Vindicator Posted January 18, 2013 Author Posted January 18, 2013 He survived an explosion as well I think, although as improvements are made it'd be harder to recover from. He survived because the full blast didn't hit them - Wax managed to break the floor with his ironmind. Bloodmakers can't heal from injuries like headshots, might be useful against Inquisitors - I imagine the ability to burn gold (and hence Compound it) wouldn't be feasible for those under the Lord Ruler, at least.
dyring Posted January 18, 2013 Posted January 18, 2013 wouldent it just be up to the amount of healing you got stored? And inquisitor shouldent be attacked all that often, and getting the gold wouldent be a prob, so they should have filled metalminds for when rust happends. Wayne stored up enough for 2 gunshots, the poison and slow healing from part of that blast by two or three weeks in bed. a shot through the head might mean you need to have healing already on when it happends thou I suppose, as you likely wont be able to decide to turn it on with a bullet through your head. Might be cause of that, few non-compounders would be tapping health continously in a fight.
Observer Posted January 18, 2013 Posted January 18, 2013 An inquisitor's ability to use gold is slightly screwy thanks to being hemalurgically granted, though I feel it's pretty safe to say that an explosion would probably kill them if it was big enough and a headstab/shot wouldn't.
Voidus Posted January 18, 2013 Posted January 18, 2013 He survived because the full blast didn't hit them - Wax managed to break the floor with his ironmind I don't have my copy on me but I'm pretty sure he didn't go through the hole with the others.
Vindicator Posted January 18, 2013 Author Posted January 18, 2013 wouldent it just be up to the amount of healing you got stored? And inquisitor shouldent be attacked all that often, and getting the gold wouldent be a prob, so they should have filled metalminds for when rust happends. Wayne stored up enough for 2 gunshots, the poison and slow healing from part of that blast by two or three weeks in bed. a shot through the head might mean you need to have healing already on when it happends thou I suppose, as you likely wont be able to decide to turn it on with a bullet through your head. Might be cause of that, few non-compounders would be tapping health continously in a fight. Nah, Goldminds can and will be killed from a headshot, unless they can Compound gold. It was mentioned in the Alloy of Law.
Vindicator Posted January 18, 2013 Author Posted January 18, 2013 I don't have my copy on me but I'm pretty sure he didn't go through the hole with the others. Pretty sure he did, he used the bendalloy bubble to stall the explosion, remember? Wax had to tap his ironmind within the bubble.
name_here Posted January 18, 2013 Posted January 18, 2013 Technically it's a matter of stored healing, so a normal gold ferring could theoretically survive one. They probably won't have enough, though. That being said, Inquisitors also have pewter, so headshots do less damage and they can survive normally fatal wounds.
Voidus Posted January 18, 2013 Posted January 18, 2013 I know that he threw up a bubble but I'm pretty sure that he didn't go through the hole that Wax made, and I'm pretty sure he had to tap health from it which doesn't make sense if he escaped the blast with the others.
Nepene he/him Posted January 18, 2013 Posted January 18, 2013 "Tapping a Goldmind: Gold a rare exception to the general tapping rules, in that its effects are felt for a period longer than a single action. For each charge you tap, your Health temporarily increases by 1. This lasts for one hour, after which the extra Health is lost again. Should this drop your Health to 0 you fall unconscious, and if it drops your Health below 0 you collapse and will die unless someone can stabilize you with a Wits 3 roll (see page 183)." When you are tapping gold your health and resilience to damage increases. For comparison, a normal person might have 5 health. And a gold compounder can tap dozens of charges of health. They can survive serious injuries, like an explosion to the face. "Wincing, he moved Wayne. His friend had fallen on them and blocked the brunt of the explosion from above. His duster had been shredded, his back exposed, blackened and burned, blood dribbling down his sides." Wayne fell with them, but he did take the brunt of the explosion.
Eric Posted January 18, 2013 Posted January 18, 2013 With the mistborn adventure game, becoming a savant is not automatic. My apologies, I misremembered. Each basic Inquisitor had 11 spikes. They had 8 Chest spikes, 2 eye spikes and the Linchpin spike. This leads me to believe that they have the 8 basic metals, atium, and gold feruchemy with some not getting atium and getting something else instead. They then have double steel making them considerably stronger than even a leresium mistborn. In that one power. Not exactly. In Vetitan, Vin notes that the Inquisitor had the usual number of spikes plus a new one, and he only had ten total. My working theory is that Mistborn Inquisitors were given fewer spikes than Misting Inquisitors, but I haven't found total confirmation. See this thread at the Crafty Games site where we worked some of it out.
Vindicator Posted January 18, 2013 Author Posted January 18, 2013 Technically it's a matter of stored healing, so a normal gold ferring could theoretically survive one. They probably won't have enough, though. That being said, Inquisitors also have pewter, so headshots do less damage and they can survive normally fatal wounds. In the Alloy of Law, a koloss-blooded guy (who was also a Thug) got killed from a headshot. Once the brain shuts down, the powers do as well. This should apply to Inquisitors...
Eric Posted January 18, 2013 Posted January 18, 2013 However, Miles survives at least one (not to mention craptons of other damage), so if they're already tapping health in sufficient quantities, it might not. It is a pretty good bet, though.
Observer Posted January 19, 2013 Posted January 19, 2013 The trick is to be tapping healing at such an absurd rate that either the wound heals before the bullet can even make it through or quickly and powerfully enough to avoid shutdown. I imagine Miles' constant tapping of gold has something to do with his ability to survive headshots. Maybe a savant thing, maybe the fact that he doesn't pause to freak out after being shot due to the lack of pain, who knows?
dj26792 he/him Posted January 19, 2013 Posted January 19, 2013 Not exactly. In Vetitan, Vin notes that the Inquisitor had the usual number of spikes plus a new one, and he only had ten total. My working theory is that Mistborn Inquisitors were given fewer spikes than Misting Inquisitors, but I haven't found total confirmation. See this thread at the Crafty Games site where we worked some of it out. I stand corrected. So a lot of them probably missed out on 2 metals... probably copper, atium or the emotional metals. In terms of head wounds, Inquisitors had horrendous amounts of health stored up because no one dared to fight them and they spent most of their lives sleeping, when I assume they were actually storing health. And even in Alloy of Law times the guns they were using are not necessarily going to be fatal with a headshot even if you aren't a bloodmaker, and even if the bullet hits the brain I suspect any and all available health would be tapped subconsciously while you fade out and therefore it would be more survivable than people are assuming. Finally Nepene, on the rules there, I'm pretty sure Health in the novels (based on Alloy of Law) is a little different cause you don't get sick again once you stop tapping, its more like regeneration than actual health in the sense of a game.
Observer Posted January 19, 2013 Posted January 19, 2013 Wait a second, just remembered something. Where in the book did it mention headshots killing bloodmakers? I'm pretty sure Ranette was stumped on how to kill them, so I'm guessing all above arguments are correct about being able to heal it.
Vindicator Posted January 19, 2013 Author Posted January 19, 2013 Wait a second, just remembered something. Where in the book did it mention headshots killing bloodmakers? I'm pretty sure Ranette was stumped on how to kill them, so I'm guessing all above arguments are correct about being able to heal it. What Ranette meant was preventing them from healing, not killing them outright (which a headshot to every ordinary Misting/Mistborn will do). It was mentioned from Wax's POV when seeing Wayne in danger, I believe. Don't remember exactly where though. I'll check out my copy and get back to you.
Oudeis he/him Posted January 19, 2013 Posted January 19, 2013 It occurs to me that in this discussion, people are operating under the assumption that an Inquisitor is simply a human with some new powers. Nothing in the four spikes of strength a Koloss gets should turn their skin blue or let them grow to 12 feet tall, or to survive on dirt dug up from under ash. Nothing in the Blessing of Potency should, on its own, turn a scavenging slug into a sapient shape-shifter. Inquisitors are Hemalurgic creations. It's entirely possible that some of the unique aspects we've seen about them can have an explanation besides which Allomantic or Feruchemical power they acquired. 2
Eric Posted January 19, 2013 Posted January 19, 2013 (edited) Actually, that's not going to change much about the discussion. As far as I've seen, we've also all been operating under the assumption that the only reliable methods to kill an Inquisitor are 1) separating the upper spikes from the lower, generally via the removal of the linchpin spike, and 2) trauma sufficient to overcome their unnatural toughness and healing. These aren't entirely dependent on a completely human anatomy, particularly since most of the latter camp are aiming for the head. The main things discussed (blinding them, the best way to remove the spikes, the particulars of massive trauma, etc.) are going to hold true regardless of their other anatomical changes. The reason we have so few options is because we acknowledge that we don't know enough about how their anatomy has changed to explore different strategies in a life-or-death situation. Edited January 19, 2013 by Eric
Oudeis he/him Posted January 19, 2013 Posted January 19, 2013 But when everyone talks about their healing skill, they discuss it as though the only option is goldminds. When they talk about how much sleep Inquisitors need, I heard someone mention that it must be when they build up their healing reserves. What if that's not the case? What if supernatural healing is an effect of just BEING an inquisitor? What if it's part of a rapid metabolism that requires a TON of sleep? It's not just a matter of, their hearts are in the right place. We have no real way to know how much everything about them, not just their height and the raspy voice, is due to the fact that they aren't even human.
Vindicator Posted January 19, 2013 Author Posted January 19, 2013 But when everyone talks about their healing skill, they discuss it as though the only option is goldminds. When they talk about how much sleep Inquisitors need, I heard someone mention that it must be when they build up their healing reserves. What if that's not the case? What if supernatural healing is an effect of just BEING an inquisitor? What if it's part of a rapid metabolism that requires a TON of sleep? It's not just a matter of, their hearts are in the right place. We have no real way to know how much everything about them, not just their height and the raspy voice, is due to the fact that they aren't even human. Because it is mentioned, I think. I'm unsure. It is entirely plausible that they heal faster, but if so, they wouldn't have to tap into goldminds. Since we know so little, the assumption is that if they DO heal faster, it's not fast enough to remove any usage of a goldmind.
Voidus Posted January 20, 2013 Posted January 20, 2013 Actually thinking about it, Inquisitors couldn't store health while they sleep, Wakefulness is the only attribute that can be stored while sleeping.
Vindicator Posted January 20, 2013 Author Posted January 20, 2013 Actually thinking about it, Inquisitors couldn't store health while they sleep, Wakefulness is the only attribute that can be stored while sleeping. Ah yes, I'd forgotten about that.
Eric Posted January 20, 2013 Posted January 20, 2013 If they could store wakefulness, they could compound it, since Seekers and Mistborn were favored to be able to seek out skaa allomancers, removing the need for extended periods of rest. From Vin talking about the Inquisitor at Vetitan: "Two through the eyes and one through the shoulders: all steel. Six through the ribs: two steel, four bronze. Now this, a pewter one -- not to mention the one he tried to use on you, which appears to be steel." If this were a Mistborn Inquisitor (going on the theory that Mistings need more spikes that Mistborn, thus explaining the difference between the Vetitan Inquisitor and Marsh), he has between one and four cognitive Feruchemical powers, and the ability to compound any of them. The cognitive Feruchemical traits are wakefulness, mental speed, warmth, and memory. Warmth is the least likely, followed by memory. Both wakefulness and mental speed are very useful for an Inquisitor (less so once Ruin took direct control over them, but still). The Mistborn Inquisitors wouldn't be likely to have Feruchemical healing, as it would make them too powerful, so they would have to heal naturally. Misting Inquisitors would have to store healing. Both would require extended periods of rest to operate at full efficiency. Of course, the spikes never stop hurting (we have both Kar and Marsh to attest to that), so they might simply require rest to avoid driving themselves mad with pain regardless of healing. *shrug*
Nepene he/him Posted January 20, 2013 Posted January 20, 2013 "Feruchemists use Bronze to store wakefulness, during which they become drowsy. Storing enough wakefulness can send a Feruchemist into a trance-like state that can only be disrupted by violent changes in his or her immediate environment. This state isn’t true sleep, and the Feruchemist comes out of it neither more rested nor more tired." You can't store wakefulness while asleep. Storing it does not leave you more rested.
dj26792 he/him Posted January 20, 2013 Posted January 20, 2013 So my research from the interview database and the coppermind leads me to believe that although we have no conclusive statements either way the need for extra sleep is a physiological difference, but most of the inquisitors featured in Mistborn have gold spikes. Although none in HoA are seen to use this power.
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