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Dominating Hemalurgists


whynaut

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After finally reading The Mistborn Adventure game book, it seems that a Feruchemist could potentially dominate the mind of Steel Inquistor or other Hemalurgist. The kicker is that he or she can do this after the Feruchemist him or herself is dead.

Brandon has said that a Hemalurgist can tap the metalminds of Feruchemist whose powers the Hemalurgist has stolen. This seems like an inconsequential ability at first, unless the Feruchemist has stored massive amounts of ability. However, what if a Feruchemist completely filled their copperminds of all their memories and completely filled an aluminummind with all their identity right before spikes were made from their body. If a Hemalurgist tried to tap these minds, they would find a whole other personality waiting to overtake them.

That being said, I have no idea how long this identity would last from tapping or what would happen to the Hemalurgist's mind in the meantime?

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As far as copperminds, living the life experiences of another person, including their innermost thoughts and emotions, is going to make you much more like that person by making you see things from a similar background. Conversely, putting it all back will restore you to normal (and plugging in your original memories will make you just like the person you tapped). Aluminum would reinforce the convictions held and perhaps make you conflicted, but memory makes the man. If you do both, though (perhaps a spike made half of one and half the other), you might achieve a sort of genetic-memory hive-mind immortality, which could make for a very interesting story. (Any Phantasy Star players out there? I'm thinking Rune.)

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This make sense.

After all, in Hemalurgy, your are directly splicing the part of their sDNA that allows them to tap that metalmind, and thus not only will you be able to do it yourself, but be on exactly the correct wavelength (Spiritually wise and for want of a better word) to tap existing stores.

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Actually, that's pretty similar to the character I referenced above. Rune was one in a long line of people who absorbed the memories of one of the original hero's in the Phantasy Star series in order to keep watch on the forces that repeatedly try to destroy all of existence. It's not entirely self-sacrificing, as they retain their own memories and personalities, and only consult the memories occasionally, but it certainly sounds like Hemalurgically-shared copperminds.

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After finally reading The Mistborn Adventure game book, it seems that a Feruchemist could potentially dominate the mind of Steel Inquistor or other Hemalurgist. The kicker is that he or she can do this after the Feruchemist him or herself is dead.

Brandon has said that a Hemalurgist can tap the metalminds of Feruchemist whose powers the Hemalurgist has stolen. This seems like an inconsequential ability at first, unless the Feruchemist has stored massive amounts of ability. However, what if a Feruchemist completely filled their copperminds of all their memories and completely filled an aluminummind with all their identity right before spikes were made from their body. If a Hemalurgist tried to tap these minds, they would find a whole other personality waiting to overtake them.

That being said, I have no idea how long this identity would last from tapping or what would happen to the Hemalurgist's mind in the meantime?

So here's the big question: under what circumstances would a Hemalurgist want to use the identity store of a Feruchemist he killed? And how would stealing that particular power be useful? It's an interesting idea, but what we've seen of Hemalurgy, it is used to create weapons. Soldiers, in the form of koloss and Inquisitors, and spies in the form of kandra (although honestly kandra would make some pretty good soldiers with the blessing of Potence and a koloss body to devour). The mental-manipulation aspect of it is very Ruin, but... not used often now that Sazed's in charge.

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