Turtle373 he/him Posted March 8, 2019 Posted March 8, 2019 (edited) so here is my character, if you think I should change or add anything I let me know, and I know the fear aura is a bit of a stretch but I think it fits, oh and his name is an inside joke, I'm the DM for a D&D group and they have a pet wolf named chadwick, so I figured I'd use it Chadwick Spoiler Name: Chadwick, most stories about him refer to him as The Wolf Species: Alaskan Malamute Physical Characteristics: age 23, very large, weighs 350 pounds, his fur is a very deep black color, piercing grey eyes Investure: Natural magic, has reached Apex level, skin is extremely tough, is very strong and fast, like pewter strength times 1.5. During combat radiates a weak aura of fear and a feeling of inevitable defeat. Personality: loves to fight, he will never back down from a fight, but he will not go looking for a fight, and will only retreat if he is absolutely certain he will lose, he believes that he cannot lose a fight. If he sees a fight there is a very good chance he will join. He is curious and tries to learn and understand things to become stronger. Skills: is a very good fighter Weakness: He is a dog and doesn't understand a lot of human culture, uses fighting to get past his problems, has no idea how natural, innate or ritual magic work. Backstory: Chadwick started out as a normal dog, the only differences were his very dark, almost black coat, his slightly above average size, and his slightly above average intelligence. When the dog fighters picked him up they immediately started spreading stories of this massive dog with a black coat, in order to try to build hype. During his first few fights Chadwick was put up against weak opponents to try to overplay his skills, and he demolished all of them. Stories about "The Wolf" started to spread like wildfire, according to the stories he was twice the size of other dogs, was pure black, and could not be beat, and slowly Chadwick became stronger, bigger, his coat got blacker, and he got better and better at fighting. The dog fighters started fighting him against tougher and tougher opponents, even some actual wolves, and he kept winning, and this only served to increase the amount and wildness of the stories about him. Eventually the dog fighters put him up against a tiger, and even a tiger stood no chance to him at this point. His reputation went crazy after that, and the dog fighters and most other people started to get really afraid of him (this is what created the aura thing) and Chadwick only grew stronger and smarter. He began to realize that he didn't need to be owned by anyone, and he knew he was stronger than his masters, so he attacked them and killed them and escaped. When this happened people became very afraid of him and his reputation, and therefore abilities, grew. He became intelligent enough to realize that there is a power in knowledge, and that he wouldn't be able to get it by killing everyone, so he named himself Chadwick and went out to try to became stronger, either through knowledge or combat. Edited March 9, 2019 by Turtle373 2
+ZincAboutIt she/her Posted March 8, 2019 Posted March 8, 2019 I'm still trying to figure this character out, but this is my initial attempt at someone who is in the process of becoming a god. I have a few other options waiting in the wings if this character doesn't work out, one being a god who is trying to track down and kill the other versions of himself, and another being a slumlord/crime ring boss who is slowly deified as someone who can "get you anything for a price." I like all of them so whatever we think would be the most interesting/useful sounds good to me. Anyway here's Kazran: Spoiler Name: Kazran, known as “The Itinerant” Magic: Natural; Hero/Champion level Age: ~30 Skills: Extreme persuasion/ability to negotiate with other Natural magic entities and create binding covenants; “deal-making” Weaknesses/Conflicts: He is widely known, and is therefore frequently called (compelled) from one place to another. The legends and rumors surrounding him are sometimes disparate and cause him to change slightly depending on where he goes. He is starting to lose some of his own agency and memories, but still retains the majority of his psyche, making these losses deeply disturbing to him. The faith surrounding him also sometimes conflicts with his personal goals/desires. He is not a very skilled fighter, his battles are fought with words. Backstory: Kazran joined the Orthodoxy when he was 13, and shortly after his first sanctioned mission it became clear that even without the favor of Vanya (goddess of logic and education) he was a gifted negotiator with a silver tongue. By 15, he was already taking the lead on missions, his charisma convincing plenty to abandon belief in the harmful beings near their communities. However, Kazran was also fascinated by Natural magic, and he saw how often the communities would lament the need to abandon belief in a local spirit or creature due to some benefit of their presence (despite the accompanying negative aspects). Kazran soon became obsessed with the idea of the “perfect contract,” something that could leave both the creature and the mortal community satisfied. The other Sayers, especially the older ones, frowned upon these ideas. They considered belief in the “lesser constructs” to be foolish, even in situations where there were no negative aspects to the relationship. Kazran disagreed. One day, when a sanctioned mission took a very bad turn, the Sayers encouraged a small valley community to evacuate until further aid had arrived. But, everyone knew that the villagers would not make it long in the wilderness away from their farmsteads and settlements. The spirit plaguing them lived in a blessed spring that fed the streams and creeks of the valley, causing the crops to grow larger and more bountifully than they should have in such poor soil. After a rash of drownings, the community began to believe that the spirit of the spring enjoyed drowning people, in addition to providing magical nourishment to the water. The spirit became so vicious that people were afraid to drink water or cross even the smallest spring. Kazran did not agree with the abandonment of the settlement, and he sneaked off from the group and convinced the village elders to let him try and negotiate with the spirit. He did so, brokering a charter between the spirit and the village. Kazran was punished for disobeying his superiors, but the efficacy of Kazran’s contract could not be denied. The Sayers enjoyed a very productive season in the surrounding area after word spread of their earlier success. Soon, however, it became apparent that Kazran, and not the Orthodoxy, was the source of these rumors and requests. Everyone wanted help from the silver-tongued youth. The mission eventually finished, and the Sayers were called back to their home city for a rest from duty. However, Kazran did not want to stay put. He took up solo missions, travelling to increasingly far-flung places, and reported nothing but success. He became known as “the Itinerant,” wandering wherever he was called. Eventually, the Orthodoxy had to face the facts: people were beginning to have faith in Kazran himself, instead of in Vanya’s power through him as a disciple. He was publicly de-frocked in the hopes of reducing his credibility, but the affair only heightened Kazran’s legend. A small section of the Orthodoxy broke off in support of Kazran, most of them being his original cohort from when they were acolytes. Even now that he no longer had the favor of Vanya, his powers of deal-forging only continued to grow. He continued to travel, and his legend spread. Kazran himself is now about 30, and depending on where he goes, his appearance and abilities shift slightly. He remains clever, charismatic, and smooth-talking, always looking to make the perfect deal, find every loophole, and get as much as he can for whoever calls on him. However, he is starting to lose his early memories, and the edges of his humanity are beginning to blur. After a lifetime of negotiation, Kazran deeply fears the day when he will lose the majority of his own bargaining power. He dreads existing only to be invoked, the magic behind someone else’s clever tongue, instead of the one speaking. 2
Turtle373 he/him Posted March 8, 2019 Posted March 8, 2019 I just realized I forgot to give Chadwick a weakness, I will edit and do so
+ZincAboutIt she/her Posted March 9, 2019 Posted March 9, 2019 1 minute ago, Turtle373 said: I just realized I forgot to give Chadwick a weakness, I will edit and do so I like this character a lot! I'm imagining Shaggydog the Direwolf from ASoIaF based on your description. Can he speak to humans?
Turtle373 he/him Posted March 9, 2019 Posted March 9, 2019 Just now, ZincAboutIt said: I like this character a lot! I'm imagining Shaggydog the Direwolf from ASoIaF based on your description. Can he speak to humans? yeah he can talk to humans, he just won't be able to understand a good amount of vocab and stuff, be prepared for him to ask "what does that mean" or "what is this" a lot
ShadowLord_Lith he/him Posted March 9, 2019 Posted March 9, 2019 2 hours ago, kenod said: I'm not sure if viable is the right term, since it's probably impossible to create a fusion reaction that gives more energy than it takes to get going, meaning that it would be much more efficient to use that energy for something else instead, and that's ignoring the massive amount of energy necessary to get the reaction going in the first place, which is made even worse from fusing hydrogen/oxygen, which are fairly terrible fusion fuels to begin with. Might work, but I have the feeling stripping electrons from the air doesn't automatically makes them go towards the target, I think they'd likely either go back to the air atoms that are now lacking an electron, or just scatter into the enviroment. Lightning spells in general are really wasteful when it comes to efficiency, or at least they are with the way fiction generally portrays them. Touch-based spells would probably work best for electricity spells. The sun. Any star, really. They all function based on fusion, and almost exclusively of hydrogen.
+ZincAboutIt she/her Posted March 9, 2019 Posted March 9, 2019 1 minute ago, Turtle373 said: yeah he can talk to humans, he just won't be able to understand a good amount of vocab and stuff, be prepared for him to ask "what does that mean" or "what is this" a lot I like it. I'm guessing sarcasm won't go over properly? Should be rather fun to play off of if he isn't trying to murder you
Steel Inquisitive he/him Posted March 9, 2019 Posted March 9, 2019 41 minutes ago, Turtle373 said: so here is my character, if you think I should change or add anything I let me know, and I know the fear aura is a bit of a stretch but I think it fits, oh and his name is an inside joke, I'm the DM for a D&D group and they have a pet wolf named chadwick, so I figured I'd use it Chadwick Reveal hidden contents Name: Chadwick, most stories about him refer to him as The Wolf Species: Alaskan Malamute Physical Characteristics: age 23, very large, weighs 350 pounds, his fur is a very deep black color, piercing grey eyes Investure: Natural magic, has reached Apex level, skin is extremely tough, is very strong and fast, like pewter strength times 1.5. During combat radiates a weak aura of fear and a feeling of inevitable defeat. Personality: loves to fight, he will never back down from a fight, but he will not go looking for a fight, and will only retreat if he is absolutely certain he will lose, he believes that he cannot lose a fight. If he sees a fight there is a very good chance he will join. He is curious and tries to learn and understand things to become stronger. Skills: is a very good fighter Weakness: He is a dog and doesn't understand a lot of human culture, uses fighting to get past his problems, has no idea how natural, innate or ritual magic work. Backstory: Chadwick started out as a normal dog, the only differences were his very dark, almost black coat, his slightly above average size, and his slightly above average intelligence. When the dog fighters picked him up they immediately started spreading stories of this massive dog with a black coat, in order to try to build hype. During his first few fights Chadwick was put up against weak opponents to try to overplay his skills, and he demolished all of them. Stories about "The Wolf" started to spread like wildfire, according to the stories he was twice the size of other dogs, was pure black, and could not be beat, and slowly Chadwick became stronger, bigger, his coat got blacker, and he got better and better at fighting. The dog fighters started fighting him against tougher and tougher opponents, even some actual wolves, and he kept winning, and this only served to increase the amount and wildness of the stories about him. Eventually the dog fighters put him up against a tiger, and even a tiger stood no chance to him at this point. His reputation went crazy after that, and the dog fighters and most other people started to get really afraid of him (this is what created the aura thing) and Chadwick only grew stronger and smarter. He began to realize that he didn't need to be owned by anyone, and he knew he was stronger than his masters, so he attacked them and killed them and escaped. When this happened people became very afraid of him and his reputation, and therefore abilities, grew. He became intelligent enough to realize that there is a power in knowledge, and that he wouldn't be able to get it by killing everyone, so he named himself Chadwick and went out to try to became stronger, either through knowledge or combat. I like him a lot! Does he hate humans for his imprisonment or is he over that for the most part? 38 minutes ago, ZincAboutIt said: I'm still trying to figure this character out, but this is my initial attempt at someone who is in the process of becoming a god. I have a few other options waiting in the wings if this character doesn't work out, one being a god who is trying to track down and kill the other versions of himself, and another being a slumlord/crime ring boss who is slowly deified as someone who can "get you anything for a price." I like all of them so whatever we think would be the most interesting/useful sounds good to me. Anyway here's Kazran: Reveal hidden contents Name: Kazran, known as “The Itinerant” Magic: Natural; Hero/Champion level Age: ~30 Skills: Extreme persuasion/ability to negotiate with other Natural magic entities and create binding covenants; “deal-making” Weaknesses/Conflicts: He is widely known, and is therefore frequently called (compelled) from one place to another. The legends and rumors surrounding him are sometimes disparate and cause him to change slightly depending on where he goes. He is starting to lose some of his own agency and memories, but still retains the majority of his psyche, making these losses deeply disturbing to him. The faith surrounding him also sometimes conflicts with his personal goals/desires. He is not a very skilled fighter, his battles are fought with words. Backstory: Kazran joined the Orthodoxy when he was 13, and shortly after his first sanctioned mission it became clear that even without the favor of Vanya (goddess of logic and education) he was a gifted negotiator with a silver tongue. By 15, he was already taking the lead on missions, his charisma convincing plenty to abandon belief in the harmful beings near their communities. However, Kazran was also fascinated by Natural magic, and he saw how often the communities would lament the need to abandon belief in a local spirit or creature due to some benefit of their presence (despite the accompanying negative aspects). Kazran soon became obsessed with the idea of the “perfect contract,” something that could leave both the creature and the mortal community satisfied. The other Sayers, especially the older ones, frowned upon these ideas. They considered belief in the “lesser constructs” to be foolish, even in situations where there were no negative aspects to the relationship. Kazran disagreed. One day, when a sanctioned mission took a very bad turn, the Sayers encouraged a small valley community to evacuate until further aid had arrived. But, everyone knew that the villagers would not make it long in the wilderness away from their farmsteads and settlements. The spirit plaguing them lived in a blessed spring that fed the streams and creeks of the valley, causing the crops to grow larger and more bountifully than they should have in such poor soil. After a rash of drownings, the community began to believe that the spirit of the spring enjoyed drowning people, in addition to providing magical nourishment to the water. The spirit became so vicious that people were afraid to drink water or cross even the smallest spring. Kazran did not agree with the abandonment of the settlement, and he sneaked off from the group and convinced the village elders to let him try and negotiate with the spirit. He did so, brokering a charter between the spirit and the village. Kazran was punished for disobeying his superiors, but the efficacy of Kazran’s contract could not be denied. The Sayers enjoyed a very productive season in the surrounding area after word spread of their earlier success. Soon, however, it became apparent that Kazran, and not the Orthodoxy, was the source of these rumors and requests. Everyone wanted help from the silver-tongued youth. The mission eventually finished, and the Sayers were called back to their home city for a rest from duty. However, Kazran did not want to stay put. He took up solo missions, travelling to increasingly far-flung places, and reported nothing but success. He became known as “the Itinerant,” wandering wherever he was called. Eventually, the Orthodoxy had to face the facts: people were beginning to have faith in Kazran himself, instead of in Vanya’s power through him as a disciple. He was publicly de-frocked in the hopes of reducing his credibility, but the affair only heightened Kazran’s legend. A small section of the Orthodoxy broke off in support of Kazran, most of them being his original cohort from when they were acolytes. Even now that he no longer had the favor of Vanya, his powers of deal-forging only continued to grow. He continued to travel, and his legend spread. Kazran himself is now about 30, and depending on where he goes, his appearance and abilities shift slightly. He remains clever, charismatic, and smooth-talking, always looking to make the perfect deal, find every loophole, and get as much as he can for whoever calls on him. However, he is starting to lose his early memories, and the edges of his humanity are beginning to blur. After a lifetime of negotiation, Kazran deeply fears the day when he will lose the majority of his own bargaining power. He dreads existing only to be invoked, the magic behind someone else’s clever tongue, instead of the one speaking. I knew you would have a fun idea! When you say he's persuasive do you mean he's like Saurman from LotR? Able to sway people to his side whether they like it or not?
+ZincAboutIt she/her Posted March 9, 2019 Posted March 9, 2019 14 minutes ago, Steel Inquisitive said: I knew you would have a fun idea! When you say he's persuasive do you mean he's like Saurman from LotR? Able to sway people to his side whether they like it or not? That is a good question! In his current incarnation no, it’s more like how I imagine strong emotional Allomancy.
Steel Inquisitive he/him Posted March 9, 2019 Posted March 9, 2019 Just now, ZincAboutIt said: That is a good question! In his current incarnation no, it’s more like how I imagine strong emotional Allomancy. Cool! One more question. Why is he losing his memories? Is this because people no longer think of him as having a childhood so he's losing the memories of that time or is it something else?
+ZincAboutIt she/her Posted March 9, 2019 Posted March 9, 2019 Just now, Steel Inquisitive said: Cool! One more question. Why is he losing his memories? Is this because people no longer think of him as having a childhood so he's losing the memories of that time or is it something else? Yes that’s exactly why. 1
Turtle373 he/him Posted March 9, 2019 Posted March 9, 2019 2 hours ago, Steel Inquisitive said: I like him a lot! Does he hate humans for his imprisonment or is he over that for the most part? he doesn't its kinda weird, he liked his masters, because they were giving him fights and fights were making him stronger, it was only after he realized that he would be better off on his own he began to resent them, and he killed them because as I said he fights through most of his problems 1
Steel Inquisitive he/him Posted March 9, 2019 Posted March 9, 2019 1 hour ago, Turtle373 said: he doesn't its kinda weird, he liked his masters, because they were giving him fights and fights were making him stronger, it was only after he realized that he would be better off on his own he began to resent them, and he killed them because as I said he fights through most of his problems I like that you did that with him. Makes him a more interesting character imo.
kenod Posted March 9, 2019 Posted March 9, 2019 10 hours ago, ShadowLord_Lith said: The sun. Any star, really. They all function based on fusion, and almost exclusively of hydrogen. Yes, and the only reason it works is because of the enormous pressure in the core because of all the gas and plasma being compressed there, and even then it only works because quantum tunneling lets a very small amount of the hydrogen fuse. If you look at man-made fusion experiments, they all require large amounts of energy, and never give more energy than is necessary to start the reaction. If they did than we wouldn't have issues with clean energy right now. The only method for using fusion to gain energy we have at the moment is hydrogen-bombs, and they use a nuclear fission explosion to get going, which is equal to the explosion of multiple kilotons of tnt. In other words, you can use magic to initiate fusion, especially when using deuterium, tritium and helium-3, you probably just don't get any more energy out of it than you put into it, not unless you put massive amounts of energy into it. There might be few tricks to do this in a way that gives a net energy gain though, but I'm not sure if Ritual magic can accomplish it, and it would probably require a nuclear physicist to figure them out, which you won't find in a classical fantasy world. Though you probably need someone like that anyway to get the knowledge about fusion even existing in the first place. So all in all, the magic might allow for fusion to happen, but it won't happen with the scientific knowledge this world has. 1
Steel Inquisitive he/him Posted March 10, 2019 Posted March 10, 2019 Guys..... you are all amazing! I thought this was going to take months! Reading through the doc, We still need an explanation of Ritual magic (If you could do that @MacThorstenson. If you have the time of course.) You wrote up that awesome example but I couldn't find it again. We still need an explanation of Innate magic ( @ShadowLord_Lith if you have the time..... You're the one who made it make sense to me.) More info on Natural magic would be good ( @ZincAboutIt If you have the time. You have the best grasp on this topic.) An explanation on the crystals ( @xinoehp512 If you have the time.... You made the concept pop to me.) Setting....... We have a map with lots of info.... I expect lots of people want to help with the cultures. More legends/myths are always appreciated. ( @kenod If you have the time.... Could you spearhead this effort? I believe you were the one who told me you wrote twelve pages of fluff for another RP.... So it seemed like you enjoy it!) .@anyone not mentioned.... not forgotten! Any help with any of the above is much appreciated! P.S. Please don't take this as a command..... just a suggestion.... 1
+Ark1002 Posted March 10, 2019 Posted March 10, 2019 23 minutes ago, Steel Inquisitive said: Guys..... you are all amazing! I thought this was going to take months! Reading through the doc, We still need an explanation of Ritual magic (If you could do that @MacThorstenson. If you have the time of course.) You wrote up that awesome example but I couldn't find it again. We still need an explanation of Innate magic ( @ShadowLord_Lith if you have the time..... You're the one who made it make sense to me.) More info on Natural magic would be good ( @ZincAboutIt If you have the time. You have the best grasp on this topic.) An explanation on the crystals ( @xinoehp512 If you have the time.... You made the concept pop to me.) Setting....... We have a map with lots of info.... I expect lots of people want to help with the cultures. More legends/myths are always appreciated. ( @kenod If you have the time.... Could you spearhead this effort? I believe you were the one who told me you wrote twelve pages of fluff for another RP.... So it seemed like you enjoy it!) .@anyone not mentioned.... not forgotten! Any help with any of the above is much appreciated! P.S. Please don't take this as a command..... just a suggestion.... I was not mentioned for fluff! I am offend. Boots!
Steel Inquisitive he/him Posted March 10, 2019 Posted March 10, 2019 Just now, Arky-boi said: I was not mentioned for fluff! I am offend. Boots! I SAID not forgotten! also I only have flipflops right now........
+Ark1002 Posted March 10, 2019 Posted March 10, 2019 15 minutes ago, Steel Inquisitive said: I SAID not forgotten! also I only have flipflops right now........ Hmm... I'll have to settle for those then
+ZincAboutIt she/her Posted March 10, 2019 Posted March 10, 2019 @Steel Inquisitive I’ll start fleshing out more stuff on Natural magic, I also have some myths and legends I can throw into the doc for fluff, I am obsessed with this stuff 1
+Ark1002 Posted March 10, 2019 Posted March 10, 2019 3 minutes ago, ZincAboutIt said: @Steel Inquisitive I’ll start fleshing out more stuff on Natural magic, I also have some myths and legends I can throw into the doc for fluff, I am obsessed with this stuff Me too I love fluff
ShadowLord_Lith he/him Posted March 10, 2019 Posted March 10, 2019 (edited) 15 hours ago, kenod said: Yes, and the only reason it works is because of the enormous pressure in the core because of all the gas and plasma being compressed there, and even then it only works because quantum tunneling lets a very small amount of the hydrogen fuse. If you look at man-made fusion experiments, they all require large amounts of energy, and never give more energy than is necessary to start the reaction. If they did than we wouldn't have issues with clean energy right now. The only method for using fusion to gain energy we have at the moment is hydrogen-bombs, and they use a nuclear fission explosion to get going, which is equal to the explosion of multiple kilotons of tnt. In other words, you can use magic to initiate fusion, especially when using deuterium, tritium and helium-3, you probably just don't get any more energy out of it than you put into it, not unless you put massive amounts of energy into it. There might be few tricks to do this in a way that gives a net energy gain though, but I'm not sure if Ritual magic can accomplish it, and it would probably require a nuclear physicist to figure them out, which you won't find in a classical fantasy world. Though you probably need someone like that anyway to get the knowledge about fusion even existing in the first place. So all in all, the magic might allow for fusion to happen, but it won't happen with the scientific knowledge this world has. ^You clearly know more about this than I do, but I was just saying it was possible, and was a way to transfer magical energy into something you could transfer into kinetic stuff. After all, you can absorb heat right? And motion? What about sound? If so, you could absorb all of the explosion you created by the fusion and use that in your attack. Though, I agree- this is a ridiculous amount of effort to go through when you could more easily have your staff become coated in electricity for a split second upon any impact intended to harm something. Then just wear a pair of energy resistant clothes. What do you think? @Steel Inquisitive, I added some Innate stuff, and went a little into character there... Please go and edit to change what I messed up on so it will better fit the world. Edited March 10, 2019 by ShadowLord_Lith 1
+ZincAboutIt she/her Posted March 10, 2019 Posted March 10, 2019 (edited) 1 hour ago, ShadowLord_Lith said: I added some Innate stuff, and went a little into character there... Please go and edit to change what I messed up on so it will better fit the world. I like the quotes! I'm so excited, it's all coming together @ShadowLord_Lith Here is an outrageously rough sketch of what I imagine an Innate mage seeing. Does this jive with your headcannon? Please ignore the hands augh Spoiler Edited March 10, 2019 by ZincAboutIt
MacThorstenson he/him Posted March 10, 2019 Posted March 10, 2019 (edited) @Steel Inquisitive Here is the water spell, and a write up of ritual magic. If you would prefer it in not speech form just ask me, but I think its a tad more interesting this way. Water: Spoiler This is as would be seen in a lab for a class. Spell for water: Introduction: There are a lot of things that go into creating a compound, and a lot of concepts that we will touch on. The first is placement. You need to be extremely specific on where you want your product, there will be no time to adjust this later due to the nature of spells. Spells map out what is going to happen ahead of time, and then everything happens in an instant. In addition the fuel and the rate of consumption of fuel is necessary. Other wise it will again, all be consumed in an instant. Placement: Of Products: You need to specify where you want the product to appear. If you specify nothing it will appear with the center of mass one foot above the center of the circle, the appearance point. In the case of liquids, it will appear in a droplet with the center over the center of Mass. Thankfully transmutation circles deal with the vacuums, making sure that no two atoms appear in the same place, and that no vacuums are caused by disappearing objects. In the event of water, it may be beneficial to either specify the size and shape of the container, or specify that you don't want the entire transmutation to occur at the same time, allowing a little to be formed in appearance point at a time. This allows the water to drain into your container via a trickle. Note: this may consume more fuel and require specifications in the fuel area. Note that this a a crash course on placement and that placement needs to be completed very thoroughly, as it is the fundamental part of the reaction. Of reactants: The reactants of water are tricky. You need to specify exactly what you are looking for, or else you will cause problems. In this case you want to specify and area that you want the spell to search (This area cannot exceed the size of the reactant circle) and specify what you want it to find. If you say Hydrogen instead of Hydrogen gas, you can break apart molecules causing violent reactions. Unlike vacuums, the nature of the magic doesn't protect from this. Fuel: You need to specify how much fuel is consumed, when to stop consuming fuel and where to take the fuel from first if necessary. Many of these commands are repetitive and usable in general forms, experienced magic users may want to internalize these instead of writing them out every time. If these are not included, then all the fuel will be consumed at once, regardless of how much was needed. This can result in large explosions. It may not be the best. In addition, unless specified otherwise, the equation will begin running when the fuel is placed regardless of completion. The best way to deal with this is to create a dot and link it to the system, so that it won't start unless something is on it, this can be refined to be specific things, like your finger. This can be refined to be a general condition, like a command, and can be internalized as it can be important. Draw the overlying circles. In the water circle: Specify where in the circle you want the result to appear, see placement for guidelines. Specify that you want the Oxygen gas to be separated into an atomic state. Specify that you want the Hydrogen gas to be separated into an atomic state. Specify that you want the atoms to be combined in a ratio of 1 Oxygen to 2 Hydrogen. In the Oxygen Circle: Specify what you want it to look for and where you want it to search. May be beneficial to have containers of pure oxygen gas. See placement for guidelines. In the Hydrogen Circle: Specify what you want it to look for and where you want it to search. May be beneficial to have containers of pure Hydrogen gas. See placement for guidelines. In the fuel circle: Specify the rate at which you want the fuel to be consumed. See Fuel for guidelines. Then you place the containers in their circles if you desire. Its recommended for minimal mess that you have a receptacle for the water, and containers of Oxygen and hydrogen Gas. Unless the fuel is in a volatile state, a container won't be needed. Then you place the fuel in the circle. Trigger the reaction. Without any specification, this is what would happen: All the Oxygen gas and hydrogen gas above their circles (Height would be determined by the amount of fuel) would be separated into atoms and combined in a ratio of 1:2, forming a sphere of water with its center at the appearance point. Then it would appear and drop to the ground. With specification: The Oxygen and hydrogen gas in the defined areas would be broken up little by little and appear as a trickle at the appearance point. Ritual Magic: Spoiler What is a Ritual? As the leader of the Academy I get asked that question quite a lot. What is a Ritual? To the uninitiated I can imagine that it would be confusing. We have people use rituals in farming, healing, mining, enchanting, potion making, it can even be used for summoning and controlling spirits! There are few aspects of our life that a well designed Ritual can not improve in some way., but this begs the question: What is a Ritual? People say that ritual's are a series of steps in an order. Generally religious or magic in some way, and they are in a sense right. A Ritual, with a capital R mind you, is an algorithm written out in shapes on the ground. It is a series of steps put on the ground in the right order. Those steps are engraved in these symbols on the ground, paper, table, and are given power to change something. So this is what a ritual is. Its a series of steps that are engraved on a surface. But that still doesn't help us understand the question: What is a Ritual? What do these steps and symbols do? What is a Ritual? At is core, a Ritual is a change. A movement of something in the three realms. That change can be physical, spiritual, or cognitive, it can combine things, break apart things, or just move them. Everything in our lives can be moved around by Rituals. Whether is the fertilizer that Farmers make, from combining different ingredients in perfect ratios, or the gold that miners extract from the ground. This coin for example. I took copper and tin and combined them in a ratio of 25 to 3. I moved it around to make a face on one side and a etching of the Academy on the other. Rituals can also be used to move around objects spirits. Change them, connect them to new things, give them new identities. This coin again. When I flip it, it appears to light up and glow with a brightness unparalleled, that's because it's idea of speed is connected to light. When it moves fast, it wants be be bright, it is bright. Its no more different than a bird learning how to fly, or a human to walk. It's natural for this coin to light up when it moves. So what is a Ritual? A Ritual is a change. Any change that you use these symbols, and these Crystal's, to make. The complexity and usefulness of these things is nearly infinite, but it boils down to this simple answer. A Ritual is a change. A Ritual is a change. Its what appears to be a simple answer to a simple question, but that masks the complexity that lies beneath. In your time here, we should be able to teach you a little bit more about it. But remember these simple words. A Ritual is a change. Thank you. -Excerpt from the Head of the Academy's speech during the orientation of the 697 class of the university. Here's a quick bit on the branches of Ritual Magic: Spoiler Here are various branches of Ritual magic, with a sentence on how they would be achieved. The first few are Kenod's from earlier. Necromancy: Capable of preserving dead people and messing with their aspects. Can re animate bodies, change CS's. At its core this branch of magic would be defined as anything involving messing with the dead. Doing anything with the dead involves this. Fleshcrafting: Magic manipulating living bodies. Mostly used as healing magic, but cosmetic usage is also possible, though rare. Pretty simple, combining aspects of people and animals living forms. Soulworking: Directly modifying the soul. This would be the basis for Potion making and enchanting. Probably couldn't give someone innate powers based on the current definition of ritual magic (Unless innate powers were just people enchanted via Ritual magic?). This would be really complex and difficult to master. I'm imagining something where you need to be extremely specific in regards to what the spiritweb needs to be. If you take a plant and change the spirit web to an enchantment to light on fire when you say brisingr, you still need to remove the part about being a plant, and any other connections it had. First you need to deconstruct the former spirit web, then you can mold it into something new. Alchemy: Involves both transmutation as well as giving objects a magical nature, enchanting them. Enchanted objects have their spiritual aspect rewritten, changing their nature and granting them new powers. This would take multiple forms: Transmutation: Messing with things on the atomic level to change substances into another This could be applied to baking. Potion making: Enchanting of liquids Enchanting: Adding special affects to objects via adding more spiritweb and changing that spirit web. In order to enchant, you need a few things. The first is the object you want to enchant, the second is a living thing, the third is normal fuel. For this I will refer to the spirit web as a blanket. At its core, enchantments are just taking the spirit web of a living thing and modifying the spiritweb, then laying it on top of the objects spirit web. This base use makes Enchantments easily changeable and movable. You can move one from one object to another as easily as you could any other type of spirit work. You can alternatively 'sew' the spiritwebs together. This provides no material benefit but prohibits tampering without extremely fine spiritweb work. You need to use the spirit web of another living thing because they have more investiture, and their spiritwebs can be moved and stretched and modified more. You need to modify the spiritweb of a living thing via Soulworking in order to get the enchantment you desire. The spirit web of living things can be moved and shaped into basically anything so long as you have the knowledge and desire. Enchanting stones: Because the size of an object is no limitation to an enchantment, the spirit web can be removed from the living thing and placed on a normal stone, thus making an enchanting stone. One example of this in practice would be taking a plant, removing the spirit web and then putting it on an enchanting stone. You can then soulwork the enchantment to do what you want, lets say to light on fire when you say brisingr. The rock will light on fire when you say brisingr, but that isn't useful. You could then move the enchantment onto a sword, and 'sew' it in. This would permanently anchor the enchantment in its current form to the sword. Enchanting is big enough to warrant its own branch of magic. Here's a little for the visual format of a ritual spell: Spoiler This is the diagram that you would draw: O-O-O | O For a combination the fuel goes in the bottom one, the reactants in the side ones, and the product in the center one. For a separation you switch the products and reactants. You are not limited in how many side circles you have. It doesn't matter where you draw the circles so long as they are enclosed in a box that is connected via a line to the relevant circle. I don't yet have anything for the symbols, I don't know if we want to iron those out. Edited March 10, 2019 by MacThorstenson
Turtle373 he/him Posted March 10, 2019 Posted March 10, 2019 I'm going to work on some Gods for worldbuilding, I'm trying to come up with ideas for what there would be Gods of, I think there will be two or three Demi Gods of war, maybe an ascendant god of healing, if you have any ideas for other gods please share, I will also work on their respective priesthoods, though the war god's priests will pretty much just be soldiers of a certain country/region
+ZincAboutIt she/her Posted March 10, 2019 Posted March 10, 2019 1 minute ago, Turtle373 said: a certain country/region Don't forget to use the map for country names!
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