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Lotus Blossom

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Everything posted by Lotus Blossom

  1. You make your way towards the rocks, but they don't continue. It seems to be the border of the Arena.
  2. Nope, sorry. The vine breaks halfway through, and you fall into the river. The first feeling that overwhelms you is a freezing cold. It numbs you. It's freezing cold, but doesn't seem to harm you.
  3. Calliope stumbles into a chair. She collapses her head into her hand, muttering words that cannot be deciphered. It sounds as if she's speaking in another language. Her other hand is balled into a fist. Her two cats, Circe and Isis, sit by her feet. Slowly, her violent and aggressive words become clearer. It seems as if she is saying "It was him. It was his fault. Ariadne... It was all him. He killed her. He killed her."
  4. You see sharp rocks in the distance, that keep getting clearer as you walk forward. Nada.
  5. The scythe doesn't love you back. It is very sharp under your hand. Any pressure and it would draw blood. It won't move.
  6. The faceless retreats a little. This gives you the chance of rolling towards the cornucopia. The faceless is surprised and tries to get up after you.
  7. Not yet. The shelter is farther than you think. You only see trees in all directions. Left shoulder. A faceless creature grabs onto the bow and begins to pull it away from you.
  8. It hits her again, slamming into her shoulder.
  9. The light from your lantern isn't strong enough to show the specific features of the creature, but it looks squirrel-sized. The creature is growling like a dog might.
  10. As you enter the shelter, a small, snarling growl is hear from a corner of the shelter.
  11. The lantern lights up a dry interior. The ground is covered in grass. The inside of the shelter is actually much larger than you expected.
  12. You keep walking and see a raging river. It is too wide to jump or walk across. You start gathering the attention of shades.
  13. Callie's voice: "Well, well, well! It seems as if our first Team has found and claimed the first shelter! I suppose I must disclose where the other shelters are, then. Alright, all tributes, listen up! The first alliance team to touch the remaining shelters will claim that shelter. The first shelter goes to: Lilac, Ayck, Levi, & Shifty. No one else may enter. We'll make sure of that." She cackled. "Now, go forth, and kill! Fight for the last shelters, as you have limited time. And we'd hate for you to use the communal shelter, now, wouldn't we...?" A holographic map pops up in front of each tribute:
  14. AN ANNOUNCEMENT BLARES OVER THE SPEAKERS.
  15. @SymphonianBookworm@TheRavenHasLanded You both see a shape clear from the shadows. You are standing before a shelter. Congratulations. You found one! Do you choose to step forward and touch or enter the shelter? Will you leave?
  16. The pack breaks free. You manage to pull your pack out.
  17. A holographic map appears in front of each of the tributes. A voice plays over the speakers in the arena. "The Arena map from yours truly, gamemaker Calliope Nefeli!" [Here is a map of the arena! Of course, throughout the arena there are hidden shelters, rewards, and threats that you must discover yourself. All secrets are hidden in this map! You must figure out the details the hard way…] There will be shelters, rewards, shades, and other hidden traps or prizes throughout the map. We will let you know if you see a shelter nearby. In order to see a shelter you must be: a) Holding a lantern; and b) Ask "Do I see anything?" The center (diamond) is the cornucopia.
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