-
Posts
1053 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Akimikoisthecutest
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
So, my Auncle is in town today and they want to meet with the whole family, and they're the singular adult I'm out to, and I came out to them the last time I saw them before they moved. I'm worried it's going to be super awkward- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
Ok, I'll try it tomorrow Wish me luck- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
Oh, that has got to suck- 1231 replies
-
I think so, I believe that the Allomantic gene is just a connection to the shard of preservation, so yeah! You totally can have different allomantic abilities in the same family.
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
I'm not really sure, but I'm worried it might mess with our relationship.- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
I'm worried that they'll find it on my profile before so...- 1231 replies
-
1
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
I'm not really sure what I should even say. Like I was working on what I wanted to say, but I have to come out much sooner than I expected- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
ok I'll try to do it...- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
So, uh my parents know about my profile, but they haven't looked through it. Should I tell them that I'm trans or wait until they find it?- 1231 replies
-
My parents found my profile so this might be my last post here ever!
Thank you to everyone on here, you are all such amazing people and I hate to leave you!
-
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
IT'S SO GOOD! Is this about @certifiedcranedriver? -
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
Probably better for your skin...- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
Oh, my facial hair has been here for a while and most everyone assumes that I'm some crazy religious person who must be clean shaven at all times. like I shave every day even though I don't have to- 1231 replies
-
1
-
QF78 Aftermath: Let the World Burn
Akimikoisthecutest replied to Hoid Slayer's topic in Sanderson Elimination
Uh so I made this little script with this rule set because I thought it would be kind of fun to see it. Uh this kind of works like a master spreadsheet might but it is probably buggy and inefficient. If any more experienced coders (*cough cough* @Usseewa @KaladinsSenseOfHumourSpren) want to give me feedback, that would be appreciated import random import os def clear_screen(): os.system('cls' if os.name == 'nt' else 'clear') class Player: def __init__(self, name, alignment, role=None, radiant_target=None): self.name = name self.alignment = alignment self.role = role self.is_alive = True self.is_roleblocked = False self.protected = False self.role_action_type = None self.role_action_target = None self.faction_action_type = None self.faction_action_target = None self.radiant_target = radiant_target self.spren_prot_used = False def __repr__(self): status = "" if self.is_alive else "[DEAD] " return f"{status}{self.name} ({self.alignment} {self.role if self.role else ''})" # --- ABILITY CONFIGURATION --- # Defines exactly which roles can do which actions ROLE_ABILITIES = { 'Direform': ['block'], 'Stormform': ['redirect'], 'Envoyform': ['decrease'], 'Inspiring': ['increase', 'block_conv'], 'Heroic': ['protect'], 'Spren': ['protect_radiant'], 'Shardbearer': ['kill'], 'Discerning': ['scan'], 'Sneaky': ['sneaky'], 'Willful': [] # Passive role } # --- GLOBAL GAME STATE --- conversion_charges = 2 def display_graveyard(players): dead_players = [f"{p.name} ({p.alignment} {p.role})" for p in players if not p.is_alive] print("\n=== GRAVEYARD (ELIMINATED) ===") if dead_players: for entry in dead_players: print(f"• {entry}") else: print("No one has died yet.") print("==============================") def simulate_cycle(players): global conversion_charges alive_at_start = [p.name for p in players if p.is_alive] for p in players: p.is_roleblocked = False p.protected = False # 1. Stormform Redirect for p in [x for x in players if x.role == 'Stormform' and not x.is_roleblocked and x.is_alive]: if p.role_action_type == 'redirect' and p.role_action_target: storm_target = p.role_action_target actors_to_redirect = [a for a in players if (a.role_action_target == storm_target or a.faction_action_target == storm_target) and a != p] for actor in actors_to_redirect: new_dest = random.choice([x for x in players if x != storm_target and x.is_alive]) if actor.role_action_target == storm_target: actor.role_action_target = new_dest if actor.faction_action_target == storm_target: actor.faction_action_target = new_dest print(f"STORM: {p.name} redirected {actor.name} to {new_dest.name}!") # 2. Direform Roleblock for p in [x for x in players if x.role == 'Direform' and not x.is_roleblocked and x.is_alive]: if p.role_action_type == 'block' and p.role_action_target: p.role_action_target.is_roleblocked = True print(f"BLOCK: {p.name} (Direform) roleblocked {p.role_action_target.name}") # 4. Protections (Heroic & Spren) protected_list = [p.role_action_target for p in players if p.role == 'Heroic' and not p.is_roleblocked and p.is_alive] for p in [x for x in players if x.role == 'Spren' and x.is_alive and not x.is_roleblocked]: if p.role_action_type == 'protect_radiant' and not p.spren_prot_used and p.role_action_target == p.radiant_target: protected_list.append(p.radiant_target) p.spren_prot_used = True print(f"SUCCESS: {p.name} (Spren) protected {p.radiant_target.name}!") # 5. Conversion (Regals) conv_blocked = [p.role_action_target for p in players if p.role == 'Inspiring' and p.role_action_type == 'block_conv' and not p.is_roleblocked and p.is_alive] for p in [x for x in players if x.alignment == 'Regal' and x.faction_action_type == 'convert' and not x.is_roleblocked and x.is_alive]: if conversion_charges <= 0: continue target = p.faction_action_target if target and target.alignment.capitalize() == 'Singer' and target not in conv_blocked and target.role != 'Willful': target.alignment = 'Regal' conversion_charges -= 1 print(f"CONVERSION: {target.name} has joined the Regals!") # 6. Kills targets_to_die = [] for p in [x for x in players if (x.faction_action_type == 'kill' or x.role == 'Shardbearer') and not x.is_roleblocked and x.is_alive]: target = p.faction_action_target if p.alignment == 'Regal' else p.role_action_target if target and target not in protected_list: targets_to_die.append(target) for target in list(set(targets_to_die)): target.is_alive = False # 7. Spren Death Logic for s in [x for x in players if x.role == 'Spren' and x.is_alive]: if s.radiant_target and not s.radiant_target.is_alive: s.is_alive = False print(f"LOSS: {s.name}'s Radiant ({s.radiant_target.name}) died. {s.name} is eliminated.") print("\n--- NIGHT DEATH REPORT ---") deaths = [n for n in alive_at_start if not next(pl for pl in players if pl.name == n).is_alive] if deaths: for d in deaths: print(f"DIED: {d}") else: print("No one died tonight.") display_graveyard(players) return players def simulate_day_phase(players, votes): tally = {p.name: 0 for p in players if p.is_alive} penalized = [p.role_action_target.name for p in players if p.role == 'Envoyform' and p.role_action_type == 'decrease' and not p.is_roleblocked and p.is_alive and p.role_action_target] buffed = [p.role_action_target.name for p in players if p.role == 'Inspiring' and p.role_action_type == 'increase' and not p.is_roleblocked and p.is_alive and p.role_action_target] for v_name, t_name in votes.items(): if t_name in tally: weight = 1 if v_name in penalized: weight = 0 elif v_name in buffed: weight = 2 tally[t_name] += weight if tally: victim_name = max(tally, key=tally.get) if tally[victim_name] > 0: victim = next(p for p in players if p.name == victim_name) victim.is_alive = False print(f"\n--- DAY PHASE: {victim_name} voted out with {tally[victim_name]} votes ---") display_graveyard(players) return players def check_winner(players): living = [p for p in players if p.is_alive] singers = [p for p in living if p.alignment == "Singer"] regals = [p for p in living if p.alignment == "Regal"] shard = [p for p in living if p.role == "Shardbearer"] if shard and len(shard) >= (len(singers) + len(regals)): return "SHARDBEARER" if not regals and not shard: return "SINGERS" if len(regals) > len(singers) and not shard: return "REGALS" return None # --- SETUP --- players = [ Player("Rudy", "Regal", "Direform"), Player("Lucias", "Singer", "Discerning"), Player("Jolene", "Singer", "Heroic"), Player("Mariana", "Singer", "Willful"), Player("Aiden", "Shardbearer", "Shardbearer"), Player("Bailey", "Singer", "Spren", radiant_target="Vivienne"), Player("Kai", "Singer", "Inspiring"), Player("Tadashi", "Regal", "Stormform"), Player("Abraham", "Singer", "Sneaky"), Player("Neil", "Regal", "Envoyform"), ] p = {player.name: player for player in players} p['Bailey'].radiant_target = p['Jolene'] # --- MAIN GAME LOOP --- cycle = 1 while True: clear_screen() print(f"=== CYCLE {cycle} ===") # 1. REGAL TEAM ACTION (Kill/Convert) regals_alive = [r for r in players if r.alignment == 'Regal' and r.is_alive] if regals_alive: print("\n--- REGAL FACTION ACTION (TEAM) ---") while True: t_act = input("Action (kill/convert) or blank: ").strip().lower() if not t_act or t_act in ['kill', 'convert']: break print("Invalid faction action!") if t_act: t_target_name = input("Target Name: ").strip() t_target = p.get(t_target_name) for r in regals_alive: r.faction_action_type, r.faction_action_target = t_act, t_target # 2. INDIVIDUAL ROLE ACTIONS (RESTRICTED) for name, actor in p.items(): if not actor.is_alive: continue allowed = ROLE_ABILITIES.get(actor.role, []) if not allowed: print(f"\n{name} ({actor.role}) has no active abilities.") continue print(f"\n{name} ({actor.role}) Turn:") print(f"Available abilities: {', '.join(allowed)}") while True: act = input("Enter ability or blank to skip: ").strip().lower() if not act or act in allowed: break print(f"Invalid! {name} can only use: {', '.join(allowed)}") if act: target_name = input(f"Target for {name}: ").strip() actor.role_action_type = act actor.role_action_target = p.get(target_name) clear_screen() players = simulate_cycle(players) winner = check_winner(players) if winner: print(f"\n*** {winner} WIN! ***") break input("\nPress Enter to begin Voting Phase...") clear_screen() print("=== VOTING PHASE ===") votes = {} for n, v in p.items(): if v.is_alive: vote = input(f"{n}, vote for someone: ").strip() votes[n] = vote players = simulate_day_phase(players, {k: v for k, v in votes.items() if v in p}) winner = check_winner(players) if winner: print(f"\n*** {winner} WIN! ***") break cycle += 1 for player in players: player.role_action_type = player.role_action_target = None player.faction_action_type = player.faction_action_target = None input("\nPress Enter for next cycle...")- 65 replies
-
2
-
- doc won
- the absolute best elim of all time
- (and 3 more)
-
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
Three of them are confirmed queers, 4 aren't but 3 are for sure allies and the last at least puts up with our gay antics -
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
Ah, I still want to come out to my D&D group but I'm too scared to do it. Real -
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
Who do you want to come out to? -
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
What is with all of the PFPs today? -
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
Ye the egg denial phase -
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
No? I don't think so at least. I might be, but for about a year I tried to convince myself that I was... -
gigantic crushing table that only
-
Certified Gay Disasters
Akimikoisthecutest replied to Delightful's topic in Social Groups, Clans, & Guilds
Ah, that makes sense! I understand it! That's what I did then I was trying to convince myself that I was Genderfluid. -
I got 777 posts! Whoo I've only been here like 6 months or so
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
They're just not all that trustworthy. I think that they would out me to a number of people that I'm not ready to be out to yet- 1231 replies
-
Trans Hangout Thread
Akimikoisthecutest replied to Usseewa's topic in Social Groups, Clans, & Guilds
I don't really think that they're a safe person- 1231 replies
