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Kasimir

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Everything posted by Kasimir

  1. You can't make an in-game PM, no. You can continue to PM anyone you usually talk to out-of-game, but you can't talk about the game to them.
  2. No context except Stick and that recent E!Araris MR: Bro goggles be real
  3. There is a Doug at last! Edited to add: Oh, and welcome to newer players - do remember to check out this thread as well before kick-off!
  4. What's the issue with it? Could it be done like a Pel?
  5. CultPens having an Inktober sale, my pretending it doesn't exist >>
  6. Assassin's Creed: Mirage feels like classic AC. I'm so pleased. And the music slaps.
  7. Then play my high-power, low playercount, Dark Side corruption mechanics Star Wars LG to find out :eyes: Then you write that, I sure ain't QF = low effort write-ups!
  8. I'm going write-ups lite, knock yourself out :eyes:
  9. Yeah there have been a lot of blackouts lately. Don't remember seeing so many in such a long while.
  10. I see you really want RNGesus to give you the gun :eyes:
  11. Warn dropped the strongbox on the ground of the hideout. The broken lock clinked to the stones, and the lid fell open. “Well,” he said, deceptively calm. “Would you take a look at that?” Boxings glinted inside in the lantern light. None of the paper notes the Red Band’d been expecting, but large denominations nonetheless. “It’s what we came for, Chief, isn’t it?” Garm muttered, giving voice to what the rest of the Band’d been thinking. “Nice, easy raid on the coach, grab the strongbox, and go.” “You ain’t paying attention,” Warn growled. He reached into the box, allowing some of the boxings to trickle through his grasp. Finally, he selected one, and scraped his thumbnail against it. Some of the glinting metal came off, leaving a dark, dull streak behind. “We got euchered. They’re rusting counterfeits.” He flicked the lead coin at Garm, who fumbled but caught it, staring dumbfounded at the fake. “Survivor’s spear,” Kern cursed. “We’re s’posed to lie low for a while. Word is the lawmen’re getting a posse together in Callingfale, and the stunt with the coach ain’t gonna make them any happier. So you’re saying we drew all that lawman heat for nothing then?” “Well, we learned something all right,” Warn said, grimly. “We were s’posed to get the shipment of boxings. Instead, we got this.” He nudged at the strongbox with the toe of his boot. “We know the good ol’ sheriff of Callingfale put a bounty on our heads. And they got that hotshot lawman trying to get the stones to go after us. That ain’t worrisome. This is. It ain’t boxings. Which means, for those of you lunks who ain’t thinking, that they knew we were gonna be there and knew when we would strike.” “Maybe it ain’t us,” Kern said. “Maybe they changed all the shipments to try to catch us out—” There was a loud, sharp report, and the stench of gunsmoke. Warn was fast on the draw, but he wasn’t that fast. One hand came out from inside his jacket, where he was holding a Sterrion already. Smoke still drifted from the muzzle. Kern slumped to the ground. His hand came away from his stomach, glistening with blood. “The rusts you doing, Chief?” he snapped. “Rust,” Warn spat. “Put a hole in my best jacket for nothing.” “You only got the one jacket, Chief,” Garm said. “That’s why it’s my best jacket,” Warn said, dismissively. He turned to the rest of the gathered Band. Some of them looked like they wanted to go over to Kern, but hesitated. They weren’t going to do it though, not without knowing where he stood with the Chief now. “I don’t like talk like that,” he said, loudly. “Makes my trigger finger itchy. See, I figure there’s a turncoat here. No way they figured we were going for that particular shipment. So the way I see it, no one’s leaving. Anyone coming in, we keep a close eye on. And I’m gonna hand this gun to each one of you, and ask you to point it to someone and shoot. And we don’t stop until we beefed every last lawman or turncoat or mole.” “The hells, Chief?” “But how are we gonna know if—” The Sterrion, still smoking, pointed over at Rais, who quickly wised onto it and clammed up. Warn fished out a second Sterrion, and levelled it at Garm. “Figured I’d give you all a little incentive to get things right now,” Warn said, smiling. “If you ain’t gonna shoot, that’s fine. I’ll shoot you.” He looked over at the rest of the band, and his smile grew wider. “Well, get to it, will you?” He holstered both guns with mercurial swiftness and kicked Kern in the side. “And get up off the floor and clean that up.” “I spent months storing up that health!” Kern growled. “And you just, you went and just—” “Now you meet Ironeyes like the rest of us, if we don’t find the turncoats. Fair’s fair.” ✯ QF68: Devil Has Come To Carry Me Home “Ironeyes comes for every one of us, in the end. Even you, Kade. And I plan on looking him in the eye and laughing.” As people in the Elendel Basin tell it, the Roughs are a hive of scum and villainy. This far out in the Northern Roughs, by Callingfale along the Tyrian Sea, the law is not so much iron as an impolite suggestion. Outlaw gangs steal horses and cattle, and rob the supply trains that pass through the region. Often, the lawmen seem to be just a step behind, choking on their dust. The Red Band has risen in prominence to become one of the most daring outlaw gangs in the region: their leader, Warn, has personally murdered five lawmen and three bounty hunters who took contracts on him, and left their heads in the Callingfale sheriff’s office by way of warning. No one messes with the Red Band. Until now. A veteran lawman by the name of Kade has come up with a daring plan. Infiltrate the Red Band. Shut them down for once and for all. Bring the survivors to justice. Will the long arm of the iron law finally catch up with the Red Band for once and for all? ✯ General Rules: ✯ Win Conditions: ✯ Roles: ✯ Quick Links: ✯ This is a re-run of QF7. @Wyrmhero has kindly agreed to let me rerun this provided I remind everyone that the madman is in charge, hence I've retained Warn. I've expressed to him my relief that he finally acknowledges he is a madman Write-ups will be light as usual since this is a QF and my priority is getting the next cycle up. Sign-ups are open now and will close on Friday, 13th October 2023, at 2300hrs SGT (GMT +8). Rollovers will take place at the same time. The IM for the game is @Araris Valerian. Please also be reminded to desist from posting in the thread until I can reserve the next post. I will always do so in order to collect both the current player list and the most recent set of rule clarifications for easy access.
  12. I like the Tenet one and will be running it at some point (I mean, I'm signed up for three QF slots at least but have five to six potential QF rulesets...) But I admit I also kind of feel it's not the right time for a game like that given the recent obstacle course of complex games. The people have spoken! Funny enough, I got A approved in Feb last year so now I have to recheck and make sure the change I implemented still works, but I'll be running A
  13. Aight. Between me and Archer, I'm up next on the QF list. I have a bunch of rulesets I can run (probably about six) and have no particularly strong feelings about which I want to run, so I'd like to hear some feedback from the thread if possible. My sense is that the last few games have been really involved and 'screwy' so I'd like to run something pretty simple as a palette cleanser for everyone. To that end, I have two candidates. A. I have a QF7 rerun that's also fairly simple - more or less a standard Western game with a rotating Coinshot. [simple] B. This game (Tenet) is a bit more involved, but only by a bit. It features a kill which can be withheld, turning it into a conversion instead. [simple+] For legal reasons, I'd like to note upfront that neither game is a blackout or has secrets WYSIWYG.
  14. You let this thread know you want to be added to the list, and then we add you. The list of players who are signed up to run a game can be found in the first post of the same thread. It's likely between Archer and me, but I see no hurry at present. I do have simple and less simple rulesets for the three slots so it will depend on my mood and I believe the committee already pre-approved one QF ruleset so that one's okay Need to recheck how many people pre-approved it. I'd normally say a week, but it can stretch longer depending. Generally when a LG/MR is about to finish, it's time to prod the next GM. But if there's difficulty getting a ruleset approved, or people are passing down the list/taking a while to refine rules, then it'll take longer. In this case, I don't think any prospective QF will start until the LG is several cycles in, to avoid overt playerbase cannibalism. To say nothing about the BTs as there are four queued but I think most people aren't in a position to be running it.
  15. We don't have an explicit list for this, but you mostly just ask whoever's GMing if they're willing to take a co-GM. Sometimes, especially for big games, a GM will ask for a co-GM/co-GMing volunteers. I don't think there's too long a wait - the QF prior to Experience's game asked for a co-GM, same with the last two LGs before Szeth's. One day u will let me see that ruleset smhhh >:P
  16. Aman's signed up to run an aether game based off Tress, and his ruleset looks good so far. But the more rulesets the merrier. Shout-out to Drake's secret ruleset here It's not aether but I decided to plug Drakebro's Reckoners game since he can't stop me! >:P Incidentally, something I'm toying with especially in light of the recent player drought is making rulesets targeting low player counts, and I wonder if most GMs should have an emergency game ready to go for small counts. I know we've had at least three large LGs get into screwy territory lately because of the player count issue, and it seems to me like at least in the short-term, it's worth just rolling with the playercount rather than making games for 25+ or 20++. FWIW, I've been working on a Star Wars LG that reworks the MR I ran, and it's explicitly designed for 9-11 players. It can probably accomodate more, but that number is fine - I describe it as 'low playercount, high power', and have been trying to get extra eyes on it
  17. One day, I will run a Codex Alera game and make Araris Valerian a character just to watch the confusion
  18. Fifth will take care of it for you, dw :eyes:
  19. I don't think we're in a particular rush, but if say in the next three days, neither Xino nor Sart step up to claim the slot instead, are you able to put it together and send it on to the committee? (This is just to prevent an endless cycle of "no, you first" which I feel like we're in danger of ending up with )
  20. LG list as of this point: 1. Wilson/El - definitely passing 2. @Random Bystander - quite likely passing but hope springs eternal 3. @The Known Novel - fact he has not gone for it likely indicates no 4. @Karnatheon - MIA 5. @Araris Valerian - Indicated he prefers someone else to do it 6. @Szeth_Pancakes - Unlikely; just ran a MR 7. Drake and Kasimir - Not happening, not sorry 8. @Steeldancer - MIA and doesn't have a pass for this. 9. Kasimir - Theoretically possible, would prefer not to. 10. @xinoehp512 11. @Fifth Scholar - Unlikely; just ran a QF. 12. @Sart So the way I see it: <Randby, Karn, Steel> are all pretty unlikely. TKN and Szeth both have priority but are unlikely to take it (if you want to claim it, do just claim it, yeah.) Effective pool is me, Araris, Xino, Fifth, and Sart. I think Fifth is likely to prefer not to, given his thread comments. So the real question is: @xinoehp512, @Sart, either of you want to take it? I sort of can, but if either of you (or in the Silho/Wiz pool if we're going that far) can take it, then I'm happy to cede to you, assume Araris is of a similar mindset.
  21. Experience is looking to run a MR so the LG list is still open!
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