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Posted

I would like to apologize to the villagers alive after I died.  I misjudged Wyrm, and gave him Advanced Rithmatics.   Sorry...

Posted

You! You are why I died! Go to Storming Dammnation, you piece of chull dung! (kidding, of course)

It was a smart move, it just didn't work out.

Posted

I feel bad about advocating Meta's death early on in two games in a row, but in my defence, I am absolutely terrified of him as a player :P.

 

As you should be; as you should be. Mwahahaha!!! :P But I've got to hand it to Kas and Twelve. You guys basically stayed off my radar pretty well. If I had survived, we might have gotten Wyrm, but there's still a good chance we would've still lost to you two, so bravo!

 

  • I've also noticed a bad tendency of our group to lynch those who are inexperienced, which can really hurt our community. We need to keep new players playing, and stop lynching them on the first day. Also, the Forgotten targeted experienced players with their kills. I know that is normally a good strategy, but it's somewhat unfair to experienced players, especially Meta.

 

I'm not too concerned about getting killed off early. It makes sense to take out those that pose a big threat. I have no problem being so feared that I'm a primary target! I take it as a sign of respect and prestige.

It's just going to be incredibly difficult for whenever I'm part of the evil faction, as no one will expect me to survive longer than the first few rounds! :P  

 

I would like to apologize to the villagers alive after I died.  I misjudged Wyrm, and gave him Advanced Rithmatics.   Sorry...

 

Don't be too hard on yourself. Wyrm is very good at not looking suspicious. Besides, who else would you have given it to? Kas? That wouldn't have worked out much better! 

 

 

Thanks for a great game, Sart! Even dying early didn't keep me from enjoying this one immensely and I've never read the Rithmatist yet! Your write ups were great and now I'm going to have to get a copy of the Rithmatist, as you've peaked my curiosity with your excellent write ups! 

 

....Oh, and I suppose I should congratulate the Forgotten for pulling off the win... So, yeah, congrats... I guess.... ;)

Posted

Oops. According to the Master List, I am responsible for the Death of Gamma. He put up a Line of Forbiddance, but I had suspicion that he was making the Kill that night, and Vigor'd Him. It let the Forgotten Kill him. Sorry Gamma.

Posted

I feel even more ashamed now that I've finished reading the Eliminator Doc. To win the much-coveted Honorary Eliminator prize...  <_<

 

Kas, Wyrm, are you signing up for Game 9? We'll need you backstabbing treacherous experienced players. 

Posted (edited)

Probably not. I wasn't kidding when I mentioned that I was dealing with RSI (well, shoulder issues) and uni stuff, so more time away from the computer is probably good for me. It's just that I was awfully good at procrastinating, so I was on on the doc a bit more than 17S, even when I shouldn't have been.

 

And yeah: I'm not surprised Aonar picked me up. As King and I mentioned in the doc, we were really surprised he didn't have to pry a lynchmob off me and Twei with a hammer and a lever. It was a fun game, I have to say--once again, thanks to everyone for playing and Sart for his GMing and well-constructed writeups. But I guess role madness always adds that extra level of trickery/confusion.

 

And actually, Joe, you shot a line of Vigor at Dig during Cycle Three, when we killed Aonar, so you had no role whatsoever in Dig's death. He simply didn't do a Line of Forbiddance. Dig died during Cycle Four (sorry, Great Lord!)

Edited by Kasimir
Posted (edited)

I always wondered what would happen if Wyrm and Kas ended up as eliminators together.  Now I know.  :(

 

I try and be more pro-active and I end up bungling everything. ^_^   Back to the shadows for me I guess.  At least until I get better at playing on Team Good. 

Edited by Alvron
Posted

I always wondered what would happen if Wyrm and Kas ended up as eliminators together.  Now I know.  :(

Long walls of text in an Eliminator doc. What's new? >> If it helps, I spent most of the game terrified of you and thinking we should take you down soon because of LG5.

Posted

Once LG 9 starts up, this thread will likely be closed, so if anyone wants to add any thought about the game or game play (or just wants to get in any good-natured ribbing), get it in soon! :)

Posted

Well, maybe one last comment. I'd like to nominate Jain for some sort of MVP-type honorary award, because it's really heartening to see him actually trying to rally the village, contributing far more that he used to, (and you did that for both LG8 and in here) and in general, promoting discussion. Think we should recognise/encourage the fact he's trying and doing his darndest :)

 

And he survived! And so did I (for the first time!)

 

Seriously, Jain, here, have my respect :P

 

I know it won't save me from the bamboo stakes, but I really do think it should be acknowledged, anyhow. 

Posted (edited)

Well, I'd like to say a definite job well done to the Forgotten in this round! It was a good thing you killed Dig when you did. There was no way he could have kept up the number of holes for graves needed! :P

My actions this game were rather selfish, as I Did a Line of Forbiddance Cyles 1 and 3, and Lines of Warding 2 and 4. (Then you know, death.) It is a shame that I jokingly placed a vote on Kas, when he actually was trying to distract and mislead us with numbers, I suspect. ;) Although with the Sentry, 4 Eliminators was a good number, I think. Although the game did go rather fast, so maybe a couple more villagers would have been a better buffer for our mislynches. :P

As for the Camp Defense aspect, I kind of liked that. It was new and interesting. It did help promote a bit more discussion, as to making plans to help make sure we were protected that way, and I definitely can't wait to see how that mechanic can evolve and be used in future games!

A big thanks (and many upvotes) to our Mighty GM on running a fantastic game! It was very fun and you did a great job!

 

......Underneath the dry Nebraskan sky, with the hot, arid sun at high noon on a cloudless day, all was quiet on the Chalkling front. A daring ambush, turned into a lethal trap, turned into a massacre had left the bodies of an entire unit of dead Rithmatist's littered across the plains, behind enemy lines. One of these bodies was buried in an unmarked grave. A small, shallow hole, to be exact.

Deep down under arid soil, a worm was making it's work through the dirt and sliding over a rotting, eyeless body. The worm had worked long and hard to reach this prize, and it was content. A lot of good could always come from a little bit of digging.

The worm did whatever passes for a smile for a worm, and it went back to it's feast. Dig a hole, dig a hole.

 

Edited by Gamma Fiend
Posted

Well, I'd like to say a definite job well done to the Forgotten in this round! It was a good thing you killed Dig when you did. There was no way he could have kept up the number of holes for graves needed! :P

My actions this game were rather selfish, as I Did a Line of Forbiddance Cyles 1 and 3, and Lines of Warding 2 and 4. (Then you know, death.) It is a shame that I jokingly placed a vote on Kas, when he actually was trying to distract and mislead us with numbers, I suspect. ;) Although with the Sentry, 4 Eliminators was a good number, I think. Although the game did go rather fast, so maybe a couple more villagers would have been a better buffer for our mislynches. :P

Glad to be of service, Great Lord. Though I do want to say, before I get a rep for distracting and misleading with numbers as an Eliminator--the maths expression was basically legit, unless I accidentally missed a variable or two, which is possible. So there's nothing misleading or distracting about it: I just put it in mathematical form because it's easier to understand and harder to misunderstand (or so I thought). Messing with figures is rather silly because people can easily tell and call you on the underlying logic.

Posted

Looking at the actions over the game, it seems the only ones protecting the camp were the Forgotten themselves >>. The game probably could've gone a lot quicker if we had predicted that and were less concerned with following some kind of overarching plan.

Posted (edited)

I keep forgetting to get around to locking this one, so it's time to do so! There were some great mechanics in this one with the Lines of Warding. I really hope someone finds a way to use them again sometime, as it was a lot of fun to try to balance it all! Thanks ASmartGuy for GMing!

If you'd like to try your hand at running a game, whether it be a Quick Fix or a Main Game, feel free to contact GammaWilson or myself. Not only will we get you added to the list, but I'm sure we'd be more than willing to help out in any way we can as well!

You can also ask questions and get some hints and feedback from everyone over here in our Art of Game Creation thread. 

Keep an eye out for the next QF game, which will be starting sometime soon if you'd like to join in the fun!

And for the voyeurs, Long Game 9: The Empty Throne Part 1: The Barrow Barons is up and running! 

Edited by Alvron
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