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Posted
18 minutes ago, The Young Pyromancer said:

Unless it's a sparklepire.

... I don't know if that's even a real kind of vampire, but if it is... heck just got a lot more kid friendly... *overly dramatic shiver*

Posted
1 minute ago, The Young Pyromancer said:

I'm interested

Did the werewolf ritual go well?

1: same! :D

2: I'll do it tonight, when the moon is in the sky. ^_^

Posted

Interested, yes. That said, I'm not sure how soon I could really start, or if it's realistic at all once I add college classes to my schedule. I'll let you know though.

Posted
Just now, Inklingspren said:

Sure I'll join. this sounds fun. gimme a bit to come up with a character

Werewolf ritual eh @ShadowLord_Lith

Shh... I may or may not have decided that a specific friends- mother needed a reminder of how you are supposed to treat your kids, and... well, if everything went well and I hoped hard enough, she might be decently hairy soon. Maybe...:P

Posted

Alright, here's my basic idea for a character. Groot Wister, an Ent. no magic. 

Uhh, anything else?

Posted
2 minutes ago, Inklingspren said:

Alright, here's my basic idea for a character. Groot Wister, an Ent. No magic

Uhh, anything else?

Well, what skills do you want them to have? :3

Posted (edited)
On 9/7/2016 at 1:07 AM, Voidus said:

Magic: Learn how to use magic!
-Chanting Magic: Basic wizard-style magic, speak your spells to unleash havock! (Must also select magic)
-Runic Magic: Inscribe runes to create an elaborate strategy and win the battles before it even begins. (Must also select magic)
-Enchantment Magic: Create Enchantments on yourself and others (Must also select magic)
Bladed weapons: Unlock the ability to wield sharp pointy things and know how to stab other people with them.
Blunt weapons: Unlock the ability to wield heavy, blunt things and hit things with them.
Archery: Unlock the ability to wield a bow and arrows
Thrown: Unlock the ability to throw things at other things!
Swimming: Learn to swim!
Writing: Free yourself from the shackles of illiteracy
Stealth: Learn how to sneak
Observation: Learn how to look at things and see more things!
Farsight: See farther than you ever have before!
Fishing: Learn to wield a fishing rod a scour the seas for all things living. Then stab them with a hook.
Smithing: Learn how to hit metal and change it into differently shaped metal. Also unlocks the ability to mine.
Carpentry: Learn how to cut wood into other shapes of wood, unlocks the ability to chop trees
Fletching: Learn how to make arrows and bows, unlocks the ability to chop trees and gather from certain feathery foes.
Gardening: Learn how to make a garden, also unlocks the ability to gather some plants.
Cooking: Learn how to prepare food, unlocks the ability to skin animals and gather plants.
Crafting: Learn how to craft things from other things. Unlocks the ability to mine and prepare certain materials.
Gatherer: Unlock the ability to gather materials like ore, plants, wood and skin animals. Unfortunately you don't know how to do anything with them.
Herbalism: Learn how to mix potions and medicines, unlocks the ability to gather plants.
Summoning: Learn how to summon things! (Requires magic to unlock most abilities)
Trapping: Learn how to trap animals! Unlocks the ability to skin animals.
Increase Endurance: Increases your endurance and... that's about it.
Increase Attack: Increases your damage and... that's about it.
Increase Magic: Increases your Mana and magic damage and... that's about it.
Resist physical: Become hardier and less easily hurt by physical attacks.
Resist Fire: Become fireproof! ... Eventually.
Resist Frost: No need for warm clothes anymore.
Resist Poison: You've made some suspicious friends, good thing you can handle anything they try to slip you.
Resist fall: You have legs of steel, resist fall damage

skills: 2 stealth, archery, observation, farsight

Edit: sorry for pinging you, Voidus, I just was using the list to decide in my post and forgot to delete it.

Edited by Inklingspren
Posted
4 minutes ago, Inklingspren said:

skills: 2 stealth, archery, observation, farsight

Edit: sorry for pinging you, Voidus, I just was using the list to decide in my post and forgot to delete it.

He'll be fun! My guy had an extra shot I didn't know what to do with, so I gave him magic even though he can't use any. I think it's a pretty funny concept. :lol:

Posted
Just now, The Young Pyromancer said:

Probably will let him be able to recognize magic better then.

I mean, the skill says that he gad the ability to use magic, and that's it. So he has mana, could use it if he knew any spells, but can't learn spells until he unlocks other skills. :lol:

Posted
6 hours ago, The Young Pyromancer said:

How easy will it be to earn skills in this?  Because if it's really easy, wouldn't starting with a higher level in 1-2 skills be better?

Also, what language are we using for the runes?

1. Don't know. I guess it gets harder, but I think it's one skill point per level. Or was it two... something like that. Either way, only a few every level, and leveling gets harder later on. 

Posted
6 hours ago, ShadowLord_Lith said:

1. Don't know. I guess it gets harder, but I think it's one skill point per level. Or was it two... something like that. Either way, only a few every level, and leveling gets harder later on. 

I'm finding my old notes on this still but I think it was 1 per level.

So going to go find some OneNote files I had on this and read through them and I'll hopefully have a new intro up within 24 hours and we can start playing :)

Posted
1 hour ago, Voidus said:

I'm finding my old notes on this still but I think it was 1 per level.

So going to go find some OneNote files I had on this and read through them and I'll hopefully have a new intro up within 24 hours and we can start playing :)

Okay!!! Yes!!! One of the best birthday gifts ever man!:lol::D

Posted
3 hours ago, The Young Pyromancer said:

So how do we play?

It's mostly free form, like Edmonton, but with a few more add ons. Like a leveling system, and dice rolling to decide damage percentage during attacks. Make sense?^_^

Posted

Thread has been necro'd.

I'm going to potentially adjust some things in terms of mechanics, but for now assume it plays the same as previously. Probably easiest if people just do character introductions to start with though.

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