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Posted

Without naming names, some of these white-room posts are getting to be a bit excessive, as far secret codes go. I can't do much about posts that have already been made but everyone please keep your posts as close to the "I am voting for x, I am moving to y" format as possible. As this game is quickly revealing, you really don't need any more space than that to pass on a surprisingly large amount of encoded information.

Posted (edited)

Day 5: Eine Zeit der Alpträume

When I rolled into the White Room all of my Aspects stood in little groups, arguing, shouting, and throwing accusations at the other groups. I took it as a good sign, and I had a feeling that they had discovered something. When the Aspects noticed my presence they immediately started pointing at each other, not waiting for me to count.

“Well, okay then. I take it the past twenty-four hours have been productive?” I said, as I counted the fingers. It didn’t take long, as more than half of the Aspect pointed at one man.

I leveled my pistol at Herr Pifferdoo. “Verdammten amerikaner,” he muttered, glaring darkly.

I cocked the trigger, and was about to fire, but something distracted me. “Wait, Bernie, why are you pointing at yourself?” I asked, perplexed.

Before he had a chance to answer, the lights went out. Someone screamed- Clare, I think- and there was a flurry of movement, grunts, and cries of surprise. In the darkness someone grabbed my hand, jerking the pistol to the side and squeezing my finger down on the trigger. The gun went off and during the brief light from the muzzle-flash I caught a glimpse of one of my Aspects- presumably the target of the gunshot- being tackled to the ground by one of the others. Several more people screamed at the sound of the shot. The would-be assassin released my wrist and was lost in the darkness.

“Grab Pifferd!” I shouted, trying to be heard over the commotion. “Someone get the lights back-”

Just then the room lit up- just briefly, as someone opened the door to the Room. I looked over to see Herr Pifferd dashing out of the room. “After him!” I shouted, and several more of my Aspects took up the chase. I wheeled my chair as fast as I could, trying to keep up. As I exited the room I glanced back over my shoulder, trying to see if anyone had been hurt, but everybody was up and moving, and I couldn’t see any blood, so I kept moving.

By the time I caught up, about a half dozen of my Aspects had surrounded Herr Pifferd, who was keeping them at bay with a large knife. “Sie Narren!” He bellowed. “Sie sind alle Puppen! Sklaven, seine Befehle! Ich habe versucht, uns alle vor seiner Tyrannei zu befreien, und das ist, wie du mich zurückzahlen!?”

Joe made a move, dashing in at Herr Pifferd’s right shoulder. He was so focused on the Pifferd’s knife that he didn’t see the German man’s fist until it had struck him in the jaw. Joe staggered back, but his move had distracted Pifferd long enough for several others to rush him. He flailed wildly for several seconds as they tried to grab him, and someone got in a lucky blow that knocked the knife from his hand, sending it skittering across the floor.

I tried to draw a bead on the traitor but with all the chaos of the fight there was no clear shot. Pifferd grabbed ahold of Lily’s arm and dragged her tight against his chest, using her as a human shield. Everyone backed away hesitantly. "Bleiben Sie zurück Hunde!” Herr Pifferd growled,  “Ich hätte wissen müssen, dass-” He cut off suddenly, eyes going wide. His arms slackened, and Lily broke free and ran to the others. Herr Pifferd toppled face first to the ground, his own knife protruding from his back. Behind him stood Joe, hands shaking and eyes wide at what he just did. He looked up at me, and I nodded, satisfied, before the Aspects swarmed him, congratulating him and thanking him for his heroics.

As they did I stayed back, eyeing everyone. Joe rubbed at his jaw and a few others sported minor cuts and bruised, but nobody was hurt. I was relieved, but also concerned. Who had grabbed my hand and fired the gun while Herr Pifferd was fleeing the White Room?

I looked down at my hand, still holding the gun, and noticed a short novel someone had dropped in my lap during the commotion. I flipped through the pages, curious. It read:

It may surprise you to note that I have written this message so baldly.

I am tired of hiding. So I will speak plainly, and hope with all I’ve got that my words are heeded. There have been many codes circulating throughout this game so far. Enough, I think, to prove Herr Wittgenstein wrong about the impossibility of a private language. And that is precisely the problem.

A good number of you will remember my arguments with Hreo in the AG about the importance of discussedlynches. I stand by that, even now. Public discussion is badly limited. And this has always been the Village’s strength: what does Eliminator coordination matter, when we lack this? ‘It’s fine’, you may say, ‘We can discuss in rooms.’ Really? Has information really been travelling fruitfully from rooms? Are you able to compare players’ previous stances or claims with evidence of what they previously said? How much information do we really have in circulation? My point is not that no one can be trusted. My point is that even ifsomeone can be trusted, it does not necessitate that they are a reliable reporter. They may leave out information. They may forget information. Information may die with them. Information may die within the black box of a room.

And that is the wound that the Village is suffering from. We are bleeding out. Individual players have become the bottlenecks through which information must pass. This does not result in an information-rich system for the Village but an information-impoverished one. So I write this one last time as a plea. I have identified myself to a room, and we have worked together to come up with a code—hopefully as simple as possible—to allow for communication. This overrides all other codes I’ve attempted to offer. All due credit for most of the code goes to Aonar.

I do not demand that everyone use the code. I have neither the power, the influence, nor the right. So this is a request. I ask you to at least consider using it. I appeal to your reason and ask you to remember that discussion has always been the Village’s weapon against Eliminators, and discussion that is as public as possible. I know that many people have been coming up with their own codes. I ask you to consider that a code so private or so obscure that only one or two people can understand it is a private language; even worse, it is pointless. It helps no one at all, particularly not the other members of Team Stephen.

Please, let’s work together.

Thank you.

-

General structure/syntax of the code

Code%20diagram.png

N.B. Extra spaces have been added between the letters for clarity of illustration.
N.B. 2: Not all components of the code will be necessary. Use with discretion. General format goes, ‘I will vote for X/I will move to Y.’
N.B. 3: The code has been designed to operate on either Line 1 or Line 2, or even both. Colours indicate how it transfers.

Key:

(Refer to appropriate labels on diagram)

Section 1.
Begin the appropriate sentence with a ‘-’ if you’re using this code. At the very least, this doesn’t confuse people if you decide you prefer to use your own code.

Section 2.

The format codes for each player are as follows:

Winter Cloud - iw
Mailliw73 - Iw
vineyarddawg - iW
Lightsworn Panda - IW
Lord Pifferdo - iw
Cheese United - Iw
Araris Valerian - iW
Alvron - IW
Gamma Fiend - iw
JasonPenguin - Iw
Aonar Faileas - iW
A Smart Guy - IW
The Only Joe - iw
Antillar Maximus - Iw
Metacognition - iW
Eolhondras - IW
Kasimir - iw
Luckat – Iw
Phattemer – iW
Snoopy - IW

If indicating no one – iw

[spaces have been omitted here for clarity.]

Section 3.

This is used to either indicate your disposition towards a player or that you are responding to a player’s question.

'i' – null
'i' – trustworthy
'i' – suspicious
'i' - response to question from player [player has been indicated previously by Section 2.]

Section 4.

This is used to either indicate what action you want to be taken on the player you’ve indicated. If answering a question, you use this to frame your reply.

'l' - null. Just making a statement, no suggestions.
'l' - Seek. Not worth killing, but the Psychologist should seek them if they don't have a better target.
'l' - Protect. Guaranteed trustworthy player. Should be protected at all costs. (i.e. the Psychologist, if we find them.)
'l' - Kill. Absolutely need to be lynched. Confirmed Nightmare Aspect. Do not use unless absolutely certain. If you use it, and the player indicated is safe, you will be lynched next.

OR:

'l' - cannot be answered Y/N
'l' - yes
'l' - no

Section 5.

You can use this to indicate your reasoning, for instance, for finding an indicated player suspicious/trustworthy, or for indicating your reasons for answering the question the way you have. Note that this just allows for basic info to be passed—can’t replace a proper post, alas.

'l' - no reasoning.
'l' - room PM. Other people who were in that PM can confirm.
'l' - Action result. (Psychologist, or someone in contact with psychologist could say this.)
'l' - Confirmation of powers.
'l' - Voting habits [=Person was involved in bandwagons/lynching of a certain player/not involved in the lynching of a Nightmare Aspect/avoided voting etc.]
'l' - Role claim.

Section 6.

This section indicates what kind of thing your expression is: is it a question, a statement, or a role-claim?

'v/m' - no questions.
'v/m' - questions.
'v/m' - 'I am X'

Section 7.

Use this to indicate the subject. If the subject is a player, then format ‘ot/ov’ the same way as how you would format the letters for their identifying code in Section 2. If the question has no subject, then use ‘ot/ov’.

But if this is a role-claim:

'ot/ov' - no role
'ot/ov' - Cryptologist
'ot/ov' - Psychologist
'ot/ov' - Bodyguard
'ot/ov' - Espionage
'ot/ov' - Demolitionist
'ot/ov' - Matchmaker
'ot/ov' - Lover

Section 7a.

If you are asking a question, use this to indicate what type of question is being asked. So, for example:

'e' - why vote for X? (X being the subject indicated earlier)
'e' - what happened/anything suspicious happen in Y room?
'e' - can someone protect me?
'e' - why did you vote for me?

Section 8.

Maybe rust went down somewhere. Need a location marker? This is how you indicate it.

'f/t' - Library
'f/t' - Theatre
'f/t' - Dining Hall
'f/t' - Lounge
'f/t' - Billiard Room

Section 9.

If you have really no idea what the chull is going down, or you agree with someone’s point, you can indicate this by replacing the full-stop with:

?! – confusion/’I just don’t get it.’
!! – expresses agreement.

Concluding Remarks:

I know it’s pretty complicated, but in most cases, it’s pretty possible to simply indicate a null and just convey a minimum of information. As I’ve argued, I think we cannot afford information bottlenecks. Particularly wheneveryone is a potential information bottleneck. ***You can feel free to strikethrough your previous code sentences and use a new line, like this:

"-i Will vote for X.
I will move to the Y.


-i Will vote for X.
I will move to the Y."

This lets everyone get a better idea of what you thought and what you’re thinking now.

I don’t particularly expect to survive for very long after my reveal, and so I hope this will at least not have proven in vain. Unfortunately or otherwise, it is not given to any of us to see the future. I will do my best as long as I’m still alive to keep the information flooding in.

I don’t have a cipher for y’lot today, but I do have this:

“Whereof one cannot speak, thereof one must remain silent.” –Wittgenstein

-Kas.

 

(*** GM's note: I informed the Cryptologist, and I am informing all of you, that striking through your whole message and posting a new one is too excessive. The only thing you should ever need to strike through is the name of the person you are voting for and/or the name of the room you wish to move to. The Cryptologist did not change his message after I gave this information.

Also, this is another good time to remind players to not get carried away with their White Room PMs. You should follow the format of "I am voting for
name, I am moving to room." The exact phrasing isn't crucial (ie: "my vote is for name, I will stay where I am" and "name, room" are both acceptable), but let's not get carried away. A few general guidelines: If your vote takes up more than 2 lines when viewed on a computer, or if it needs more than about 3 punctuation marks in order to be grammatically correct, or if it would not easily fit in a single text message, then it has become too excessive.

Thank you.)


----

Herr Pifferd was the Archeologist. He was also a Nightmare Aspect! (6 votes- Joe, Mortimer Jennings, Lily Carter, Cheesy Rogers, Bubba V, Clare Wintris)

Day 5 will begin as soon as you receive your invite into the next Room PM group. Room Assignments will be as follows:

Dining Hall
Mortimer Jennings (0)
Jain (0)
Din (0)
Ron Lav (0)

Lounge
Abe Smith (0)
Hondren (0)
Bernie Kassig (1- Bernie Kassig)
Melvin (0)

Billiard Room
Joe (4- Liam, JP, Herr Pifferd, Roger De Bree / Alex Wunkel)
Clare Wintris (0)
JP (0)
Cheesy Rogers (0)
Adrian Fox (0)

Theatre
Bubba V (0)
Roger De Bree / Alex Wunkel (0)
Lily Carter (0)
Liam (0)

EDIT: Also, in case it wasn't clear from the writeup, an attack was made last night, and blocked by the bodyguard. The identities of the attacker, the target, and the bodyguard are not going to be revealed in the write-ups. ;)

EDIT2: Finally remembered to update the player list:
Updated Player List

Edited by Alvron
Posted (edited)

Day 6: We're All a Little Mad Here

When I wheeled my chair into the White room on the sixth day, the Aspects were once again waiting and ready for me.

“Stephen,” Bernie said. “We’ve already discussed and voted, and determined that Liam is one of the attackers, too.” I raised my eyebrows at this, and several others in the group nodded. Liam stood in the corner, well away from the main group, glaring at everyone.

I met his eye, and he stared back, unflinching.

“Well? I asked. “What do you have to say for yourself, Liam?”

He spat on the floor.

I frowned, then cocked the trigger, pointing the gun at Liam.

“You know, Stephen,” He said, voice calm, “It doesn’t have to end like this.”

“Um, I rather think it does,” I said. “You tried to kill me, remember?”

“Oh I never wanted to kill you. It was the others who wanted that,” He said, stepping away from the wall and walking casually around the edges of the room. Everyone’s eyes followed him. Several of my aspects muttered angrily or balled their hands into fists. “I always had another plan in mind- one which I think you’ll find much more palatable than death. I offer you another option, Stephen. Give up control.”

I blinked, baffled. “I… what!?”

“You lord over us, telling us what to do, using us and our skills for your own profit and gain.” He continued his stroll around the room, his eyes never leaving me. “What would you be without us, Stephen? Nothing. We should be the ones in charge. It should be us telling you what to do. So here’s what I offer you. Give control, to me, and I will let you live.”

Something about how Liam said that last part was off. He was speaking to me, but I knew that he included everyone in the room in his veiled threat, too.

He had completed his circuit of the room now, and stood directly in front of me again. I held my gun out, pointed directly at him, my arm shaking slightly. Liam wasn’t phased by it in the least. It was unnerving. Herr Pifferd’s desperate struggle had been… if not expected, then unsurprising, at least. It had made sense. Liam’s reaction was just creepy.

“If you think I’d… ‘give control’ to you, then you’re insane,” I said, trying to steel my nerves.

“Yes, Stephen, we all are.

“I’m not,” Cheesy Rogers said, but Liam ignored him

“But you will give me control, anyway. You know why? I have a hostage.”

I frowned, glancing around the room. Everyone was there, right? I counted quickly. Yes, everyone was there. Wilson was upstairs, I could hear him cleaning up the evening meal. Liam took a step closer to me and I snapped my attention back to him.

Just then, Joe collapsed to the floor. His face had turned a sickly pale color, and he laid shaking and spasming uncontrollably. The Aspects around him cried out in alarm. Lily knelt down beside him, taking his hand, and shouted frantically for Joe to look at her, to speak to her.

Liam barked a laugh, madness tinging his voice. “You are my hostage, Stephen.”

I shot him, and he died with a smile on his face.

We did our best for Joe. We couldn’t take him to the hospital, or call in a doctor, for obvious reasons, but we did everything within our power to purge the poison from his body, to save him, but to no avail. It took a long time, but after nearly 3 hours, Joe finally died.

The whole time he had been unable to utter a word, but in a brief few seconds of lucidity he pulled a crumpled up page from his pocket and pressed it into my hand. It wasn’t Joe’s handwriting- someone else must have given it to him before he had died. It read:

"I applied my heart to know wisdom, and to know madness and folly. I perceive that this also was a chasing at the wind. For in much wisdom, is much grief. And he that increaseth knowledge, increaseth sorrow." --Al Mualim

Psychologist: I apologise for not getting in contact with you. I considered the factors and hoped I would do the most good with a general message. In addition, if I am about to blow your cover with the coming message, I apologise. To be fair, I think it has already been thoroughly blown, and if I am correct, you have been both attacked and protected, and two Nightmares already know your identity. Once again, it seemed as though it were the best course of action, as I think it helps us uncover a putative Nightmare.

-

At the moment, as has been obvious, I find Maili suspicious for how he's been voting and acting. I also think Meta has made a decent point about how lynching Phat will give us more information, given the Day One no kill. I've made comments about how we shouldn't needlessly assume Eliminator inactivity. However, I've had to agree with Meta with regard to how Phat's lynch might at least be informative. To a lesser degree, I am suspicious of Alv, but don't have enough information as I've never encountered him. I'd welcome more pooling of info in this regard, or if the Psychologist could Seek him.
 
I can't give a full transcript for obvious reasons (see copy and paste regulations) but I'm going to try to report all the goings-on in my rooms from Day 1 to the end of Day 5-ish. This is an info-dump and I hope this will be of some use to all going forward. I'm going to flag the bits that have captured my interest with regard to Maili, Phat and Alv. Note that I would tentatively consider Piff's post Day 1-roommates [i.e. Vine, Ant, Cheese, Luckat, Joe] to be somewhat 'clean', if we work with the assumption that it's not logical for the Eliminators to attempt to cluster in one room, at least until Hreo amended the rules--it just increases the risk they face when one of them makes the kill. (If, for instance, there are three Eliminators in a room and two Villagers, one of which is killed, then any Village lynch has a 3/4 chance of hitting an Eliminator. So clumping is risky. Also, see Luckat's point on Eliminator communication.)

Room Transcript

Day One, Lounge
-Maili suggests freezing the room.
-Kas is ambivalent about whether we should or shouldn't freeze.
-Peng advocates for some movement.
-Luckat points out that moving is a successful strategy only if everyone follows it. In addition, penning up the Nightmares is no help since it also restricts the Psychologist and prevents them from discovering more alignments. In addition, it kills discussion since information and reasoning can't be shared across rooms.
-Kas suggests it may be more useful to vote within rooms.
-Luckat replies that voting within-room isn't very useful--just stands to make other rooms wonder what on earth is going down in that room.
-Maili says he's forgotten about targeting within one room and drops the suggestion.
-Luckat points out there's no point to freezing if cross-room targeting is possible.
-Maili's rejoinder: we can limit inter-Nightmare conversation and maybe establish Nightmare-free rooms.
-Luckat: Nightmares would have to go to the same room without anyone else to be able to converse. Even then, the Espionage Agent might overhear them. In addition, Nightmare-free rooms means no interaction with Nightmares--this hinders forming good suspicions. Questions if Maili is trying to force a lynch [Maili put a late second vote on Snoopy, ensuring a lynch.]

Day Two, Lounge
-Maili suggests the Cryptologist is just pulling a fast one on everyone. Also wants to know why the Nightmares didn't use their kill, reasoning that they are less likely to be with the Psychologist or Demolitionist on Cycle One. Does not know whether this should be attributed to Nightmare inactivity or deliberate enemy action.
-Meta claims that the Billiards Room hadn't been very active and wants to suggest a plan, in which people circulate among the rooms and meet up again to share information and get suspicions. Considers the most likely possibility to be an inactive Nightmare. Wants to know if anyone was inactive in the Lounge, since his room had basic level of activity.
-Maili agrees with the plan. Suggests that the inactive likely wasn't from the Day One Lounge people.
-Meta summarises discussion in the Billiards Room: Meta was the first to say something after Hreo reset things and then Ant tried to put suspicion on him. After that, he suggested his plan, which Ant and Sart were against. Ant claimed he would've been one of the important roles pre-switch, and Winter claimed she was an Eliminator pre-switch.
-Kas is content to leave Cryptologist shenanigans to Maili because he doesn't do codes. Agrees to the plan. Asks why Maili ensured Snoopy's lynch, but notes the possibility that the Nightmares didn't want to leave a trail by killing should not be neglected.
-Meta's guess is that Maili's late vote on Snoopy was LG revenge, but that the question is still pertinent as revenge kills aren't a solid Village strategy.
-Sart prefers to stake out a room, reasoning that as people come and go, he'll get a better variety of people that way.
-Maili says that he wasn't paying much attention to the other votes and he didn't realise other people had voted for Snoopy until he was dead.
-Sart points out that they've yet to discuss voting: Phat is about to get lynched and the two people voting for him haven't been in the same room. He requests Meta to remove his vote from Phat, claiming that the whole point of room changing is to determine guilt, not like this. He votes for Maili because he doesn't think Phat is guilty but also thinks that if Maili has time to try to figure what the Cryptologist is doing, then Maili should have had ample time to check up on the votes.
-Meta replies that he's voting for Phat precisely because Phat is inactive--and the Nightmare with the kill seemed to be inactive as well. He repeats again that Team Stephen needs the information gleaned from lynches.
-Maili defends himself by claiming that his vote for Snoopy came before the write-up. In addition, he just had enough time to look at the interesting parts of the message, so he didn't spend a lot of time on it either. Last, he argues that he never has bothered with vote analyses and that Day One votes are meaningless anyway, so he doesn't pay attention to them.
-Meta wants to know why Sart is so sure that Phat isn't guilty if he hasn't been in the same room as him.

Day Three, Library
-Vine requests help with Winter's code. Says that he voted for Phat because his reasoning was that Phat's inactivity was a good match for Nightmare inactivity, though there could be other reasons why the kill was missing. Notes that the Nightmares might've targeted Araris--Ant might be suspect because he was the last vote on Araris. Wants to know why Joe voted Araris and why Piff voted for him.
-Kas replies that he's bad at codes and presumes Winter set up something with people in her rooms. Reiterates that he thinks that killing was a bad deal for the Nightmares to begin with, so we shouldn't be so quick to assume inactivity. Notes that Phat is interesting because if he's using the Tineye's code, he's expressing suspicion of Luckat despite never having been in the same room as her. Doesn't follow Vine's reasoning about Antillar. Also volunteers that he voted for Araris because no one had previously voted for him and he thought to share the pressure.
-Vine volunteers an interpretation of Winter's code which suggests that Cheese is lying.
-Piff claims that he voted for Vine because he had to vote for someone. His vote for Joe was just a reaction vote.
-Kas notes that he finds Vine's reasoning on why Ant is suspicious inconsistent, because Vine's reasoning for Ant is also applicable to himself.
-Vine replies that he's not that suspicious of Ant, just that circumstances indicate Ant's vote could've been suspicious, first because he was the deciding vote, and because he'd switched late. He points out that his own vote came earlier than Ant's did. Notes that Luckat's late vote was also strange, but that he's primarily looking at Cheese at the moment. Requests an explanation from Ant.
-Ant explains away his vote as a retaliatory vote. Adds that he doesn't know anything.
-Kas wants to know why Vine voted for Joe on Day One, and if something went down in that room.
-Vine points out that Day 1 things are random, but Joe was using some potentially Eliminator moves. He suggested that statistically, one of the Library crowd should be a Nightmare so they had to find that person (statistics doesn't work that way...) and asking Vine about his colour in the Eliminator doc, and then claiming that was a trap to try to make Vine out himself. Vine claims that pre-Phat, in the absence of better suspects, he voted for Joe.
-Kas says he doesn't have solid suspicions, but that he's voting for Luckat as the Eliminator strategy seems to match one she previously suggested.
-Joe claims he's certain Piff is an Eliminator: Piff was suspicious of Joe for random voting, but that made no sense. In addition, he tried to cast suspicion on Vine but couldn't explain to Luckat why Vine was suspicious. Adds that Piff is behaving differently from the last LG, and as the GM, he can see the difference.
-Kas is not convinced as this is a deviation from how Joe plays, and wants to know why Joe found Luckat suspicious.
-Piff retorts that his vote on Joe was reactionary, and that he voted for Vine for the sake of voting.
-Joe replies that he doesn't. He just wants to get her attention.
-Vine is confused and says he'll likely no-vote.
-Kas claims that he isn't convinced enough to vote for Piff, but wants information to leave the room so the others know what is going on.

Day Four, Lounge
-Eol wants to know what's been happening, and why Meta kept voting Phat, and if Aonar has had any ideas as of yet.
-Kas says he knows why Meta is doing so but disagrees with Meta's reasoning.
-Eol says his rooms have been very quiet so far. Alv was reportedly the most talkative, monitoring no votes and being suspicious of Joe because of how he behaved towards Piff. Hence, he tied the vote. In addition, Gamma had been in a room with Aonar and Alv, and they did nothing other than joke and chat. Notes that Peng just gave a one-liner, and Cheese, Snoopy and Araris had made a similar info-sharing plan but he didn't trust Araris and Snoopy died, so that failed. Adds that he thinks Araris is suspicious because Araris was pushing very hard for a Day One lynch in a different room, but that isn't the most advisable thing given the rooms.
-Kas points out that Araris is dead and that he's slightly suspicious of Luckat for other reasons, but Luckat did want room-external voting.
-Meta explains he's been voting for Phat because of suspicions that the Nightmare Day 1 no-kill was because of an inactive. But then, Sart asked Meta to remove his vote, claiming that Phat was innocent, even though they'd never actually met in a room. In addition, the vote shifted from Phat at least twice, blocking attempts to figure out his allegiances the permanent way.
-Kas challenges Meta, thinking Meta has focused too much on inactivity.
-Meta further explains that the point is that there seems to have been a lot of people/effort involved in having Phat not die. That he finds suspicious.
-Eol disagrees with Meta's original reasoning but agrees that if killing Phat would be informative, then he's ok with that lynch.
-Maili claims that Jain appeared once to just say that he was lost. Winter explained her code, but Maili says he doesn't get it. Adds that he and Luckat have discussed the bandwagon on Piff, and claims that Luckat believes Joe is the Psychologist. Adds that there will be an influx of kills, and that we should be able to tell if there's an inactive Nightmare off the kill number.
-Aonar confirms that Theatre Day One was not productive.
-Kas quickly explains the stuff that went on in the Library on Day Three.
-Maili says that it looks to him as though Joe is more suspicious, but Piff has been silent. Adds that he doesn't like the bandwagon on Piff in either case, and wants to know if anyone understands Piff's random numbering.
-Kas suggests they need a better way for inter-room communication.
-Aonar points out they need the Cryptologist for that or to contact every person.
-Kas confirms the Cryptologist is present.
-Aonar begins developing the code.
-Eol chimes in to add that Piff's vote might be using the code but it is being used strangely. Adds that Joe's behaviour is odd as he's far too aggressive, but Eol has only seem him play passively. He does think Joe was the Psychologist who'd been subtly clearing names. Suspects that Joe might be trying to get himself killed and proven a Psychologist.
-Meta notes that he suspects a lot of people. Sart, partly for his defense of Phat. Ant for his throwing suspicion on Meta for talking first, Winter for publicising that she was a Nightmare Aspect before the switch, Maili for immediately suggesting that no Nightmare kill meant inactivity...Points out that he's not ignoring suspicions, just that Phat's innocence/guilt could be informative with regard to how suspicious Maili and Sart look.More info: Cheese confirms Snoopy had a similar plan and that Winter had been claiming to be a pre-reset Nightmare, but had never shared the identities of the pre-reset Nightmares despite being able to do so. Incredulous that all of Aonar's and Cheese's rooms, pre-Cycle 3, had been unhelpful. Slightly suspicious of Aonar's move into the Lounge.
-Aonar points out that Joe has been known to play aggressively in QFs. Notes that Piff's code use isn't really wrong so much as paradoxical: he's been pointing out safe roles publicly (is correct about at least one fo them) and is trying to get one of them (the most important, as it were) lynched. It would have to be a major misunderstanding or Eliminator action.
-Meta concurs both about Joe's voting and that Piff could be a Nightmare Aspect trying to signal his fellow Nightmares who to go after, rather than using the code to help Team Stephen.
-Kas agrees and wants to know what should be done about the Joe-Piff standoff.
-Aonar replies and tells Meta that his room PMs had genuinely been dead. Added that he joined the Lounge to do something useful.
-Meta notes that everyone in the Piff and Joe room is voting for Piff, so it looks as though there's no need to pitch in.
-Maili claims that Winter said nothing about being a pre-switch Nightmare in the Dining Hall (Day 3). Adds that Joe looks more suspicious but Sart is his biggest suspicion.

Day Five, Lounge
-Kas comments on the lack of a kill and suggests that people in the same room as Piff after Day 1 but pre-Day 5 could be considered tentatively cleared. Posts vote tracker and suspicions: Maili, Phat, Ant, Alv.
-Meta points out that strictly on the basis of voting, it is likely that Ant is cleared. He reasons that Ant voted for Piff on Day 3 when he didn't have to: if Ant were a NA, then he'd have to have been ok with setting up two of his teammates since Phat had been on the chopping block before that.
-Eol provides a bit more of a read on Alv. Mentions that the first thing he heard from Alv was that he'd no idea why there hadn't yet been an Eliminator kill. Suggests that this is strange in retrospect, because Eol, Meta, Gamma, Kas, Aonar have all been vocal about why killing wouldn't have been the best idea for the Eliminators. Curious about Aonar's lack of voting--suggested this implied Aonar had a role. Eol questions the reason for this move. Alv also first brought to attention Joe's unedited retracted votes but suggested that Joe wasn't to be trusted as he was attempting to encourage people to think there was trust between him and Luckat. Therefore, he chose to tie the votes in order to foil Joe. Eol also notes he was going into the Lounge earlier but then suddenly swapped.
-Kas wants to know exactly what Alv meant when he cited Joe's behaviour since they were never at any point in the same room. Supposes it could be due to the thing about the created picture of trust between J and Luckat but points out that just doesn't really make sense either, as a read. Agrees with Meta about Ant.
-Meta agrees about Alv seeming suspicious based on that and asks Sart why Sart was defending Phat on Day 2.
-Sart explains he was just defending a new player, and that he didn't want Phat killed before he could even post.

----

Liam was the Marine Biologist. He was also a Nightmare Aspect! (4 votes- JP, Bernie Kassig, Melvin, Abe Smith)
Joe was the Psychologist! (0 votes)

Day 6 will begin as soon as you receive your invite into the next Room PM group. Room Assignments will be as follows:

Dining Hall
Din (0)
Abe Smith (1- Liam)
Mortimer Jennings (1- Roger De Bree / Alex Wunkel)
Melvin (0)

Lounge
Bernie Kassig (0)
Lily Carter (0)
Adrian Fox (0)
Cheesy Rogers (0)

Billiard Room
Hondren (0)
Roger De Bree / Alex Wunkel (1- Mortimer Jennings)
Clare Wintris (0)

Theatre
Bubba V (0)
JP (1- Din)
Ron Lav (0)
Jain (0)

Edited by Alvron
Posted (edited)

-I Will vote for Alv/Ron Lav.

I will move to the Dining Hall.

Edited by Kasimir
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