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Everything posted by TheFrugalWizard
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Why isn't Rithmatist Cosmere?
TheFrugalWizard replied to TheFrugalWizard's topic in Cosmere Discussion
So, the Rithmatist has a magic system in which the users are arbitrarily chosen. Rithmatists are chosen by the mysterious "lord master" who is some kind of god who rules over the world. I think that, even though Brandon says otherwise, the Rithmatist fits perfectly into the Cosmere. First, the Lord Master could easily be a shard (and I don't know a ton about this as I have read only a small bit of the Cosmere), perhaps the shard of geometry? Again, maybe that sounds stupid but I haven't read a ton of Brandon's stuff. The rithmatist must have intent to carry out his magic, which fits into the cosmere. Simply because it is on an earth-based world shouldn't mean that it can't be cosmere. Maybe I'm being dumb and missing something. Any spoilers please put under a spoiler tab please.- 11 replies
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I am just curious about the Rithmatist's place in Brandon's works.
- 11 replies
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Power poaching via hemalurgy
TheFrugalWizard replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
I have a question about the Cosmere in general. Now, I haven't read all of the Cosmere (only Mistborn [just eras 1 and 2, no novellas], White Sand, Elantris, Tress of the Emerald Sea, and Sixth of the Dusk. I'm one chapter into Warbreaker) but I have a theory about hemallurgy. Now, I know that there are 16 shards which form to make Adonalsium or whatever his name is, but that's pretty much it. So--what if a person were to go from world to world, using extremely small spikes to take all of the different powers (as to not literally decimate their body with spikes). Would this, potentially, reunite all of the shards and reform the original god, adonalsium? Apart from the fact that spiking yourself this many times would rip your soul into shreds, of course. -
I'm sorry, perhaps you misunderstood what I meant by "Homebrew", or else I'm missing something. I mean, like a fan-made class or race, not changes to existing rules. I'm curious as to why you mentioned this. While I think there is something to be desired from the monsters that 5e has, I think that each monster has its own unique style, whether it be offensive or defensive. I completely agree with Clerics; they gain power from their devotion to a deity. I think that you could absolutely argue that Bards should be Wisdom based, however that you have to remember that they draw their power from music. Music is essentially an art; and thus should be Charisma based. So I don't think 5e was entirely wrong here. I don't understand your argument for Warlocks. They draw power from their pact with a supernatural being. Their spells and magic don't come from lore or knowledge, but from their connection with said being. This hardly suggests Intelligence. I could see Wisdom, easily, however. As for Monks, charisma is intentionally a weak suit. They hide up in caves or monasteries with little to no interaction to others. They generally don't even have a deity, and thus become very inward and self focused. This is the polar opposite of Charisma. I agree that hit die for monks could be upped, but perhaps to d10? Also, I think that necrotic damage thing is good, but perhaps save it for a subclass. That art suggests literally tearing chunks out of the mind and soul, converting physical and internal energy into ki points. This is typically something that would be reserved for a subclass, as 5e classes do their best to allow the character to choose either good or evil, but the subclasses are typically more restrictive in this regard.
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- i have an ac of 18 you cannot win
- idk why it didnt
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Sorry but I don't have enough time to look through this entire thread. I am a big homebrew writer and have written D&D classes for Mistborn, Freuchemist, and Rithmatists. In addition, I have written Koloss, Kandra, and Elantrian races. I have written a few monsters as well. Does anyone else have any homebrews? I'd love to get and give some feedback. I have written a couple other homebrews too, if anyone's interested. Just to clarify, I write all 5e
- 481 replies
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- i have an ac of 18 you cannot win
- idk why it didnt
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Firesong--I agree that a nicroburst murderer would be rare, however there's something you haven't considered. Power corrupts, and absolute power corrupts absolutely. Thus, the chances of any king of misting or ferring turning to a life of crime is higher than that of a normal person, as they can do things others can't. Similarly, more moral misting or ferrings are likely to turn to law enforcement or another very productive use of their power, such as an archivist (copper Ferring) becoming a bank attendant. That is to say, it should have been more likely that wax ran into a nicroburst of some sort, as their power would have been highly useful to other allomancers.
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Okay, it's possible I haven't done enough research to make these claims and I will temporarily renounce my Feruchemical claims. However--and maybe there is something I haven't read this that can contradict me--but how, exactly, would the Atium in Era 1 be not pure? Would it not have to be pure atium to be Ruin's body? And then, that raises the question, can a god metal have an alloy of each basic metal? In Other matters, thanks for all your input, I've learned a lot--and not just about Sanderson's magic system. I'm new to this whole social media chat kind of stuff so excuse me for anything I've said or done that's out of place.
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Here is a letter I sent to Brandon Sanderson a few weeks ago, getting no answer: I recently finished reading The Lost Metal, and I have decided that you have seriously messed allomancy up. First of all, in The Hero of Ages, 16 percent of the population got snapped by the mists. This suggests that one percent of the population is a misting in a given basic metal (meaning not a god metal). However, there turned out to be Atium mistings, regardless. This makes no sense; there would have to be 48 percent of the population that became mistings, assuming each shard has a metal and an alloy of that metal. Also, someone messed up the math on that. the 16 percent mistfallen that were sick an extra week is NOT the same as one in 16. BIG difference there. Anyways, Bendalloy and Cadmium make no sense. They don't fit as temporal metals. Atium and Malatium, however, fit well into that place; see the past or the future of yourself or others. As for Ruin and Preservation's god metals, it should be something more reflective of the god itself, like preservation's metal renders the lives of those surrounding you as unkillable, and ruin's kills them or otherwise attacks them. Also, snapping is messed up. If preservation can't destroy, then why does manifesting a metallic art that is of him require an experience that often kills? Finally, you overlooked Nicrobursts in the era 2. For example, Wax notes in his fight against the Duralamin-Steel-Bronze-Chromium psychopath that he's never had to fight a duralumin-level allomancy before. However, is it too difficult to believe that one of the outlaws Wax faced percaps had a nicroburst ally?" Also, I have some problems with Feruchemy. Feruchemy is not symmetrical, like Allomancy is. This really messes with me. I've designed an alternate feruchemical chart, with explanations. Let me know whet you think! Physical Cognitive Iron Constitution Steel Dexterity Zinc Intelligence Brass Charisma Tin Speed Pewter Strength Copper Wisdom Bronze Wakefulness Chromium Happiness Nicrosil Purpose Cadmium Senses Bendalloy Energy Aluminum Connection Duralumin Determination Gold Health Electrum Identity Spiritual Bodily NEW FERUCHEMICAL CHART PHYSICAL METALS The three physical traits are generally viewed as Strength, Constitution, and Dexterity. Speed was a natural fourth choice. COGNITIVE METALS Again, the three mental traits are typically defined as Intelligence, Wisdom, and Charisma. Perhaps a better choice than Wakefulness could be made, however. SPIRITUAL METALS These metals reflect mental health. Happiness, Purpose, Connection, and Determination gave good abilities, as well as a new home for Connection and Determination. BODILY METALS These metals reflect the criteria for life. The ability to take in energy and use in a body (Energy), the ability to sense and respond to change (Senses), the ability to reproduce (Health; cellular reproduction), and the presence of DNA (Identity; DNA contains our identity).
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This topic is simply to talk about criticisms or thing you think Brandon Sanderson could have done better in the Mistborn saga. This includes Era 1, Era 2, and Secret History. No Cosmere spoilers if you can help it, but if it helps your point then go ahead.
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benedict cumberbatch as ruin or marsh or edwarn ladrian or maybe lord ruler???
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Unpopular Brandon Sanderson Opinions
TheFrugalWizard replied to not an Evil Librarian's topic in General Brandon Discussion
Here is a letter I recently sent to Brandon Sanderson: "Hi, Brandon Sanderson. I recently finished reading The Lost Metal, and I have decided that you have seriously messed allomancy up. First of all, in The Hero of Ages, 16 percent of the population got snapped by the mists. This suggests that one percent of the population is a misting in a given basic metal (meaning not a god metal). However, there turned out to be Atium mistings, regardless. This makes no sense; there would have to be 48 percent of the population that became mistings, assuming each shard has a metal and an alloy of that metal. Also, someone messed up the math on that. the 16 percent mistfallen that were sick an extra week is NOT the same as one in 16. BIG difference there. Anyways, Bendalloy and Cadmium make no sense. They don't fit as temporal metals. Atium and Malatium, however, fit well into that place; see the past or the future of yourself or others. As for Ruin and Preservation's god metals, it should be something more reflective of the god itself, like preservation's metal renders the lives of those surrounding you as unkillable, and ruin's kills them or otherwise attacks them. Also, snapping is messed up. If preservation can't destroy, then why does manifesting a metallic art that is of him require an experience that often kills? Finally, you overlooked Nicrobursts in the era 2. For example, Wax notes in his fight against the Duralamin-Steel-Bronze-Chromium psychopath that he's never had to fight a duralumin-level allomancy before. However, is it too difficult to believe that one of the outlaws Wax faced percaps had a nicroburst ally?" Here is what I got from the fan mail team: "Thank you for writing to ask your questions! Due to Brandon’s busy schedule and the numerous questions we receive daily, we are unable to provide answers to questions submitted to us about lore or other questions looking for specific information about Brandon's worlds and works. " So, what does everyone else think?
