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OP character approval  

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  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

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Posted
18 hours ago, Darth Woodrack said:

Powers: Rebirth, and shortrange, rapid teleportation. She can teleport 1500 times in a period without sleep, and 50 times in a minute. Her rebirth works by creating a room, where when she dies, she will be reborn 24 hours after she dies. Someone else can create this room, by taking an invincible rock that she has also created, and putting it in the center of a closed room. She regenerates in the physical state she was 24 hours before she died, or at the state she last regenerated in.

Gender: Female

Age: 17

Skills: Fairly good fighter, average marksman, above average pickpocket, very good at using her powers,  really good prankster, incredibly good cheater, and a master at being annoying.

Appearance: 5’4, skinny,  long black hair, blue eyes.

Clothes: Black hoodie with white stripes, white t-shirt with black styling, with black pants with white styling and black shoes with white styling.

Equipment: A hand gun, and a footlong serrated knife with a slot to insert a battery, to make it a taser. She also carries lemon juice to pour on her knife.

Personality: She is incredibly annoying, but actually is a nice person, when she wants to be. She doesn’t want to hurt people and will protect her friends with her life, but will kill her enemies without mercy.

Weakness: She’s a hemophiliac. And cancer. That's her epic weakness. She dies from cancer, she's dead.

Backstory: She was the grand kid of the sister of the world hopper that raised Walker. That’s really all need to know. I'm leaving it open for CDS

Guild Affiliation: TUBA intern.


Few notes:

1. All Epics can die of natural causes, Brandon has confirmed this. No Epic power grants true immortality, they can die of old age and disease. So another weakness may be needed.
2. Teleportation is canonically a rare Epic power so this is going to raise the score a little.

Epic points: 
Teleportation 50 points
Reincarnation 40 points (Would be higher if not for the 24 hour respawn time)

Posted

That is in the 100 point limit, so yay!!!

Prime invisibility are 30. That is her prime invincibility.

She respawns with any permanent ailments, and if she dies of natural causes, she does stay dead.

So, she's fine?

Posted
1 minute ago, Darth Woodrack said:

That is in the 100 point limit, so yay!!!

Prime invisibility are 30. That is her prime invincibility.

She respawns with any permanent ailments, and if she dies of natural causes, she does stay dead.

So, she's fine?

Depends how the skills work out.

Yeah I need to update the Index at some point for Epic stuff, I tend to rate them higher both because they're rarer in the Reckonerverse but also they're more fullproof than cosmere invincibility tends to be unless you have their weakness.

I'll leave the final say for Meeker, I just do the Epics because I have many years of experience from the Reckoners RP :P
Taking a look through their skills though it looks like ~ 100 points worth so needs 40 points of weaknesses, not sure if the Hemophilia alone would quite cut it so might want to think about another minor weakness.

Posted

Hemophilia is the affilocation where your blood does not clot. You cut her, she either gets stitches, or will bleed out until she heals naturally. That is a very large weakness. Also, the cancer thing should cut the difference. You'd need to be a genus to exploit it, but we have quite a few geniuses. *Dusk* *Mack *Mac*

Posted

Yeah I'd definitely put it at >30 but it depends what Meeker thinks, it's also a little less relevant with someone who reincarnates. If all natural causes can kill her then cancer shouldn't count towards anything extra and it's pretty impossible to implement in a duel for example so it's not that weakening.

If I had to make a ruling I'd say she's probably ok, just a suggestion that you might want a little something extra to push it over the edge if Meeker disagrees.

Posted

Well... Old age can. If she dies from old age, she stays dead, because the rebirth doesn't make her younger. If she were to die from say, diabetes, she would still respawn. She would keep the diabetes, and any other illnesses, but she would respawn.

Posted

Silas has been majorly edited, with me stating his list of laundry weaknesses and with his suit and spike being stored nonstop at his house.

Posted
4 hours ago, Darth Woodrack said:

Well... Old age can. If she dies from old age, she stays dead, because the rebirth doesn't make her younger. If she were to die from say, diabetes, she would still respawn. She would keep the diabetes, and any other illnesses, but she would respawn.

The issue with characters dying from old age is that that never will affect us in the RP. All that means is that if they last for a few eras, eventually they won't be able to be RP'ed

Posted

Also, if you steal the rock and put it in circumstances where she can't reform, such as in lethal heat or under water, she can't respawn. She can't make another one, and she'd keep aging. Essentially, if you kill her and throw the rock in a volcano and she's pretty much permanently dead.

Posted
On 2/2/2019 at 9:27 PM, Darth Woodrack said:

Investiture: He has six spikes through his torso. Two are human speed, two human strength, one f pewter, the other f steel. He stores the extra strength when he doesn’t need it, and the same with the speed. He also has an epic power that allows him to double in all physical attributes, and to ignore pain, but at the cost of almost all of his intelligence, and it cannot be turned off. It goes on for the duration of one hour, and can only be done once per day.

Also, two things about this character, the first: Does he have a steel linchpin spike? If not, you might want to add them. Not having a steel linchpin spike can be lethal when you have 4 or more spikes.

On 2/2/2019 at 9:27 PM, Darth Woodrack said:

History: He was born on the reckonerverse earth, lived there for fifteen years, and then got epic powers when calamity arrived. He killed his family and friends. Then he made his way through the Alleys to Scadrial where he learned the very basics of hemalurgy, and spiked and killed two people: a pewter ferrring and a steel ferring. He stole each of their speed and strength, then their investiture. He then went on a rampage across the roughs before he ended up on Roshar and found a shard bearer. He challenged the man to a fight, and destroyed him. He only took the shardblade because he didn't realise that Shardplate could be repaired. Then he came to the Alleyverse and became a mercenary.

 

Also, quick questions about his backstory, where on scadrial did he learn to use hemalurgy? Was he inducted into the Steel inquisition? If so what time and why is he no longer an inquisitor. If he wasn't, then how did he learn hemalurgy? Because during Era 2 harmony was suppressing knowledge of hemalurgy.

Also, you can't steal multiple traits from the same person, no matter how similar they are.

Like someone couldn't steal my loyalty to both Voidus, and the DA, they would have to choose one or the other. 

He would need to steal the investiture of the steel and pewter ferrings, and steal the the physical strength and speed from other people.

Next, what's his Epic weakness?

Finally, I would consider adding some more weaknesses, because F-steel and F-pewter add up to about 90 points, plus the shardblade is about 120. The Epic power will give it more points, and the extra strength and speed should count for something. 

@Voidus what would you rank Darkhold's power to be at?

Posted

Sorry, missed that there was an epic power in there.

Should be a 45, on par with pewter but no metal needed to fuel it, but could be much higher depending on whether or not it doubles base strength or total strength.

Spikes should also be around a 40 for each pair of strength and speed.

Brings to a total of 245 M

Posted

Suspension: Suspensions abilities are limited by what people in her immediate vicinity believe about her powers, as soon as someone nearby ceases to believe she could possess the power she is attempting to use she can no longer use it.

Superman: Skilled photon-manipulating Illusionist, creates an illusion of himself flying or using super-strength to seem more powerful, can create lasers strong enough to blind people or cause burns if focused on one area for long enough.

Overlord: Epic with the ability to project an aura of awe around themself of incredible magnitudes. Anyone who stands before him with the intention of opposing him is struck with the intense feeling that no matter what they try they will never be able to defeat him and will be instantly killed.

Mercurial: Epic with the ability to alter memories about herself, causing people to believe she has a different Epic power than the one she actually possesses. These alterations occur on a global scale to anyone who is aware of her existence and can even cause people to immediately dismiss any previous written record of her powers through some form of rationalization.



I have a few takes on the idea in my profile list.

Posted

I've made some edits to Necromancer, and he should fit within the limits as OP characters go @Voidus @Lord Meeker

Spoiler
Name:  Jonathan Thomas, or Necromancer

Appearance:  Varies.  He's a tall, lith male whose age often varies.

Investiture:  He's an epic who can control time... kind of.  His power is time manipulation, but only for organic beings.  He can accelerate or reverse the age of any living thing within one hundred feet.  He can use this to kill instantly.  He cannot use this power to reverse death.  He can also do it for things that have recently died, but only for ten years, and very slowly.  It would only effect their body, not the soul.  He mostly uses this for plants, as it would be rather useless on humans.  For humans, he can change the age of anyone around him.  For animals, the same.  For plants, he can also, and uses this to accelerate plant growth.  He can direct the growth, so he can grow a field of grass to strangle his opponents.  He can also change his own age.  If he's injured, he can age himself forward for a few months, healing the injury.  Or, if he's shot, he can age himself backwards, making himself younger, and therefore making it so that he was never shot.  He can halt time for organic beings, making it so they don't need to breath and their heart doesn't beat.  They will still have a full range of motion, just no signs of life.

Skills:  He's very intelligent, and is able to use his abilities to their full potential.  He's also an accomplished scientist, genetics specifically.  He's also a rather skilled botanist.

Equipment:  Nothing extraordinary.

Weaknesses:  He's very reliant on his abilities, and deosn't really know how to fight without them.  His epic weakness is bugs.  Specifically, bees.  A sting from a bee will negate his powers until the poison is out of his system.  All bugs freak him out, and he destroys them every time he sees them, but for some reason he is unable to destroy bees.

Family:  All of his family were in Kansas City when it was wiped out by Obliteration.  He's gone to genealogists, and he has no surviving relations.

Home Planet:  Earth (Reckoners)

Backstory:  Young Jon was born in the suburbs of Kansas City.  He always was fascinated by space, and also genetics.  He went to college at some community college studying genetics.  Despite this, he was able to make it into the space program.  It was around this time that he had an accident with his genetics expirement.  He was expirementing with different breeds of bees, and they escaped his container.  The swarmed him, stinging, and he was almost killed.  Someone found him, dragged him out, and he recovered.  He went to space, posted on the ISS as a genetic researcher.  Calamity came, killing everyone on the station, but he made Jon into an epic.  Jon floated in space, using his powers to halt time for him, eliminating his need to breath.  He intered into orbit of earth, and finally crashed down to earths surface.  His powers allowed him to survive, and he immediately began searching for his family.  Calamity had died while he was in space, and he had to fight and kill several evil epics.  Upon finding out that his family was dead, he put himself in stasis where he was captured by inter-dimensional slave traders.  He killed them, found his way to the alleyverse, and joined the DA.

Guild:  The Dark Alley

Psyche:  Relatively sane, compared to pretty much everyone else in the alleyverse.  He's quite, doesn't often talk to people.  He is sullen and resentful towards other epics, and will find excuses to kill them.  He's blunt, and won't hold his tongue.

Intended Threat Level:  High.  Not world-ending high, more like murder-a-whole-city high.  Not that he'll do that.  I think I'll use him as more of a vigilante, looking out for the little guy in Alleycity.  Considering that, it's lower since he's not a villain. 

Story Purpose:  He'll be a vigilante. I'll have him running around Alleycity trying to take down villains.  Weird for a DA member, but he sees hemalurgy as a holy art, defiled by people who would use it to create monstrosities.  

Benefit:  He could be used for some interesting things in concert with other powerful time-controlling epics.  He will also form the core of a powerful vigilante team that would be great to RP.  

Modus Operandi:  I'll use him peacefully, but he will kill if he need to.  He won't actually kill others, he'll mostly just turn them over to the precursors.  I won't use him to engage other characters without permission, and if another character instigates the fight, I will give them due warning about his power.

I took away his ability to freeze people, and his ability to bring others back from the dead.  I also tweaked my Modus Operandi a bit. 

Posted (edited)
13 hours ago, MacThorstenson said:

Also, two things about this character, the first: Does he have a steel linchpin spike? If not, you might want to add them. Not having a steel linchpin spike can be lethal when you have 4 or more spikes.

Also, quick questions about his backstory, where on scadrial did he learn to use hemalurgy? Was he inducted into the Steel inquisition? If so what time and why is he no longer an inquisitor. If he wasn't, then how did he learn hemalurgy? Because during Era 2 harmony was suppressing knowledge of hemalurgy.

Also, you can't steal multiple traits from the same person, no matter how similar they are.

Like someone couldn't steal my loyalty to both Voidus, and the DA, they would have to choose one or the other. 

He would need to steal the investiture of the steel and pewter ferrings, and steal the the physical strength and speed from other people.

Next, what's his Epic weakness?

Finally, I would consider adding some more weaknesses, because F-steel and F-pewter add up to about 90 points, plus the shardblade is about 120. The Epic power will give it more points, and the extra strength and speed should count for something. 

@Voidus what would you rank Darkhold's power to be at?

I never really studied Hemalurgy, so I didn't know about that. I'll change his history so he killed multiple people to get his spikes and add whatever the linchpin spike is.

His Epic weakness isn't that important, because his power is to become something for one hour each day, but I'll think of something and hold it in reserve if anyone ever figures it out.

With the hemalurgy rules in the point system they add up to 80 points, and then the epic power.

I might change it to meeting someone from the DA. I though he would just meet someone who practises hemalurgy and train under them.

6 hours ago, Voidus said:

Sorry, missed that there was an epic power in there.

Should be a 45, on par with pewter but no metal needed to fuel it, but could be much higher depending on whether or not it doubles base strength or total strength.

Spikes should also be around a 40 for each pair of strength and speed.

Brings to a total of 245 M

The six spikes are a weakness, then his stupidity, which has been displayed in the TENT thread. I will add a few more weaknesses if he is to powerful right now. And then there is the small thing of him hating guns.

The epic power doubles whatever strength he had at that time, but it increases his weaknesses at the same time. I will remove it if it makes him overpowered. He also forgets how to tap pewter.

Which now makes me realize that it is completely useless. I'm removing it.

Edited by Darth Woodrack
Posted
1 hour ago, Darth Woodrack said:

The six spikes are a weakness, then his stupidity, which has been displayed in the TENT thread. I will add a few more weaknesses if he is to powerful right now. And then there is the small thing of him hating guns.

The epic power doubles whatever strength he had at that time, but it increases his weaknesses at the same time. I will remove it if it makes him overpowered. He also forgets how to tap pewter.

 

So now he's at the 160 point mark, with 80 for the investiture, and 80 for the increased speed and stuff. I definitely think that the stupidity is a fun weakness, and should count for something. The spikes also count, but I'm not sure how much they could count for. I'm working on redoing a few parts of the index and will try to get back to you all on that.

It really comes down to @Lord Meeker's opinion.

Posted
2 hours ago, Darth Woodrack said:

The six spikes are a weakness, then his stupidity, which has been displayed in the TENT thread. I will add a few more weaknesses if he is to powerful right now. And then there is the small thing of him hating guns.

The epic power doubles whatever strength he had at that time, but it increases his weaknesses at the same time. I will remove it if it makes him overpowered. He also forgets how to tap pewter.

Which now makes me realize that it is completely useless. I'm removing it.

I was counting the spikes and reduced intelligence as offset by the obvious power synergy, with the Epic power removed the intelligence could count now but the spikes should remain at 80 total inclusive of weaknesses.

Posted

I think that his skill points would be 20 for sword skills, 10 for hand to hand, and 40-20 for the shard blade. It's not scored, so I just guessed out of the score for a first ideal radiant. I would socre him at, in my opinion, 160m, 50-70s, and 65-75w. -20/-30 for the spikes, -40 for stupidity, and -5 for not touching guns.

Just now, Voidus said:

I was counting the spikes and reduced intelligence as offset by the obvious power synergy, with the Epic power removed the intelligence could count now but the spikes should remain at 80 total inclusive of weaknesses.

I completely disagree. The subtracted points are because of the fact when you steel and attribute with hemalurgy you don't get the same amount of power. Him having six spikes and a torn up spirit web is a weakness. He meets a strong soother/rioter and he can be taken over. He runs into Max and he's done for. Saying that six spikes isn't a weakness is just untro. I would assume the leader of the hemalurgy guild would get this.

Posted
5 minutes ago, Darth Woodrack said:

I think that his skill points would be 20 for sword skills, 10 for hand to hand, and 40-20 for the shard blade. It's not scored, so I just guessed out of the score for a first ideal radiant. I would socre him at, in my opinion, 160m, 50-70s, and 65-75w. -20/-30 for the spikes, -40 for stupidity, and -5 for not touching guns.

I completely disagree. The subtracted points are because of the fact when you steel and attribute with hemalurgy you don't get the same amount of power. Him having six spikes and a torn up spirit web is a weakness. He meets a strong soother/rioter and he can be taken over. He runs into Max and he's done for. Saying that six spikes isn't a weakness is just untro. I would assume the leader of the hemalurgy guild would get this.

It definitely is a weakness, just one that's offset by the power synergy, same reason complimentary twinborn combos have points added. I didn't add extra because I was counting the weakness as offsetting the bonus.

Posted (edited)

Yes, but the power bleed off is why -5 points are in the system. The weakness of having so many spikes is not included in the actual scoring because when you just have one spike it's not a problem. Six spikes is a problem. It 

Wait, just clarifying, are you saying that all the spikes should be eighty? Like, all of them combined?

@Voidus

Edited by Darth Woodrack
Posted

Sorry, I guess I wasn't explaining this very well, here's the full breakdown:

hSpeed spike = 20 points (x2 = 40 points)
hStrength spike = 20 points (x2 = 40 points)
Feruchemical steel spike = 50 points
Feruchemical pewter spike = 40 points
(Above values do not include any of the weaknesses of spikes)

Spike weaknesses compounding +3 for each additional: 5 + 8 +11 + 14 + 17 + 20 = -75 points for all spikes (Includes all weaknesses of spikes)
Power synergy hSpeed + Feruchemical steel causes Feruchemical steel to become more powerful and reduces limitations of feruchemy = 45 points
Power synergy hStrength + Feruchemical pewter causes fStrength to become more powerful and reduces limitations of feruchemy = 35 points

Total = 20 + 20 + 20 + 20 + 50 + 40 -75 +45 + 35 = 175 M

So given that the power synergy more or less balanced out the weaknesses I was cancelling them out but now that I've expanded that out it does actually still work out to an additional +5 on the top, the synergy slightly overbalancing the weakness.

Hope that makes sense

Posted

I would not rank the powers that high, but okay. Anyways, his stupidity, might even it out. He glued his metalmind on his arm and didn't have it touch his blood, other wis know has being really stupid.

Posted

Having a spike with human strength makes him nearly twice as efficient as any other feruchemist. I added a little under half the total for each power on top for it since just being twice as good at something shouldn't necessarily make someone have twice the points, particularly when dealing with feruchemy, but I think this is well within reason.
It's actually quite likely to be more than twice as effective, usually a feruchemist could only store around 30% strength at a time or they'd kill themselves with a heart attack, with twice the strength you could store nearly 65% strength and only be the same amount weakened. Which actually makes them nearly 4 times more efficient at storing with just one hStrength spike. (Bit less due to Hemalurgic decay) so with two he'd probably have around 6 times more strength and speed stored as a regular feruchemist.

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