Jump to content

Peng the Just

Members
  • Posts

    839
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Peng the Just

  1. Cyrus stood up. "I'm sure most of you are aware of why I called this meeting. People are dying."Four year old Suzanne, with her throat slit as she slept, Tov the erand boy, found dead in the streat with his head cracked in, and old Yeb found in his rocking chair, still rocking with his head on floor beside him." He shuddered at the memories. "We need to find who is doing this, and put a stop to it." He began to pace back and forth "My information has lead me to believe that I will be the next target, and that the muderers-" the crowd gasped at the plural "yes, I do beleive there are multiple murderers, working together-will strike tonight. I also believe that the murderers are not interlopers, but residents of our village. Tonight, when they come, I will be ready" he held up a vial of metals and swished around the contnets for all to see. "I am currently taking volunteers to help guard me tonight and catch the killers in the act."
  2. It is said that Cyrus has eyes and ears throughout the village, and nothing draws his attention faster than lawbreakers. A coin hits the ground in front of aspren, and Cryus comes flying down of a nearby rooftop, Pushing off the coin and landing softly in a crouch. "there will be no stealing in this village, son" he says calmly. Then he takes the hat off of Asprens head and takes it back into the store. Having returned the hat, he picks up his coin and takes off in a pewter enhanced dash back to the town meeting that he called.
  3. A bell rings, signaling the start of the town meeting. Anyone who isn't there already, roleplay your way over to Cyrus's hovel. Also, sign-ups are still open, I just thought I would advance the storyline a little bit.
  4. all the roles will be assigned at random I don't know what you're talking about
  5. yes. [spoiler*]this is a spoiler[/spoiler*] [color*=#0000ff}] this is blue[/color*] [color*=#ff0000}] this is red[/color*] [color*=#00ff00] this is green[/color*] remove the stars and you get this is blue this is red this is green
  6. wow. a lot of people signed up really fast. as a side note, the village could use a fake noble that they use whenever they have to buy supplies from outside the village if anyone wants that role
  7. The setting: Tired of being oppressed by the nobility, Cryus, a Mistborn skaa, led escapes from several major plantations. You were among the escapees. He gathered the skaa, and together you founded a self-sufficient remote village in the eastern dominance. You named it Blackwater after the nearby river that is always a dark greyish black color because of the ash. After fourteen peaceful years, suddenly people are being killed under mysterious circumstances. Cyrus has called a town meeting in his hovel to discuss the murders. If you want to play, make a post with at least your in-game name and a village role, such as cobbler or farmer. The roles: THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. He will then post it within the write up at the end of the night. As long as the Tineye is alive, players can send Private Messages back and forth. Once he dies, he can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and he can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within his coppercloud will show up as nothing. Alternatively, the Smoker can turn his coppercloud off. This would allow them to be scanned. In addition to being undetectable by the Seeker, the Smoker and his target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, the Soother and Rioter cannot change their votes. SEEKER: The Seeker can sense when someone is burning metals. In fact, he/she has gotten so good that they can tell whether someone is spiked or not, or even if they are a feruchemist! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. Lurchers can target themselves. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During any time during the day round (up until the round ends), they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote, though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. MISTBORN: They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every night, the mistborn gets to pick which allomantic ability they get until the next night. The mistborn cannot choose that same ability until they have used all the other abilities at least once. CONNECTOR (DURALUMIN FERRING): A connector can store their influence. During the day cycle, they can choose to make their vote not count. If they do, they can later tap it to make their vote count extra. The connector can store any amount of influence, but can only tap it once per day cycle. In other words, they cannot make their vote count more than double. BLOODMAKER (GOLD FERRING): A bloodmaker stores health. During each night cycle, they can store health. This makes them extremely fragile during storage, and they have a one in ten chance of dying of something boring, like a cold or falling off a stump, but later they can tap their goldmind to survive attacks. Tapping a goldmind will last through the night and next day cycle, but will only allow the bloodmaker to survive one attack. The charge in the metalmind is lost whether or not the bloodmaker is attacked. REGULAR VILLAGERS: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. SPIKED: Beyond possibly having one of the above roles, you can hear Ruin talking to you. He’s told you who else in the town is spiked and together you’re to make sure everyone dies. In return, you will be spared. Your goal is to kill one person per night until you outnumber the villagers. Special note: no matter if the Tineye is alive or dead, people who are Spiked can communicate to each other in the spiked google doc. Notes: 1) these game roles are very similar to the roles for game 1, in the wake of the koloss, but there are some major changes. They are in bold. 2) This game probably won’t start fully until after Devil’s Den ends, but a lot of people seem to be eager to sign up, so here you go. 3) I apologize in advance that the write ups won't be as good as meta's 4) There are no 'safe' roles in this game. The spiked could have any role. List of Villagers: Gamut - Ex-pirate. Jack-of-all-trades Clan - Grumpy old farmer deceased spiked tineye Joe - Town Metallurgist Maw - Middle-aged farmer Meta - Wannabe Detective Bartson - Tavern owner deceased mistborn Alon - Traveling Tradesman deceased regular villager Wark - Scarred *Hopeless Drunk Selvar - Town *THE Doctor Asp - Town Peddler deceased spiked mistborn Lents - Town Tinker Dane - Fake Noble Raubber - Town Undertaker Erendi - Liar with a mysterious past deceased spiked Xaneth - Shady Wanderer *Professional Spy deceased connector Mac - Town Giant deceased villager Dyrii - Master Thatcher deceased seeker Arst - Town Warrior deceased spiked seeker Forage - Master Merchant (maybe Worldhopper) deceased smoker Vizinni - A Foreign Lord Mabi - Town Seamstress Chidden - Young Hero thanks for the list, gammut Quick Links:
  8. Welcome to the seventeenth shard, totty. Wild theories are the best theories.
  9. Probably yes. I'm actually thinking of starting sign ups before that game ends. I'm already setting up the google docs.
  10. I really need to download that thing. It sounds super useful. Anyway, welcome!
  11. I'm GMing the next game and I've already started to plan it out. Sign ups should start almost right after the current game ends.
  12. Beware my necro-squirrel armies! *adds "leader of the lifeless squirrel armies" to sig*
  13. @swim it's a reference to lightsong's drunk monkey theory.
  14. mostly I just think justice would be a really cool shard. I really want it to be a thing. I have no evidence to back it up.
  15. This sounds like the most awesome version of Multiple personality disorder I'ver ever heard of. :-)
  16. this link might be helpful
  17. Yes. yes I do. If a suspious figure in an alley asked me if I wanted to buy an early manuscript of Words of Radiance, I would totally do it. For a good chunk of money.
  18. I'm going to have to agree with chlehrma on this one. It seems unlikely. But welcome to the seventeenth shard, Talo. Hope to hear more from you.
  19. I'm going to buy this one. He seems like the obvious choice. and this one as well. Everyone learns from Hoid WoR spoiler
  20. There is good that came from it. Cessie is dead. We probably wouldn't have found her this quickly otherwise.
  21. A couple questions I have 1. Could you use hemalurgy to steal the power from a shard? 2. Is there a shard of justice? (will probably get RAFO'd) 3. Do you ever read your books after they're published? EDIT: oh, and welcome.
  22. I did SO much work with the PMs, trying to control who knew what information, but it looks like all I did was help team evil. They have a HUGE intel advantage now. Lets sort this into good news and bad news Good news: Cessie is dead. several mistings have snapped, which is helpful. some of those mistings identities are still hidden from team evil because the PM was sent after the inquisitor's death bad news: The spiked seem to be able to kill multiple people per night the spiked know almost every misting and will probably begin to slaughter them systematically. Lets think logically about who might be spiked at this point. It seems unlikely that the inquisitor would have spiked an inactive player, so Mathieu and Windrunner are probably clear. more likely, she spiked mistings, so that they got rid of an enemy misting and got a convert in one move, or picked players who have a lot of influence and a reputation for cleverness in order to control the public opinion.
  23. so all i need to do is sort through my hundreds of PMs for this game and figure out during which cycle they happened in. great. :/
×
×
  • Create New...