Jump to content

The Unknown Medallion

Members
  • Posts

    4240
  • Joined

  • Last visited

Everything posted by The Unknown Medallion

  1. @Orlok Tsubodai Is there a reason you're vote stayed on me after our discussion? Were you still suspicious or merely inactive? On another note: I think the Heritage Arbiter liked how the exe or current public opinion was going and so didn't throw anything else into the pot in hopes things stayed on the same course. Not quite sure how that effects my reads, but that's the feeling I get/got. Edit: @Matrim's Dice, can the Bloodsealer skelify multiple on one turn given they have the skeletals to do so?
  2. Tenacity, meaning not giving ground, or as you said, will.
  3. Because SKs are always quite weak. I've found that in the place where o started playing Social Deduction, Town of Salem, that the SK role had defense against mafia, other SKs, and vigilantes, but not werewolves, pirates, the jailor, or the lynch. So fairly protected. I also disagree with your earlier analysis slightly, I agree they would go for Warrior, unless they are fairly trusted and therefore are under danger of the elim kill, in which case they would go for Urchin. Well, they are standard. Standard roles, sometimes with a twist. If you had actually gone on to the next part, you would have seen me deviate from this pattern because those roles are not standard. You overplay the soother in my opinion, although I didn't look into it that much in my original post. The elims having vote manipulation is customary, although not guaranteed. They also don't automatically make village lose a tie, since there is a guaranteed village rioter, a roleblocking role, and a roleblocking item, which should be fairly common. So the chances of the rioter canceling it out or the it getting roleblocked are decently high. And that's omission to prove a point.
  4. Anylasis of the Rules: Combined 48 hour cycles. There will be an execution each cycle, with no vote minimum. Tied votes will be decided by RNG. PMs are open. They must be 1-1 and include both the GM and IM. Each player is allotted one action per cycle. Nothing unusual here, the only real thing of note is that PMs are open. Go wild. Factions: The Glory Faction: Standard village faction. The Glory Faction wins when all members of the Heritage Faction, and the Soul Forger, are dead. The Heritage Faction: Standard eliminator faction. Has a kill each cycle, which counts as an action. The Heritage Faction wins when they outnumber the Glory Faction, and the Soul Forger is dead. Nothing unusual, both need to kill the soul forger. The Soul Forger: Neutral faction and role. The Soul Forger wins when all members of the Glory Faction and the Heritage Faction are dead. An SK, which seems to normally be quite rare in SE, so we'll see how it goes. Soul Forger: The Soul Forger has a Soulstamp, three Essence Marks, and the Engraved Plates to finish each of the Essence Marks. The Soul Forger starts with either the Grand or the Urchin already complete. This means that they either get an automatic double life or vote. I would guess double life as that is far more beneficial to a SK, but I would like to see other people's thoughts. The Soul Forger may submit an action to complete a Mark and unlock its ability, which takes two cycles (but only one action). Only one Essence Mark may be created at a time, and the Urchin only once. This means a Forger could theoretically cancel their action to make a different Mark, but i doubt that will gain any use. If they start with the Urchin, that likely means they get two extra lives. @Matrim's Dice, is that true? In that hypothetical scenario of course. Essence Marks: The Urchin: The Soul Forger will passively survive a single attack. Already talked about a little, could be very strong is good for their survival. The Grand: The Soul Forger may use an action to double their vote for the cycle. Gains a piece of art. Not super useful, but there are scenarios. The Warrior: The Soul Forger may kill one player each cycle. Very useful, likely instrumental to their success The Essence Mark creation does not count towards the single action allotted per cycle. That's a big buff and could be very helpful to them. The Soul Forger will only be included with a player count of 13 or more. We have them, so this is mute. Faction-Specific Roles: Emperor: Each cycle, the Emperor can redirect someone’s action randomly to a new target. Starts with a piece of art. Pretty standard action redirecter, although it is random. Head Arbiter of the Glory Faction: Each cycle, the Head Arbiter of the Glory Faction may move the vote of any player. This action cannot change a no-vote to a vote, nor a vote to a no-vote. Starts with a piece of art. Vote mover. Nothing super special, just that it can't add or take away votes. Head Arbiter of the Heritage Faction: Each cycle, the Head Arbiter of the Heritage Faction may cancel any player’s vote. Starts with a piece of art. Vote canceler, once again, nothing special. It is worth noting that all of these start with a piece of art. Non-Faction Specific Roles: Bloodsealer: The Bloodsealer can use an action to create a Skeletal. They can then use another action (in a future cycle) to use the Skeletal, roleblocking a player’s action. If they are unsuccessful (i.e. their target took no action) the Skeletal is retained. Decent role, I would say that this is definitely more useful for the village. The retaining of the Skeletal is definitely useful for them. Also, I would like to start a petition for renaming skeletal roleblocking to skeleifying a person. Striker: Strikers have access to a kill they may use three times per game. Decently strong vigilante. Fire wisely. Rememberer: Each cycle Rememberers have a 50% chance to receive an order to Forge a piece of art, which they may turn into any of the three types. The Rememberer cannot use these pieces, but can send them to other players. This does not use an action. If the Rememberer receives art from another source, they are free to use it. Passing art from other sources requires an action. Not sure about this role, but I would certainly appreciate any art you create! Art: All art is passable between players. This requires an action. Vase: Can be used to attempt to roleblock a player’s action. Not super powerful. We'll see how many of these there will be. Painting: Can be used to attempt to protect against a single attack. Useful, but not the end all be all. Scepter: Can be used to attempt to kill a single player. Pretty powerful, there are going to be a lot of kills flying around this game. OoA: Skeletal Usage/Vase Emperor Head Arbiters/Grand Rememberer Execution Painting Eliminator kill/Striker/Warrior/Scepter Skeletal Creation Art passing Nothing special that I can see.
  5. "You eat pizza? Only animals eat pizza! That is disgusting. I don't think I can go to your party now."
  6. Wait for them! And Taken, you can totally name yourself Ill, but I think everyone involved would advise against it.
  7. "What's a party? I've never even heard of one and everybody liked be where I'm from, which is definitely not here."
  8. "What's football? Is that a sport? I like sports. I played Oolakteyney, I was Arangitani, the most important position. "
  9. Have to say the new 17th Shard logo is my least favorite with the new Arcanum logo being nice. My reactions were: (17th Shard logo) Hm, nice. (Coppermind Logo) Snazzy. (Arcanum Logo) Very snazzy.
  10. "Hi, I'm Devin. Well, I used to be Devin, I don't think I want to be called that anymore." 'Devin' is a giant purple monster with twenty-one tentacles, one of which has many small tentacles coming off of it, creating 'fingers.'
  11. So the idea for this is the will be any number of player, at least 4, at most six. They will be split into 2/3 teams. Each team will be given a planet. One player will shape the terrain of said planet and place a single settlement of semi-human beings (think wings or breathing underwater, not fire elementals). The other player will grow that civilization for a century. Then, they will shape the land having volcanoes erupt and rivers shift over that same century. After that, they will place another settlement of semi-human beings (a different type). The first player will then grow that civilization for a century without coming in contact with the other race. Then they shape the terrain. Then comes the second player's turn. The civilizations can now interact, with each player controlling their own civilization in the case of war or other events. The races can be separate kingdoms, a single entity, or hundreds of tribes, it's up to the player. At the same time, the other team will be doing the same thing, after enough time (largely decided by the players), both planets will reach the space age and the same process will begin again with planets and worlds instead of continents. Anyone want to join?
  12. Existence holds a vote. Four votes for an egg and three votes against. They also create numbers one through seven. The world is now an egg.
  13. Thanks for the feedback first of all. My thought process on that is that my first idea was 24/12, but twelve is too small. So then 24/24, right, well, that's essentially 24 hours of discussion, and another 24 hours of almost pure down time. And 36/24 doesn't work because AM/PM switches every turn. So 48/24. If you think 24/24 would work better, I'm fine with that. That's bad wording on my part. It's either a vote, or if you don't feel good about a vote, five posts. That's a easily switchable number, and now that I think about it, three might be better. I would like to see how the current LG goes before I change that, but the only reason it's there is because the flavor is that every day everyone goes to a meeting to determine the Exterminator's guild's fate. I could also do the first and last 12 hours of the day are open doc but the middle 24 hours is closed. First of all, most people hate being vanilla, so I doubt they would just do nothing, second of all, there are two guaranteed elim roles, one of them can't die to skyeels, and the other can only use their ability once per game, so that's one potential elim death every round plus an once per game chance. There is one guaranteed village role and unless I do some weird stuff with distro, all but one or two other players will be elim, with the rest being village. So more villagers can actually die to skyeels than elims. So extermianting is actually more beneficial for the village. That's a good question. Maybe they should have immunity to skyeels? No, an extra life to skyeels.
  14. I couldn't find a list of the SE mods in the Signups thread. I also wanted any opinions on the ruleset, and the Signups thread mentioned asking for approval here, so I saved redundancy and did everything here.
  15. Oi mate, we don't talk about the wallabies. And I ain't a forger yet, but I'm gonna be! (Excuse the horrible accent)
  16. I'm around seventh on the list for MRs and I'm planning on doing this game. Comments from anyone would be nice, but I'll @ the committee for approval: @Amanuensis@STINK@Sart@Fifth Scholar@Straw@Haelbarde@Young Bard@Araris Valerian@Devotary of Spontaneity@Elandera @Elbereth@little wilson Here's a non-doc form of the rules as well.
  17. I would like to put my Sixth of the Dusk game to my second slot and put my first slot as an era two Tyrian Falls game.
×
×
  • Create New...