-
Posts
2008 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Dunkum
-
the whitecloaks fall into that category too. and to a lesser extent a lot of the nobility, with a handful of exceptions
-
I made it through book 3, and yea, it gets weird, but I was advised not to even bother with anything after that. I did later go read some plot summaries on books 4-6 and....they somehow get even weirder.
-
Maybe, but with allomancy, it heightens all senses to begin with, so it might already be doing that. with tin ferruchemy, you have to pick and choose which sense to tap/store, so I think it is going to make more of a difference there.
-
I've read a bunch of his, and honestly, Sword of Shannara is very derivative. Elfstones is a bit better, and wishsong better still. The first of them I read were the Scions of Shannara series, so going back to read the older books was sort of like reading history and backstory of those later ones
-
Brandon's usual answer to these sorts of questions is that it depends on perception. I personally can't come up with a reasonable system where night vision would be considered separate, but that doesn't make it impossible. on the other hand, physically color vision is handled by special cells in the eyes, and works sort of adjacent to the part of our vision that perceives the intensity of light, so it would very much make sense that someone who has learned about that could store just their color vision. that isn't a guarantee, but I personally consider it likely, and I think it is plausible that someone who had studied the science of how vision works might be able to store not just the entire color vision, but the individual components of it - basically the cells responsible for color vision mostly come in 3 different types (some people actually have 4, but that's rare), and each of them is sort of responsive to a different wavelength of light, and then the brain puts all those responses together to form the actual color, so a well-educated ferruchemist might be able to single each of those out separately.
-
yea, that occurred to me after posting. or more generally that there may be some situations where being able to store those warning signs away and not feel them would help with concentration on other things. it would be dangerous, though, since you wouldn't notice things getting worse - if it went on too long you could kill yourself without noticing that things were getting bad.
-
I think doing something like walking on lava (probably not through, lava is really dense) would still be supremely hard. Lava is so hot that you'd basically need to be absorbing all of that heat immediately and storing it within milliseconds before it could do damage. fire is a bit cooler, most fires anyway, so that should be a bit easier, but you still basically need to be storing the heat fast enough that it can't damage your body. you're probably better off just spending time in the desert wearing winter clothes and constantly doing a low grade store.
-
Quantus covered what I was going to say pretty well, though I do think that thermoception could be stored spearately from touch, at least for someone who took the time to study up on that sort of thing; color vision too, potentially even separating each of the three types of color vision that make up human color vision. Individual tastes too, like sweet/salty/etc. now let me ask a question - other than the novelty of it, what use would you think to get out of storing/tapping your body's warning signal senses, like pain, hunger and thirst? and let me add a question: as stated, you should be able to store the Listeners' sense of the rhythms into a tinmind, but if you could make that unkeyed, would a human, who normally don't have that sense at all, be able to tap it? likewise for other non-human senses like electroreception (used by a lot fo aquatic animals to detect prey based on changes in electric fields) or snake's ability to detect heat/infrared or whatever it technically is? or, if individual types of color vision can be stored separately, then something like UV vision, which at least some insects have. I'd assume so, but its just enough of an edge case that I'd like a confirmation.
-
I find her obnoxious. there are times when she's fine, but she has some MAJOR issues. Maybe she mellows out a bit by the end of the series, It's been a while since i read the series and I'm not there yet in my reread, but so far up to book 7 shes still just as annoying.
-
honestly - no. She has her occasional moment, but for the most part, she's just as bad the whole series through. Heck, I'm not even sure you're seeing her at her worst.
-
My biggest issue with the original post is the use of the present tense. To me that implies at the most current moment in the story, which would be the end of Oathbringer (or maybe somewhere in Rhythms of War for those who have been reading the spoiler chapters i guess). in any event, flashback Dalinar is pretty much a monster, as described. there are glimpses of someone better in there, especially after he marries, but for the most part he's pretty bad. present day Dalinar, on the other hand, is not that. He has spent years improving himself, so much so that the man in the flashbaks is almost unrecognizable. Sadeas, on the other hand, really was terrible, and more importantly he continued to be terrible right up until the moment of his death. Sadeas deserved what he got. flashback Dalinar would have deserved it too, present day Dalinar probably does not.
-
after about a 6 week wait, my hold on Peace Talks came through, the timing was pretty good, because I had just finished off Lord of Chaos and hadn't started Crown of Swords yet. anyway, naturally I started and finished Peace Talks today, and am now getting ready to pick up Crown of Swords
-
100% agree on that second one.
-
yea, I don't think Rashek was anywhere near the limit, just that there is one eventually.
-
exactly, yea, the amount of age you need to tap to stay the same age increases as years pass. the maximum amount of age you can get from burning a metalmind is constant (age stored per gram of metal times speed of burning an atiummind in grams per second = amount of age per second that you can obtain from compounding), though likely pretty high. you can probably tap more than this amount at once from a metalmind if you have it stored, and early on in the process you can store tons of it because you don't need nearly as much at the beginning, so you can build up a reserve, but that increase in needed investiture is going to kick in eventually and at some point you'd have to be tapping more from your metalminds than you get from compounding, at which point your reserve will begin to deplete
-
it has been a long long time since I read the Hardy Boys. I don't remember them having that sort of thing. granted I mostly remember those books as being the only thing I've ever read to use the word "jalopy"
-
no. I don't think that's how that works, though I have trouble trying to put words to why. my post was in response to your first question, about how you can tap the metalmind without having nicrosil ferruchemy - that's what an unsealed metalmind is, by definition. the how is much harder to come by, though im hoping we get more info on it in the next mistborn book.
-
thats what an unsealed metlamind is - one that doesn't require you to already have that ability in order to use it.
-
that would be my assupmtion, yea, or the point where you need so much atium to tap from that it becomes impractical. Or possibly the point where the waste investiture from tapping so much at once is too high to sustain, though thats really just a special case of the first one. e.g tapping 10 years of youth for 1 day should take more investiture than tappign 1 year of youth for 10 days - there's an added price for tapping a lot at once, and depending on how that additional cost scales you could theoretically end up spendign more of the stored investiture on that than on actually reducing age.
-
good point, you might be right on that. ostensibly they could be tapping an unsealed nicrosilmind to get the nicrosil ferruchemy needed to store the other attribute.
-
three: Aluminum, Nicrosil, and whatever you want to grant. they need aluminum to drop identity, Nicrosil to be able to store an ability in the first place, and the ability in question in order to be able to store it - though techinically the third could be allomancy instead of ferruchemy.
-
I tired the master sword trials, or whatever they are called, a while back, but they take so long, since you can't stop or save part way through (or at least I didnt see a way to) so i couldnt finish them and wasnt interested enough in them to try again. I did like finding the new equipment from the DLC. not even particularly interested in using any of it, but I liked the challenge of it. and the new dungeon was fun.
-
welltall's link sort of discredits that idea. shardplate is one of the most invested things in the cosmere and it would have a shadow. still be interested about less physical things, like spren
-
an older iteration of the mono black deck was black/white, if memory serves. that one, though not its current form, is probably my oldest deck.
-
this goes back to before the quarantine, though that isnt helping things either. I've got a couple I like, though I won't claim they are actually any good: 1. Mono black suffering deck. it had a bunch of cards that caused damage for various things including drawing cards, discarding cards, having too many cards in hand, having too few cards in hand, and attacking with creatures. plus some other stuff that syphoned life from enemies to myself. the goal was basically to get some of those out and sit back and watch as they slowly wore everyone down. That deck lost a lot of multi-way games when everyone decided they hated it and ganged up on me. 2. red/blue damage and card draw. this one is a commander deck, with original recipe niv-mizzet at the helm. almost every card in the deck either did direct damage or card draw. including at least 3 cards that would combo with niv-mizzet's ability into a cycle of deal damge -> draw card -> deal more damage -> draw more cards etc. so that I could just draw through as much of my deck as needed and ping everyone to death. and on the off chance that anyone survived one round of that, i could reshuffle the graveyard into the library and try it again later. 3. white/black/green treefolk deck. one of my favorites despite rarely ever winning. it works best in big multi-way games where people tend to ignore the very slow build up until its too late and i've got a bunch of big treefolk plus Akroma's memorial to give them all flying (an image I will always love - flying trees) and a bunch of other stuff. plus a whole host of other stuff. half the time i'd get a card that was good, but didnt work in any deck I already had, so I'd try to build a new deck for it. or else i'd make a deck in a draft that I kind of liked and try to imrprove on it later without the draft restrictions in place. there is even one I made just because I had a bunch of blue and white azorius type cards that I decided after the fact would be too boring to ever actually play.
