noticed them yet. Either way, major changes are definitely going to happen. Maybe we could play a game of 'try to guess what will remain aside from Aethers themselves' to pass the time? xD
  24. Yeah, we know from Peter's comment that there's something about Aethers that Brandon very much wants in the cosmere and cannibalizing them for Liar of Partinel seems to have been an attempt at doing so, back when Brandon didn't think Aeither of Night was ever going to be published. Since then he (almost certainly) included a reference to them in Mraize's collection and Aether has gone from 'scrapped' to 'planned to be rewritten someday' status, so there's no pressure to include them in Liar of Partinel as he'll get them in eventually through other means.
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