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Dunkum

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Everything posted by Dunkum

  1. sure, but my point is that nuclear, coal, natural gas, and oil, plus I think some types of geothermal all use heat to generate power, there is just an extra step involved. like the actual function of a nuclear power plant is pretty straightforward - harness the vast energy that comes from nuclear chain reactions to....heat up water into steam to turn a turbine to generate power. I think that of all the electricity generation methods availble, solar is pretty much the only one that doesn't work by turning some type of turbine. now that would be hard to use for something an iron man suit though, since youd have to lug around a turbine system capable of generating enough electricity from your compounded heat to do things like fly. you might be able to make something bigger, like a mech type thing, assuming there really is sufficient heat generation happening, and from there turbines or simple steam pressure would be able to power it. and yea, waste heat -> power is hard. though i have heard of places using waste heat from server rooms to help reduce heating costs for the buildings, but thats just moving the existing heat more efficiently to avoid generating more.
  2. huh? arent most forms of energy production heat-> power? or are you considering them more like heat-> motion -> power, which i ssuppose is technically more accurate. I guess you could use brass to make a steampunk ironman suit with the body heat providing the power source and heating steam ot provide electricity and/or direct locomotion.
  3. it might be possible, assuming my interpretation of the surge is anywhere close to correct. I think it would be difficult though, and a lot of the released energy would be wasted, since only a small fraction of it would go to pushing them forward, most would scatter off in all directions unhelpfully. Still with shardplate (especially living shardplate, which im assuming is probably more durable than the stuff we are used to) they ought to be able to handle it, at least for a time. but at this point we get into weird questions of fluid dynamics - what happens to the air after you divide it? what happens to the flow of air around you? etc. my phsycis knowledge doesn't really extend very far into that discipline, so i cant really guess about what would happen there.
  4. I don't think that would work. based on the coppermind description of the surge of division, it breaks down molecular bonds. this should release energy and would probably have the effect of pushing back against someone flying through it if they divided the air ahead of them. It would be like falling inot an explosion - the shcok of the explosion would counter your momentum, not add to it. might be able to divide air behind them for propulsion, but to get enough force to matter would be pretty dangerous i'd think. of course, this is all based on a couple sentences form the coppermind, which are in themselves somewhat contradictory (it says it splits molecular bonds, but also ignites, but ignition is itself a form of molecular bonding. not saying it couldn't happen as an indirect result, given the energy release thing i said, but it's definitely a weird description), so take this with a heaping bowl full of salt.
  5. i'll second this. Shardblades, and by extension any other metallic form a spren might choose to take, are among the most invested things we have seen. it should be almost impossible to cram any additional investiture into that.
  6. pretty good so far. more or less standard RPG fare, but I like RPGs.
  7. recently finished a super metroid playthrough, and startign up on Xenoblade Chronicles, which I haven't played before. got about 2 or so hours in tonight.
  8. the next book is probably my favorite in the series.
  9. figured it was probably that. that part is definitely hard.
  10. Dunkum

    Roshar Age?

    Roshar definitely predates the shattering, as do some, but not all, of the Spren there. Whether its as old as/older than Yolen I don't think we know.
  11. Radical Willshapers probably look like the Red Lotus faction from Legend of Korra season 3
  12. it might actually be more. In particular, I'm thinking that the Alethi Princedoms and the Azish states might each end up with their own. possibly not, but teh Azish states are pretty much completely independent of each other, and the Alethi Princedoms have only been united for a few decades at most. either way, I expect that on Alethi/Kholin Aons, that Kholinar would be notable, probably with a simplified version of the windblades. likewise it wouldnt surprise me if some of the other cities mentioned as being symmetrical might not be specifically represented with symmetrical shapes on aons where it would make sense to mark them.
  13. You also have to factor in terminal velocity - that speed at which air resistance counters gravity enough that you no longer accelerate. for a human on earth this is around 53 m/s (about 122 mph or 195km/h) which is around 1/6 the speed of sound. on roshar, it would actually be lower, I think, since they have less gravity than earth, if memory serves. of course a windrunner can effectively increase gravity for themselves, but doubling gravity won't double terminal velocity, since air resistance is proportional to velocity squared - so doubling gravity should probably multiply terminal velocity by about 2^(1/2) or in other words at a rough guess, wihtout tryign to sit down and do all the math on it, i think that using just the first lashing (and not messing about with adhesion at all) that a windrunner would need 36 lashings or so to break the sound barrier - probably more in fact, and definitely enough to kill them (bodies really can't handle that level of acceleration). basically my point here is that a windrunner would have to lash themselves so many times that they'd die from teh gravity itself long before the heat became an issue (assuming they start from inside the atmosphere - if you start from space, all bets are off)
  14. Well, if any of my wild conjecture is right it does still open up a new possibility: if any of the 45 new spren you get by merging existing radiant spren do have new sets of ideals and new combinations of surges then you might end up with some that are more closely aligned than the existing 10. for instance right now it is probably just about impossible to be both an edgedancer and a skybreaker - from my perspective their oaths are incompatible with each other - but there might be a new pair of spren in the batch of combinations that could give the same set of 4 surges while having oaths that are more in line with each other.
  15. well and the other piece is even if the combined spren is sapient and capable of forming a Nahel bond and granting surges there is no guarantee that the resultant spren would give access to more than 2 surges, it might just provide a unique combination of surges. Heck, there's not really any guarantee that the resultant spren would provide any of the same surges as the spren you created it from, though that at least seems likely. and to tie it all back to the original prompt - this whole discussion originates form the idea of joining 2 orders - that is a person being aligned enough with 2 different sets of ideals to compy with all of them at once - however there isn't really any guarantee that the joined spren would use ideals that are particularly close to those of its constituent parts. Bear in Mind Harmony - the combined shard bears almost no resemblance to either Ruin or Preservation, despite being made up of both, so it is at least plausible that somethign similar would happen on a smaller scale if you tried to merge 2 spren. As an example - you could imagine the sorts of oaths that spren based on Ruin and Preservation might require, but knowing that would give you very little insight into what kinds of oaths a spren based on Harmony would need; just so knowing the honorspren and cultivationspren oaths may not really help you when trying to determine what their combined spren would need.
  16. you could give Lyn Myrmidon and Eliwood Hero. Lyn definitely should have Myrmidon, and Hector should be Knight/General, I'd say, but Cavalier does seem off for Eliwood.
  17. I'd put Link's Awakening DX over the original - just the color alone gives it a boost. but I can't stand the graphics on the remake. also BotW is my current contender for best game of all time.
  18. Honeysuckle, especially because it is usually strong enough to smell from a distance, so you don't have to go hunting for the flowers and sticking your nose into them
  19. I was never a huge fan of the shipping mechanics in Fire Emblem, but this actually sounds like a pretty good use of it, and a cool way to link the 2 games together. if you kept them seperate enough, it should be possible to "complete" the FE 7 story and just retain that save. then if you wanted to start up, or restart the FE 6 story, you wouldn't necessarily have to replay all of FE 7 to get there - as long as youd done one playthrough you could just use that data. it sort of puts me in the mind of transferring data between the Zelda Oracle games or between Golden sun 1 and 2 I never finished Tactics, but Tactics Advance 1 is one of my favorite FF games, and one of probably only 3 or 4 that ive beaten multiple times, (TA2 is decent, and improves on some things from TA1, but I still like 1 better). If they did do a sequel to Tactics, or even just another game with Tactics-like gameplay, I'd actually prefer them to keep all the Tactics Advanced races for your characters, including the limited job trees (though i'd hope they expand the overall number of jobs some). basically one of the things I liked about TA vs Tactics is how much more colorful it seemed. part of that could jsut be down to image setting on the old TV, but Tactics always seemed sort of dull ot me, compared to the bright and energetic TA.
  20. to be clear, they do say the equivalent, so it isnt like people were actually drinking pure alcohol by the gallon. but its still a ton. based on some rough math, its about the equivalent of drinking 4 entire bottles of wine every week, or 4 cans of beer every day. for every adult
  21. I'm not much for multiplayer, especially not online multiplayer, so it never even occurred to me that there would probably be a bunch of games whose multiplayer would be drstically imrpoved by simply bringing it up to the normal online modes available today, but now that you mention multiplayer, that also seems like an obvious route for some Agreed. Given the overall response to FFVII part 1, i'm actually pretty confident that it will likely turn out pretty good, but even so I don't like the idea of getting it piecemeal, especially in this case where each piece costs as much as an entire game. side note: while googling Grandia, since I've never played it, it looks liek there may actaully be an HD remake of the first 2 games available for the switch (and steam and possibly some other consoles too it looks like). I didn't dig around too much, but its called the "Grandia HD Collection" and it was released last year. I assume they probably polished the graphics up some for it.
  22. Presumably it would work as normal. the main effect we see from Tin is that it enhances the strnegth of senses - so the user can hear quiter noises, and noises from further away, and can see better at a distance or in the dark, or smell fainter scents etc. so someone of the third heightening burning tin would probably get the benefits of both - theyd be able to see further than before and distinguish different colors or theyd be able to hear fainter sounds and distinguish the pitch. I doubt it would be any more overwhelming than anyone else burning tin
  23. The obvious popularity of the Final Fantasy VII remake has had me thinking recently about what other games I would like to see remade. It turns out to be a pretty long list, but they mostly fall into 2 categories, so I'll give one example from each. I'm also curious what games others would pick. As far as I'm concerend a remake of a game can be anything from just updating the graphics to completely redoing the gameplay and graphics, while keeping the core story and/or mechanics more or less intact. Category 1 - Graphical upgrade to PS1/N64 era games For anyone growing up in the 90s, I figure this category is going to be a huge draw, and FFVII is sort of the poster child for it - it took the extremely basic and, quite frankly, ugly character designs (backgrounds too, but the characters were always much worse) from the PS1 original and made them absolutely gorgeous. There are plenty of games from my childhood that I'd want to see receive this same treatment (and some already have and/or are in the works!) but for me the number 1 contender is probably another Finaly Fantasy game: Final Fantasy IX. FFIX was my first FF game, and in fact one of the first games I had for the Playstation, so it holds a special place for me, and while its graphics hold up a lot better than FFVII's do, I'd still absolutely love to see it rendered in high quality format. beyond just basic graphical upgrades, I'd like for places like the cities to be rendered more fully with full maps, rather than just a few streets with a few shops each. I wouldn't necessarily be opposed to gameply upgrades here, but I honestly don't know of any i'd specifically request. Category 2 - graphical and gameplay updates to 8 and 16 bit games. I have tried my hand at a bunch of older NES and Gameboy era games, and often, though not always, I am terrible at them. A lot of the time this is down to limitations on the hardware preventing these early games from doing things that would be commonplace later. Password save systems for instance, or enemies that respawn as soon as you move out of view of their spawn point - most later games would do away with these things, in favor of save slots, and a more persistent game state where a defeated enemy stays defeated, at least for a bit longer. Another thing is that if I've played later games in a certain series, going back to earlier games can be difficult because there are common controls and abilities that didn't exist in the earlier version. For example the 2 button layout of the gameboy and NES controls limit the options for what you can do in a game, and won't allow things like Metroid Fusion's diagonal aiming by holding the shoulder button, making it harder to hit enemies above and below you in the original. In these cases I would generally want to update the graphics at least to the SNES era graphics, if not further, and update the gameplay with newer controls and features to streamline the experience. My top pick here is probably a bit more controversial than the category 1 pick, but it is probably my overall #1 choice for a remake: Zelda 2: The Adventure of Link. I played this game a while back, and it is pretty embarrassing, but buried in there is the bones of a good game. I think if it had been developed for the SNES, it would have been a bigger hit, and may have changed the Zelda formula entirely. for this game, I would actually try to port it all the way to a decent 3-d console (presumably the Switch), rather than trying to recreate it as an improved 2-d version of itself. I think the 2-d sidescrolling fight style is a much closer match to the modern 3-d zelda games than either is to the traditional top-down fighting in most 2-d zelda games, and I think a lot of the abilities you get in game would translate better to 3-d than to enhanced 2-d. So there you have my choices, and I'm curious to know what games other folks on the forums would like to see remade.
  24. So both of those cases are sort of weird. the Heralds aren't precisely immortal. they are cognitive shadows - basically ghosts - though they are able to take on physical form, which is a bit unique from what little we've seen of cognitive shadows. nonetheless, while it may be possible to steal whatever binds them to the oathpact, it isn't really clear what would happen if you tried to give that to a living person. As to Rayse, he probably doesn't really have a physical body for hemalurgy to act on any more, and I'd also guess that the bond that binds him to the roshar system is probably orders of magnitude larger than the bonds on any individual - he is a shard after all his powers are practically infinite compared to regular mortals - so even if you could find a body to practice hemalurgy on, you may not be able to prctically craft a spike big enough to affect it.
  25. Not really. You get a fair amount of information form Mistborn and Stormlight Archive books, since they deal directly with the shards, and I think Arcanum Unbounded (short story collection) probably has some, though i'd have to go back and take a look to be sure, but probably 80+% is WoB
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