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Koloss brass ferring is OP


ChickenPlague

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So you know how Koloss can eat (almost) anything? And you know how they die because they grow too large because they eat too much?

What I propose is that a brass Ferring koloss could store and tap food to change his size. The reason I think so is because you can store and tap fat and koloss don't have fat.

I know that most likely they won't be able to store their body mass ,but tapping food should allow them to grow incredibly quickly.

So what are your thoughts?

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Ah well was worth a shot.

Maybe you may overgrow a Koloss through some kind of Healing, but probably you have to keep healing him.

 

The only way that come to my mind on Scadrial is:

Make a Koloss from a Gold Ferring  that have a great amount of Health in his GoldMind, then turn him in a Koloss and if the new created Koloss may tap his previous made GoldMind. He may use it to survive more tapping a few Health when he begun too big.

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Also Nutrition is stored in Bendalloy not Brass which in era 1 is impossible to find and in era 2 is at least pretty expensive.

Pewter could probably work though, they just store their increasing muscles in a pewtermind to keep it from crushing their heart. Then when they need to they could tap it briefly for a massive power boost at the risk of accidentally killing themselves.

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Also Nutrition is stored in Bendalloy not Brass which in era 1 is impossible to find and in era 2 is at least pretty expensive.

Pewter could probably work though, they just store their increasing muscles in a pewtermind to keep it from crushing their heart. Then when they need to they could tap it briefly for a massive power boost at the risk of accidentally killing themselves.

I dunno, given that pewter really stores muscles mass more than plain strenght wouldn't it also affect the heart, given that it is a muscle.

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The problem with a Koloss that remain alive through Feruchemy, is that: "He dies when he store the needed attribute."

 

If a Pewter Ferring Koloss need extra "strenght" to stay alive, once he uses all the Feruchemical charge, is pretty dead.

 

But maybe the Allomancy Pewter may be a solution...for a while

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I dunno, given that pewter really stores muscles mass more than plain strenght wouldn't it also affect the heart, given that it is a muscle.

It would, although I think we have WoB that a suitably skilled feruchemist could choose where the strength came from.

 

 

The problem with a Koloss that remain alive through Feruchemy, is that: "He dies when he store the needed attribute."

 

If a Pewter Ferring Koloss need extra "strenght" to stay alive, once he uses all the Feruchemical charge, is pretty dead.

 

But maybe the Allomancy Pewter may be a solution...for a while

I was suggesting the opposite, that storing strength may keep them alive, which they could do indefinitely so long as they had pewter handy.

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It would, although I think we have WoB that a suitably skilled feruchemist could choose where the strength came from.

 

 

I was suggesting the opposite, that storing strength may keep them alive, which they could do indefinitely so long as they had pewter handy.

But we know that storing your strenght put your life danger. The Koloss will die too

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But we know that storing your strenght put your life danger. The Koloss will die too

Yeah but what's killing the koloss is essentially the extra strenght they've been spiked with causing their bodies to just grow haywire, so storing that strenght may counteract the hemalurgic mutations to a point and let them keep their bodies in a state that's not lethal. This is mostly guess work of course but it isn't entirely without basis.

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Yeah but what's killing the koloss is essentially the extra strenght they've been spiked with causing their bodies to just grow haywire, so storing that strenght may counteract the hemalurgic mutations to a point and let them keep their bodies in a state that's not lethal. This is mostly guess work of course but it isn't entirely without basis.

I don't think because the mutation to Koloss seems to be indipendent from the "charge" of the Spike.

Probably a Spike with little charge is as good as a Spike with full charge to turn someone to a Koloss.

 

It's like the Kandra's mind or the Inquisitor's anathomy. They are caused by Hemalurgy but not directly by the "Stolen Attributes"

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I don't think because the mutation to Koloss seems to be indipendent from the "charge" of the Spike.

Probably a Spike with little charge is as good as a Spike with full charge to turn someone to a Koloss.

 

It's like the Kandra's mind or the Inquisitor's anathomy. They are caused by Hemalurgy but not directly by the "Stolen Attributes"

That's true but in the case of Koloss their mutation is almost identical to the spike, they continue to gain muscle mass until eventually it kills them, since pewter can store that they may be able to avoid that problem, at least for a while.

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I'm tempted to say that Feruchemical iron might present a solution, since storing weight makes you lighter on your feet and tapping weight simultaneously preserves you from the burden of additional weight on your body. It feels dubious though, when it's the *natural* state of your body to be in the process of being crushed under its own weight. And allomantic Pewter really might provide a solution since it makes you stronger without changing your physical size.

...I really don't want to meet a full Koloss pewter savant, though.

Anyway, I thought at least AoL era Koloss lost their allomancy and Feruchemy when they took on their spikes? Or is that just the MAG? (Come to think of it- why is that? Why would gaining hemalurgic powers of strength destroy your natural metalborn talents?)

Edited by Copperkeep
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I'm tempted to say that Feruchemical iron might present a solution, since storing weight makes you lighter on your feet and tapping weight simultaneously preserves you from the burden of additional weight on your body. It feels dubious though, when it's the *natural* state of your body to be in the process of being crushed under its own weight. And allomantic Pewter really might provide a solution since it makes you stronger without changing your physical size.

...I really don't want to meet a full Koloss pewter savant, though.

Anyway, I thought at least AoL era Koloss lost their allomancy and Feruchemy when they took on their spikes? Or is that just the MAG? (Come to think of it- why is that? Why would gaining hemalurgic powers of strength destroy your natural metalborn talents?)

It could be the case that they lose it but I think it's more likely that they have some kind of cognitive block that simply prevents them from accessing it.

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I'm tempted to say that Feruchemical iron might present a solution, since storing weight makes you lighter on your feet and tapping weight simultaneously preserves you from the burden of additional weight on your body. It feels dubious though, when it's the *natural* state of your body to be in the process of being crushed under its own weight. And allomantic Pewter really might provide a solution since it makes you stronger without changing your physical size.

...I really don't want to meet a full Koloss pewter savant, though.

Anyway, I thought at least AoL era Koloss lost their allomancy and Feruchemy when they took on their spikes? Or is that just the MAG? (Come to think of it- why is that? Why would gaining hemalurgic powers of strength destroy your natural metalborn talents?)

Inquisitors keep their metalborn powers, so I see little reason for why a Kollos should lose them, so my bet would be an MAG balancing things but who knows.

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Maybe koloss just don't merit getting the metals they need. Besides, Allomancer or Feruchemist koloss would be terrifying regardless of their metal. Besides aluminum and duralumin, that is.

ADD: would a koloss burning aluminum be able to endure emotional Allomancy with no loss of will? And would an aluminum Misting be unaffected by emotional Allomancy (assuming they are burning the metal)?

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Maybe koloss just don't merit getting the metals they need. Besides, Allomancer or Feruchemist koloss would be terrifying regardless of their metal. Besides aluminum and duralumin, that is.

ADD: would a koloss burning aluminum be able to endure emotional Allomancy with no loss of will? And would an aluminum Misting be unaffected by emotional Allomancy (assuming they are burning the metal)?

 

Maybe, but aluminum burns so quickly that it'd be very difficult for anyone to even test it, let alone use it day-to-day.

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Inquisitors keep their metalborn powers, so I see little reason for why a Kollos should lose them, so my bet would be an MAG balancing things but who knows.

The problem is that the spikes used to make Inquisitors are the ones that give metalborn powers.

If they didn't keep their powers it would be a waste, and maybe the changes in their spiritweb are more compatible with natural metalborn powers anyway.

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Maybe koloss just don't merit getting the metals they need. Besides, Allomancer or Feruchemist koloss would be terrifying regardless of their metal. Besides aluminum and duralumin, that is.

ADD: would a koloss burning aluminum be able to endure emotional Allomancy with no loss of will? And would an aluminum Misting be unaffected by emotional Allomancy (assuming they are burning the metal)?

I imagine a Koloss burning Aluminium would destroy their spikes and either die or no longer be a full-blooded Koloss. :P

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The problem is that the spikes used to make Inquisitors are the ones that give metalborn powers.

If they didn't keep their powers it would be a waste, and maybe the changes in their spiritweb are more compatible with natural metalborn powers anyway.

Marsh was choosen at least in part because being a Seeker pre Inquisitor means he's going to be better at it afterwards. This would make no sense if he doesn't keep his power.

 

 

I imagine a Koloss burning Aluminium would destroy their spikes and either die or no longer be a full-blooded Koloss. :P

Vin didn't destroy her spike when burning aluminium, so that shouldn't be much of a problem.

Edited by Edgedancer
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Marsh was choosen at least in part because being a Seeker pre Inquisitor means he's going to be better at it afterwards. This would make no sense if he doesn't keep his power.

 

 

Vin didn't destroy her spike when burning aluminium, so that shouldn't be much of a problem.

Hers wasn't inside her quite as much as theirs are and did she even have it in at that point?

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