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Posted

Now, I know a video game is probably a long way off, and personally that's fine. I was thinking about what one could look like and I had an interesting thought. 

Now, I'm basing this off of a first person rpg or MMORPG. What if instead of choosing an order of Radiant as a "class" but are instead assigned one based off decisions? I see this working most like the KOTOR games. For those who don't know, they are Star wars games where you play as a force user. Depending on your actions and decisions you make you move toward either the light or dark side. As you move closer to that side the abilities linked to it become stronger. I think something similar to this could work really well for a stormlight Archive game. They could even base it off the official order quiz. Different decisions you made would move the sliders and then at a certain point in the game you would attract a Spren based on your decisions. As you went further in the game if you kept making decisions that aligned to your page your abilities would increase in strength.

Now, a couple of the flaws with this. I'm not sure how you would do lightweavers or Elsecallers where the oaths are so personal. I also think bondsmith would have to be off the table just because I'd is overpowered nature and limited Spren. The final, and perhaps biggest, flaw is that the surges are so loose that it would be hard to create a game that fully captures them.

TLDR: system similar to KOTOR could create an interesting knight radiant game where decisions decide your order.

Posted

I've been saying this for years! An old-school Bioware styled Stormlight game would be great. 

In my head, it would take place during the final few Desolations (since they were only years apart, not generations or centuries), and the final scene would be the Heralds - people that you've respected, followed into battle, and overall come to know and love - proclaiming victory over the Voidbringers. 

And then there could be a post-credit scene/100% completion scene, in which you see the events of the Prelude, changing the context of the ENTIRE game.* 

 

*I'm torn about whether that should be included, or if that scene should be left for the prelude in the books. On one hand, that cliffhanger would make the books a MUST HAVE for fans of the game, and word about that ending would get out anyways, so why not include it? On the other hand, I like the idea of fans buying the books thinking they're just fun adventures in a world they've come to love, and realizing that the story they played was only the prelude to what's happening now. 

Posted
1 hour ago, Use the Falchion said:

 

*I'm torn about whether that should be included, or if that scene should be left for the prelude in the books. On one hand, that cliffhanger would make the books a MUST HAVE for fans of the game, and word about that ending would get out anyways, so why not include it? On the other hand, I like the idea of fans buying the books thinking they're just fun adventures in a world they've come to love, and realizing that the story they played was only the prelude to what's happening now. 

Probably most of the people who play the game would already have read the books, but it would be an awesome reveal for the few that are playing it for the game rather than the fandom. Overall a really cool idea.

Posted

I would be totally down for this. You might be able to include Bondsmith's since you could become a squire to a true Bondsmith.

Maybe for Elsecallers you have to complete side quests to advance to the next oath...? Or get so many experience points?

Posted (edited)

This is a really cool idea!

One possible implementation would be to have the orders other than bondsmiths grouped into triads based on self similarity, and when you first begin the game you are asked a couple of questions that sort you into the appropriate triad. 

Then you could have 3 game start scenarios based on the triad you're in.

The Truthwatchers, Lightweavers, and Elsecallers could be a triad (based on their shared pursuit of scholarship/learning) and their start point could be the Palaneum in Kharbranth. The storyline could have multiple choice nodes that further would sort you into the appropriate order. If you're a male character you could be at the Palaneum to study to become a Storm warden, if your character is female you could be trying to become a ward, etc.

The Dustbringers, Skybreakers and Windrunners could be another triad (based on their shared aptitude for fighting) and their shared storyline could start out as a Spearman in one of the High Prince's army at the shattered plains, or as caravan guards for merchant convoys in civil war torn Jah Keved, etc.

The Willshapers, Edgedancers, and Stomewards could be another triad ( because they all could start out from humble beginnings) and their storyline could start out in a small village with the freedom to choose what they want to do. Talking to people in the village you would find out about the abandoned singer ruins outside of town, the very sick old woman fom outside the village staying at the inn, and that a brighlord is recruiting for soldiers to go to the shattered plains, etc. Probably would be best if there was more gradation between the choices, but it would also be nice to have an intuitive sense of what role you are heading towards as you make choices in the game.

This could potentially be so epically cool, if as you are staring on the path of Radiance one of the seeming background spren starts following you around more and more the closer to achieving the first ideal you get. 

Edited by hoiditthroughthegrapevine
Typos, always typos
Posted

I kinda like the idea of having stuff like destiny 2 where you have big missions and then an open world with side missions.

The side missions could give items, possibly stuff like a shardplate or honorblade or something, but most likely those would come in the main missions. The side missions would mainly give decisions that would decide your radiant order.

the missions would be like the plot and the big stuff like swearing your radiant ideals. 

  • 2 months later...
Posted

I’ve talked about this with my dad and my brother a lot, but consider:

Red Dead Redemption II meets Elder Scrolls- on Roshar.

Maybe the map would need to be limited to Alethela/Alethkar or one of the Silver Kingdoms, but even with the limitations, imagine how awesome it would be! There could be a dynamic weather system with High Storms, and you’d have to find shelter or die. You could hunt Great Shells, enlist with a High Prince’s army, maybe even fight Parshendi. You could meet Sleepless, Aimians, people from all over Roshar. Most of all, your choices and play style could attract certain Spren, and you could become a Knight Radiant based off of your choices! How awesome would that be? Complete open-world freedom to travel around Roshar and just experience it. Throw in a top-of-the-line story by Sanderson and BOOM- you’ve got the perfect game.

(Also, I think a KotOR style game would also be amazing and I would probably play the crem out of it).

Posted
On 7/12/2020 at 2:39 PM, Nellac said:

Now, I know a video game is probably a long way off, and personally that's fine. I was thinking about what one could look like and I had an interesting thought. 

Now, I'm basing this off of a first person rpg or MMORPG. What if instead of choosing an order of Radiant as a "class" but are instead assigned one based off decisions? I see this working most like the KOTOR games. For those who don't know, they are Star wars games where you play as a force user. Depending on your actions and decisions you make you move toward either the light or dark side. As you move closer to that side the abilities linked to it become stronger. I think something similar to this could work really well for a stormlight Archive game. They could even base it off the official order quiz. Different decisions you made would move the sliders and then at a certain point in the game you would attract a Spren based on your decisions. As you went further in the game if you kept making decisions that aligned to your page your abilities would increase in strength.

Now, a couple of the flaws with this. I'm not sure how you would do lightweavers or Elsecallers where the oaths are so personal. I also think bondsmith would have to be off the table just because I'd is overpowered nature and limited Spren. The final, and perhaps biggest, flaw is that the surges are so loose that it would be hard to create a game that fully captures them.

TLDR: system similar to KOTOR could create an interesting knight radiant game where decisions decide your order.

I love the idea. You don't get the order you want, but the one you're most like, which for me is probably Lightweaver? Maybe, going on the quiz, but I'm pretty sure how I act in a game is very different from how I act in real life. SO yeah, hope they do that, because if they do, I am opening my wallet!

Posted

I'm casually trying to make a game like this in Roblox because I'm decent at coding like that... but I've never actually played any games like what I envision, and so I have no idea what to do. I got stuck when I decided to add physics for each order and started with Windrunner's gravity manipulation...

Yeah, still working that one out.

  • 3 years later...
Posted

why not make it kinda similer to that but let you pick your class right off the bat BUT if you abuse or mistreat the use of your Spren than it can decrease your power with it of even leave you until you fix your ways but coding game mechanic into a RPG style game would be an nightmare.

  • 2 weeks later...
Posted
On 3/12/2024 at 9:37 AM, Knight of Eternal Books said:

why not make it kinda similer to that but let you pick your class right off the bat BUT if you abuse or mistreat the use of your Spren than it can decrease your power with it of even leave you until you fix your ways but coding game mechanic into a RPG style game would be an nightmare.

Just a heads up, posting on threads from a while ago isn't generally something you're supposed to do. However, a neat game someone is working on is here 

 

Posted
51 minutes ago, Argenti said:

Just a heads up, posting on threads from a while ago isn't generally something you're supposed to do. However, a neat game someone is working on is here 

 

Ok, thanks for the heads up

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