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Everything posted by Shaggai
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Stormform are a kind of Voidbringer.
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In the Cosmere, but not the Stormlight Archive. Odium will certainly not be the Big Bad of Dragonsteel, but will most likely be the Big Bad of the Stormlight Archive.
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Odium is already an incredibly Big Bad. I don't think that there's going to be anything bigger. The thing is, we haven't actually seen Odium yet. We've seen the Voidbringers, we've seen the Unmade, but we've never actually seen Odium. Odium is, at this point, not directly a problem. He's the threat behind all of the specific problems they're facing. Nightblood is unlikely to be a threat anywhere near the same level as the literal Shard of Hatred. As for your point about the two arcs, I think that's less evidence that Odium will cease to be a threat and more evidence that Odium will win the first arc.
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Buy. As soon as Kobold King reaches Brandon's rep level, he will have an... accident.
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This is an interesting idea, but I doubt it. It's at the wrong level of arbitrarity. See this for more.
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So I finally finished compiling the information for this. Using a sample size of 20 answered RAFO questions, and 30 answered non-RAFO questions (all of them about the Cosmere, compiled from Theoryland and some from the WoB thread), the statistics were: 75% of RAFO'd questions are answered "Yes" and 60% of total questions are answered "Yes". Therefore, the probability of any given RAFO being "Yes" is - without other information - between 75% and 60%. This can get more complicated, of course. For example, take "the biggest RAFO": Has Hoid been to Braize? Since Brandon has stated that all questions regarding Hoid's life pre-Elantris will be RAFO'd, the probability gets more complex. I'm going to analyze this, so if you just want the probability you can skip to the end. Since we don't have all the information, we need to use Bayesian probability, a branch of probability made for situations where you don't already know the probability and there are gaps in your knowledge. For what I consider to be an intuitive explanation of the math behind this, go here. It's all about ratios and, to some degree, stories. We start with the prior probability (basically, how likely we would rate it before we ask the question) of Hoid having been to Braize. Since Hoid gets just about everywhere, I'll say that it's 75%, because 75% is easy to work with. If you disagree with any of my estimated figures, I can redo this with the ones you choose. Now, we add in the information that the question was RAFO'd, that all questions about Hoid pre-Elantris get RAFO'd, and that 75% of RAFO's have the answer "yes". When we're done estimating the resulting probability, we'll multiply it all by the prior probability to get the final probability. You can also add each piece of information to the prior probability one at a time, but this time I'm going to do all of the information at once and then adjust for the prior probability. I'll assume that Hoid's life pre-Elantris was equally long as his life post-Elantris up to now, because the numbers are easier that way. Again, you can challenge my estimates, and I'll redo this. Anyway, if Hoid hasn't been to Braize, there's a 100% chance of this being RAFO'd. If he has, however, there's a 50% chance of it being pre-Elantris, which would be RAFO'd. If it was after Elantris, though, the RAFO statistics kick in. That means that there's a 75% chance of it being RAFO'd. Since that's 75% of the remaining 50%, we add it to the 50% to get 87.5%. Now, the probability of it being "yes" is 87.5 to 100, or 87.5 out of 187.5. When we simplify that, we get 7/15. If we ignored the prior probability, we would say that the probability of it being yes is 7 out of 15 and the probability of it being no is 8 out of 15. But we're not going to ignore the most important piece of information. Now, we multiply by the prior probability (75%), by multiplying the "yes" probability by three and the "no" probability by one. That leaves us with a probability of 21 to 8, or 21 out of 29. As a percent, that's about 72%. And now we know the probability that Hoid has been to Braize, which is "between 72% and 60%" (not just 72%, because I could be wrong about the probabilities. If you make that sort of estimate, it's always "between the estimate and the default"). tl;dr: Approximately 72% chance that Hoid's been to Braize. Statistical RAFOgraphy works! Edit: Fixed some math.
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Doesn't work for me. Do you need an account or something?
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It could be just as powerful. Scadrial is an Investiture-poor world, so Allomancy probably wouldn't give out particularly strong ripples. Compare that to a highstorm, which is a continent-sized thunderstorm filled with enough Investiture to continually fuel Surgebinding even outside of the main body of clouds. It wouldn't take that much sensitivity to detect it.
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Where's the clarification? That's the quote that says he couldn't.
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This is basically the Codex Alera, by Jim Butcher, which is set in a Rome-based society. For the most part, they've lost Roman engineering, because magic does it so much better, but some of it gets rediscovered during the course of the series.
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WHO UPVOTED THAT?! THIS IS HERESY!
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Not WoR, but I'm going to be listening to this on repeat during all the Szeth chapters in Stones Unhallowed.
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Female Villains in Epic Fantasy (General Spoilers)
Shaggai replied to Mistdork's topic in General Discussion
The real problem with a female-dominated militaristic society isn't that women are weak. It's that they get pregnant. If you have the females be the primary ones who hunt/fight/do the dangerous things in a small tribe, and half of them die, your tribe's birthrate gets cut in half. If you have the males do the dangerous things, and half of them die, you can keep up a birthrate that's pretty close to what it was. Over a few generations, the tribes with the males fighting are the ones that are larger and more powerful, so they outcompete and conquer the other tribes. Then the males take power, because they're the ones with combat experience and the females don't have the combat ability to prevent it or reverse it. This is an oversimplification, of course, but the gist is what matters. Edit: This should not be taken to mean that there cannot be female villains. There are plenty of ways for individual female villains to gain power. It should also not be taken to mean that there cannot be female-dominated societies - it just means that they have to have evolved differently. For example, the female dominance could have arisen late enough in the development of the society that birthrates weren't a problem. -
Roshar would never work as the sort of game you describe. Gravitation basically breaks all the maps, bridge runs would be absurdly boring (yet still dangerous), Shardblades are totally OP, you can't have Elsecallers without adding basically all of the other worlds, etc. It could work as, say, a strategy game, where you play as a highprince and try to capture gemhearts. Or a total conversion mod for Crusader Kings II, since there are already similar things for ASOIAF, the Lord of the Rings, and the Elder Scrolls. War, politics, plotting, assassinations, event chains in which bridgemen save your entire army and you turn them into bodyguards, etc.
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You want downvotes? Alright, fine.
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That's probably the closest in terms of names that we've come so far. The warfare aspect seems like it's been taken by Nergaoul, and doesn't seem to have much to do with the attributes of Yelig-nar that we know of, but until we get a better option or a better description of Yelig-nar, I think that this is probably the best we have.
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"Hard" sci-fi is serious about the science - any technological advances will be plausible with current physics and will probably be explained. "Soft" sci-fi is basically fantasy with spaceships. Normal sci-fi is in the middle. It'll be interesting to see how Brandon handles the sci-fi element, since there's already an element of magic but that magic is very well-defined. I'm inclined to think that he'll go with a hard approach to it, since he's stated that physics is the same in the Cosmere when not modified by Investiture, and the Metallic Arts are basically the epitome of "hard" magic.
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That was mentioned in the previous thread. She doesn't seem to have much to do with corruption, and she's missing the "s". Ah, thank you. I looked them up, but none of them really sound like "Yelig-nar". "Ellil" is probably the closest, and if it ended with a "g" or perhaps an "n", I would probably think that it worked, but as it is it seems a bit too far off.
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I found exactly one source that mentioned Yeter'el when I googled it, and it didn't seem very reliable. Could you post a link or something for where you heard about it?
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Leviathan, as a demon, is generally associated with envy, which doesn't seem to fit. Of course, it's possible that it would fit, but until we know more about Yelig-nar I think that Leviathan probably wouldn't work. To the best of my knowledge, Ymir isn't generally regarded as a demon in Christianity. Also, the only real similarity is the first letter.
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Most of the list had already been compiled. The names and descriptions of the counterparts were in the previous thread. I simply made the connections and figured out what Sja-anat was.
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A while back there was a topic about the names of the Unmade, which bore a striking similarity to the names of certain beings in Christian demonology. However, there were a few names which weren't cleared up. I believe I've figured out one. So, the (presumed) Unmade and their counterparts: Nergaoul: Nergal. Nergal was a Mesopotamian war god, which fits with Nergaoul causing the Thrill. There are similar connections with all of them, but they were overlooked the last time. Moelach: Moloch. Moloch was known for providing victory in war, in return for child sacrifices. The connections to the Diagram should be obvious. Re-shephir: Resheph. Resheph was a god who was supposed to prevent disease. However, in the Bible, Resheph is portrayed as creating disease. Reshephir creates the Midnight Essence, and possibly more. The connection here is more tenuous. Dai-gonarthis: Dagon. Dagon was a god of the harvest, but for a long time was mistakenly believed to be a fish god. Daigonarthis is the Black Fisher. Sja-anat: Sja-anat was one of the mysteries in the previous thread. To figure out who Sja-anat was connected to, I looked at the connections. Sja-anat corrupts spren. Which being, viewed in Christianity as a demon, is known for corrupting things? The Devil, also known as Satan. The one remaining Unmade of which we know is Yelig-nar, who apparently consumes his victims. Unfortunately, I was unable to find a counterpart for Yelig-nar. There are few demons whose names start with "Y", and none of them sound like Yelig-nar.
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Stormlight Archive Book 3(+) Readings
Shaggai replied to Sabrina Stormshard's topic in Stormlight Archive
That's really interesting. The bit with the painspren... I wonder if we've gotten a clue as to why going into the Cognitive Realm in Sel is dangerous. With the scattered Investiture of not one, but two Shards floating about, which manifests as the Seons and the Skaze (and that's just the manifestations we know about), that could get very dangerous very quickly. -
Is redemption possible for Szeth?
Shaggai replied to Szeth-son-son-Vallano's topic in Stormlight Archive
The problem with that is that the Kholins are in extremely dire straits. If it were just "he killed my brother", the Desolation would easily overcome that. The only reason they wouldn't pardon him is honor. Or Honor, for that matter. Dalinar is the one with the "unite instead of divide" oath, so he's much more likely to forgive Szeth. He's got his own shadows in his past. Kaladin, on the other hand, is following a moral system based on the rightness of protecting others. By that standard, it's going to be much harder for him to forgive someone who's done what Szeth has done.
