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Posted

As a videogames lover (especially RPG/adventure ones, such as Zelda, Final Fantasy...), I loved this video.

And I felt completely identified with the person it it XD.

It's wonderful :)

Posted

Though i'll believe it when i actually see it. They can make pretty videos all day, but that doesn't mean they aren't trying to con someone or something.

Not to jump into a conversation that happened a month ago, but I actually think these guys are legit. There's a 40-minute long interview with the CEO on youtube that shows a live demo and goes into a little bit more depth (not much, but a little) on how it works. They don't strike me as being full of BS, and I've got a pretty decent BS detector.

The way I see it, there are two fundamental, showstopping problems that they have to solve in order for this to work: search and data compression. In the interview, the CEO said that they render a single atom per pixel, and that this atom is chosen from amongst the trillions of possibilities via a "search algorithm". Given the state of search algorithm research these days, this problem does not look intractable to me.

The bigger problem is data compression. When you start talking about "unlimited" detail, what you'll find pretty quickly is that you'll run out of hard disk space, to say nothing of RAM. The CEO provides no details on their approach here other than that they're "working on it". Personally, I think they will have to resort to some form of lossy compression. Lossless just wouldn't be up to the job.

Once those two barriers are broken, it's just a matter of adding texture mapping, lighting, shading, translucency, shadows, and so on and so forth, which, compared to the previously mentioned issues, should be a walk in the park.

Posted

Not to jump into a conversation that happened a month ago, but I actually think these guys are legit. There's a 40-minute long interview with the CEO on youtube that shows a live demo and goes into a little bit more depth (not much, but a little) on how it works. They don't strike me as being full of BS, and I've got a pretty decent BS detector.

The way I see it, there are two fundamental, showstopping problems that they have to solve in order for this to work: search and data compression. In the interview, the CEO said that they render a single atom per pixel, and that this atom is chosen from amongst the trillions of possibilities via a "search algorithm". Given the state of search algorithm research these days, this problem does not look intractable to me.

The bigger problem is data compression. When you start talking about "unlimited" detail, what you'll find pretty quickly is that you'll run out of hard disk space, to say nothing of RAM. The CEO provides no details on their approach here other than that they're "working on it". Personally, I think they will have to resort to some form of lossy compression. Lossless just wouldn't be up to the job.

Once those two barriers are broken, it's just a matter of adding texture mapping, lighting, shading, translucency, shadows, and so on and so forth, which, compared to the previously mentioned issues, should be a walk in the park.

Well, i looked up really quick, and it looks like the interviews you're talking about with the CEO came out after the initial post in response to things said by the creator of minecraft (notch). I haven't watched 'em yet, but until i see an actual game (not a pre-made video) that uses it, i honestly won't believe it. As i said previously, their methods of rendering in and of itself is nothing new, it's just completely unusable for gaming. They just claim to be able to cut away the "crap" and render only what is necessary, thus making it useful for gaming. I'm not saying it's impossible, indeed, i actually think that it (it's viability for gaming, not necessarily what they claim to do) will happen eventually.

They may be legit. Honestly, i HOPE they are legit, because that would as revolutionary to gaming graphics as 2D to 3D was, but this doesn't mean i'm going to believe them based on some random, beautifully rendered videos they've released.

Posted

Well, i looked up really quick, and it looks like the interviews you're talking about with the CEO came out after the initial post in response to things said by the creator of minecraft (notch). I haven't watched 'em yet, but until i see an actual game (not a pre-made video) that uses it, i honestly won't believe it. As i said previously, their methods of rendering in and of itself is nothing new, it's just completely unusable for gaming. They just claim to be able to cut away the "crap" and render only what is necessary, thus making it useful for gaming. I'm not saying it's impossible, indeed, i actually think that it (it's viability for gaming, not necessarily what they claim to do) will happen eventually.

They may be legit. Honestly, i HOPE they are legit, because that would as revolutionary to gaming graphics as 2D to 3D was, but this doesn't mean i'm going to believe them based on some random, beautifully rendered videos they've released.

IMO the live demo in the interview is very convincing. They put the controller in the hands of the journalist conducting the interview, and filmed him controlling the demo. If that was faked, they did a darn good job of it, even to the point of inserting stutters and vsync issues into the video (to say nothing of flawlessly choreographing the control).

Posted

I got up close to 30 on my third or so try, got bored of repeating the previous levels XD

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