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Posted
15 minutes ago, A Jo in the Bush said:

That was a game where if there was a tie in the votes for execution, all partied who were tied got executed. Penguin and the elim team managed to create a 5 way tie, including Penguin.  The village could see it was possible, but didn't take the necessary steps to stop it.

I don't do ties that way anymore, lol. I do recommend doing them thay way though. 

Dang

That village fumble is craaaaaaaaaazy

Literally like a dream come true for an elim team

Posted
26 minutes ago, A Jo in the Bush said:

That was a game where if there was a tie in the votes for execution, all partied who were tied got executed. Penguin and the elim team managed to create a 5 way tie, including Penguin.  The village could see it was possible, but didn't take the necessary steps to stop it.

I don't do ties that way anymore, lol. I do recommend doing them thay way though. 

that doesnt sound balanced at all... 

Posted
4 hours ago, Hoid Slayer said:

Doc and Jo have been basically the only people to really take an interest in analyzing the rules, and that gives both of them a light v!read in my eyes - although it's worth keeping in mind that Doc has also been vocal about trying to find out what spores people are gunning for, which strikes me as somewhat odd. @Doc12, would appreciate any comment you can make here as I didn't really understand the purpose behind these inquiries.

I mean, it was just an idle question? This was before Aman posted the actual amounts of spores and we realized they were limited. I was just puzzling out game mechanics in lieu of actual suspicion, which, I agree with Araris, it's not going to be a lot because there's no exe today. /shrug. 

Again, without any actual suspicions yet, let's go through the list for Braid's impressions, shall we?

@Araris Valerian — Armiel — Novice

Braid wants oranges. You can live on Verdant for long voyages, but they don't have enough...whatever it is that keeps your teeth from falling out. Thank you for offering to be the chef by the way, Braid respects the cook. Braid will not harm the cook. Braid can accept their hand in friendship.

@Belandrius Ohhmar — thOmmAs — Apprentice

Rival. Likes vowels. Toss em overboard so Braid can take their spot. 

@The Unknown Hammerer — Illi — Master

Braid likes you because they want to be apprenticed under a master. They also appreciate that you seem open to trades! Braid will surpass you someday.  But for now they are humble and willing to learn.

@TwinStorm — Rane — Master

Seems unnecessarily cryptic :P Braid will surpass you someday. But for now they are humble and willing to learn.

@CoderDrag0n8 — Sozar — Apprentice

Rival. Really likes drinking water and really wants Roseite. Which, fair. But also roseite is going to be extremely prized so I don't think you can convince people not to try for it. Toss em overboard so Braid can take their spot. 

@ThatOneWorldhopper — Fuejrheisjjeirjeujdjeuuduwii — Novice

Rude. Toss em overboard just because. 

@RoyalBeeMage — William Thorne — Apprentice

Rival. Not really any impressions yet. Toss em overboard so Braid can take their spot. 

@Hoid Slayer — Shifter — Novice

I like Shifter. They're a little crazy. But their heart seems to be in the right place. A little eager to get the blood shed, but can't hold that against a sailor. Braid can accept their hand in friendship.

@IcedOutPenguin — Itenii — Novice

Acting pretty much how I expect them to act XD. Terse, but fun. Braid can accept their hand in friendship.

@A Jo in the Bush — Emmett — Novice

Braid wants some Celeste spores ASAP what would Emmett be open to trading for? Braid might have another variety of spores they can trade! Braid can accept their hand in friendship.

@STINK - Roberto - Apprentice

Rival. Here for a cruise. Toss em overboard so Braid can take their spot. 

 

 

Posted

Rane sat on the edge of the dock, listening calmly. There were new faces and new tongues, and it was honestly a bit boggling. Tomorrow, perhaps, he could make sense of all of this. First, however, he needed spores, and needed a drink.

Posted
6 minutes ago, Doc12 said:

I mean, it was just an idle question? This was before Aman posted the actual amounts of spores and we realized they were limited. I was just puzzling out game mechanics in lieu of actual suspicion, which, I agree with Araris, it's not going to be a lot because there's no exe today. /shrug. 

That makes sense

I'm just a little jumpy about analyzing

Shifter sat with his legs over the edge as he watched the sun fall. He knew most would consider it unsafe; but it was the best view. And the sound of the spores soothed him. There was nothing left to do tonight; it had been a calm day. So all there was left to do was wait.

Posted (edited)

LG108, Night One — Disemdark

The last of the sun slid off Erik’s Island and left the harbor copper-dark. Out beyond the pilings, the Emerald Sea lay quiet, then shivered—first hints of the Seethe rousing for the night. Gulls drew in closer to the roofs, all wings and watchful eyes.

On the quarterdeck, Helsmaster Salay watched the green expanse for timing, then the crew for readiness. Quartermaster Fort stood beside her with his slate, taking notes. Armsmaster Ann leaned against the rail, goggles pushed up, revolver low on her hip, fingers checking the latches of a lacquered case of pots. Charlie (the Better) tucked himself into her collar, whiskers testing the breeze.

Master Illi and Master Rane joined them, salt still damp on their cuffs.

Fort tapped his slate. “Recruits show high spore-curiosity, low deck enthusiasm. Good hands when the cups are in play. Fewer when it’s mops. Potential: strong. Discipline: teachable."

Ann snorted, fond rather than mocking. “They’ll race to throw a Verdant, but they hide from a brush and bucket. That said—trigger work wasn’t awful. Two clean Verdant binds on the practice bush, one Sunlight petal with decent aim, and only one over-wet Crimson. No one’s missing fingers.” She patted the case. “They listen when the pots come out.”

Salay’s mouth twitched. “More talk than lift on the salt barrels.”

Talk builds trust,” Fort wrote, “if you channel it. I split them into study knots at dusk—gave each knot a task and a name. They’ll show up for each other before they show up for us.

Rane nodded. “We can work with that. Night plan?”

Salay’s gaze slid to the horizon where the green darkened and the Seethe’s rhythm began to pulse steady, like breath. “Veterans hold the night shift while we ride the Seethe. Recruits sleep—unless they choose to shadow a higher rank. Illi, Rane, gather them, pass it down: optional accompaniment. No heroics. If they join a watch, they stay glued to that leader and keep their cups dry.”

Illi grinned. “I’ll take a handful along the lee rail and make them count rope coils. They can earn their bunks by morning.”

Rane’s smile was thinner. “I’ll keep mine at the fore. Zephyr discipline, hand signals, nothing wet. If anyone yawns near a pot, I send them to their hammocks.”

“Understood,” Salay said. “We depart on the next long beat.” She glanced to Fort.

Fort had already sketched a quick plan on his slate: Veterans: bell 1–4. Recruits: cabins. Volunteers → Illi/Rane. Ann: mid. Salay: helm. Fort: Stores + heads. He underlined dry twice, then tilted the board so the last wash of sunset could catch the words for all of them.

Illi looked out over the recruits clustered at the gangway—their cups slung tight, their voices too bright, their hands still tingling from a day of safe demonstrations. “They’ll do,” he said, softer than his grin.

“They will,” Fort agreed. “They just don’t know it yet.”

Salay rolled her shoulders and reached for the wheel. “Make them know it. Then make them make each other know it.”

Illi and Rane bowed off, turning sharp at the ladder. As they went, Illi called, “All hands to muster by knots! Volunteers to me or Rane—choose now or choose your cabin!”

On the main deck, the old crew slid into night-worn habits: lamp wicks trimmed; Zephyr bellows tested with a whisper that sent a clean breath down the gangway, cooling nervous faces. A few recruits peeled away from their friends to fall in behind Illi; a few more found Rane with their mouths shut for once, which was a good sign.

Ann locked the case, clipped it to the rail, and set her palm on the muzzle guard of her revolver like a promise. Charlie (the Better) dinged his bell once; she scratched his neck. “Let’s keep them proud of their hands,” she murmured.

Fort swung down to the Stores, counting by touch, then up again with a nod. “Dry. Accounted.

Salay read the Seethe’s build—one, two, long—and planted her feet. She filled her lungs and let the deck hear her.

“ALL HANDS—ON DECK!”

Boots thudded. Lamps flared. The ship leaned into the first push of the night, and the harbor fell away as if the world had remembered how to breathe.


 

Night One has begun and will end on Saturday, October 4th, at 10:00 PM EST, approximately 24 hours from now.

If you did not receive your GM PM, please @mention me and I will remedy that ASAP.

 

Player List

  1. @Araris Valerian — Armiel — Novice
  2. @Belandrius Ohhmar — thOmmAs — Apprentice
  3. @The Unknown Hammerer — Illi — Master
  4. @TwinStorm — Rane — Master
  5. @CoderDrag0n8 — Sozar — Apprentice
  6. @ThatOneWorldhopper — Fuejrheisjjeirjeujdjeuuduwii — Novice
  7. @RoyalBeeMage — William Thorne — Apprentice
  8. @Hoid Slayer — Shifter — Novice
  9. @IcedOutPenguin — Itenii — Novice
  10. @A Jo in the Bush — Emmett — Novice
  11. @Doc12 — Braid — Novice
  12. @STINK — Roberto — Apprentice

 

Edited by Amanuensis
  • Amanuensis changed the title to LG108, Night One — Disemdark
Posted

Aman: Feel free to postpone RP

Everyone: Absolute silence 😶

Also Aman I noticed you moved rollover from 9 PM EST to 10 PM EST. Can we expect this kind of change regularly?

Posted (edited)
27 minutes ago, Hoid Slayer said:

Aman: Feel free to postpone RP

Everyone: Absolute silence 😶

Also Aman I noticed you moved rollover from 9 PM EST to 10 PM EST. Can we expect this kind of change regularly?

I'll be done with the flavor soon. The main thing you really need to know is that we disembarked at night due to the timing of the seethe and we are manning the ship's deck in spite of the darkness. So far things are going smoothly. Our destination is Diggen's Point, AKA the Rock, which is another day and night's worth of travel away. To get there in time we'll need to start doing shift work. Some people will be in their cabins while others hold the lines.

As for the turn over, this will be the permanent one. I started the game slightly earlier than planned because it was ready, but my typical schedule has me finishing work at 9PM EST, so 10PM EST is the best time for me to get everything done.

Edited by Amanuensis
Posted
7 minutes ago, Amanuensis said:

I'll be done with the flavor soon. The main thing you really need to know is that we disembarked at night due to the timing of the seethe and we are manning the ship's deck in spite of the darkness. So far things are going smoothly. Our destination is Diggen's Point, AKA the Rock, which is another day and night's worth of travel away. To get there in time we'll need to start doing shift work. Some people will be in their cabins while others hold the lines.

As for the turn over, this will be the permanent one. I started the game slightly earlier than planned because it was ready, but my typical schedule has me finishing work at 9PM EST, so 10PM EST is the best time for me to get everything done.

Alright, thanks 👍

Posted (edited)

Hello hello elims if you could kindly not murder me that'd be appreciated I've died early a lot lately and would like to stick around

Edit: To the elims: if you claim to me in a PM I'll give you spores.

Edited by The Unknown Hammerer
Posted
1 minute ago, The Unknown Hammerer said:

Me too actually CD used an Expert pot on us 

Not CD, I’m sozar this time

(because lumar is a play on lunar and sozar is a play on solar)

(and I didn’t want to use the same exact character for every SE)

Posted
1 minute ago, CoderDrag0n8 said:

Not CD, I’m sozar this time

(because lumar is a play on lunar and sozar is a play on solar)

(and I didn’t want to use the same exact character for every SE)

That was out of character, I was referring to you, CoderDrag0n8 by your initials

Posted
Just now, The Unknown Hammerer said:

That was out of character, I was referring to you, CoderDrag0n8 by your initials

I know it was out of character, but that makes sense, ok (usually my nickname is coder but Alr)

yeah elims a kill would be WASTED on us

Posted

Emmett carefully tied off the ropes leading to the primary sail, under the watchful eyes of the crew. They had some experience with sailing, though they were by no means a master at it, but the crewmember who was watching them, Doug, nodded approvingly at Emmett's careful motions and knot tying ability. Emmett was thankful for the lantern light that Doug was providing. It wasn't their first night-time voyage, but it was never fun to try sailing in the dark. 

Doug clapped them on the back. "Good showing! Go report in the quartermaster, and he'll get you your first batch of spores." 

"Thank you. Which way is the quartermaster?"

Doug rattled off some directions, and Emmett tried hard to memorize them, then headed below decks to speak with Fort. They had heard rumors of the man's trading desire, and was hopefully that he would accept some Celeste Spores in exchange for the Roseite spores they wanted to experiment with. Or maybe a nice Sunlight spore.

An hour later, Emmett left Fort's hall, quite pleased with the Zephry spores they had gotten, having completely forgotten what they had originally wanted during the trade battle.

I'm of two minds about whether or not we should share what spores we get. On one hand, if we coordinate enough, we can catch an eliminator in a lie about what action they took. On the other hand, revealing who has what allows for thieving if someone gets enough Midnight essence. Plus, unless there is significantly more spores available tomorrow, we'll mostly be watching people make PM's. I'm kind of interested in saving my Zephyr, to try to make a Master Zephyr Pot. I'd only have a 1 in 4 chance of success, but I don't feel like the consequences of failing to make Zephyr would be all that bad, and it seems like the best spore to 'waste' in the attempt, since there's probably 26+ Zephyr in play right now

Since Coder Dragon and Hammerer started the trend, I'll subvert it. Eliminators, feel free to kill me. I'll not be protected tonight in any way, and I have school-work to do. I welcome death with open arms, especially if Penguin is an eliminator and kills me with Celeste spores. Are the Elims immune to Reverse Psychology?

Posted
10 hours ago, The Unknown Hammerer said:

Edit: To the elims: if you claim to me in a PM I'll give you spores.

Really? 🧐

Longer post on its way

Posted (edited)

Approximately 9 hours and 42 minutes remain the Night turn. You have until 10 PM EST to submit your actions in your GM PM and to max out your potential EXP rewards. If you want to see the tallies I have for your progress, PM me as well and I'll send it ASAP.

Edited by Amanuensis
Posted
15 minutes ago, Amanuensis said:

Approximately 9 hours and 42 minutes remain the Night turn. You have until 10 PM EST to submit your actions in your GM PM and to max out your potential EXP rewards. If you want to see the tallies I have for your progress, PM as well and I'll send it ASAP.

Can we see the tallies, for everyone, or just us?

2 hours ago, A Jo in the Bush said:

I'm of two minds about whether or not we should share what spores we get. On one hand, if we coordinate enough, we can catch an eliminator in a lie about what action they took. On the other hand, revealing who has what allows for thieving if someone gets enough Midnight essence. Plus, unless there is significantly more spores available tomorrow, we'll mostly be watching people make PM's. I'm kind of interested in saving my Zephyr, to try to make a Master Zephyr Pot. I'd only have a 1 in 4 chance of success, but I don't feel like the consequences of failing to make Zephyr would be all that bad, and it seems like the best spore to 'waste' in the attempt, since there's probably 26+ Zephyr in play right now

I think I'm gonna keep my spores private for now.

Soooo...

There really isn't anything to talk about

It was a quiet night. The boat rocked gently with the seethe. Shifter stood at it's back, watching the night lights of the harbor fade in the distance. Leaving them behind. He stood alone, most having already retired to bed. So he was alone to wonder.

Who was truly trapped? The sailors on the boat, traveling from rock to rock, yet spending their lives confined on a vessel? Or the people on the island, living in comfort yet never seeing past their limited world?

Perhaps they all were. 

Posted
10 minutes ago, Hoid Slayer said:

Can we see the tallies, for everyone, or just us?

Tallies will be kept between GM and Player. Only Promotions will be announced.

Posted
2 hours ago, A Jo in the Bush said:

Emmett carefully tied off the ropes leading to the primary sail, under the watchful eyes of the crew. They had some experience with sailing, though they were by no means a master at it, but the crewmember who was watching them, Doug, nodded approvingly at Emmett's careful motions and knot tying ability. Emmett was thankful for the lantern light that Doug was providing. It wasn't their first night-time voyage, but it was never fun to try sailing in the dark. 

Doug clapped them on the back. "Good showing! Go report in the quartermaster, and he'll get you your first batch of spores." 

"Thank you. Which way is the quartermaster?"

Doug rattled off some directions, and Emmett tried hard to memorize them, then headed below decks to speak with Fort. They had heard rumors of the man's trading desire, and was hopefully that he would accept some Celeste Spores in exchange for the Roseite spores they wanted to experiment with. Or maybe a nice Sunlight spore.

An hour later, Emmett left Fort's hall, quite pleased with the Zephry spores they had gotten, having completely forgotten what they had originally wanted during the trade battle.

I'm of two minds about whether or not we should share what spores we get. On one hand, if we coordinate enough, we can catch an eliminator in a lie about what action they took. On the other hand, revealing who has what allows for thieving if someone gets enough Midnight essence. Plus, unless there is significantly more spores available tomorrow, we'll mostly be watching people make PM's. I'm kind of interested in saving my Zephyr, to try to make a Master Zephyr Pot. I'd only have a 1 in 4 chance of success, but I don't feel like the consequences of failing to make Zephyr would be all that bad, and it seems like the best spore to 'waste' in the attempt, since there's probably 26+ Zephyr in play right now

Since Coder Dragon and Hammerer started the trend, I'll subvert it. Eliminators, feel free to kill me. I'll not be protected tonight in any way, and I have school-work to do. I welcome death with open arms, especially if Penguin is an eliminator and kills me with Celeste spores. Are the Elims immune to Reverse Psychology?

My advice would be to make an Apprentice pot instead. It still lasts for two cycles and an extra person is often worse than a one-to-one PM.

2 hours ago, Hoid Slayer said:

Really? 🧐

Longer post on its way

I would, right after I voted them out :P

I, too, need to roleplay. 

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