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PanLin

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PanLin last won the day on May 3

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About PanLin

  • Birthday April 29

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    PanLindsey

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    Where there's a Willshape...
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    they/he
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    Land of Glass and Rhythm

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  1. Shallan has a shardblade Shallan has a double bond (I went wild when Testament was first spotted in the CR) I remember the first time Shallan summoned a blade without counting heartbeats—I messaged my friends who were further ahead than me, and essentially got a RAFO from them Kaladin would be the new Herald Honor and Odium would combine to form Retribution (though I initially thought Dalinar would be the one to hold them) Adolin would 'heal' Maya Elhokar was seeing spren Zahel was Vasher The 'Sja-Anat' that Szeth saw wasn't actually Sja-Anat Taravangian would replace Rayse Humans weren't native to Roshar Being unable to recall his wife's name was Dalinar's boon, not his curse Honor was never 'dead', and Tanavast's death was related to BAO Shardblades and plate are 'dead' spren Roshadium and other animals have their own spren bonds I know there were others, but I can't remember them all So I also predicted this, but I also thought it was so obvious that it wasn't really a prediction. I wasn't on the forums at the time, but was this genuinely a point of contention?
  2. Whoops, thanks for calling me out! I'm so used to spending time in the Cosmere boards. Added a spoiler tag
  3. The Stormfather not appearing as a blade was a specific request from him, but yes, the Sibling can't be manifested as one because they already exist in the physical realm as Urithiru. As for the rest, a big plot point throughout the Stormlight Archive is the tension between the Stormfather's wishes to do things his way, and Dalinar's insistence on changing the Stormfather and forcing their bond to do things the Stormfather doesn't want to do. This is essentially a very clear example of that tension, and consistently approaching a Radiant bond in this way is a surefire way to eventually create a deadeye.
  4. It sounds like you're familiar with programming, so I'm just going to point out that it's fully possible (and arguably more efficient) to use AonDor with the same methodologies as Object-Oriented Programming. Build a function, say AD_Teleport, with some variables built-in, something like AD_Teleport(x,y,z), where: x = the radius of the area to teleport y = direction z = teleport distance All the specifics—like the units of measurement to use for x and z, and defining y as 'degrees from magnetic north' or something—can be hard-coded into that function. Then you can just call that function by writing an AonDor like AD_Teleport(10,57,200) for a quick, easy, ready-to-go teleport spell.
  5. Spoilers for Mistborn: Without being too spoilery, just remember that everyone has their own goals and moral frameworks, and also remember that Sanderson loves to use unreliable narrators to hide realmatic secrets. RAFO!
  6. 'Wrong' is an interesting word to use; I think Sadeas just had more in common with Dominion's definition of uniting people than with Honor's. I currently think one of the Dawnshards is Merge, and that both Dominion and Honor essentially came from that and just have different methodologies on what it means to merge or increase Connection. 100% intentional This line of thinking makes me think of the debate between Taravangian and Jasnah. They both purported to fully believe in utilitarianism, and Taravangian used that to explain how his goals and methods are inevitable if you take a purely utilitarian view toward creating a stable, safe system for humanity. I don't know if Sadeas was intentionally being utilitarian (and there was definitely more than a little ego with him, something that Taravangian coincidentally shares), and while his methods were undeniably selfish and a little evil, I don't think he was necessarily 'wrong'.
  7. At least for the coin Hoid gave to Wax, I immediately thought of a British £2 coin:
  8. I deeply resonate with this I know I just responded to a similar comment of yours in another post, but I really don't think Change relates to entropy, especially when we know part of the Change Dawnshard is about making things better, and we have Shards like Ruin who are all about entropy as an end-state, not as a tool to then remake things differently. Oooh, this is an interesting framing. Reminds me of your other topic talking about Shardic Tones as intervals instead of actual tones. Some questions: Shouldn't each interval have either one Shard, or the same number of Shards as every other interval? Rather than stuff like simply 'the tonic' and specifically 'flat seventh', how about something like: Exist: fully resolved chords (major, minor, open fifth, maybe octave) Change: directional unresolved chords (suspensions, sevenths, etc) ???: non-directional tension/colour chords (full tones, major sevenths, etc) ???: fully discordant chords (tritones, semitonal clusters, microtones, etc) (I obviously have my own thoughts on the other two Dawnshards, but I'll avoid bringing my tinfoil hat into contact with yours for this) I'm sort of extrapolating, but it feels like you're describing the Dawnshards as four 'types' of interval (which I'm fully on board with). Having one Shard be represented by fully discordant chords also satisfies the WoB that one Dawnshard is unlike the others. Let me know if you need another baritone!
  9. Indeed it is! So far, we mostly know about Resonances in-text as basically 'a bonus ability that arises from the interaction of multiple powers or types of Investiture'. Everything in the Cosmere has underlying rules that take what we understand as a contextual example and reframes it as a natural result of hard laws. For example, we used to think 'Progression' just meant 'healing', but we now understand it be an alignment of the physical and cognitive self, which takes everything that used to feel weird about Progression and neatly explains it. So, Identity and Connection are core aspects of the Cosmere, no-one I've seen has reasonable been able to argue otherwise. My initial Dawnshard model only featured those two aspects, but the more I look at it, the more it feels like Fortune also fits alongside them. All three of these are things that everything in the Cosmere innately has. When positing this as an opposing aspect to Connection (ie: something that increases an entity's ability to pursue a beneficial end-state for itself rather than binding to other entities), then Entropy seems (at least, to me) a very natural opposing aspect to Identity (ie: something that weakens the self as opposed to more strongly establishing it). Having 'Entropy' in that set also satisfies the WoB that one Dawnshard isn't like the others (but honestly, there's 101 ways to satisfy that). When I started looking at fundamental forces and their relationships to the Surges, I originally tried mapping each one to a Dawnshard (and therefore a spiritual aspect), but it very quickly felt like I was trying to squeeze stuff into a box that didn't fit. So I went back to the drawing board and tried to define what was actually going on, and it hit me: the fundamental forces all describe interactions, where the Dawnshards (at least in my mind) describe characteristics. So, the forces are emergent reactions that happen when stuff reacts to other stuff. At this point, I basically asked myself 'what other realmatic terms do we have that don't fit into my current model', and it really just seemed to click (this list is ordered in how strongly I feel these mappings make sense): Perception handles information, filters, and the effects of information and wave functions between entities. From the wiki: Intent is essentially how an Identity chooses to manifest and exert its presence on the world, which sounds like an uncanny way of applying the Strong Nuclear force (the force that keeps the basic building blocks of the universe together and allowing for stuff to even have an Identity Resonance is the emergent effects that come from the interactions between entities, and can trigger extra effects (like radioactive decay and fusion) that the individual entities aren't capable of doing by themselves Investiture is one of the core things that make up the universe; it has a spiritual mass, warps spacetime, and defines positioning and interactions in the spiritual realm in the same way gravity does in the physical realm Actually, the one I'm least convinced about here is Investiture. Considering it's meant to be a third state of 'stuff' alongside mass and energy, it feels weird having it exist in frameworks like this that don't also explicitly mention mass and energy. I have considered that these three states instead map to the Dawnshards (exist-mass, reduce-energy, merge-investiture, change-???), which I might revisit at some point. oh thanks! the linguistics nerd in me had a lot of fun making those Yeah? I'll keep my eyes peeled, would be super interested to hear your thoughts! oh, very true! Actually (and I could very well be influenced by my own confirmation bias here), I think they could map slightly differently: Exist: reducing temperature reduces entropy Change: energy can only be changed and transferred Reduce: entropy always increases Merge: (something to do with Adonalsium; if my model holds (big 'if'), I would expect it to somehow mirror the effect of Merge) Considering we know Change has a directive to remake and better things, I doubt it maps to pure entropy. as a fellow music person, you really should I actually covered this in my Dawnshard post Basically, I think Ati either chose or was forced to be a Reduce vessel; either option would fit my mapping of Reduce as essentially Identity-reducing, ironically making Ati a perfect candidate. The text version isn't up on the Coppermind yet, but this question was essentially asked in the recent London Comic Con, and the answer was that the Shards might have been different if the Intents of the vessels had been different, which implies the exact opposite: there was no 'default' set of Shards, and the ones we have were influenced (if not completely defined) by the specific people involved in the Shattering. Initially my Dawnshard model didn't have Fortune or Entropy. I may still change Fortune in future (maybe it works better as one of the force aspects instead), but my thinking for Entropy is essentially: Exist carries a mandate to increase/maintain Identity; if Reduce opposes that, then it must carry a mandate to weaken and break down Identity, which feels to me like Entropy on a spritual level. Interesting—I won't extend this already-rambling post with a bunch of speculation here (unless you'd like to get into it!), but I'm definitely copy-pasting this into my notes for future reference! I do think Command is just an expression of Intent, but again maybe my thoughts will change in future Yep, I know in that example, I'm specifically stating the effect of increasing the Connection of a Resonance between two entities, which is a synchronisation. Agreed on Gravitation! It's part of why I'm less confident of Investiture for Gravity. For Progression, I can certainly see the argument, but increasing the Perception/EM of an entity's Identity/Existence should result in self-actualisation, hence Virtuosity; Perception (and Cultivation) deals too heavily with increased Connection of a system to be purely an Identity effect. Seconded and agreed, this would make a lot of sense.
  10. I'm back on my realmatic holisticity madness normal, sensible research. Most of the WoBs that helped me here are already linked in my two other theories below, but there's a new one from the recent Comic Con in London: the 16 Shards could've been different if the vessels had different Intents and Perceptions during the Shattering (can't see it on Coppermind yet, sorry!). This basically confirms one of the underlying assumptions I'd made when making the first theory below (vindication!). I'm going to be talking about three different types of Surge, so for reference, here's my shorthand: R-Surge: The 10 Rosharan Surges we know and love Y-Surge: The 8 Yolish Surges that existed ages ago and are free from Honor's influence T-Surge: The 16 True Surges; hypothetical Surges for each Shard, to mirror Adhesion for Honor and Progression for Cultivation This one also builds on a couple of my previous theories, if you fancy doing some extra credit: The Shards can be essentially expressed as perception-warped Identity/Connection vectors There are only 8 Surges in the Cosmere, and Adhesion and Progression are the 'True' Surges of Honor and Cultivation If you don't want to read those (no shade—I ramble a lot), here's a quick primer: Shards as Identity/Connection vectors There are only eight Surges Note: I created a uniform set of names for the Y-Surges. I know Hoid has said that Yolen had lightweaving, but we also know that he was talking to a Rosharan at the time (who are prone, for example, to calling all forms of kinetic Investiture 'Surgebinding'). He was also likely tapping Connection in some way to speak Alethi (I think that's what he was speaking at the time?), which we know from multiple examples has an inconsistent way of translating some concepts. I don't think it's a contradiction to suggest that Yolen had a different name for the Y-Surge behind lightweaving. As with any Shard theory, it's also important to remember that the method by which one gains access to an Invested Art is WAY more related to that Shard than the powers one gets from that Art. For example, one of the Rosharan Surges is Division, which seems pretty antithetical to Honor, and most allomantic abilities don't vibe well with Preservation's Intent. I've summarised the ones we know about here: The actual theory bit Oof, I really do ramble. Just as the Dawnshards represent the four 'core' aspects of the Cosmere, I believe the four fundamental forces manifest in the Cosmere as another set of four realmatic attributes, ones that every conscious being has: Investiture Perception Intent Resonance It's actually quite straightforward to map the forces to these attributes (almost as if it were intentional ). Some of the links may seem a bit abstract, until you remember that the forces describe physical phenomena, whereas the aspects describe spiritual ones. Gravity warps spacetime and determines the distribution and effect of mass: Investiture EM governs information and energy transfer: Perception Strong Nuclear defines what stuff is: Intent Weak Nuclear describes how stuff interacts and transitions between states: Resonance Yolish Surge Force Governs Spiritual aspect Macrokinesis Gravity mass attraction, orbital dynamics, spacetime manipulation Investiture Macrokinesis Gravity mass attraction, orbital dynamics, spacetime manipulation Investiture Topokinesis Gravity spatial translation, wormholes, realm traversal Investiture Topokinesis Gravity spatial translation, wormholes, realm traversal Investiture Photokinesis EM EM radiation, information transfer, energy transfer Perception Photokinesis EM EM radiation, information transfer, energy transfer Perception Autokinesis EM contact mechanics, surface tension, friction coefficients Perception Autokinesis EM contact mechanics, surface tension, friction coefficients Perception Microkinesis Strong nuclear internal configuration, plastic deformation, structural continuity Intent Microkinesis Strong nuclear internal configuration, plastic deformation, structural continuity Intent Morphokinesis Strong nuclear transmutation, state change, energy / matter / investiture conversion Intent Morphokinesis Strong nuclear transmutation, state change, energy / matter / investiture conversion Intent Horikinesis Weak nuclear strain threshold, fracture mechanics, brittleness / ductility Resonance Dynamokinesis Weak nuclear tensile stress, surface tension, mechanical strain Resonance Dynamokinesis Weak nuclear tensile stress, surface tension, mechanical strain Resonance Horikinesis Weak nuclear strain threshold, fracture mechanics, brittleness / ductility Resonance From this, it seems like a logical next step to create a grid of 16 True Surges by combining these two groups of four. Activity time! In the first spoiler below, there's a grid of the names of the 16 T-Surges. In the second spoiler, I've added the names of the Shards. See if you can guess with T-Surge belongs to each Shard, then check the second spoiler to see how your answers compare to mine. Be sure to comment to tell me why I'm wrong! In each case, we're essentially able to look at the Spiritual Aspects and Realmatic Attributes and say: If you apply [Attribute] to [Aspect], that means you [T-Surge] For example: If you apply Connection to Resonance, that means you synchronise distinct entities and bind them together (Adhesion) If you apply Connection to Perception, that means you align how two related entities perceive each other (Progression, ie: modifying the physical self to better align with the cognitive self) And, because I'm a data engineer and can't help myself, here's a nice(ish) graphic showing the Shards as a grid: And a full table showing the relationships of all the concepts I've spoken about: I only started this theory by going "huh, I wonder if every Shard has a True Surge", and ended up just reinforcing my belief that there are only 8 Surges in the Cosmere, each of them a derivative of one of the fundamental forces.
  11. I don't think that reading is wrong! Every conscious entity in the Cosmere has its own tone: Therefore, we can happily extrapolate that Intent and tone (along with Identity, Perception, and a whole host of other things) are heavily linked to each other. Modifying one aspect has a knock-on effect to the others.
  12. Basically, yeah! I understood RoW to implictly confirm that, and the wiki seems to agree: The process of making, for example, Stormlight, is to literally cut the Investiture off from its Shardic source and forcibly impose the opposite Intent on it.
  13. First up, I believe Emberdark is still recent enough that you should try to use spoiler tags when talking about it. Never mind, cut-off is 9 months! Thanks @Frustration I think this comes back to the idea that in the real world, we just have matter and energy, but in the Cosmere, Investiture sits alongside those two as a third kind of 'thing' that stuff can exist as. From that, the way I understand it is that negative Investiture (aka the Evil) is a subtype of anti-Investiture, but one that was created through wildly destructive means and that possesses its own kind of self-awareness. Which is to say, they sort of are the same thing, at least in reference to the Evil. All negative Investiture is anti-Investiture, but not all anti-Investiture is negative Investiture. Also, welcome to the Shard! A solid first step would be introducing yourself in the introduction forums
  14. I'm enjoying my current experience judging so much that I would also like to sign up as a player, please! In particular, I would love the opportunity to play as an Elantrian or any kind of metalborn, but I'll happily experiment with whatever I'm given.
  15. Yep, I'm aware I addressed that later in my post, actually: Everything we know about allomancy points to the metals being a key to access a specific power. When burning a metal, Preservation's Investiture sort of comes pre-packaged with the ability for that metal. If it is cleanable and storable at all, I suspect it'd be much harder than for other forms of Investiture. I know the phrasing of the question made it sound like the idea was to use Investiture to create the metals from scratch, which is just spending Investiture to create metals that obviously don't have the original Shard's fingerprint on them, in order to use them for allomancy. It could work; it just seems like a very roundabout and lossy way to achieve it. I was just pointing out that a more efficient method would likely be to use Invested abilities to either find or develop better ways to synthesise the metals needed for allomancy, as the metals themselves don't need any special treatment.
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