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Adamir

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  1. Mennet pulled both triggers. Click. Click. Those two clicks might as well have been lightning strikes for the effect they had on Lord Erikell. For a moment, Mennet wondered if the man had suffered a heart attack; but then he started breathing again, at a rate the human lung was not supposed to handle. Sighing, Mennet slipped the Sterions back into his coat. 'I'm still watching you, but for now, I don't have a whole lot of evidence. Next time we meet, I'll have bullets.'
  2. Yup, it sunk. But I can still hold on to denial; nope, the entirety of Words of Radiance was non-canon... non-canon... non-canon... I cringed every time Shallan spoke to Renarin. It was like she hated his guts.
  3. Mennet gripped the hilts of his guns from beneath his coat, glancing around the cabin. Anyone here could be part of the Coinshot Clan... 'What,' he whispered to the man in front of him, 'is your name?' There was something dreadfully familiar about his features... 'Seixa,' he sighed. 'House name?' 'Erikell.' Mennet reached inside his coat with both arms, and swung out two Sterrions. The weapons were empty - no bullets were allowed on the train, and Lurchers would search you for any you hid outside the gun - but this Lord Erikell didn't need to know that. 'WHAT! Rust and ruin, we have a coi-' 'Shut. Up.' Mennet pushed the gun up to Erikell's forehead. 'The slightest of pressures, and I splatter your brains over the seats. Coinshot.' 'Why... Why do you think I'm a Coinshot?' he choked out. 'Because I knew an Erikell once. Pretentious little cremling, thought he could be a lawman out in the Roughs. Follow in the steps of 'em famous... forget it. All you need to know is that Aredwyl Erikeller was a thief and a murderer who pretended to be a lawman. He would wander the Roughs, then go to the richest looking pile of planks we out there call a house, knock on the door, and shoot the first cremling he sees. And then, 'e would say the guy was a serial killer, and everyone wuld bel'eeve 'im.' Mennet kept up the accent. It was rural, he knew, even when compared to the Roughs. It made him sound like a stupid peasant; but it also made him sound like a threat you can't reason with. It put more strain on a victim; Lord Erikeller was sweating now. None of the other passengers moved to help him, not since they heard the accusation of 'coinshot'. Mennet once again cursed the loss of his bullets; but at least that stopped him from becoming a hypocrite. Mennet re-purposed a few words the man wouldn't know; it was the tone that mattered, not the vocabulary. 'Now, little Aredwyl loikd to think o' 'imself as a proper city lord... Nefermindthat, back ta the point. Aredwyl was Twinborn; he was a Coinshot, and he 'ad one o' those...' Mennet forcably drew it out, all the better to make himself seem less logical. Streams of sweat made their way down Erikell's brow. 'Metalminds. Eh, that was it. Goldmind. And 'e was a scheming little pile o' spikes. Wot makes you innucent?' Out of character: I would like to hear from Phattemer, for the unrelated crime of out-scheming Sadeas in another game. Yes, I have proof you spilled the plan to Wain. EDIT: Withdrawing my lynch vote
  4. As I just said, I hadn't betrayed you. Now I think we have run out of noteworthy things about me. Next poster, write something about Winter. As with the promise I made at the end of turn 1, I will keep all information related to allies anonymous. On another note, an informant told me you were moving your armies towards the Southern Dominance. If my informant was telling the truth, I'd suggest you tighten your inner council. No, I am not acting on that information.
  5. In my defense, I had promised not to betray anyone else from the point where I renounced all associations... But yeah, I did betray most of the people I allied with (except you, Tekiel, Elariel and Wain). I even betrayed the entire rp by cheating on it with Cosmere City and the Steelway Express. Shame on me. Back onto the thread, Quiver, for being a former pony.
  6. I am scrolling all the way down into the bottom to type this. Adolin exiled = Shallarin confirmed! This news has a bigger impact than any number of 'Half Life 3 Confirmed' headlines.
  7. Shallan's attention was stolen by a haggard voice from behind - Adolin walked forward sluggishly, dropping a bloodied gauntlet to the ground.
  8. To me, Sadeas is possibly the most well-written character, simply because we don't find out everything about him, but we are given the evidence to come to our own conclusions. Sadly (please don't hate me), the main conclusion around 17th Shard is that he is a cremling. I would say its the Scadrian Nobleman problem - darkeyes/skaa are not considered as people, because the society sees them as subhuman. Thus sacrificing them to save nobles/lighteyes seems like a good policy. Killing other nobles/lighteyes (in this case through the betrayal) who threaten to cause chaos through the nation is, to them, morally justified. I could understand Sadeas, because he actually had coherent motivations. Not that I wanted him to succeed, but I didn't want him to fail entirely. Hmm, it seems that there are still a few people out there who don't hate my guts. Time to fix that... I now ship Shalleas. Or Stickeas. Or (name)eas. At the moment, the most crushing insult to a character on the forums is to ship them with Sadeas. And therefore I have brought on the wrath of all Shallarin, Shalladin and Shallalin supporters, alongside all other Shallan shippers. That, and the Church of the Stick will probably call a crusade to burn me at the stake. Amaram, on the other hand, just seems like a zealot who goes too far. Not that interesting; and you can't hate what bores you.
  9. Stormfather, thank the Forgotten Gods that I don't have to re-educate you to suppress your natural instinct for cookies like every other new member. Welcome to the forum! So, Mistborn (the earthly manifestation of Christ) vs Stormlight Archive? As you can see, I may be a bit biased towards one of those two options.
  10. For posting again and again in this thread until the original ideas for what to describe you as wither away. All right, for making me think you were ripping off Vasher, until I remembered Infinity Blade.
  11. I'll admit that Spook isn't blind, but he wears a cloth over his eyes that completely obscures his vision. On another note, spelling mistakes in the title? Actually, I've just had a thought. Get a savant level Tineye, put a blindfold on him, cover his skin so he can't feel anything, and give him earplugs. Would he be able to navigate by smell? Is there a higher level of savancy above regular savancy that lets him do that?
  12. In celebration of the trailer for Dishonored II, I decided to write up a basic description of a Dishonored variant for Mafia. Name: Plague of Dunwall Type: Medium Game Universe: Dishonored (Game, Bethesda Softworks) Factions: Village, Cult of the Outsider, Weepers (yes, I know, generic) Summary A plague has struck the city of Dunwall. Three weeks from the city, refugees flee like rats from a sinking ship. At first, towns and villages are all too happy to show their philanthropy and welcome them in. But then, inhabitants start bleeding from the eyes. The plague strikes, and as news spreads, more and more places shut their borders. Now, a group of some twenty refugees are camped miles from a populated town, from where they have been barred. They have nowhere to run; the road ahead is barred. The roads to the side are impossible to traverse. The road behind is diseased. No, they can only wait this out in the hollow shell of another village decimated by the plague. As whispers start to spread of a cult walking among their number, plague rats slowly filter back in, spreading the disease to an unlucky few. Factions/Roles Neutral These are roles that can be both Survivors and Cultists. Detective Information is your specialty. Of course, people wouldn't give you information if they knew you were paid to get it, and so you took on another identity built of disguises and false accents during work hours. The Detective can choose one of two actions during the night; either following someone to find out who they interacted with and who interacted with them that night, or searching through someone's property for a list of their items. Player Number: 2 Role Type: Private Natural Philosopher You are a man of the sciences, a student under the great Sokolov himself. He taught you how to make his machines, but lacking the proper materials, any you made would be incredibly fuel-inefficient. You start with four canisters of whale oil. You may construct one device for a single player during the night phase. Sokolov technology kills also destroy items. The devices you can construct are, as follows; Alarm. Reveals two random letters from the names of everyone who visits the target. Uses one canister per night. When re-wired, the intruder can decide what it reveals. Ark Pylon. A pylon that fires bolts of electricity at anyone unregistered within a certain distance. You can set up an ark pylon to kill anyone who visits your target at night. Uses two canisters per kill. When re-wired, kills the person it was set up to protect. Wall of Light: A literal force field that prevents all access to an area. Cannot be re-wired. Stops anyone from interacting with the target at night, but stops the target from performing any actions at night aside from searching for items. Uses one canister per night. Player Number: 1 Role Type: Public (everyone knows your role) Survivors Victory Conditions Kill all Cultists and Weepers Defeat Conditions All members have been killed Overseer You are a champion of the Abbey of the Everyman, one of the few actively fighting against the evils of the Outsider's magic. The Overseer can order executions, but only against people for whom he has proof own a Rune. Whenever a Detective searches another player's property, the GM sends him a message telling him what was found. Proof means the Overseer was included in that message. Player Number: 2 Role Type: Public (everyone knows who you are) Survivor A survivor. Enough said. Player Number: Everyone who wasn't assigned one of the other roles. Role Type: Private Cultists Victory Conditions Kill all Survivors and Weepers. Defeat Conditions All members except the Outsider have been lynched. The Outsider The Outsider is the unseen deity who meddles in human affairs. He prefers to simply observe, and cause indirect chaos if the world begins to bore him, but is incapable of direct action. The Outsider is unique among other roles in that he cannot be targeted or lynched during the game. Powers The Outsider can hear any paragraph that uses his name, even in private messages and docs. The Outsider is able to follow a single person per night, and track their action. That person is unaware they are being followed, unless they are either Marked or have a Rune. The Outsider is able to suppress a single person's vote per day. The Outsider is able to Mark a cultist who has a Rune in his possession. He cannot Mark another cultist until the first one dies. Player Number: There is only ever one Outsider. Cultist Cultists have no role abilities, but can commune in a doc. They can perform a private lynch vote at night in their doc for whom to murder. Player Number: There are four cultists at the start of a game. Converter The Converter may attempt to Convert a single target, turning them into a Cultist and removing their Role ability. The Converter may only do this once every two nights, and only three times through the entire game. He cannot convert the Overseer. Player Number: There is only one Converter. Marked The Marked uses different mechanics compared to other Cultists, being a normal cultist that is elevated to its position. If a cultist has a Rune, the Outsider may Mark them. The Marked cannot become a Weeper. The Marked has the following abilities. Note that each ability used requires the Marked to expend a Rune. Agility - this triggers automatically if the Marked is attacked at night and has a Rune. The Marked evades death. Blink - Blink allows the Marked to target two different players during one night phase. This is used in conjunction with other abilities. Bond - the Marked can use a single rune to create a link between himself and two other Cultists. This Bond has to be renewed every four days, and dissipates if the Marked dies. While the Bond is active, the other Cultists can use their Runes as though they were also Marked. Dark Vision - the Marked can use this to find out what every other player is doing that night. Devouring Swarm - the Marked can summon a swarm of plague rats. These Rats will not attack Weepers, but act as an instantaneous kill to anyone not protected by Sokolov technology. Grasp - the Marked steals a random item from a target's inventory. Possession - the Marked can possess someone during the day phase, changing their vote, or during the night phase to decide on their action (or lack thereof). They can also force that person to disarm their Sokolov technology by removing the canisters, and to give one item to someone else. Said person will know that they have been possessed. Possessing someone reveals their role and inventory. Weepers Victory Conditions Kill all Survivors and Cultists Defeat Conditions All Members Killed Weepers function across three different stages, advancing once per cycle. Stage 1: The Weeper still looks normal, and still thinks lucidly. Even they are unaware they are infected at this early stage. Using a cure item, such as Sokolov's Elixir or Pierro's Remedy, will switch them back to their former faction. Stage 2: The Weeper has begun bleeding from the eyes. His vote is disqualified, and his faction is immediately changed to Weeper. He can no longer perform actions from his former role. The Weeper may either 'murder' or 'infect' a target during the night phase. An Infected target goes into Stage 1. The Weeper hides in his home, and can only be killed with a unanimous vote (representing an angry mob) wherein he will infect a random person come to kill him, or with an item. Stage 3: The Weeper has gone insane. The Weeper may choose nine words at the start of Stage 3 and repeat them in any order, but those are the only words the Weeper may use until the end of the game. Player Number: Two weepers at Stage 1 when the game begins. They are aware that they are Weepers. Items A note on items: Aside from Runes, players can spend their night action searching for an item. They have a 50% chance of actually finding an item. The item they do find is picked at random. A player's items are either distributed to those in his will when he dies (except for Runes, if there are any remaining Overseers) or randomly distributed to those who voted for his death. If he was killed by a night action, the killer takes his items. Elixir: Sokolov's Elixir is not only a cure for the early stages of the rat plague, it is also used as a common healing remedy. You can use it to cure yourself if you are a Stage 1 weeper, and to survive one attack on the night you take it. Pistol: A single-shot pistol, which can be used to kill one person during a night cycle. The killer will be revealed the following morning. Remedy: Pierro's Remedy is used to cure the earliest stages of the Rat Plague, and contains chemicals to induce a sense of thoughtless bliss. The Marked can use a vial of Pierro's Remedy instead of a Rune to fuel one of their powers, and it can cure Stage 1 Weepers. If anyone but the Marked takes it, they cannot vote the following day. Rewire Tool: When targeting someone with Sokolov technology, you may use the Rewire Tool to reverse the effect of their defenses. Details will be included in the Natural Philosopher section in Factions/Roles. Rune - Once per night, a random player will find a Rune. Runes are generally useless to anyone but the Marked, save for the fact that the Overseer can order an execution on anyone carrying a Rune. A Rune cannot be discarded, though it can be traded. Seven Scriptures: The seven tenants preached by the Abbey of the Everyman. Renders the holder immune to being converted, and tells them the identity of the person come to convert them. Whale Oil Canister: A small canister of volatile whale oil. It can either be thrown at a target during the night phase, incapacitating them and preventing them from voting or taking any actions for the next cycle, or be used to power Sokolov technology. To those who haven't played Dishonored Essential lore - the city of Dunwall recently went through a technological revolution, once a scientist discovered that whale oil was a good source of electricity. The Empire of the Isles, of which Dunwall is the capital, is a partial-theocracy, in that the Abbey of the Everyman holds more power than a normal religious organization, but still answers directly to the Empress. The Abbey of the Everyman has two types of priest, Overseers (male) and Oracles (female). After the assassination of the Empress, the Abbey is given the right of martial law and the authority to execute civilians without trial. The Abbey has no deity, and indeed opposes worship in the traditional sense. Instead, it is built around opposing another deity, known as the Outsider, to whom humans are things to amuse himself with. The Outsider meddles with humans simply for the sake of it, occasionally granting select people magical powers to cause chaos. Around a year before the Empress's assassination, a plague came to Dunwall in the form of carnivorous rats. These rats are twice the size of other rodents, far more intelligent, and vicious. The plague they spread has mild symptoms at first, but then causes the victim to start bleeding from the eyes, before going insane and attacking others. Those who survive a 'Weeper' attack usually contract the plague themselves.
  13. I always thought Tan was a brass and steel Ferring, by use of Hemalurgy (I remember some mention of spikes in the prologue). I thought he tapped mental speed and physical speed to move Lessie into the path of the bullet - because let me remind you, we are talking about Waxilliam Ladrian, who got into a gunfight with thirty bandits in a crowded ballroom, and caused absolutely no collateral damage. That is absurdly good aiming; Wax wouldn't have missed against a normal opponent. He wouldn't have hit Lessie. He would have splattered Tan over the back wall, then walked away while making a quip about dry cleaning bills and pieces of brain on Lessie. Or perhaps that's just the denial I feel every time someone dies in a Sanderson book (Alloy of Law is non-canon, Vin and Elend are still alive... they are still alive... they are still alive... they are still alive...)
  14. Wasing the who of the Survivor's crew? Translation: Lestibournes
  15. EDIT: It is far too early for Atium, and so I'm changing my action. Mennet Farrsolin Who: Lord Mennet, acting on his authority as House Lord What: Buying a mine in the Central Dominance Where: Central Dominance When: Third Action for the turn Why: The pursuit of wealth
  16. This... is... unbelievable. Shame on you, how dare you squander your talents like this? By now, someone like you could have ended world hunger, cured every disease known and unknown to man, and created world peace! Spend some more brilliance to build a time machine, go back in time and tell your younger self to make the world a better place. Still, though, if I could give infinite upvotes, I would.
  17. *Insert Soylent Green quote here* The cookies are hemalurgic. Could someone put a pinned thread at the start of Introduce Yourself warning people to not take said cookies?
  18. This might be a bit late, but would it be possible for me to join? Character: Das Gender: Male Alignment: Neutral Chaotic Investiture: Brass Allomancer and Aluminum Feruchemist Alias: The Invisible Man Appearance/Weapons: Late 20s. Raven hair that stops above the eyebrows on the front, just above shoulders on all other sides. Wears a trenchcoat, with wider cuffs on the ends of the sleeves to fit two batons that he can flick into his hands at any given moment. The coat is lined on the inside with several layers of aluminum, both to hide himself from Awakeners and act as a metalmind. He has a pouch inside his coat with lockpicks, pills filled with brass, and a pen drive with built-in hacking software, which he calls Skeleton Key. Early History: Das was never what you would call an extrovert. He would unconsciously store in aluminum, allowing himself to go unnoticed from others. Das soon began to associate aluminum with not being noticed, although he didn't learn he was a Ferring until years later. When people looked at him while he tapped aluminum, they wouldn't notice him. Motivations: The pursuit of wealth. Das has always been able to avoid killing, by simple virtue of never being noticed. He began manipulating those around him with brass as a child, toying with their emotions when they weren't even aware of his presence. He finds using brass on complete strangers to be one of the few things he takes joy in, randomly suppressing their joy, sadness, excitement and other emotions. Other Notes: Das is a kleptomaniac; he has already robbed enough wealthy businesses and banks to live in comfort for the rest of his life. Now, he steals just for the act of theft. Das doesn't have any social contacts. During his mid-teens he flare-filled aluminum for several years to such an extent that all memories of him were removed from those who knew him. During that time, he forgot most of his childhood; the fear of loosing his memories are what stops him from continuously filling his metalminds. Das considers it a matter of personal pride to write 'the invisible man' on a wall at the scene of every robbery.
  19. Note: My suggestion is probably impossible with 17th Shard software. Also, I was going to add an image of Alethi script, but I was unable to. I'll link it instead http://vignette1.wikia.nocookie.net/stormlightarchive/images/1/12/Harakeke.gif/revision/latest?cb=20101006040422 Alethi Script as a font. Tell me, who wouldn't want to use this confusing, unintuitive language that commits the linguistic faux pas of replacing X with Uk? A written language that brings shame upon the concept of text by having only one letter to represent K? A language that is actually decipherable without spending years learning when a C represents a soft K and when it represents an S? (What is the point of the C in the word decipherable?) All joking aside, if it were possible to insert a custom font, I believe this would be used commonly over the forum; but we have one main problem with how it could work. And that problem is that Alethi script has different letters to normal script. This would make it a bit unintuitive, as you would have to spell words as they are pronounced rather than written, but I believe it could work, as long as the writer remembers which letters correspond to which sounds. For example, writing Decipherable would be written as desiferable. A slight spelling change on the part of the writer to save the programmer from having to re-write the software to insert an autocorrect (such as with X, and replacing J with Y). Now that I've asked the impossible, time to scale down my ambitions to something more reasonable and likely to happen. I propose that every 17th Sharder be delivered a bead of lersasium by the tooth fairy.
  20. Rust and ruin, my disguise has been foiled! Disclaimer: I am not Brandon, please don't sue me.
  21. I will get suspicious every single time a moderator replies to this thread. Am I getting paranoid in assuming that the first person to say 'I'm not Brandon' is Brandon?
  22. What I'm curious about is how non-physical powers would come into effect this way. Mind-reading; it wouldn't be that logical if it took the same amount of energy as beating the information out of your target. How would the magic even know? This might just have to be a power that uses the exact same amount of stamina as if you were in the target's position trying to remember the thought. A bit overpowered, but that's the only logical way I can think about it. Precognition; a possible suggestion would be if your brain slows down - and by that, I mean the speed of your thoughts slow down - to a similar extent as to how far ahead you look. For example, trying to tell the future ten minutes ahead would make time around you appear to go faster from your perspective by a fraction of the amount you are trying to look per second. This would encourage seers to use their powers in short bursts - say, just two seconds at a time, at most, or you will quickly catch up to the time you were looking at.
  23. You've got a point, Kobold - also why I shouldn't be trusted with power (insert spider-man 'great responsibility' line here), in that I didn't consider the added responsibilities. Although I'll admit that, were I to have a massive forum devoted to my works, I would probably turn on all administrator abilities (locking threads, etc) and rule over as an evil deity until I am deposed by Sharders getting sick of it and moving to other forums. Otherwise known as why I can't be trusted running a forum. Although if Brandon is an infrequent blue-moon poster as you suggested, then that removes a lot of the 'responsibility' aspect of 'moderator'. Being a moderator implies persistence and dedication to the fanbase - which is not something I'm accusing Brandon of lacking, I'm saying he simply doesn't have enough hours in a day to both run the forum and keep it supplied with fresh conversation material in the form of his books. The main reason I'm suspecting moderators is simply because that's what I would do were I in his position and wanted to make posts without getting zergling-swarmed by thousands of fans; why not take that extra ounce of power when you know that you've got a moderation team doing the responsibility aspect?
  24. Question: If Brandon ever wanted to browse his forums without getting physically assaulted for answers, and if he ever got sick of typing RAFO every alternate sentence whenever someone asked his account something, what would he do? Implication: He would use an alternate account. Question: Wouldn't browsing the forum with full administrator privileges be far more efficient than using a regular account? Implication: If Brandon has an alt account, it is one of the moderators. Question: Which moderators has no one on the 17th Shard forums seen an actual photograph/video of? Implication: The (most likely pointless) search for Brandon's alt account should be focused on moderators who we have never seen in real life. I haven't been on the forum that long, but so far I can disqualify Chaos via Shardcast and Rubix by his profile picture. Note that, having only been on the 17th Shard for a month, I know almost nothing about the moderators. Question: If we assume that, at the rate Brandon puts out books per year, he wouldn't have that much time to check the forums, how does that narrow our search? Implication: We can narrow the search to moderators who do not maintain a routine of logging on every 1-4 days, as a normal moderator would on most forums. Question: Can a moderator/administrator who isn't given the title of Global Moderator/Administrator still be granted the privileges that allow them to control any forum branch? Implication: If not, we can shorten the search to moderators able to affect every category. Question: How does the 17th Shard software work? Implication: If it were possible to add moderator/administrator privileges to an account without making it public, the search just became completely hopeless.
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