natc
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Though his understanding is still kinda off They only enhance each other through a single hack, by burning metalminds (well, and nicrosil feruchemy technically, but that's acting more on your ability to use allomancy rather than the power itself). We have no idea whether metalminds burn more slowly, AFAIK, but they are definitely more resistant to steelpushes, a known and proven interference in between the two. Other than pushing and burning, both powers don't really have methods of interaction where direct interference is possible that come to mind.
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Not necessarily. The whole Survivor shtick so far involves surviving the odds, often seemingly impossible ones for the few direct uses of the term in titles. Spook was the Survivor of the Flames for a little bit, and Kelsier jumped from Hathsin to Death as far as he cares. If that Vessel is simply a coward Kelsier might not like him. Kel advocates standing up to the challenge and odds and persevering anyway, not turtling in a corner or some such nonsense. It depends on how he's surviving really.
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[Secret History Spoilers] Unifying theory of Investiture and Realmatics
natc replied to Blightsong's topic in Mistborn
My personal headcanon is that the spiritual connections of a soulcast object will, after being soulcast, just end up saying "soulcasted into Y thing from X", and progresses normally. If a cognitive change forcibly evokes a physical one, then surely everything that happens to the object in its new form will continue forming Connections as the new form, right? But losing the previous connections would be weird, since you still know where it came from and all. If someone soulcasted your parents into fire your own soul should logically still remember having parents because . . . well, duh. I also recall being told somewhere on this forum last year that it's easier to Awaken even metal if it was metal soulcasted from a living being instead of nonliving mined metal, which supports that as well. This is in contrast with soulforging, which instead tries to rewrite the spiritual connections of the entity and its history, effectively faking the "change log" of the object so that it outputs in the physical as something different. It eventually stops taking and needs to be reapplied when the thing finally realizes that something doesn't quite check out. Connection feruchemy is a constant application and can probably keep the changes going until you run out and the errors finally snap back.- 8 replies
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- cosmere
- realmatics
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The Bands were also self-replicating and replenishable as well, through compounding and siphoning portions into a second set to be compounded. Truly can be said to the the epitome of achievement for the metallic arts in terms of weapons. Perhaps, even without identity, something in the nicrosilmind charges is slightly incompatible due to having originated from parts of multiple spiritwebs, which causes interference in some way when all accessed at once? The bands would've been made by a single person, bypassing this hypothetical problem. After all, true ability transfer must not be a simple process if there is an entire, very complex and esoteric metallic art (hemalurgy) that works with that very result in mind. There might be complications, possibly not something a hacked loophole of feruchemy is fully capable of dealing with, but a specialized technique like hemalurgy can.
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Or they could be using the bred children for spikes . . .
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Hey, I'm only defending him for accusations of recklessness. The part where people tend to die near him is completely true.
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There are probably multiple potential theft points for traits like there are bind points, and probably ways to manipulate the spiked attributes to behave in certain ways. Hemalurgy is basically the very bloody child of acupuncture and genetic engineering. Tons of room for fine control. I'd always figured kandra blessings were more advanced than koloss spikes in some way. They are regarded as the most subtle of the three hemalurgic constructs, the last species made when Rashek had learned from the Koloss and Inquisitors. Stands to reason that their spiking might be more advanced in procedure as well.
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That's uncalled for! His motivations may be slightly reckless at times but he plans very carefully about how to bring people down.
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Since Wax didn't stay all-powerful, presumably the Bands granted temporary, compressible power that could run out instead of simply putting power into you. Fitting with the pattern of other attributes of that behavior, like weight and speed, your feruchemy abilities should return to normal when the storing stops.
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Sounds like a business that could make good coin.
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Kel needs to punch more gods. With the One Punch Man soundtrack in the background.
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I always thought the connection to Preservation at most just makes your allomancy stronger (well, it's powered by him so it makes sense?) and Kelsier is definitely weaker than Vin by a small but noticeable amount. He remarks on it after their pushing match. I suppose having been dunked in the Well and Ascended once works for Vin, and she waa apparently weird from childhood with regards to the power, but it begs the question; why does it accept Sazed? Also, Sazed can apparently hold both shards without issues, so just a strong connection to Ruin probably isn't enough to stop someone from holding Preservation.
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Well, human souls are weird. So the spren think anyway. Snap the Stick in half and he'd just be two pieces of Stick with two souls to match, and you can always glue him back together and you'll have a stick again (with some glue). Snap a person in half and you get something that's not-person. Do not try to test this, of course
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That seems more like a personal vendetta than anything . . . most of his remarks on the "essence" of his current self is that it understands the need for both preserving and destruction, and that his power is actually keeping himself chained. Whether he might actually like the duality aside, the two original intents are definitely still pulling on him simultaneously. In fact he seems to bring up death and protecting a lot and is basically completely hands-off on other matters like technology, while ironically moving people around all the time to try to put casualties in a reasonable range.
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- secret history
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I mean, House Venture wouldn't be much of a noble house with only two people, right?
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Infinite ammo is no less nonsensical than Steelheart's generic energy bolts and being simply invulnerable. I mean, really, how do you draw the line for "harm"? How does shouting of all things turn everything into an alloy of iron and carbon? Why can't it make anything else? Why does it not work on living animals, but does on dead ones, yet it steel-ifies plants regardless of the state of their vital signs? At what point in the process of death is the thing considered dead? Why is Conflux seemingly able to charge anything indefinitely beyond what their actual containment capacities would allow, but never has been mentioned to be able to just discharge into air or something?
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Welp, one delayed flight later, I am back with WoR in front of me. Abd I can't find the scene O_O Anyone have the chapter number?
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If you expect it and could tap fast enough, it should always work. The problem os wastefulness if the timing was off. Miles could just tap that quickly 24/7 due to his absurd compounded stores and thus has nothing to worry about. The pain is a different concern though.
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The metal doesn't technically disappear, it turns into . . . something else we do not know about. In using an external source of power the innate investiture of the allomancer, what he has naturally, is preserved. Unlike feruchemy, which actually ruins your innate investiture temporarily (but preserves it in a different form). Hemalurgy is controlled destruction of investiture in the soul to transfer it into another entity in an ever-decaying form.
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Technically it isn't even goo, it's pure muscle.
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The philosophical pairings of alloys are honestly more "opposite" than the way the concepts themselves manifest as an ability. If we interpret pewter/tin as making you more resistant or sensative to outside physical influences then it sorta checks out. Copper also dampens investiture fluctuations (was emotional allomancy cognitive or spiritual? I forget) in one of the other realms, while bronze makes them more detectable to the allomancer. Marsh does say that you can figure out what an emotional allomancer is trying to riot or soothe with bronze, if I recall correctly. Steel and iron are self explanatory, as are brass and zinc. Less so with those too because of how weird emotions are. Except at the extremes of emotion both can achieve similar things. With that logic the "high metal" pairing actually doesn't fall apart nearly as much as it would from just the technical viewpoint.
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You might be able to heal to a certain age with enough cognitive convincing (after all, TLR heals to the age he normally looks like rather than healing his body into a perfectly healthy thousand-year-old) but your soul will snap you back fairly quickly if nothing is done. You will need atium to keep your physical age forcibly anchored at a specific amount.
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Or he's just using Southern Scadrial's advancement as an estimate.
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Well, Empire koloss were all male . . . But yeah, Harmony.
