Curiosity he/him Posted May 22, 2014 Report Share Posted May 22, 2014 Title says it all. Just curious to see what people will say. Brandon has said that he would be a Coinshot. I'm a big fan of Seekers, but that's just me... 2 Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted May 22, 2014 Report Share Posted May 22, 2014 I would either be a Soother, or What Wayne was. Can't remember if he was a Pulser or a Slider. Of course, this also depends on any Feruchemical Powers I may or may not Have. Link to comment Share on other sites More sharing options...
MistLord he/him Posted May 22, 2014 Report Share Posted May 22, 2014 I have to go with Thug. I love all of the powers in so many ways, but the pure versatility of Pewter is too great not to choose as my favourite for me. Enhanced strength, grace of movement, the ability to ignore lethargy and pain. Even the awesomeness of Tin doesn't come close, with its drawback being Tineyes can be shocked easily by a sudden influx of sensory data. And although being a Coinshot is awesome because of the potential flight, metal detector-ness, and human gun, I feel Pewter is more 'my style'. 3 Link to comment Share on other sites More sharing options...
Ketek Posted May 22, 2014 Report Share Posted May 22, 2014 Leecher. One touch and you're powerless. Link to comment Share on other sites More sharing options...
Moogle Posted May 22, 2014 Report Share Posted May 22, 2014 (edited) Electrum intrigues me, but pewter to stay awake or steel to fly would also be nice. If I had to choose, pewter would be the way to go. Strictly speaking, Soothing/Rioting would probably be the most useful though. Edited May 22, 2014 by Moogle Link to comment Share on other sites More sharing options...
Swimmingly he/him Posted May 22, 2014 Report Share Posted May 22, 2014 Iron. More useful for everyday life than a Coinshots, though less useful for mobility. I can use it to walk up walls, speed myself up when running at metal objects, and retrieve things. 2 Link to comment Share on other sites More sharing options...
Ketek Posted May 22, 2014 Report Share Posted May 22, 2014 speed myself up when running at metal objects No, bad Swim! No! *slaps* It's not polite to Lurch yourself towards your friends and scare them by screaming 'THE HECKLESTORM COMES!' 9 Link to comment Share on other sites More sharing options...
BreathTaker he/him Posted May 22, 2014 Report Share Posted May 22, 2014 Thug for sure. Yesterday I got a little aggravated while crawling through the car to grab something and I barely lashed out and hit the windshield lightly... it 'sploded... thereby making me angrier. Link to comment Share on other sites More sharing options...
Cstryon he/him Posted May 22, 2014 Report Share Posted May 22, 2014 Tineye. Several reasons. I've become used to being the runt of my three other brothers. Strength has never been an extreme need for me. I'm strong enough and graceful enough naturally (I'm no athlete, and have some unhealthy habits, but I manage). But, as an EMT, being a Tineye would be extremely useful! Increased smell would alert me to...(I'll spare the yucky details). Hearing would help when listening to lung sounds and taking a blood pressure. Touch, would make it easier to feel for abnormalities, finding a pulse even when it's weak, and feeling for hot/cold spots when a don't have a thermometer. Sight would help me to better assess any trauma, and any observations needing to be made in emergency situations. Plus on occasion I could find myself in dangerous environments, which will make it easier get myself, and anyone I can bring with me, to safety before they even knew there was danger. I have chronic migraines, so I'm used to needing to wear sunglasses, even indoors. To everyone that knows me, this wouldn't be weird at all. Except it would suck that the pain would be felt more, burning Tin clears your mind, so I wouldn't be debilitated. (plus, imagine the sex! 0.0) I'd be a better driver, I could watch TV at night with the volume so low it doesn't bother anyone. SO storming useful! Now, if I could become a savant (forget the damage it will do, it's worth it) and than get a spike to burn Pewter (again, forget the damage, assume I stay sane!) Man that would be the perfect combo! 4 Link to comment Share on other sites More sharing options...
Ketek Posted May 22, 2014 Report Share Posted May 22, 2014 (plus, imagine the sex! 0.0) inb4 rule 34-ing of the Metallic Arts. *runs* 1 Link to comment Share on other sites More sharing options...
SmurfAquamarineBodies he/him Posted May 23, 2014 Report Share Posted May 23, 2014 Rioter for me. When people annoy me I'd just alternate their emotions between lust, anger and grief. Eventually they'd go mad. 1 Link to comment Share on other sites More sharing options...
Shaggai Posted May 23, 2014 Report Share Posted May 23, 2014 Soother/Rioter would be my first choice. Then Coinshot, because flying and stuff. After that, Thug, because the enhancements would be useful. Link to comment Share on other sites More sharing options...
thecatinthehat Posted May 23, 2014 Report Share Posted May 23, 2014 Aluminium Gnat. Just for fun. (Well, what if the Gnats aren't just as underpowered as it seems and we have to rafo it?) 1 Link to comment Share on other sites More sharing options...
Ketek Posted May 23, 2014 Report Share Posted May 23, 2014 Aluminium Gnat. Just for fun. (Well, what if the Gnats aren't just as underpowered as it seems and we have to rafo it?) WoB has it that an aluminium savant can cleanse themselves of impurities, which I take to mean foreign Investiture and poison. Link to comment Share on other sites More sharing options...
PorridgeBrick he/him Posted May 23, 2014 Report Share Posted May 23, 2014 Of course, aluminum savants can't actually happen due to how aluminum automatically cleanses itself out. So to be powerful enough, you'd need Reverse Compounding in some form or just a spike to boost it up. Link to comment Share on other sites More sharing options...
Ketek Posted May 23, 2014 Report Share Posted May 23, 2014 (edited) I'm actually not certain being a savant is the same as having a spike. I'd argue that the latter provides only a raw increase in power, while the former doesn't quite have the same power increase, but provides you with the ability to use your power in far more varied ways. Essentially, one gains power through understanding (savants, due to their constant usage) and another understanding through power (spiked people), if that makes sense. Edited May 23, 2014 by Ketek 1 Link to comment Share on other sites More sharing options...
PorridgeBrick he/him Posted May 23, 2014 Report Share Posted May 23, 2014 Brandon didn't specifically say savant however. He just said that at high power levels, Aluminum cleanses foreign Investiture and other impurities. Link to comment Share on other sites More sharing options...
Curiosity he/him Posted May 23, 2014 Author Report Share Posted May 23, 2014 (edited) Essentially, one gains power through understanding (savants, due to their constant usage) and another understanding through power (spiked people), if that makes sense. I thought that Savants gained more raw power because they flare their metals too much, thus pushing (or pulling?) too much of preservation's power through their SpiritWeb, causing it to fracture even more that it was after it Snapped. This allows more of Preservation's power to flow through. Spikes simply give more SpiritWeb for people to work with, which changes the shape of their SpiritWeb, meaning that they aren't quite human… Wasn't there a Hero of Ages chapter bump that said something like that about savants (that they could be considered non-human)? Edited May 23, 2014 by Curiosity Link to comment Share on other sites More sharing options...
Ketek Posted May 23, 2014 Report Share Posted May 23, 2014 Brandon didn't specifically say savant however. He just said that at high power levels, Aluminum cleanses foreign Investiture and other impurities. Wasn't the question phrased as 'what would an aluminium savant be able to do'? I thought that Savants gained more raw power because they flare their metals too much, thus pushing (or pulling?) too much of preservation's power through their SpiritWeb, causing it to fracture even more that it was after it Snapped. This allows more of Preservation's power to flow through. Spikes simply give more SpiritWeb for people to work with, which changes the shape of their SpiritWeb, meaning that they aren't quite human… Wasn't there a Hero of Ages chapter bump that said something like that about savants (that they could be considered non-human)? Yeah, I'd say you're right, but I think a spike grants more power than what a savant would experience - with the former, you just get stronger and can do the same things better, while the latter grants a smaller power boost but gives you a better understanding of what you can do with it. That's how I see it, anyway, and it's entirely possible it could just be the same like Hemalurgy's power boosts, only weaker. Link to comment Share on other sites More sharing options...
Theorymaker he/him Posted May 23, 2014 Report Share Posted May 23, 2014 I'm the only one who picked smoker, interesting. Well, if anyone needs protection from seekers I'm here. 1 Link to comment Share on other sites More sharing options...
PorridgeBrick he/him Posted May 23, 2014 Report Share Posted May 23, 2014 Easier to just post the WoB I guess. DOUGLAS What benefit does an aluminum savant get? Yes, I know this would normally never happen because aluminum burns itself up. Suppose a mad scientist with a willing Mistborn test subject shoved a feeding tube down the Mistborn's throat to pump in a continuous stream of aluminum, replenishing it steadily so there's always a new unburned supply. Add another tube to pump out excess water if necessary. What would he discover? Alternatively, what would Sazed with his Shard-granted knowledge know? BRANDON SANDERSON Ha, that IS a little silly of a method. However, on the extreme end of aluminum, I have in the notes the possibility of cleansing the spirit of unwanted effects of other investitures. You'd get really good at this, and maybe even be able to cleanse the body of other impurities. Link to comment Share on other sites More sharing options...
thecatinthehat Posted May 24, 2014 Report Share Posted May 24, 2014 Well, that makes at least another power: ability of destroying the world's supply of aluminum. 1 Link to comment Share on other sites More sharing options...
theravenchilde she/her Posted May 25, 2014 Report Share Posted May 25, 2014 I consider myself an Augur by WoB. I picked up a book he'd Brandalized several years ago and it had a Gold Allomancy sticker in it. Since then, I've done a lot of meta-ing on how it could be most beneficial. Eventually, I came up with this idea: using it like restarting at a recent checkpoint. After making a choice, burn gold. If your gold-shadow isn't what you want, make a different choice. And so on. It gets more muddled when choices are less clear cut, but focused application and practice could make it almost as powerful as atium in the right circumstances. 6 Link to comment Share on other sites More sharing options...
Bunnyburn he/him Posted June 11, 2014 Report Share Posted June 11, 2014 This thread makes me wonder... Do mistings exist in fairly equal proportions or are certain mistings more likely to Snap into existence. That makes me think of another question... Is the metal you will burn determined at birth? When a person Snaps? Is every person 'assigned' a metal at birth, regardless of if they ever Snap? Or perhaps any person 'tagged' as allomancer has the all parts in their spiritweb to be a mistborn and in the process of Snapping, investiture rips through the spiritweb, taking the path of least resistance. This one-time surge of invesiture either opens a pathway for one of the metals, or clears the way for all of them. Hmm, what do you guys think? Throughout all the books, i see many coinshots, tineyes, and thugs. This whole train of thought was brought on because I picked to be a Coinshot, tying steel and pewter as the most popular metals. 2 Link to comment Share on other sites More sharing options...
Moogle Posted June 11, 2014 Report Share Posted June 11, 2014 (edited) This thread makes me wonder... Do mistings exist in fairly equal proportions or are certain mistings more likely to Snap into existence. That makes me think of another question... Is the metal you will burn determined at birth? When a person Snaps? Is every person 'assigned' a metal at birth, regardless of if they ever Snap? Or perhaps any person 'tagged' as allomancer has the all parts in their spiritweb to be a mistborn and in the process of Snapping, investiture rips through the spiritweb, taking the path of least resistance. This one-time surge of invesiture either opens a pathway for one of the metals, or clears the way for all of them. Hmm, what do you guys think? Throughout all the books, i see many coinshots, tineyes, and thugs. This whole train of thought was brought on because I picked to be a Coinshot, tying steel and pewter as the most popular metals. Good questions! We have no idea. The genetics of Allomancy have been a subject of discussion for years now. Spiking an un-Snapped Allomancer with Hemalurgy is an interesting thought-exercise - I'm of the opinion that it wouldn't work, but that as an alternative, you could probably steal the genes for Allomancy, put them in yourself, and then get yourself Snapped. This might require an atium spike. Of course, you'd have no idea what kind of Misting they are, so you'd be only have a 1/16 chance of getting it right. I dont think that Thugs are more common, it's just that they're more useful so they'll be in the public spotlight more and we'll see them and Coinshots the most often. Edited June 11, 2014 by Moogle Link to comment Share on other sites More sharing options...
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