PeterElricPines
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PeterElricPines started following Reactionless drive using reversers [Dawnshard] , RoW Memes , Alleyverse Characters and 4 others
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Let's try this again, I'm proud of it and I want to show off. C is the amount of points per spike, x is the number of spikes, y is the number of points. At 50 points per spike, this shows it's worth it until you have six spikes. Sliding c up and down just moves the whole graph up and down correspondingly. Edit: Uhhh, I think I fixed it. It didn't work again initially, but then I figured to use the big ol' button at the bottom that says "HERE'S WHERE YOU ATTACH FILES" so I think this one is gonna work.
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The Longest Thread (Misadventures)
PeterElricPines replied to ElephantEarwax's topic in Forum Games & Random Stuff
Which Kell punched, and then ate.- 111789 replies
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- longest thread
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Ok, I think I figured it out. So according to this, a standard Steel Inquisitor would've had 282 points? I wanna make sure I get this right, because if I ever actually make a character for this, I will be using hemalurgy, because it's awesome. So my new question, then, is how does the binding spike work? Because without it, they'd have 315 points, but that can't be right, because the eleventh spike is what keeps their souls from exploding or something. So how would that be handled? Because apparently the eleventh spike is necessary, but here you'd just have 315 points. And even if that's survivable, why would adding an eleventh spike decrease the number of points? Is this something that'd just be handled on a case by case basis? I guess it would make sense for the system to not be built with this shenanigannery in mind. Is it just handled differently for higher numbers of spikes? Or am I missing something? I don't want to eliminate that possibility, as I am very prone to missing things. Edit: Ok so the spoiler tag was supposed to have pictures of the stuff I did to graph it on Desmos, but apparently I don't know how to add pictures to posts. Just trust me that it had a sigma and looked very smart and cool.
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I'm having way too much trouble parsing this. Why do you multiply by 1.5? I get the weakness increases, so the example numbers there are the amount you subtract from your overall point value, but I don't understand why you increase the point value first. Is it just because if you didn't you'd be subtracting too many points? So the formula for determining how many points to subtract is 1.5x-(3x+3(x-1)+3(x-2)...)? I guess that makes sense, so the amount of points gained increases linearly and points lost is exponential, which would give a nice power curve that's pretty high at first and then drops off fast. I feel like typing it out helped me process it and now I might understand it better, but I've wrapped my brain in so many circles for this that I still assume I'm making a terrible mistake somewhere. ^^; Also I clicked the page button to see what it did and now there are three gray lines at the bottom of my post that won't go away. So uh, if this post looks dumb for some reason, that'd be why.
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So, I cross referenced the metal category page with the Steel Alphabet page and its sources, and the numbers are incorrect. It looks like it was just never updated properly when era 2 came out. It all seems right except the numbers. It placed atium as nine and malatium as ten, like is shown in the era one diagrams, and after that it just counts up by one with all the others. So the physical, mental, and enhancement quadrants have the right numbers, but nearly everything else is mistaken. I would have edited it myself, but I clicked the edit button and it was code. I have no idea how that works. It looks like it's actually just calling a file that's stored somewhere else, so I'm not even sure I can change the numbers from there. I switched around the order a bit, so now cadmium and bendalloy are between bronze and gold, with atium and malatium after duralumin, but all that did was move the rows around so it fit the era 2 diagram better. I didn't figure out how to actually change any of the information in it. I already begged for help on the discussion page, (I still don't know if I did something wrong in the process) but it's only just now occurred to me that it might be a better idea to put it here. Hopefully someone who knows more will be able to fix it.
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Oh, ok, that does make more sense. Thanks.
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Ohhh, so like, cohesion lets you treat things like clay, tension lets you treat things like rubber? That makes sense, I like it! Come to think of it, haven't we seen tension once before? It wasn't a standard use, but I seem to recall the Stormfather saying it was that Surge that let Dalinar repair Thaylen City. This was something that Stonewards couldn't have done, so it would've been a mix between tension and adhesion, but maybe it was something like, snapping things back to the way they used to be? That... kinda sorta makes sense? And I think we saw it in one of Dalinar's visions, too. I remember Stormfather pointing out that that guy was using a surge Dalinar had, but not in a way that he'd be able to replicate. I think he was like, making steps in a hillside to be able to walk up more easily. So we have cohesion as shaping things, and tension as... changing things. A Willshaper can open a hole in the floor, but a Stoneward could make the floor soft and bouncy? That makes a lot of sense. The difference between moving things and changing things.
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I've been really wondering about this, and I'm excited to see a theory that looks like it makes sense, but I have no idea what aplastic deformation is and I'm finding it really difficult to wrap my head around it from the Wikipedia pages. I'm not even sure I'm looking at the right pages for what I'm trying to find out. Could you explain in a little more detail?
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Issues with Conservation of Investiture
PeterElricPines replied to Ishar's topic in Cosmere Discussion
When Nightblood hits things, they turn into smoke. If that smoke is Investiture, wouldn't that imply the matter is being converted somehow directly into Investiture? -
Reactionless drive using reversers [Dawnshard]
PeterElricPines replied to Chiberty's topic in Cosmere Discussion
Ooh, that's a good idea. So this would end up looking like a cube with three rings around it. But then how exactly do you start rotation? I guess you could use attractor/repeller fabrials placed at regular intervals along the ring itself? Like... six rings total, two for each direction, one of them the conjoiners are always active, and the other they're switched on and off. Then on the stationary ring, you place attractors (or repellers, or both) at regular intervals, and then you can sorta pull it along? For that to work, then, you'd need to have more reverser pairs on each ring to make sure they don't go where you don't want them to. The stationary ring would have to remain unattached to the main body, and then use conjoiners to make sure it's effectively attached. Or, actually. It might be much simpler and easier to just attach attractors to the corners of the cube, and then have all three rings be stationary. That might not make any sense. Ooh, that's a good point. This could potentially be mitigated by the fact that you only really need to engage any fabrials when you want to accelerate or decelerate. I'm no physicist, but if you disengaged the reversers while the ship was in the phase of pulling the pieces together, wouldn't the aft pair bump into the fore pair (I am using boat terms that I had to look up because I want to sound smart) and cause acceleration still? So in theory, a big ship would only be able to accelerate when near something for the passengers to root their frame of reference to, but... well, yeah, that'd be an awful ship, you'd lose the steering wheel I worked so hard to build in. But I think it would still work, and it should still be entirely functional for small one man fighters. So a death star is possible and the trench run is possible. Beggar's Canyon can be in the Shattered Plains. "Perceiving beings" makes me wonder how our friend Bringle Singledon will handle computers and AI. What would they look like in the cognitive realm? Would they be marbles in Shadesmar? Would it depend on whether other sapient beings see them as sapient? Would they be able to use magic? But that's probably a discussion for another thread. -
Thanks, all, for the warm welcomes! Ooh, that's a hard one. A few good candidates are Emperor's Soul, Sixth of the Dusk, and Bands of Mourning. This one is a little easier. Probably Ruin. I haven't read White Sand yet, but I really like Autonomy so far, too. Edit: I can't believe I forgot Alcatraz. That series as a whole is probably at the top and I refuse to pick any of them over the others.
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Reactionless drive using reversers [Dawnshard]
PeterElricPines replied to Chiberty's topic in Cosmere Discussion
Ooh, I really like this! Thing is, it'd still be able to shift around laterally. This design lets you control your movement in one dimension, but it would be unstable in other directions, and you'd have no control over it. And I dunno about you, but if I'm gonna go on a spaceship to another solar system, I'd prefer to drive something that can turn. And something impractically expensive. So what you could do is just make three of these monsters and stick 'em together with Flex Tape so they're all perpendicular to each other. Then you can just lock two of them in, and voila, you're only moving along one axis. Full three dimensional control of your motion. Now, this may seem unrelated at first, (because it kinda is) but I promise I'll come back to sticking giant Minecraft pistons together. As technology advances, conjoiner fabrials will become more and more valuable. There must be a way to put very small conjoiners in computers for something similar to super fast internet. Computers built with these would be bigger than ours for a while, but I'm thinking deep future. In theory, you could expand into nanotechnology to use the space efficiently enough to build computers that would be small by our standards. I know nothing about computers, but hold your booing until the end. So, now we have tiny computers that can communicate instantaneously, as well as Connections to Honor and Cultivation. One to advance, and one to bring people together. Now, what better way to do both those things at once than to stick computers in your brains and make a hive mind! So this just seems like a really cool way for Roshar to advance in the future, so they'd end up being a hive mind of cyborgs that fly through space in giant cubes- -
I don't actually know if this is necessary or not, but better safe than sorry. Hi, I'm Pines. I'm relatively new to the cosmere, and very new to this forum. I started with Mistborn in May, and caught up just in time for Dawnshard and RoW, so now all I'm missing is White Sand. I haven't been on a forum since like 2014, and that one was tiny and already old. So I'm vaguely familiar with how this works, but it'll take some getting used to. I have a habit of diving down rabbit holes, and I have a physical corkboard at home with thumbtacks and string to figure cosmere stuff out and I swear I'll finish it soon so it has more than like four Shard names and "TRELL???" So I may end up reading more theories here than is healthy. Also, I have a chronic inability to take things seriously. So uh, I guess you'll have that to deal with look forward to. Gonna be honest, the reason I made this account just now is because someone on the Discord was trying to explain something to me that I was too dumb to understand, and then he made a post here about it and linked me to it, and I wanna respond. So I'm gonna go do that now. Hello again!
