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Through the Living Wrath

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  • Member Title
    Fènnù de yōulíng
  • Pronouns
    he/him
  • Location
    Outer Mars Orbit
  • Interests
    Okay. This includes: Reading. Writing. Other. Etc. All dat stuf.

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  1. Woah woah woah… I kinda wanna create an rp. What are the necessary steps to this? Like, validation, permission, etc…. 
    If I did, it wud be based in one of my books. I have a list of the magic systems (if they need more, I’ll embellish)

    Very first book, never finished, but one of my longest. Called the Draconics:

    Spoiler

    Ok so I don’t think I made an actual compilation of each of the possible magics, but here is what I remember.

    1. Heat manipulation. Cool or heat stuff.

    2. Premonition (I wasn’t very creative back then, and this was based on atium). Get warned when u are about to die. No other info, just “dude ur gonna die”

    3. Iron skin: Skin unable to be pierced.

     

    I will need these, bc I purposefully didn’t balance them whilst writing.

     

    Another! Nasriel/The illuminated

    Quote

    These two adhere to the same system, but they are vastly different.

    These are my notes on The Illuminated:

    Spoiler

    One maaaiiin thing. Random selection. However, all this does is make a light appear around others with the power. Basically useless. People with this are called the Illuminated.

    1. “magical technology!” “so wonderful!” “How did they even get this?”

    2. Hamikyn (means similar hunt) are Illuminated. They hunt other Illuminated (they are the only who can). When they find them, they capture them, then “extract” magical materials. The process kills the Illuminated. Using this, they create tech, which they sell to the government! (Yippee!!!)

    3. No one knows where it comes from.   

    4. Dragons will appear if we use this.

    5. Tech is force manipulation.

    Spoiler

    Notes for Nasriel (really called Talic Unity) two main things. The two cancel each other out.

    1. Strands: They can command glowing yellow strands that extend from their body. Those strands have their own agenda, basically a second set of emotions urging you to just destroy stuff instead of do things with it.

    2. Casts. If you can dream it, you can do it. Basically, they create fields with which they can manipulate any force and or energy (including time). The problem with this is a lot of the time, if they don’t outline everything the cast needs to do, it doesn’t do it. I’ll explain more if this is picked.

     

    Mirth:

    Spoiler

    Four main magics:

    The way these work is in the presence of a non magically altered essence that one is attuned to, they are magically sustained, not needing food or water, and healing. They can also use this to create some of the essence they are attuned to.

    Rage: attuned to fire/heat, but makes the peeps basically crusader. “The only perfection is us, and we must destroy the imperfect”

    Madness: attuned to wind, but makes the peeps beasts. They live like beasts, and hate humans. “Anything human is imperfect, but oh well, what are you gonna do?”

    Intellect: attuned to ice/cold, but makes the peeps introverted and devoted to seeking knowledge. “Knowledge is the path to perfection.”

    Mirth: attuned to emotion (of any kind, good bad), but increases the polarity of their emotions. “I just want peeps to be happy.”

    And the newest (I have notes for these, so I can just pop them here) (I was incredibly specific here so I cud set bounds for my characters)

    Spoiler
    • Three reg forms of magic, two forbidden (important note, these are the very upper bounds, characters would likely be much weaker than this)

      • Transfers energy of photosynthesis to power magic. “Thize”. They can heal or strengthen others.

        • Healing others. For every 10 in^2 of green, they can heal at most 2 in^2 of a wound. This area wraps inside the wound, so if someone stabs someone, it includes the sides of the cavity, not the entrance.

        • Strengthening others: Every 10 in^2 of green can multiply strength by at most 1.1

      • Transfers kinetic energy into magical energy. “Dige”. They are telekinetic (yes)

        • The motion they take advantage of is divided by at least 10 to get the possible telekinetic motion.

      • Forbidden 1. Transfers electrical energy into magical energy. “Neshe”. They can animate the dead. Also create monsters.

        • For at least every 400 watts, they can reanimate 1 person. That person must follow their will.

        • At least 400 watts can change one animal into a monster. Amount required is multiplied by the percent mass of the resulting monster.

      • Forbidden 2. Converts mass directly into energy. Very powerful. “Brale” (no official name, that is more derogatory.). They enhance themselves, their strength and speed.

        • Wowowow. Every 30 grams can multiply strength and speed by 1.048

      • Mysterious (but not forbidden): Transfers the passing of time into energy. “Sygale”. They use this to change an objects passage thru time.

        • Every 2 grams of mass can double the speed of at most 1 gram.

    Thoughts? Votes on which? Or shud I use a completely new one?

    1. Through The Living Glass

      Through The Living Glass

      *sneeze*

      The Mirth system sounds cool

    2. The Bookwyrm

      The Bookwyrm

      You don't need permission to make an RP. You just do it, and it either flops or explodes into a hundreds page long epic that has barely any discernable relationship to where it started. (Or somewhere in between.)

      To avoid the former, though, it's good to make sure people would be interested, which is why an SU like this is a good idea.

    3. Through the Living Wrath

      Through the Living Wrath

      I think it’s a choice btwn Mirth and the newest one. I’ll prob call it redirection system.

      The problem with these is that it’s kinda hard to balance.

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