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Everything posted by Pechvarry
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Ruin created, built stuff up. rather far from his agenda, but part of his master ruinous plan. Seems evidence enough for me of the wide band of actions a shard can take. I understand this is unlikely, but all those quotes about Odium investing in Roshar were before we found out about Braize. Is it possible he was giving us a non-informative way of saying The Greater Roshar system? Seems like a lot of unrelated exposition if he had explained it then.
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This was touched on a bit in the Insane Extrapolations thread, but I thought it'd be fun to theorize on some of the stuff someone could do if you had access to multiple magic systems (though not necessarily all at the same time). Pesky problems like "only Scadrians have the correct sDNA" or "only Nalthesians are born with Breaths" need not apply in this thread. If you could Forge, and you also happened to be a Windrunner, what nifty interactions could you dream up? Obviously, as the one who is building this thread, I have some ideas. most of them are horribly baseless, but lets get them out there: Create a Lifeless out of an allomancer. Now Spike It. Does a Breath restore some spiritweb as well? If so, the Lifeless should still possess the potential for allomancy/feruchemy/others. Perhaps it does, but it's just a faint echo. That should be enough to harvest a (perhaps weak) Hemalurgic spike. One Breath permanently lost, one metal art obtained, and no one had to die (well, he was already dead...) Note: due to the necessity of blood in Hemalurgy, the use of ichor-alcohol is not recommended in your home attempts. Assuming you can, store a dormant Breath in a piece of metal. What happens when you swallow and burn it? My take? Creates a powerful, spiritual bonfire that burns out gloriously -- and completely uselessly. Even a superpowered Breath doesn't seem super useful if it's destroyed in the process. More interesting to me is storing a Feruchemic attribute in the metal, and then withdrawing the Breath. I feel this may be a neat way to actually increase the magnitude of a Breath -- much like a Divine Breath. Empowering Breaths in this way could be a fun way to make use of some weaker Feruchemy. Use Bronze as a radar to detect people with Breath, improve your Bronze with your Breath. Oh good, a little less conjecture on this one. I believe we have WoB that Bronze can potentially detect any system of Investiture. If Breath represents true magic Investiture and not the run-of-the-mill "piece of a Shard giving you sentience," Bronze should pick it up, and allow a Seeker to be aware of any non-drab's presence. The flipside: it should be mentioned that having Breath does very little to improve your senses (excepting the Life Sense, which it gives you in flying colors. hah pun), but greatly heightens the awareness of what your senses are already providing. This makes me think a Seeker with some Breath would be much more aware of every thrum the Cosmere has to offer, and they would be way better at detecting non-allomantic magic systems. While I'm obviously stuck on the Breath + Metal Art interactions, feel free to wildly speculate on all Cosmere system interactions. Any takers? EDIT: Oh, one more: Lashing bubbles. If you can impart a gravitational spirit bond in an object, will a Bendalloy/CadmCium bubble stay with it instead of the planet? I don't remember enough nuance about the lashings, but it looks like the basic and full varieties would need to target the bubble itself (a bit of a metaphysical lashing at that point), while a reverse lashing could target a rock you just threw through the air. The bubbler would still need to travel with the bubble, which could prove uncomfortable.
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That would imply Since Darkreyas hasn't read AoL yet Which seems unlikely to me. So I'm guessing, as Vin pointed out, you simply have a sense of 2 reserves. You'd just notice both depleting no matter which you choose to burn.
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I was thinking about that as I started down the path, until I realized what I was saying: building a cognitive entity with your entire mind attached, which I would hope means your spirit as well (and bringing any investiture i.e. Breaths along for the ride). While I could get behind that level of voodoo, I can't see a breath creating physical matter. ..But it could animate matter at your destination. Heh. So an Awakener can use a Breath to construct a vessel, aka "brain boat," for their mind and another to animate a corpse at their destination. And they were named Svrakiss. Do I win the Baseless Speculation Award yet?
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Welcome to the forums, buddy! I can't give you a good canon answer, but I'll say that, while the "magic" comes from Preservation, I don't think it's ever been said that everything you do while burning comes from Preservation. Pewter pumps power into your muscles but they're still _your_ muscles, and still your calories to burn. EDIT: I appear to be an entire page slow on my response.
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Well, there's a reason world-hopping is exceedingly rare. Brandon has made several references to things different magic systems would be capable of if "you really knew exactly what you were doing." So for the purposes of this, let's just say "how would Hoid world-hop if he could only use said magic system?" For Breath cost, for some reason I like exactly one for the Lifeless connection. Perhaps one Breath to build yourself a sort of "astral construct" equivalent. A purely cognitive You. What becomes of your body while you're away, and how you go about manifesting elsewhere, I wouldn't know how to solve.
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That was my approach in my first post. If Vasher can make the little girl forget things, he's screwing with her cognitive aspect. Pair this with the "mental gymnastics" Vasher performs on his divine Breath and it's possible a Returned, or even just a very skilled Awakener, could literally think themselves into Shadesmar.
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Yeah, it's really hard for me to get behind the Forged doorway. But the stamp wouldn't need to last long, unlike Shai's window.
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Isn't there a different quote than the one Kadrok used? That one says "other worlds can access shadesmar in different ways" which is different from saying "Every other world can access shadesmar." Afterall, a planet with no magic system probably lacks the means to access Shadesmar. So it's more than just every source of investiture. That said, I do think he confirmed in a more clear way that every planet we've seen thus far can access shadesmar, but I could be mistaken.
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As far as my constant infrastructure concerns go, I have to admit that a bike would allow a lurcher to use a very normal spikeway at rocket speeds, assuming the spikes were sufficiently anchored and the path was reasonably flat (bike because rollerskates have no tolerance for terrain).
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Mistwraiths, not Kandra. I am postulating if you could introduce Spiritweb Bind Points to an inanimate object, spiking those points would provide sentience in the same manner that mistwraiths become Kandra. If this is such a large sticking point, it should be discussed in a different thread instead of derailing the OP. I only wanted to provide a parallel.
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"I'ma stab you all the way to Roshar."
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The humanity thing is semantics, so I'll ignore that. As for soulless,perhaps it's better to say their soul is a blank slate as far as defining characteristics goes. But maybe I'm right and perhaps their spiritual aspect is as strong as a tree's. As for TenSoon... Isn't it interesting that Oresuer took a contract against The Father? Isn't it interesting that TenSoon went from the ideal Fifth to the greatest heretic his people had ever seen? All conjecture. My only point is that perhaps mistwraiths are little more than fleshy robots, proving the OP's theory... In a way.
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Part of me thinks this is just goofy, part of me thinks it's brilliant in its out-of-the-box simplicity. +1.
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I don't have time to read this whole thread in its entirety right now, so I'm just responding to the OP right now: I would like to mention the Kandra/Mistwraith connection to your sentient robots. If I follow it correctly, Mistwraiths are essentially humans with no cognitive aspect and a seriously messed up physical aspect. Essentially, they're soulless vats of flesh... with bind points. Thus, a Kandra is more of an organic machine, creating a decent workaround for hemalurgic sentient robots.
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While the direct power of a shard most assuredly allows one to step into Shadesmar, the trick here is how to do it as a mortal human. If said human is from Scadrial, he needs some Ruin and some Preservation, as that's how their body is probably set up to filter Investiture into a usable form. So both Shards having a part to play for mere mortals to worldhop without direct intervention seems workable to me.
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I think AonDor is pretty straightforward: open a portal to Shadesmar. Things get much more difficult with other Sel systems. It would take a lot of dead monks for the Dakhor to travel to Shadesmar,It would be some ca-razy Kung Fu for a ChayShan practitioner to get their body into Shadesmar (though I think this is actually feasible), and as for Forging? That's one heck of a stamp: Stamped object has been incorporeal all along,, thereby being un-stampable. For Nalthis, we need more information on breath inversion (I think that's the term Vasher uses for hiding a divine breath), and what he did to the little girl opens up a whole new world for Breath. It could also be something limited to Returned, as opposed to Breaths as a whole.
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Yeah, it's still not going to show up in classical scadrial. Even simple wood teepee-like frames with a chunk of metal firmly fastened to the top is too much infrastructure to maintain for the 1% of the nobility that is actually a lurcher. A Spikeway Proper, on the other hand, takes one coinshot to set up, would probably only take a day or 2 to do so, and be incredibly unlikely to degrade. And if a piece of the spikeway does come out of place, not only does the traveling coinshot have incentive to fix it, he has the easy means to do so. A lurcher cannot easily reattach a piece of metal to the top of the frame, and the elements will destroy said frame much easier. A Lurcher path works in theory -- it's just not going to happen under TLR's rule. At least, not between 2 cities which would normally take a day's travel.
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Compounding kinda makes free energy. I take issue with the whole "tenfold output" portion of it. Just getting to burn a metal to get the benefit of a tap without spending the time to store would be strong enough.
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Re: two types of mist. It always seemed apparent to me that the 2 types of mist are regular, mundane mist (now that it's earth-like and not a scorched ball of ash) and Sazed Mist. I never even considered 2 magical mists.
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Unless it's somehow tied to identity, as normal metalminds are. Perhaps the act of storing in it also stores an imprint of your identity and it's forever yours. Alternatively, such a metal may come with a finite charge already in it. No storing is necessary, but the first person to tap this divine charge becomes feruchemist. Either way, I like it more than "burn metal and gain the ability to do something completely unrelated to the 'burn metal' system."
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Doubtful. seems to me they've always been the stepchild of the "real" allomancers. A pole vault approach could result in a human slingshot scenario, but that only works once (or twice if you only broke one leg on your first landing). Nails in roofs would supply decent transit through a city such as classical Luthadel, Spider-man style. But travel between cities would require metal in the air with space to pass under the entire distance. That's seriously labor-intensive. By comparison, a rudimentary spikeway could be set up by a single coinshot with a reasonably large bag of metal bits.
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Actually, I do think he'll stay unique, but maybe that's more of a hope. More awakened swords != more awakened, nigh-human-level intellect swords.
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God-like power as a top-level gestalt of every magic system just doesn't interest me. I think tapping mental speed is probably the coolest power in the Cosmere. Looking at Brandon-verse at large, Alcatraz' talent for breaking things is reasonably amazing, as well. I'm not terribly keen on Compounding as a concept, but since I wouldn't enjoy storing mental speed, I'ma have to go with Zinc Compounding for constant superthoughts.
