The Cosmere Unaware Posted December 20, 2022 Posted December 20, 2022 Say you are in Telsins shoes, you have any number of Set-faitful single Metalborn at your disposal and you need to create the perfect Anti-Wax or Anti-Wayne. What spikes do you give them? What natural power do you start with? Dumad, or Anti-Wax, had 4 spikes (outside of the Trellium spike) so let us assume that's the limit before we become afraid they'd be able to challenge us.
Frustration Posted December 20, 2022 Posted December 20, 2022 Also remember they can't compound. To kill Wax: Natural coinshot, with A-iron, a-duralumin, f-gold, and a-steel. To kill Wayne: F-steel, A-steel, F-gold, a-chromium, and a natural slider.
alder24 Posted December 20, 2022 Posted December 20, 2022 Wayne is easy. His main advantage is bendalloy, so to nullify it make Anti-Wayne natural A-cadmium. Her bubbles will cancel out Wayne's bubble and exposed him to regular Set member's gunfire. To gain advantage over Wayne, F-steel, during hand fight she will be always faster, and at a distance, she will keep up with him. F-gold and A-chromium for a finishing blow. And I think that will be enough, only 4 powers, 5th can be pewter (A or F) just to gain even bigger advantage at hand combat. Wax is hard, and I have no idea. It's aerial and ranged combat. It's more about a skill than sets of power, and there is no one better at it than Wax. Natural A-steel and gained A-iron is a must. Maybe F-Iron to give him the same anchoring as Wax have, and A-Duralumin to gain advantage on it. Maybe F-gold to counter Wax's skill. Anti-Wayne - natural A-cadmium, F-steel, F-gold, A-chromium, A-pewter. Anti-Wax - Natural A-steel, A-iron, F-Iron, A-Duralumin, F-gold. I don't have idea for Anti-Wax, crushing him under rocks is the best way to kill him (the only one that almost worked).
trav Posted December 21, 2022 Posted December 21, 2022 Wax just needs to be killed once. Which is fairly easy. Steel compounder and Wax has little to no chance. Wayne relies on rushing down enemies and outlasting them via healing. A gold compounder would completely destroy him. There is no need for any extra spikes or abilities. Set got hit hard by plot required stupidity.
Zapata Posted December 21, 2022 Posted December 21, 2022 2 hours ago, trav said: Wax just needs to be killed once. Which is fairly easy. Steel compounder and Wax has little to no chance. Wayne relies on rushing down enemies and outlasting them via healing. A gold compounder would completely destroy him. There is no need for any extra spikes or abilities. Set got hit hard by plot required stupidity. You cannot compound with Hemalurgy anymore (other than Marsh), so useful compounders are stupidly rare. The plot is the main reason they wouldn't work, though (Miles Hundredlives was a gold compounder, so there's pretty much no way we'll ever see a second one born). 1
trav Posted December 22, 2022 Posted December 22, 2022 (edited) 23 hours ago, Ookla the Observant said: so there's pretty much no way we'll ever see a second one born Which is a plot device. Statistically there should the plenty of compounder twinborn. They are too powerful so Brandon does not let it happen. You can also leave the compounding out and take a regular Steelrunner. Wax, even in the book, only survived due to plot. If you were thinking of a way to kill him without plot armor hes not that hard of a kill. A-Pewter and F-Gold would also work very well vs Wayne. Edited December 22, 2022 by trav
Frustration Posted December 23, 2022 Posted December 23, 2022 On 12/22/2022 at 6:01 AM, trav said: Which is a plot device. Statistically there should the plenty of compounder twinborn. They are too powerful so Brandon does not let it happen. Not really. Mistings are 1 in a thousand(BoM 190) And feruchemy is limited to a small subset of the population. Spoiler Kaymyth (parapharased) (paraphrased) I asked another question about the population levels of Mistings, Ferrings, and Twinborn. Brandon Sanderson (paraphrased) The numbers in the [Alloy of Law Mistborn Adventure Game] supplement are off. (It states the occurrence of Mistings/Ferrings is 1 in 50 people.) He said that they're not terrible, but they definitely are shown as somewhat more common than they really are. But he also said that they're not nearly as rare as people seem to think; for example, he stated that virtually everyone would know at least one Coinshot. So there are definitely a lot of Allomancers around. And the occurrence of Twinborn would not be a normal statistical spread (alas). As folks opined before in this thread, the Terris folk do tend to keep somewhat to themselves, so there's not a huge amount of population mix. So Twinborn will be rarer. I did point out that there had to be some mix, else we'd be seeing full Feruchemists around, and to that he mostly just smiled and looked mysterious. As he does. Footnote: Kaymyth later clarified that Brandon said that the MAG numbers are too high. ConQuest 46 (May 22, 2015) And on top of that allomancy and feruchemy genes interfere with each other Spoiler Travyl (paraphrased) Why do the Twinborn in Alloy of Law have only one feruchemical power, when all previous feruchemists, in spite of breeding programs, could use all the metals? WetlanderNW (paraphrased) Or were Ferrings always part of the system and we just didn't meet them in Mistborn? Brandon Sanderson (paraphrased) The Ferrings are a new development since Mistborn, as the Feruchemists have been interbreeding with the Allomancers. Basically, the Allomancy genes interfere with the Feruchemistry genes, breaking it down and creating the limitations we see in Alloy of Law. Footnote: Brandon's response was very enthusiastic. He noted how perceptive the question was, and obviously enjoyed the discussion. The reporter has expressed their regret at lack of an audio recording to share his enthusiasm. Alloy of Law Seattle Signing (Nov. 11, 2011) So twinborn on their own are rare and there are around 265 possible combinations with only 16 of those being compouners. There have only ever been three crashers and a-steel is one of the more common powers. 1
AquaRegia he/him Posted December 23, 2022 Posted December 23, 2022 In other words, like everything else, compounders will be exactly as rare (or as common) as they need to be in order for Brandon's stories to work the way he wants. I still remember trying to work out the Allomancer math that was revealed in HoA (one out of 16? 16 PERCENT? Does "percent" mean 1/100 on Scadrial? Why would they count by hundreds?? AARRGH) and finally giving up, because it's fantasy. It has never been "real" science.
Zapata Posted December 23, 2022 Posted December 23, 2022 3 hours ago, Frustration said: Not really. Mistings are 1 in a thousand(BoM 190) And feruchemy is limited to a small subset of the population. Hide contents Kaymyth (parapharased) (paraphrased) I asked another question about the population levels of Mistings, Ferrings, and Twinborn. Brandon Sanderson (paraphrased) The numbers in the [Alloy of Law Mistborn Adventure Game] supplement are off. (It states the occurrence of Mistings/Ferrings is 1 in 50 people.) He said that they're not terrible, but they definitely are shown as somewhat more common than they really are. But he also said that they're not nearly as rare as people seem to think; for example, he stated that virtually everyone would know at least one Coinshot. So there are definitely a lot of Allomancers around. And the occurrence of Twinborn would not be a normal statistical spread (alas). As folks opined before in this thread, the Terris folk do tend to keep somewhat to themselves, so there's not a huge amount of population mix. So Twinborn will be rarer. I did point out that there had to be some mix, else we'd be seeing full Feruchemists around, and to that he mostly just smiled and looked mysterious. As he does. Footnote: Kaymyth later clarified that Brandon said that the MAG numbers are too high. ConQuest 46 (May 22, 2015) And on top of that allomancy and feruchemy genes interfere with each other Hide contents Travyl (paraphrased) Why do the Twinborn in Alloy of Law have only one feruchemical power, when all previous feruchemists, in spite of breeding programs, could use all the metals? WetlanderNW (paraphrased) Or were Ferrings always part of the system and we just didn't meet them in Mistborn? Brandon Sanderson (paraphrased) The Ferrings are a new development since Mistborn, as the Feruchemists have been interbreeding with the Allomancers. Basically, the Allomancy genes interfere with the Feruchemistry genes, breaking it down and creating the limitations we see in Alloy of Law. Footnote: Brandon's response was very enthusiastic. He noted how perceptive the question was, and obviously enjoyed the discussion. The reporter has expressed their regret at lack of an audio recording to share his enthusiasm. Alloy of Law Seattle Signing (Nov. 11, 2011) So twinborn on their own are rare and there are around 265 possible combinations with only 16 of those being compouners. There have only ever been three crashers and a-steel is one of the more common powers. to add to this, the Terris people have begun a project to breed a Full Feruchemist, which reduces the mixing between allomancer and feruchemist bloodlines. I think that we readers have come to overestimate the prevalence of twinborn because we see three in AoL (and Forch later on).
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