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Everything posted by The Sibling
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the fourth bridge's crew RPG ( Still looking for new joiners!)
The Sibling replied to The Stormfather's topic in Roleplaying
Rvlit looks out over the edge of the Fourth Bridge. They shudder. "I wonder if it's possible to get seasick in the air" They shift awkwardly. "Okay, it definitely is." Rvlit hurries below deck.- 107 replies
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Cool thanks. I'll add them to the list.
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the fourth bridge's crew RPG ( Still looking for new joiners!)
The Sibling replied to The Stormfather's topic in Roleplaying
"So when do we leave?" Asks Rvlit,- 107 replies
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Just wanted to ask whether you mean for these rules to be specific to blue balls, or if this is just an example and these rules would then apply to all the balls. Yeah this makes sense. We can use your idea for the green ball, and I will try to come up with some more stuff for the other balls. I'm going to make a to-do list for everything we need before it's actually playable. So the to-do list is : - Name the green ball - Figure out what the orange ball does - Name and describe the rest of the balls - Figure out how the game ends - Add some more rules - make sure that they don't contradict each other - Try to play the game? Here are some ideas for what the balls can do. Peach Ball : Sunset ball. After this ball is thrown, the next ball has to land in the orange, yellow, peach, or red sections. If not, the thrower gets -50 points. Purple Ball : Target ball. The next player gets double points if they throw into the center three rings, but half points if they throw into the outer rings. Turquoise Ball : Returned ball. After the turquoise ball is thrown, the thrower can move it up to 2 tiles (not diagonally) but the thrower also gets -100 points if they choose to do this. You cannot move the ball into the center. By the way just in case anyone was wondering, if you look at the colour wheel starting at the center top and going clockwise the colours are : Orange, peach, red, pink, purple, azure, blue, turquoise, green, and yellow.
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That's cool but it seems like in the book they get points after each throw.
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In Virginia we plant seeds in the ground, we create
- 2457 replies
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- split from the song lyrics thread
- hamilton
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Uh, our debts are paid, I'm afraid
- 2457 replies
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- split from the song lyrics thread
- hamilton
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Okay it's done. We need to start coming up with rules. How about if the orange ball lands in the same square as a blue ball, and there are less than two other balls in that square, then the order reverses. Only if this happens in the far half of th field, the thrower gets to throw again.
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the fourth bridge's crew RPG ( Still looking for new joiners!)
The Sibling replied to The Stormfather's topic in Roleplaying
"What's in the box" Rvlit says, immediately distracted by the possibility of the box containing something.- 107 replies
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Well, I didn't see that coming. I hope that there's another prank.
- 17 replies
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- fan fiction
- mistborn era 2
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I feel like this doesn't work because then if Lightsong when to throw a random ball he would break the rules. It seems like he just does whatever he wants and everyone believes he's good at it. If he often went to throw a ball that couldn't be thrown, they would realize he was just making stuff up. The green one works but maybe not the orange. Yeah that's smart. What I was thinking of before was a bit weird and I like this better. So ten colours. We could use these : We need to decide whether you leave all the balls in the field until the end of the game, or clear them after each round. So there will be ten different colours of rock, one for each above. The grid won't be in quadrants but it can still be 5x5. I will write the balls that we have so far, and everyone who thinks of one should add it. The grid is just normal, you know, with a, b, c, d, and e on one side and 1-5 on the other. The balls are here : Blue - Doubling sphere - Doubling Sphere: After you throw it, the next person must make at least twice as many points or skip their next turn, the doubling sphere cannot be affected by any sort of color based bonuses. Orange - Reversing sphere - We don't know what it does I think that I am going to start putting everything we decide in the first post so people don't have to read the whole thread before posting. Is that a good a idea?
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That’s a good idea. What if the person throwing the sphere gets to decide whether it will have the effect of a doubling sphere or not.
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I agree. I actually didn't love the end, when he escaped all the marriages. I thought it was such a disappointing end to a pretty good build up. I wish that we could revisit this world and it's characters. Raeth is so cool and I want to know what happens next. The Fell Twins don't actually interest me that much, but I want to know how they are going to effect Raeth.
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That's true. I probably should have thought of that. It could definitely helpful especially to figure out where others need to be because that's harder to know.
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i didn't think of that. It could be cool i guess, although it doesn't really match the sort of "theme" or the order.
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Knight Order : Sightseekers Surges : Gravitation + Transportation True Spren : Groundspren Plate Spren : Rainbowspren Ideal theme : Being where they need to be, and eventually bringing others where they're meant to be. (Inspired by Hoid)
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Yeah. I feel like if the Oathpact were re-made, then people would be happy to see Moash as one of the Heralds. because let's be honest, a whole lot of this fansite would be overjoyed at the thought of Moash in pain. It seems like a way to redeem Moash without angering the fans. He would be suffering for his crimes, and he would have to leave Kaladin alone, and he could actually save everyone. I just don't think that it would be possible for him without some big character changes.
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Ridiculous things you did as a kid
The Sibling replied to The Paradoxical Phenomenon's topic in General Discussion
Once I rode a tricycle down the steps of my front porch -
I actually love this idea. I'm just not sure that Moash would be good at it. He's broken before, given in to his pain, who's to say he won't do it again?
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Ok thanks I'll try it.
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Yeah, but I feel like this is not done as well as it is in Stormlight or Mistborn. You can find a lot of stuff if you read closely, but I don't even like his story enough to want to read closely.
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Oh okay. I didn't really get what you meant before. That works! So maybe each quadrant could have four colours and then the 1s are special? I guess then we would need 8 colours. We could use these How do you change that?
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That would be cool but in Warbreaker it doesn't really seem like anyone is throwing a lead rock. I'll read it again to see. Yeah I agree, that could be cool. If anyone actually wanted to make the game though, it would be hard to get balls that weighed differently. There should totally be sectors that are better for different balls. I would say that base 5 would be better because it was probably invented on Nalthis. Not actually sure what you mean by "base 5 rules" though. If the board is 4 by 3 than there is not that much space to make different sectors. There are twelve squares so maybe 7 colours and each square is a specific colour and then there are 5 special squares that do something else. It could look like this : Yellow Blue Green Special Red Special Orange Special Pink Special Purple Special And then the people would stand in front of purple. I have no idea what the special squares would do I just think that we should get started on designing it.
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Good point. So maybe it can have from 1-4 players, or just either 1 player or 4 players. The game might only take the whole lawn when the Returned are playing, or maybe the hoops are only for the solo players. Okay, so how could this work? If we were going to make rules, I think that it would probably easiest to divide a small maybe backyard sized lawn into a grid. The grid could also be made of lots of hoops if we wanted to follow Zahel's solo game more than the Returned's. For the colours, there could probably be about 7 or 8? We wouldn't want it too complicated, so we could do every colour of the rainbow. So we would need to figure out what each colour does, and how the points work. The game could look something like this: ◯◯◯◯ l_l_l_l_l ◯◯◯◯ or this l_l_l_l_l (Imagine that was a grid) ◯◯◯◯ l_l_l_l_l I'm not really sure what the rules would be past that. It's not like you're aiming for a specific spot because it seems like the other people's throws affect the amount of points that you get. Maybe the person throws, and something about their throw affects where you're aiming for, depending what ball you used. Then you tally your points and clear the field and the next person goes. Maybe each throw affects the rest of the throws for the round so that the last person has the most complicated turn, and then the order switches. Any ideas?
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Would anyone be interested in trying to make up rules for Tarachin? I don't know if anyone's done this before, but if not I think that it could be fun. I tried to compile everything in Warbreaker about Tarachin, but there might be more stuff in WoBs that I haven't seen. Anyways here's what I've got. (spoilered for size) Now that is not very much to go off of. There's basically nothing about the game in the annotations either, except to say that it was based off a game from a deleted Elantris scene called Stones. I read that scene to see if there was anything useful. There wasn't. The game should probably have lots of different coloured balls. In the deleted scene the game is split into rounds and after each person throws once, it ends and one person gets a point. It's very different in Warbreaker though, so we should probably disregard that. There's not a ton of information, and this is probably going to take a whole lot of playtesting, but if anyone at all is interested, even just for something simple like designing the balls/board, that would be really cool. Edit : I'm going to start putting the rules that we make here.
