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Everything posted by 18th Shard
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People you wouldn't want to meet in a dark alley
18th Shard replied to Voidus's topic in The Alleyverse
I suggest a dance with low lighting and loudish music. After all, when you are at a dance, you loose track of most the people you are with after a little while anyway, and don't find them till the dance stops ... which it doesn't have to until Inquisitors outnumber remaining victims invitees and we have enough emotional Allomancers in the DA to control them all. -
My apologies Smurf, I appreciate your talents more so. Where where the spikes placed?
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Hemalurgy Mechanics of Cookies
18th Shard replied to 18th Shard's topic in General Brandon Discussion
Good question. Researchers will be here with your specially prepared cookie momentarily. Please try to explain your experience fully, so as to improve baking. The Dark Alley is always looking for new recruits. Find your local cookie vendor for more information. See "Dark Alley" link in signature for a Find Store Closest to you feature. -
People you wouldn't want to meet in a dark alley
18th Shard replied to Voidus's topic in The Alleyverse
I am sorry for the interruption, but I would really like to prepare some Spiked Stickbugs for the Church of the stick. I mean "I am a stick" is one step from "I am a stickbug" to "I am a spiked stickbug" to "I am spiked". -
Please, have you seen the Dark Alley. We give everyone a new perspective on life and we are funded by a power that created a World. Ruin as part of Harmony remade Scadrial. And we all know cookies are good for everyone's health. After all, you can ... rid people with spikes cookies and notebooks, but cookies are a definitely better choice, as a more tasteful avenue than misshapen pancakes. That being said, we would like to offer the Wafflesworn cookies in order to persuade them of the more tasteful avenues to pursue - a dark alleyway.
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Lords of Chaos should enjoy a half-price sale of cookies in the dark alley. They are only pieces of metal rammed into your body from someone else's powering the magic of the Divine Force of Entropy. Chaotic enough?
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The Observer's Guild
18th Shard replied to Lightsworn Panda's topic in Social Groups, Clans, & Guilds
Have some cookies at our BAke Sale in the Dark Alley. Observers totally need snacks. We can even guarantee a 95% chance of non-intervention (Sazed holds Ruin, so we have to be kind of subtle about our recruiting). -
We have better offers over at the Dark Alley, currently having a bake sale! New zoohemalurgy product line, and cookies and baked goods half price. It is negotiable, and sometimes we just have giveaways. Like now. Here have a cookie voucher. Step into the Dark Alley to redeem your coupon. Smurf, you have a great talent in the art of baking. Let me direct you to the Dark Alley, where your talents will be more fully appreciated and ... utilized.
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The Raven Throne, as a Gracious Sponser of the Dark Alley, is invited to a complimentary bake sale. We would like to introduce our new zoohemalurgy line, as well as our same old delicious cookies. Half-price for a limited time only, hurry over to the Dark Alley.
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Church of The Stick: A Call to Arms
18th Shard replied to Gamma Fiend's topic in Social Groups, Clans, & Guilds
Bake sale in the Dark Alley! All are invited for our specially marked down prices! Check out our new spiked stickbug in the zoohemalurgy isle! Come one, come all, get your cookies!- 46 replies
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As a thank you to our wonderful sponsors here in Newcago, the Dark Alley hereby declares a bake sale. Come to the Dark Alley for delicious treats and cookies at half price! Get both eyes spiked or both ears Hemalurgically pierced for the price of one. See our new zoohemalurgic isle, full of animals that love cookies too. Prices and participation will not vary unless Ruin intervenes again. Honestly Voidus, just because you are a Steel Inquisitor now, it doesn't mean you have to spike everyone. A gentle touch is better.
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People you wouldn't want to meet in a dark alley
18th Shard replied to Voidus's topic in The Alleyverse
So are we having a bake sale to celebrate our new sponsership? Everyone, join in the Dark alley bake sale. One moment, I must invite the other guilds. -
Question one is a subject of some debate, not definitively answered. For example, what exactly constitutes destruction? At what point does destruction occur? I don't know that Nightblood is a good example, but Shashara died after his creation. He still functions.
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Hemalurgy Mechanics of Cookies
18th Shard replied to 18th Shard's topic in General Brandon Discussion
No, we make our cookies fresh and in-alley prepared. We would never sell you low-quality cookies (goes to hide relevant sections in disclaimers section) -
Braize is simply too expensive to send someone to. Just bring Steel to your local spike vendor, and we'll make a decent spike out of him yet. Have a cookie, Steel.
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Welcome to 17th Shard! And yes, most of what you think is crazy theorizing we find quite sane and tame actually. You want proof? Go look at the Hidden things in the Map of Roshar thread. Pages one through 37. It's crazy. Also, have a cookie. Many people will tell you that cookies are ominous portents, but we in the Dark Alley make the best culinary delights you have ever tasted.
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Thanks for the feedback, Joe. Good point. I'll make it so the Kandra aren't lynch protected; they are protected from the evil team's night kill. (I think this was what I meant when I wrote it up. Hm. You'd think I would have caught that.) The Koloss are getting stronger as they spike more people during the cycles. Perhaps one of the AoR is the Koloss controller - they are unable to perform the night kill, but get koloss as the game progresses. Prizes: I will try to downsize them. Maybe make it so whoever gets the prizes doesn't have to sleep for a single night. These winners would then be able to execute three actions in one day. FYI, the above code says : Hello. So the changes proposed are: The Kandra - has two random spikes. The Kandra may switch its spikes for any of the dead's spikes the day they die, up to three times. The Kandra's goal is to be the last one standing. Both the islanders and the Agents of Ruin must kill the Kandra to win. Unfortunately for them, the Kandra is unkillable by Team Evil's night kill. The Kandra can also post anonymously, via the GM, meaning the Kandra can vote anonymously. If only Agents of Ruin and The Kandra are left, Ruin takes control of the Kandra, and the Kandra loses. The Koloss Handler - One player is a koloss handler. For every four players killed by Team Evil, the koloss handler can make a koloss out of a fifth player, which kills them. Each koloss can kill one person before dying. If the koloss handler is attacked, the koloss takes the hit, and dies. Cannot make a night kill. So if Joe is a Koloss Handler, because he is usually evil, then after Team Evil kills four people, Joe (who may have other abilities) gets to kill someone (let's say Meta, because honestly, Meta is probably going to die) and makes Meta into a Koloss. At any time later in the game, Joe may order the Koloss formerly known as Meta to kill someone, at which point the koloss formerly known as Meta dies. If Joe is attacked prior to sending out the koloss formerly known as Meta, then the koloss formerly known as Meta is killed instead of Joe. Man, those notes will be fun to look at! Prizes of a Fabulous Nature: There will be three prizes: Each allows the winner to stay awake one extra night period once.
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So how do the Kandra and the Koloss balance with the rest of the game? Are any powers too OP or useless? Any feedback on the prize?
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of canabalistic chouta
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Finally finished the Hemalurgy. Here are the basic rules: Long Game: The Ruler of Ash and Mists The Lord Ruler didn't disapprove of mixing Metallic Arts - he just didn't want challengers. He set up a small Canton of Inquistion in the Scadrian Ocean, on a small island isolated far from anyone else. He threw a few Allomancers, Feruchemists, and Hemalurgists onto the island, and their powers mixed and fractured in very interesting ways. Unfortunately, the Lord Ruler is dead, and Ruin is free. While the Hero of Ages and the Ascendant Warrior battle Ruin on the mainland, Ruin has taken control of one fifth of the Hemalurgists on the island. Their task: to take control of the island. These Agents of Ruin plot together, ready to kill everyone, but they are slightly outnumbered. These agents will have to bide their time, slowly killing the Islanders. The Rules: There are four action periods, each taking 24 hours: Day I, Day II, Night I, and Night II. You may vote during Day I. Day II is for one action. Night I and II are both for actions; however, the player must sleep one night period. The Roles: There is one of each ferring, misting, and spiked. There is also one Mistborn, a Feruchemist, and an Inquisitor. Allomancy - One Action. You may only burn once a cycle (Mistborn excluded). Feruchemy - Storing does not use an action. You can choose to store during the entire cycle or not. Tapping is one action. You may only tap once a cycle (Keeper excluded). Hemalurgy - One action. May only use once a cycle. Agents of Ruin - Have one group kill. There is one Agent of Ruin out of every 5 people that join. Also have the EvilDoc© to write in. Must kill everyone except the Kandra to win. If the Agents of Ruin win, well, let's just say mainland Inquisitors got help developing feruchemical spikes. The Kandra - has two random spikes. The Kandra may switch its spikes for any of the dead's spikes the day they die, up to three times. The Kandra's goal is to be the last one standing. Both the islanders and the Agents of Ruin must kill the Kandra to win. Unfortunately for them, the Kandra is unkillable in lynchings. The Kandra can also post anonymously, via the GM, meaning the Kandra can vote anonymously. If only Agents of Ruin and The Kandra are left, Ruin takes control of the Kandra, and the Kandra loses. The Koloss - One player is a koloss. For every five players killed in game, the koloss may gain either a night kill or an extra life. The Koloss wins if every other player is dead, excepting the Kandra. Any emotional Allomancy used on the Koloss lasts two cycles. Villagers - Powers will be distributed so all players have an equal chance of having a power. You are vanilla. You win if only Villagers remain. The Cookie Giver - has a secondary win condition: give every member of Team Evil a cookie before their death. Has a bonus action of giving a cookie to someone each cycle. They will be notified. I am so glad this is done! Prizes of a Fabulous Nature: There will be three prizes: one grants an Allomantic ability, one a Feruchemical, and one grants a spike. I am not posting them now because all you smart people will crack the code, but here is one of the same nature. 285903-4.3.4.4.4! So, I have created my game. I have all the necessary components ready to begin it; however, my schedule does not allow me to GM it. Does anyone want to do so for me? If so, I would be grateful. I would still pop in to answer questions, busy schedules pretty tough, so I can't do it all.
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Now, I might be reading this wrong, but I think you could Soulcast Lerasium and Atium if you had a ton of Investiture to pour into it. You can't regularly Soulcast it because the ground does not have the same level of investiture in it. Likewise, even if you have a small quantity of lerasium or atium, you can't make more of it just because you have a small amount: there is still a huge Investiture inequality. The point is: Can you Soulcast something into Lerasium while, I don't know, in a highstorm and somehow able to channel all of the Investiture into the Lerasium?
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Nightwatcher Boon/Bane (Game)
18th Shard replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted, your powers will have a serious weakness that no one knows. I wish that no one realizes what I just did. -
Nightwatcher Boon/Bane (Game)
18th Shard replied to killersquirrel59's topic in Forum Games & Random Stuff
Granted. You go blind. I wish for INFINITE COSMIC POWER. -
A Hemalurgist walked into a bar. He picked it up and realized that is where his missing spike went.
