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Posted
37 minutes ago, strmblsd said:

going from this i think my guy would fit best with plant or earth magic. would plant magic help plants grow faster too? because that would make sense becasue my character is farmer and stuff and @Spark of Hope would the magic be genetic or random?

Random. I think it could grow a little faster; maybe two harvests a year instead of one at most if you’re alone

Posted
4 hours ago, Argenti said:

So like, mostly small, Quality of life, Utility magic? Here's a few other examples off the top of my head for people to mess with.

Fire Magic: No microwave? No problem! Keep food warm, maybe get in large groups put out a fire?

Plant Magic: Greenest thumb ever, those plants are in perfect health!  In large groups, get bigger yields, greener leaves, ect.

Water Magic: 🎶To the tune of Rain On Me by Lady Gaga🎶 Rain. On. NOT YOU! Keep dry(er), Wick away your sweat faster, and clean clothes with more ease! 

Air Magic: Wind messing up your perfect hair? No longer! Have better balance, fall slower, and not a chance of the wind revealing your comb-over. 

Gravity Magic: Oh no! You dropped your glass! What's this? It slowed down enough for it to not break? How grand! 

Earth Magic: Find the CarCarrige key's you missed, and make sure you get all the rocks while plowing!

Illusion Magic: You've got a pimple, and tonight is the big ball!! Just cover it with an IllusionPatch™ to make sure no one sees it! Gossy hair.... Glass skin...

Healing Magic: Keep waking up with strange bruises? Well no longer will you have to wander around, being asked who beat you senseless while you slept. Just heal those micro-breaks!

Divonation Magic: Pick a card, any card! Is this not a causality lock that will put on a set course and forbid you from free will? Either hyper-specific (Be wary of rain next Tuesday when three geese fly overhead), or hopelessly vague! (When cooperation flies overhead, be wary of things that may darken your mood!). Also like, if we're playing this, it shouldn't work with humans.
 

The Flame... It's all coming together...... Surprisingly that works really well for cult settings LOL

Posted
8 hours ago, AltonicKeys said:

The Flame... It's all coming together...... Surprisingly that works really well for cult settings LOL

What??? Who on earth would do such a thing!

It's on purpose lol. I saw you where doing cults and thought "Collective magic...."

Posted (edited)
19 hours ago, Argenti said:

So like, mostly small, Quality of life, Utility magic? Here's a few other examples off the top of my head for people to mess with.

Fire Magic: No microwave? No problem! Keep food warm, maybe get in large groups put out a fire?

Plant Magic: Greenest thumb ever, those plants are in perfect health!  In large groups, get bigger yields, greener leaves, ect.

Water Magic: 🎶To the tune of Rain On Me by Lady Gaga🎶 Rain. On. NOT YOU! Keep dry(er), Wick away your sweat faster, and clean clothes with more ease! 

Air Magic: Wind messing up your perfect hair? No longer! Have better balance, fall slower, and not a chance of the wind revealing your comb-over. 

Gravity Magic: Oh no! You dropped your glass! What's this? It slowed down enough for it to not break? How grand! 

Earth Magic: Find the CarCarrige key's you missed, and make sure you get all the rocks while plowing!

Illusion Magic: You've got a pimple, and tonight is the big ball!! Just cover it with an IllusionPatch™ to make sure no one sees it! Gossy hair.... Glass skin...

Healing Magic: Keep waking up with strange bruises? Well no longer will you have to wander around, being asked who beat you senseless while you slept. Just heal those micro-breaks!

Divonation Magic: Pick a card, any card! Is this not a causality lock that will put on a set course and forbid you from free will? Either hyper-specific (Be wary of rain next Tuesday when three geese fly overhead), or hopelessly vague! (When cooperation flies overhead, be wary of things that may darken your mood!). Also like, if we're playing this, it shouldn't work with humans.
 

I will definitely incorporate gravity magic in jac’s story. How would gravity magic work? Creating wells of space-time independent of an object(creating a small area of high/low gravity), or increasing/decreasing an objects affective weight? And how much could a group of 3-4 people affect gravity? @Spark of Hope

Edited by Entr0pic
Posted
5 minutes ago, Entr0pic said:

I will definitely incorporate gravity magic in jac’s story. How would gravity magic work? Creating wells of space-time independent of an object(creating a small area of high/low gravity), or increasing/decreasing an objects affective weight? And how much could a group of 3-4 people affect gravity? @Spark of Hope

Okay- have you watched My Hero Academia?

Posted
1 minute ago, Entr0pic said:

No, why?

There’s two characters in the show I’d relate it to. One of them can touch an item or person and suspend it in space, and the other could pull small objects towards herself. It’d be like a mix of the two where you could stop something from falling without touching it and the larger the group the larger the items you could hold. If you overdid it alone (ex. try to lift a couch) there would be physical repercussions like soreness

Posted
3 minutes ago, Spark of Hope said:

There’s two characters in the show I’d relate it to. One of them can touch an item or person and suspend it in space, and the other could pull small objects towards herself. It’d be like a mix of the two where you could stop something from falling without touching it and the larger the group the larger the items you could hold. If you overdid it alone (ex. try to lift a couch) there would be physical repercussions like soreness

So, for example, you could stop a small ball from coming towards/going away from you? 

Posted

Oh also, since magic is very minor, how on earth did the king change everyone's memory? Are some people stronger than others? Did he find some sort of amplifier?

Posted
38 minutes ago, Entr0pic said:

So, for example, you could stop a small ball from coming towards/going away from you? 

Ye

25 minutes ago, Argenti said:

Oh also, since magic is very minor, how on earth did the king change everyone's memory? Are some people stronger than others? Did he find some sort of amplifier?

image.gif.816bc6a47801daa8140f594e8a927bd3.gif
And by we I mean he

Posted (edited)

@Spark of Hope, just a few more questions, i promise 

1: can 1 object be affective by multiple types of magic?

2: can you use a magic with more precision if you practice with it?

3: is the strength of magic the same for everyone or can it change? For example, would two divinators have the same skill and potential at the start?

Edited by Entr0pic
Corrections
Posted
4 minutes ago, Entr0pic said:

@Spark of Hope, just a few more questions, i promise 

1: can 1 object be affective by multiple types of magic?

2: can you use a magic with more precision if you practice with it?

3: is the strange of magic the same for everyone or can it change? For example, would two divinators have the same skill and potential at the start?

1. Most likely, I would think. Someone with plant or earth magic could probably use rocky soil to grow crops well 

2. Yes. Magic is just like any other skill or ability, but it has to fit within certain parameters. Example, even a very strong person wouldn't be able to lift a semi, but with others' help they would

3. I would say it depends where the start is and how they discover they have it. If a three year old discovers it the same time as a 13 year old, the 13 year old would have a greater skill at refining it. But if it's found younger and trained, the skill of the three year old and thus their potential would improve. 

Posted
Just now, Spark of Hope said:

1. Most likely, I would think. Someone with plant or earth magic could probably use rocky soil to grow crops well 

2. Yes. Magic is just like any other skill or ability, but it has to fit within certain parameters. Example, even a very strong person wouldn't be able to lift a semi, but with others' help they would

3. I would say it depends where the start is and how they discover they have it. If a three year old discovers it the same time as a 13 year old, the 13 year old would have a greater skill at refining it. But if it's found younger and trained, the skill of the three year old and thus their potential would improve. 

Got it, thanks for the clarification 👍

 

Posted
22 minutes ago, Spark of Hope said:

1. Most likely, I would think. Someone with plant or earth magic could probably use rocky soil to grow crops well 

2. Yes. Magic is just like any other skill or ability, but it has to fit within certain parameters. Example, even a very strong person wouldn't be able to lift a semi, but with others' help they would

3. I would say it depends where the start is and how they discover they have it. If a three year old discovers it the same time as a 13 year old, the 13 year old would have a greater skill at refining it. But if it's found younger and trained, the skill of the three year old and thus their potential would improve. 

Do we want each person to only have one type of magic?

Also a couple of other ideas:

Warding Magic: Vermin bothering you? An Ex that won't leave you alone? Put a ward down! Now the common practitioner can ward a room or so, stopping small animals from getting in, and making it less desirable for humans, but in groups, barriers over whole houses are possible!

Animal Magic: OH GOD, A RABID PIGEON! Oh. He's friendly. Animals love you, and merchants fear you! Your hawks will be more willing to work with you! In groups, maybe you can breed stronger animals, or even control them!

Light Magic: You've been trapped in a dark cave.... Luckily, you can just make a mote of light! Illuminate the world, show off all the tricks, make a lightshow!

Posted
35 minutes ago, Argenti said:

Do we want each person to only have one type of magic?

Also a couple of other ideas:

Warding Magic: Vermin bothering you? An Ex that won't leave you alone? Put a ward down! Now the common practitioner can ward a room or so, stopping small animals from getting in, and making it less desirable for humans, but in groups, barriers over whole houses are possible!

Animal Magic: OH GOD, A RABID PIGEON! Oh. He's friendly. Animals love you, and merchants fear you! Your hawks will be more willing to work with you! In groups, maybe you can breed stronger animals, or even control them!

Light Magic: You've been trapped in a dark cave.... Luckily, you can just make a mote of light! Illuminate the world, show off all the tricks, make a lightshow!

These all look good as well. 

I’ll be generous. Limit of three, but can only be sufficiently skilled in one unless the character has a somewhat noble descent 

Posted
5 minutes ago, Spark of Hope said:

These all look good as well. 

I’ll be generous. Limit of three, but can only be sufficiently skilled in one unless the character has a somewhat noble descent 

Wonderful. Jasmine is an air mage and a clairvoyant.

I should make a second... 

Posted
Just now, Spark of Hope said:

I edited the top post with the magic system, is it alright with you if I come up with names for all the types?

Absolutely. I thought about naming them but I was waaay to lazy. Knock yourself out. If you need any help, ping me.

Posted
Quote

Name: Forrest

Gender: Male

Age: 23

Occupation: He's a travelling priest, but, can't remember who for. 

Hobbies: Reading, Card games, and learning.

Skills: He mainly has healing magic, but, has minor divination.

Family: None. Not even a spouse. For all he knows.

What they were like before the wipe: Greedy, making people pay for him to "absolve them of their sins" 

What they are like now: Kind, and quiet, helping others for free, trying only to help.

👀

Posted

Uhhhh i changed the magic btw for my character

Posted

mhhh I forgot about it before, but should there be an enhancement magic? Make yourself physically stronger, faster and more durable?

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