Popular Post hoidhunter he/him Posted February 9, 2015 Popular Post Report Share Posted February 9, 2015 (edited) Way back when I first read mistborn, I remember thinking that the idea of hazekillers was pretty cool. I always thought it would be cool for Brandon to make a major character who was a super badass hazekiller. Sort of the Reckoner of Scadrial...but alas...this has yet to happen. In fact, most hazekiller have been butchered almost as easily as normal soldiers. Anyway...while rereading AoL, I got to the part at Ranette's with the Hazekiller rounds and I thought...what would it take for an ordinary person to be an exceptional Hazekiller? I know there has already been at least one other thread about hazekiller rounds. I'd like to make the idea a little broader. If you were going to be a hazekiller (anti allomancy and antiferuchemy) in AoL era Scadrial...how would you gear up? What tactics would you use? How would you prepare yourself? A few of my ideas: Hazekiller rounds: -Anti bloodmaker / Anti Lurcher - Large bore hollow point containing a glass capsule filled with aqua regis (solution of nitric and hydrochloric acid used to dissolve metal for industrial purposes). Aside from punching a healthy dose of super corrosive acid into a bloodmaker's body (really painful and lots of healing required) you might get lucky and hit a goldmind taking a big bite out of their stored health. Against a Lurcher, they would pull it into their chest plate and immediately get a face full of toxic fumes as it dissolves the chestplate. - Anti Pewterarm / Anti Bloodmaker - Hollowpoint filled with rattlesnake venom...(really any powerful neurotoxin would work but rattlesnake venom would be more wild westy) - Anti Pewterarm - You can soak ordinary lead bullets in rat poison to make bleeder rounds. Most rat poisons are basically just concentrated anticoagulants that make the rate bleed out from the inside. You soak a porous metal like lead in it...the anti coagulant soaks in, causing the wound the bullet inflicts to bleed a LOT more (especially if the bullet is still inside). This would be a great way to take some of the punch out of a thug (pun intended). - Anti Lurcher - Hollowpoint filled with finely powered lye. They pull it into their chest and all of a sudden they're blind and their face is melting. It can also be very dangerous if inhaled. -Anti Coinshot - Take a hollowpoint that is entirely ceramic...put afore mentioned glass acid capsule in it so the tip of the bullet is exposed glass...with a tiny steel pin protruding from the end. Fire at coinshot, coinshot pushes on steel pin, steel pin pushes backward through glass capsule, acid sprays forward. Would only work if you were close...but better than nothing. On fighting people with super speed (steel runners and sliders): I'm saying that your best bet here is area effect weapons. As a generic...shotguns firing buckshot would be more useful that other types of ammunition due to the spray of lead instead of a single well directed shot. You'd be more likely to clip a steel runner on the move...and with enough dispersion, a slider might not be able to step out of the way of 9 shots at once as easily as they can 1 or 2. But...there is a very good chance that you would still fail. When I say area effect weapons...I'm talking about teargas, flashbangs, and firebombs. As long as you had a mask of some king that made you immune to the effects, having a bunch of poison gas grenades would work really well against most allomancers. A steel runner or slider is also going to have a much harder time fighting if they are deaf and blind. For firebombs, even if you can't hit the person...both types of people will have a harder time moving around if there are a bunch of pools of flaming, sticky liquid all over the place...but this wouldn't be applicable in all situations. I also though that spreading a bunch of sharp steel caltrops all over the place could make it equally difficult for a steel runner to move around. Side notes: While having an aluminum gun would be great...having a crossbow with no metal parts would come in a lot of handy and be much cheaper. While the pooch might not always make it through the fight...having a well trained attack dog or two would really even the odds in your favor...if nothing else it would distract them long enough for you to make your move. Plus...the dog's superior hearing and sense of smell would act like a pseudo-tineye...giving you another advantage. I've got many more ideas...but I wanna hear what you guys think. Let's pool our knowledge and ideas to make the Hazekiller Corp! Edited February 9, 2015 by hoidhunter 20 Link to comment Share on other sites More sharing options...
Kaymyth she/her Posted February 9, 2015 Report Share Posted February 9, 2015 I'm....thinking that i don't ever want to make you angry, hoidhunter. I've thought for a while that a good nonlethal way to take out a Coinshot (or most other Allomancers, for that matter) would be an aluminum shotgun loaded with rock salt. I believe the phrase, "Ow, ow, owow, ow OW," comes to mind. 5 Link to comment Share on other sites More sharing options...
Metanat Posted February 9, 2015 Report Share Posted February 9, 2015 @Kaymyth Speaking from experience you never want a round of rocksalt shot at you. It really hurts. 1 Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 9, 2015 Author Report Share Posted February 9, 2015 I'm....thinking that i don't ever want to make you angry, hoidhunter. I've thought for a while that a good nonlethal way to take out a Coinshot (or most other Allomancers, for that matter) would be an aluminum shotgun loaded with rock salt. I believe the phrase, "Ow, ow, owow, ow OW," comes to mind. have an upvote as an apology for me maybe being a little creepy...I assure you I am a very safe person to be around... On the note of rocksalt shutgun load...go to youtube and look up a shotgun shell called "Dragon's Breath"...Ow, ow, ow, ow...I didn't include it in my list because it's a little high tech for AoL era... 6 Link to comment Share on other sites More sharing options...
Kipper he/him Posted February 9, 2015 Report Share Posted February 9, 2015 Hoidhunter (or should I say headhunter), you need to start a guild. Seriously. Link to comment Share on other sites More sharing options...
Kaymyth she/her Posted February 9, 2015 Report Share Posted February 9, 2015 @Kaymyth Speaking from experience you never want a round of rocksalt shot at you. It really hurts. Well, that clinches it. This is definitely happening to one of the bad guys in the story I'm writing. Heheh. have an upvote as an apology for me maybe being a little creepy...I assure you I am a very safe person to be around... On the note of rocksalt shutgun load...go to youtube and look up a shotgun shell called "Dragon's Breath"...Ow, ow, ow, ow...I didn't include it in my list because it's a little high tech for AoL era... I was mostly teasing. Mostly. Eesh, dragonsbreath rounds. It's a whole new meaning to "kill it with fire". That is a fate that only a spider deserves. Link to comment Share on other sites More sharing options...
natc Posted February 9, 2015 Report Share Posted February 9, 2015 (edited) To be fair, most (all?) of the Hazekillers butchered in the trilogy have fallen to Kelsier and Vin, two exceptionally talented and badass mistborn. Mistborn have their reputation as one-(wo)man-armies, so even with all the proper training you're really just pushing your luck. The sheer combat potential of all these abilities being present in one person is just too high even without taking into account that they're one of the two types of allomancers that can burn atium. Against a misting a hazekiller will probably wreck face. I really want a hazekiller series now, after Firefight. The potential of anti-allomancer experts goes up the more technology develops on Scadrial, so it'll only get better and better as the centuries go by until we get one. Edited February 9, 2015 by natc Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 9, 2015 Author Report Share Posted February 9, 2015 Hoidhunter (or should I say headhunter), you need to start a guild. Seriously. while I've been on the forum for a while...I'm not entirely sure what that entails...do I just make a post saying "who wants to be a hazekiller?" 1 Link to comment Share on other sites More sharing options...
Kipper he/him Posted February 9, 2015 Report Share Posted February 9, 2015 Pretty much. If you want ideas, read the OPs of other guilds. Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 9, 2015 Author Report Share Posted February 9, 2015 Pretty much. If you want ideas, read the OPs of other guilds. Maybe I'll do just that...on a side note...any ideas how you could use root beer to fight allomancer? 2 Link to comment Share on other sites More sharing options...
Kipper he/him Posted February 9, 2015 Report Share Posted February 9, 2015 No one likes having root beer forcibly crammed down their windpipe...not that I would know... 1 Link to comment Share on other sites More sharing options...
Voidus Posted February 9, 2015 Report Share Posted February 9, 2015 Well if you've got time to prepare the battlefield ahead of time rather than caltrops I'd go with some taught steel wire place at knee height around the place. If they're quick enough not to run into it then you've stopped them potentially long enough to get off a shot, if they're not quick enough they'd slice their own legs off due to the speed they're travelling.Otherwise the good ole pitfall trap of Pokemon fame would always be a favourite of mine Bloodmakers are a problem, particularly Compounders but then I don't think Hazekillers would fare particularly well against a lot of different types of Compounders. For the regular variety just causing enough damage would do the trick, which wouldn't be too difficult as long as they're not a twinborn. Machine gun fire, grenades, a harpoon gun would probably work pretty well too. Other than that plenty of weapons designed for trapping rather than killing should work, Bolas for example. Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 9, 2015 Author Report Share Posted February 9, 2015 Well if you've got time to prepare the battlefield ahead of time rather than caltrops I'd go with some taught steel wire place at knee height around the place. If they're quick enough not to run into it then you've stopped them potentially long enough to get off a shot, if they're not quick enough they'd slice their own legs off due to the speed they're travelling. Otherwise the good ole pitfall trap of Pokemon fame would always be a favourite of mine Bloodmakers are a problem, particularly Compounders but then I don't think Hazekillers would fare particularly well against a lot of different types of Compounders. For the regular variety just causing enough damage would do the trick, which wouldn't be too difficult as long as they're not a twinborn. Machine gun fire, grenades, a harpoon gun would probably work pretty well too. Other than that plenty of weapons designed for trapping rather than killing should work, Bolas for example. If I were going up against miles...and only miles...prepared...I would go with my acidic antibloodmaker rounds (aim for the stomach)...a katana (separate a limb and he can grow it back...but not the goldminds)...bolas (I like the way you think)...but I'd use ones with barbed cords...attack dog (sorry spike)...and a crossbow with bolts that ARE slender sticks of dynamite (he can handle blowing up on the outside...but how about the inside?)...then...try not to get shot...and try to remove his head. 2 Link to comment Share on other sites More sharing options...
IAmTheBeard Posted February 9, 2015 Report Share Posted February 9, 2015 I think that electricity has a fantastically interesting set of uses as a hazekiller weapon, especially in traps. Electricity can do almost unlimited damage just by cranking it up. As a bonus, it also tends to immobilize. Tazers are probably too much for AoL era tech, which is why I think this is better suited for traps. To be honest, I'm going to be very surprised if they don't use electricity to great effect in the rest of the Wax and Wayne series. I'm totally up for being a Hazekiller, by the way! I love it! Although, personally, I think I'd be one who specialized in being a sidekick for a solid metalborn. A deputy or something. If I lived in the AoL world, I would work in ceramics. Yeah, metallurgy seems like the go-to profession, but I'd focus on pottery. So many useful weapon and armor applications. I'd have a complicated set of ceramic armor, ceramic "grenades" filled with everything from acid to metal dust to gas to explosives. Ceramic guns, ceramic bullets, etc., of course, but more so ceramic blade or projectile weapons meant to fragment inside of the target. It's hard to heal when you're full of splinters. Also, I think I'd specialize in traps. Link to comment Share on other sites More sharing options...
Left he/him Posted February 9, 2015 Report Share Posted February 9, 2015 The main character of the modern trilogy is supposed to be a nicrosil misting, much more of a supporting role, will probably be kind of like a hazekiller when he/she's not doing their stuff. Link to comment Share on other sites More sharing options...
Fatebreaker he/him Posted February 12, 2015 Report Share Posted February 12, 2015 I've got to agree with Thebeard, electricity could definitely work, especially for gold compounders. Imagine if you landed a hit on one of their metal minds. Another effective tool could be tranquilizer. Both gas and darts. Once target is neutralized, you can safely execute or interrogate them. Takin' it back, slings and slingshots could be quite effective as they require no metal and can use stones or specialized pellets for ammo. Using their own weapons as inspiration, glass can be effective in multiple forms, as edged weapons or projectiles. This would work well with the slingshot idea. Lassos could potentially be effective, if used in tandem with other equipment. The same goes for bullwhips, though they require more skill. Of course, the best way to make Hazekillers effective would be through the Science of Hemalurgy. Turn your targets into power-ups. 3 Link to comment Share on other sites More sharing options...
Voidus Posted February 12, 2015 Report Share Posted February 12, 2015 Slings are really great weapons in the right hands, also a nice method for delivering gas based weapons without the use of metal. Link to comment Share on other sites More sharing options...
Shaggai Posted February 12, 2015 Report Share Posted February 12, 2015 A few other potential options, depending on your Cosmere knowledge and available materials: Hemalurgy rounds. Just normal armor-piercing rounds (because you care about penetration, not direct damage), but you Intend to spike your target. Kills unsuspecting Bloodmakers with ease, and removes most of the threat from Pewterarms. Could work for Lurchers, depending on the strength of their shields. Won't work on Coinshots. For Coinshots: I second the suggestions of rock salt and slings above. Molotov cocktails or explosives are also good as long as they're not too far away. If you must use a gun... coat your bullets in aluminum or something, I don't know. Steel and bendalloy compounders are tricky. Wide-range stuff is good, yes, but even that isn't guaranteed. A machine gun could work. Fill the room with enough lead and they won't be able to dodge. The downside is that you'd better not be somewhere where ricochets would work. Finally, if you have time to prepare the location beforehand, just fill it with high explosives attached to a remote detonator and then get the hell out. It'll kill nearly anything, if you use enough of them. Link to comment Share on other sites More sharing options...
Voidus Posted February 12, 2015 Report Share Posted February 12, 2015 I think WoB is that bullets might not work very well Hemalurgically, possibly due to the needed accuracy of hitting bindpoints. Link to comment Share on other sites More sharing options...
Shaggai Posted February 12, 2015 Report Share Posted February 12, 2015 I think WoB is that bullets might not work very well Hemalurgically, possibly due to the needed accuracy of hitting bindpoints. I think you don't need a bindpoint to steal attributes, just to place them. Maybe I'm wrong. Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 12, 2015 Author Report Share Posted February 12, 2015 I also think that going all indiana jones and rocking out the bull whip could work pretty well. Lightening fast...extended range...no metal. They are far from lethal...but start with a whiplash to the face...end with a wooden club to the head... Link to comment Share on other sites More sharing options...
Voidus Posted February 12, 2015 Report Share Posted February 12, 2015 I think you don't need a bindpoint to steal attributes, just to place them. Maybe I'm wrong. Both, although the heart acts as a kind of universal bind point I believe. 1 Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 12, 2015 Author Report Share Posted February 12, 2015 (edited) Look!...now I'm Boba Fett! I feel this is appropriate because Boba Fett doesn't use the force...he just uses force... Boba Fett...the original Hazekiller... Edited February 12, 2015 by hoidhunter 3 Link to comment Share on other sites More sharing options...
hoidhunter he/him Posted February 12, 2015 Author Report Share Posted February 12, 2015 Well if you've got time to prepare the battlefield ahead of time rather than caltrops I'd go with some taught steel wire place at knee height around the place. If they're quick enough not to run into it then you've stopped them potentially long enough to get off a shot, if they're not quick enough they'd slice their own legs off due to the speed they're travelling. Otherwise the good ole pitfall trap of Pokemon fame would always be a favourite of mine Bloodmakers are a problem, particularly Compounders but then I don't think Hazekillers would fare particularly well against a lot of different types of Compounders. For the regular variety just causing enough damage would do the trick, which wouldn't be too difficult as long as they're not a twinborn. Machine gun fire, grenades, a harpoon gun would probably work pretty well too. Other than that plenty of weapons designed for trapping rather than killing should work, Bolas for example. By the way Voidus...It was rude of me not to acknowledge your good ideas...have an upvote... I think in general...preparation and cunning would be a hazekillers deadliest weapons. You don't have to be stronger faster or smarter than the metalborn you're going up against...you just have to be dirtier... 1 Link to comment Share on other sites More sharing options...
skaa he/him Posted February 12, 2015 Report Share Posted February 12, 2015 (edited) Great ideas all around! I'd try to recruit you to my guild that aims to protect the Investiture-challenged, hoidhunter, but if you preferred to make your own then I would simply offer an alliance. Edited February 12, 2015 by skaa Link to comment Share on other sites More sharing options...
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