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Found 7 results

  1. Welcome to LG53: The Fate of the Forum. This is a Semi-Blackout game of Spambots vs. Eliminators. Our dear Admin Chaos has given me the information about several Spammers who have infiltrated our forum, and are impersonating members of our community. He has tasked us with removing them. Luckily, we Eliminators have an advantage. We know all about the abilities of the Spammers, but the Spammers are unfamiliar with us. Spammer Roles: (Not all roles will be included) Vodiyehi: Has a script that can make thousands of posts per day. If Vodiyehi targets you, no one else will be able to do so. Only Votes and Lynches will be able to target a player. Babaji: Has access to Near Eastern magic that can inspire love or hate. If they target you with love, you will end up joining them. Luckily the cooldown for this is yearly, so they’ll only be able to get one of us before we get them. If they target you with Hate, you will die, no matter what. This can also only be used once. SookeSiled: Posts lots of corrupted URLs and infects computers. If they target you, everyone on the forum who didn’t use their computer will also target you that night. Beirst1928: Built one of the Best Firewalls known to man. Immune to everything except the Lynch. Temptation: Absolutely terrifying with Code. They get into the code and corrupt it. If they target you, your action will do exactly what you didn’t want. You will accidently ban a player instead of protect them. Or you will accidentally reveal your IP address instead of PM them. Or something. And then they will know what and who you are. Vashikaran: They’re rather good at deleting code, so if they target you, there is a good chance that your account will be temporarily disabled. The Spammers do have their own server to talk in, and as a group can get an account deleted every Weekend. I’ll be doing my best to hunt them down myself, so hopefully they won’t all be in play. But I will check in at 11:59 PM PST every Week to check who you guys have vote on, and that player will be banned. Mechanics and House Keeping: Open PM’s. Cycles are split into 2 Turns: Weeks which have a lynch, and Weekends when the Spammers get their Kill. Tied Lynches are decided at Random. At least 0 votes are needed for a lynch. Not all village roles are unique. Quick Links:
  2. I just thought of something. Does Brandon exist in the Reckonerverse? And if so, did he write the Reckoner series?
  3. Hey guys, I've been here almost exactly a month and in that time I've noticed that sometimes posts I put a lot of thought into get no reputation and others that I make quick little jokes in get a decent amount. Neither one of those statements are always true, and I dont post things just hoping that someone will press a button next to something I wrote. However I was wondering for you guys that have been here longer have you noticed a pattern of what does generate upvotes? Is it as simple as quoting stick from WoR? Does your reputation in the community make you more or less likely to get rep? What correlation have you guys seen?
  4. While I haven't been here a long time I have noticed that some of the topics of conversation get kind of recycled or never dropped. SO I was curious are there discussion you try to actively avoid or feel like there is nothing more to gain from? If so which ones for you and why? For me its probably Adolin Shallan and Kalladins relationship because while there was a lot to talk about and theorize about there isn't enough meat to go any further on it I feel. *Shrug*
  5. I finished Oathbringer last night, and few choice quotes sprang out at me while reading. With some recent threads as jumping off points, I decided that we need to fundamentally reassess how we view the nature of the Surges, Surgebinders, and their placement within the Double Eye of the Almighty. The ten Surges we are familiar with reflect fundamental forces of the universe. Khriss, writing in "The Rosharan System" (Arcanum Unbounded hardback, p. 535), states: My contention is that while we have mostly been shown the Surges being applied in the Physical Realm, they each have powers and applications that are unique to the Cognitive and Spiritual Realms, as well. There is precedent for this within the Cosmere, as each of the Allomantic and Feruchemical metals can be categorized according to its effects on the Physical, Cognitive, or Spiritual aspects of the user/target: Iron, Steel, Tin, and Pewter are Physical; Zinc, Brass, Copper, and Bronze are Cognitive; and Chromium, Nicrosil, Aluminum, and Duralumin are Spiritual. There is a fourth category that may overlap here, but which feels like an artifact of Scadrial's system being dependent on the number sixteen -- sixteen Shards with sixteen Intents, sixteen allomantic metals, etc. Dividing that number into four groups of four is nice and tidy, and makes numerological sense in a way that they don't on Roshar, where Three, Nine, and Ten (especially) are given precedence. But I digress. While speaking to Dalinar in OB, chapter 65, the Stormfather says the following: We have, at this point, seen multiple Physical uses of adhesion -- in WoK, Kaladin scales a chasm wall by adhering stones to the surface and using them as handholds; in OB, Dalinar similarly uses a spray of Stormlight against a wall to adhere a chair to its surface and climb into a ventilation shaft. We're familiar with this usage. What we have yet to see until this scene is this specific naming convention (Spiritual Adhesion), and the revelation of a new set of abilities that applies to a person's Spiritual aspect. I think the existence of “Spiritual Adhesion” indicates that what we’ve seen before is “Physical Adhesion,” and implies that we may also see “Cognitive Adhesion.” If each of these abilities is different, it may imply why we seem to see a degree of fluidity in how Orders who share Surges utilize those Surges: if Jasnah and Shallan both utilize Transformation, but Jasnah excels at Physical Transformation and Shallan at Spiritual Transformation, then their approach may be completely different (and may lead to the development of different resonances as well). What appears to be certain characters' penchants for particular facets of their abilities may not just be a quirk of that character, but may be a fundamental aspect of their Order as well. Below, I will list the three Realmatic variations of each Surge, as well as my best guess for how they function. Note that the following are merely some possible expressions of those powers, and not the only possible applications of the Surges in each realm. That is, Spiritual Adhesion has been depicted as being used to share language, but it could be possible to use Adhesion on the Spiritual plane for other, similar effects. Adhesion Physical: Stick two objects together Cognitive: Make lots of disparate people start to view themselves as a group? Whatever Dalinar did at Thaylenah to bring the buildings back together (but that might be Tension). Spiritual: Create a connection to another person’s Spirit, so that you can comprehend their language. Gravitation Physical: Basic and Reverse Lashings. Cognitive: Spiritual: Division Abrasion Physical: Change the strength of friction between two objects Cognitive: Spiritual: Transportation Progression Physical: accelerate the growth of plants Cognitive: heals a person’s body so that it matches their own Cognitive Ideal of themselves Spiritual: Illumination Physical: Create complex illusions, using a Memory as a base, and the manipulation of the electromagnetic field. Cognitive: Spiritual: Remotely view events happening around Roshar (Shallan sketches an image of Szeth’s assassination of the King of Jah Keved, an image depicting “...a lavish room with a thick, ornamented rug, swords on the walls. A long dining table, set with a half eaten meal. And a dead man in fine clothing, laying face-first on the floor, blood pooling around him.”) This is presumably where the “Watch” in Truthwatcher comes from as well. (Spiritual) Transformation Physical: Utilize Stormlight to transform the spren of an object into another object (Soulcasting) Cognitive: Manipulate the spren of an object and force it to appear in the Cognitive Realm (Manifesting) Spiritual: Transform a person by giving them aspects of their most idealized Spiritual form. (No name, but performed by Shallan multiple times in WoR). Transportation Cohesion Tension Physical: Cognitive: Whatever Dalinar did at Thaylenah to bring the buildings back together (but that might be Adhesion). Obviously there are a lot of blank spots in the list. Part of that is that we haven’t been granted a viewpoint from a representative of each Order using their own abilities. The other is that some of these abilities are probably mislabeled, or are just Resonances (as opposed to being a direct result of using a Surge). What do you think.
  6. Winter is ending, snow falling hard all around. The mountain passes have been covered in snow, keeping you all stuck in the Duladel trading outpost you visited late in the season. Hopefully the winter will be short, but now, a new pressure has arisen. Mai, a lonely trader, not one to talk much, was found outside the outpost, flayed and sacrificed. You know the signs, Followers of the Jeskeri Mysteries are stuck in the outpost with you, making their sacrifices daily. Snowed in, you have no chance but to find them and kill them before they kill you. All Traders: Must submit one vote through a PM to the GM(Mailliw73), once during every cycle hour period. These votes will be made public at the end of the period, and the most voted for player will be sent to die in the snow. You may vote however you wish in the thread, but the vote received in the PM will be your official vote. Anyone who does not either talk to the Outpost’s Owner(the GM), come to the community dinner meetings, or meet with other traders for two consecutive days will freeze in their rooms. Follower of the Mysteries: The followers of the Jeskeri Mysteries must each send one vote for sacrifice via PM to the GM (Mailliw73) per cycle in addition to their normal vote. The most voted for player, in this fashion, will be sacrificed for their own mysterious purpose. Priest of Jesker: The Priest of Jesker is a learned man, and can identify the sacrifice of the Jeskeri Mysteries, having tried to root them out in the past. The Priest may investigate one other player per day (by contacting the GM) to learn if they are a follower of the Mysteries or not. Jindoeese Soldier: The Jindoeese Soldier is trained in the art of ChayShan and can guard one player at night. Anyone who attacks the trader whom the Soldier is guarding will be fought off and the protected trader will not die. Rulo: The Rulo is the fool who managed to get himself stuck in a trading outpost he had no business being in. He’s a bit kayana, so every night he scrawls a message somewhere in the outpost, too bored to sleep. Seon Holder: The Seon Holder makes it so that anyone can send messages(PMs) to any other living players. As long as a Seon Holder is alive, there is no limit to PMs, except that the GM must be included in all of them. The game will start on Monday, November 23rd, at 3:30 MST. Cycles will be 24 hours long. Rollovers will be at 3:30 PM MST/10:30 PM GMT. Spec doc available upon request. The order of actions is as follows: Rulo Message Soldier Lynch Priest Sacrifice Quick Links:
  7. Did anyone else notice the four-fold symmetry of Kaladin's "save a lighteyes from a shardbearer" episodes? I really liked how the parallel situations played out in Way of Kings, considering the Vorin emphasis on symmetry and not-quite-perfect reflections but Words of Radiance gave us two more similar situations, with more permutations, which I thought was a cool play on the four-fold symmetric glyphs and cymatics and suchlike. 1st time: Saving Amaram from an unknown and unexpected shardbearing assassin, with an audience of allies, enemy shardbearer dies and Amaram lives; Kaladin is betrayed by the one he saved, his men are killed to contain the truth, Kaladin loses his freedom. 2nd time: Saving Dalinar from the mostly unexpected Parshendi shardbearer, with an audience of the enemy, enemy shardbearer and Dalinar both live; Kaladin is NOT betrayed by the one he saved, his men (and the other bridgemen!) are saved, Kaladin gains his freedom from Sadeas. 3rd time: Saving Adolin and Renarin from the expected/unexpected four shardbearers duel, with a huge audience of enemies and allies, and everyone lives; Kaladin is betrayed by his own rage/ignorance of the dueling codes/Elhokar, his men are still okay, Kaladin loses his freedom temporarily. 4th time: Saving Elhokar from the expected assassins, with no audience but those involved, unnamed enemies die, main threat lives, king lives; Kaladin is betrayed by Moash, but regains Syl and his powers, (enabling him to save Dalinar and his men in Old Stormseat) Kaladin regains the freedom of the skies, but must publicly accept the mantle of Knight Radiant I made a little chart to help me keep track of this, but my BBcode is not ninja enough to reproduce it here. The main points are: who is getting saved? was the attack expected? was there an audience for this awesomeness? who lives and dies as a direct result? was there a betrayal and by whom? status of Kaladin's men afterward? and does Kaladin gain or lose his freedom as a result? And aside from the consistent Victim Lives line item, the results are different but still forming a pattern. I have to assume that this level of plotting was by design, because B'Sanderson does love his outlines. Note: I didn't include the fights with Szeth because I anticipate that Kaladin might have to fight him two more times, for another set of not-quite-perfect permutations on a theme. For the record, In the first fight vs Szeth, Kaladin saves Dalinar by falling, and in the second he saves Dalinar from falling.