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Ashbringer

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Everything posted by Ashbringer

  1. ... you know, I have a family vacation starting the 28th. Which I might be mobile-bound on, or at least irregularly available on laptop. If signups ended the 19th/20th... I'd have room for four-five cycles before then which probably isn't enough. So maybe someone else taking the slot would be better. I'll check to see how busy we're planning to be to see if I could get away for a rollover. (For reference, after me in the list is XP (who just ran the QF), @Matrim's Dice, @Mist, and then you @Lotus.)
  2. There are many different planets. Scadrial. Roshar. Threnody. These are all a part of one universe, the cosmere. But these planets are in one small piece of a galaxy within an, as far as I can see, infinite universe. The first layer. There are other universes. The various Earths. The land of the Epics, the world of Rithmatists, many others. But the key is that there exist universes governed with different laws: the speed of light, ratio of mass to energy to magic, the… permeability of the universe in question. The second layer. This is where things get complicated. Each of these universes in the multiverse is quite different. The world of Shadowblaze is quite different than the world of Radiants. But there are more. Imagine a Rosharan who enjoys breaking Vorin customs rolls a six-sided die. They have a one-in-six chance of rolling each value. In one universe, they will roll a value at random. In the multiverse, the one universe will split into six, one new universe for each potential result. However, the Rosharan is clumsy, and a third of the time their die falls of the table. A third of the time it lands on a nearby rug. A third of the time it stays on the table. Suddenly the split into six becomes a split of eighteen. An additional die will turn it into thirty-four universes. Of course, the small colony of bacteria growing on the die creates millions of times that number as they grow, divide, and move. The third layer – for every action, a universe will exist for a result. Every. Action. Even with the power I hold, comprehending that is plainly impossible. Fortunately, I do not need to. I no longer exist within a universe; I simply sift between them, a... spider on the threads of the multiverse. Peering in, searching for ones where the die was cast in a favorable manner. They are few and far between... but there are things to look for. Eventually, I will find a timeline that is useful to me. That is where my Harbingers come in. I used to think I was fated to rule the world, to create a peace throughout the universe. But the universe is far too small for my... ambitions. For now, I am lost, pouring through, looking for weaknesses I can exploit, powers I can manipulate, anything that acts as a lead. I have yet to find one. But I have made quite a discovery in my current venture, aided by AraRaash. Not one of the multiverse. Not even one that I should have needed to discover, but my intent has been elsewhere. So it is quite something. Solemnium.
  3. I hope this is not a shock to you, but that is beyond my predictions. So let me explain. "So you went back... and changed what you did. Changed us." "No, not technically," AraRaash said. "Oh, this is nice, we can talk together. But all I did was change the spike. The Blessing. You and I... we're the same. Mostly the same, at the least." Faleast ran through the past few years. Nothing seemed to have changed, but he hadn't gone back with AraRaash. He wouldn't remember... whatever had happened before AraRaash changed things. Blast, he could have done anything to his past, and he'd have no idea. "Faleast. I swear, all I did was swap out the spike. Sure, that might butterfly effect something, but it wouldn't be a Divergence." "Maybe you didn't do anything... but if Lamentation can hide that from us, who knows what he did?" AraRaash didn't say anything for a while. "He didn't. I just... know he didn't. The PRE still won, we still escaped barely. So now..." "We just finish what we started," Faleast said. "Fine. But this is going to need a long explanation."
  4. Hey, there wasn't a tie! I see this as a win in my book. (Okay, so I may have had some ulterior motives in my tie-breaking skills xD. But I really don't like D1 ties if I can avoid them. More on that in Aftermath I guess.)
  5. Ooooh, look at that, a tie! Can't have that. Matrim's Dice Szeth_Pancakes
  6. I spy, with my little eye... a tie! ... the fact those all rhyme but don't end the same disturbs me. I had work 4:00-11:00 today, so... sorry I wasn't here. What I'm going to do about that in the future I'm not sure, but seeing as I'm running the next MR instead of playing I better figure it out quick. But that's neither here nor there. Matrim's Dice. At this point, there's not much I can do or say with what I've got.
  7. Okay hang on. That's... not how the Sparker works. The "don't take another action" part of the charging doesn't stop you from using actions in the Night, it just means you can't do two day actions. So the first turn you can Alignment Scan is N3, not N4. Because that's what Mat did to me LG66, scanned me N3. (Speaking of which, I was converted in LG66 in N2. So I'd been a Kandra for a cycle by the time Mat scanned me, so who knows which is first in the OoA.) ... that's a... weird mistake to make. Paranoid!Ash is thinking it's from Dannex just reading the Sparker role and making a post from that. But if Dannex has been literally just been putting in "store Zinc" orders every three days then I could see him not understanding it. As for me, I don't like roleclaiming. That, at least, I've been consistent about. (Unless you're Drake, who's only played the game where I claimed to two Elims in the first two cycles. Well... you get three guesses why I don't like roleclaiming.) I will say I don't have much in the way of "results", but I haven't been doing nothing all game.
  8. ... in case anyone has forgotten, Araris was the original Kandra in LG66 as well (Strikerrr ). I congratulate you on the job well done this time around. And Striker, thank you for making the Kandra role a much more viable role! ... and no, he didn't make me the Kandra. For one thing, Araris isn't the type to mess around that kind of way and pick me for the precedent instead of someone he thinks has best chance of winning. For another, I've still got my roles with me. (But you go, whoever you are! I'm rooting for you in spirit.)
  9. The QF's currently in it's 6th cycle, so it might be time to look for the next MR. Slots: @Kynedath @Zillah and @Kynedath @BrightnessRadiant @Kasimir Ashbringer - hey, that's me! If none of those above people want to run the game, I'm available to do my Unmade MR finally. Rollover might be a bit finnicky with my work schedule or lack thereof, but I can run it.
  10. Hmm. This seems... familiar. It's tied right now. We've seen evidence of at least some vote manip this game, and whether Elim or not, I do not want that vote manip solely deciding who lives and who dies. Especially not at D4. And especially if it's 6-3-1 and we still have no idea what that 1 (Kandra) is actually doing. (I'll write up my opinions on ties after these games tie up, as... similar things happened in this game and the QF, but for a general rule I don't like RNG deciding executions unless I'm suspicious of both parties about equally. And not non-suspicious of both, but equally suspicious.) So, TUO. And no, this is not RNG. I'd rather have Matrim alive in this instance. A verified Thief will become fairly obvious if they start doing too much damage, but I'm still not sure how much chaos a Slider is capable of, and Slider's a claim I'd rather not trust. And I do have some experience with TUO's reactions to these pushes, and... this one doesn't quite seem the same. Not different from Village! or Elim! TUO, but... different from both, somehow. Weaker. TUO does usually not analyze unless pressured, but they usually have something when they are... so here we are. Hopefully I'll get up before rollover, but it's 1:00 AM somehow so no promises That, and exing someone for being active only when prodded may get me to actually focus on this game again... sometimes a hypocrite is just a kandra in the process of changing. So, I'll do better if I can.
  11. It has been a long, long time. I am not even sure how long anymore, but that is to be expected. Such is the nature of my experiments with the multiverse. AraRaash felt stretched. He wasn't like Faleast was, tied to Investiture: he needed some form of it to stay cognizant, but that was usually alleviated by Lamentation. But it was still disconcerting to not have an actual body. Time and space flew by, whipping around AraRaash's form. Worlds went by. Planets he could never name. And it all suddenly coalesced into Scadrial - a Scadrial - with a very familiar scene. A continent. A building. A room. A body. An eye. Miss me? "AraRaash," Faleast said, panting through AraRaash's mouth. He... we... they... looked rough. "Where... what... what the rust and Ruin were you doing, AraRaash!" Am I a day late? I'm not early, I know that much... but I guess you did notice I was gone- "YOU WERE GONE FOR THIRTY-SIX HOURS! WHAT! WERE! YOU! DOING!" Rusts, he didn't look good. The alterations must have been... less harmless than he thought. Now, now... I don't know. Lamentation? Do I tell him? Hmm. Perhaps later. Let's just say I was... messing around with the times. He gave a mental nod toward the interior of their body. Faleast gasped, and AraRaash did as well. The spike. They had their old ones, yes, but their first one. The Blessing of Identity, the spike that tied them together. It used to be a mix of duralumin and copper, of Connection and Memory. It was now a deep, dark, black. Okay... okay. Sorry I've just been gone. I'm not entirely sure why: between work getting crazy, prepping for other game things, and the QF being a... well, I'll get in that later... I just didn't have the energy to post things. I'm not going to blue that, because as you have probably noticed I have been around enough to see that I'm not dead / put in most of my actions, and... mostly I had time to post, and just did other random things. But hopefully I'll be back for now. I think someone brought this up already, but if Araris is telling the truth about being the Coinshot and getting RB'd, and Illwei was a Hemalurgist... it's been 3 turns and there have been no Kandra kills. This... worries me. I suppose with the same rules, they would have had only one shot on N2 (and there is precedent for the Kandra hitting the same target...) but it's still interesting. I've got a dentist appointment soon, so I'll be back. I think I'm good to actually post more today and vote, but I'll figure out what my actions are doing first and then go for that second. And let me know how interested you are in AraRaash's little escapade - I was planning to write it N2 but a day later works well too
  12. ... I can confirm that I got stolen from, but I haven't been able to find the willpower to do much here today. And tomorrow I'll be quite busy. Like, four-different-things-to-do busy. So I'm not sure what I'll do.
  13. TWS hasn't been on the Shard since the game started. So I'm not sure if he'd be the best example for a contribution crusade.
  14. Alrighty. I have work today, 6:00 PM to 10:00 PM PST, and judging by how work's gone I'm staying late anyway. So, I'm not going to be on for rollover, and not for four hours before. And there's currently one vote in the game, and it's on me. With a fair reason, and not one I can really defend besides curiosity, but if more votes pile on at the end, there's precisely nothing I can do about it. So. I'm going to vote on Szeth, again. His retaliatory votes are... something I've never seen before, and nobody else seems to be touching it. Depending on what happens, this might be my last post this turn (or the game). I'll be around for an hour or two. After that... (Edit: And now Illwei votes on Liranil, for "why not". A tie! Wonderful! Not one I'm going to join to break, because I don't suspect Liranil and that's how this works.)
  15. ... this is the rerun of the game Faleast was invented, and I get paid for doing long RP posts ... so I'm going to continue doing that. The other thing, sure, and for not posting as much. But please don't be suspicious of me for trying to RP. Suffice it to say, you are of interest to me. And I do love to share my research. Faleast felt ill. That was supposed to be impossible. He was a kandra. Immortal to any killing blow, much less a simple disease. Although there were non-simple diseases, he supposed... maybe something was wrong with the Progression bacteria. But that was supposed to be impossible, too... something else from Ashyn? That was more likely than impossible... but still nearly so. "AraRaash, what do you think?" AraRaash had been quiet for a while. They both had. Fal wasn't doing so well in social circles, which was unsurprising considering what AraRaash thought of the People's Republic, but they had a task ahead of them. The war between the PRE Loyalists and the Rebels, yes, but there were more important things. A plethora of powers to gather, Lamentation's specific interest in this place, and the other kandra in the room... AraRaash thought they were impersonating him. Faleast wasn't sure. "AraRaash?" Faleast suddenly felt cold. He reached out, felt around. The Lifeline stretched to him, but it also moved oddly, stretching... Stretching into that space. Where he went to travel between the Lines. Where he and AraRaash went. Together. The kandra had gone on his own. "ARARAASH!"
  16. So because I voted on Szeth instead of you, you thought I wasn't a teammate with Striker, Szeth, or Archer? Then why did you say you were going to look into Striker/Ash? And why did you vote for me? Archer - technically I just asked if you were a Bloodsealer, not for what your role did but that was certainly part of the idea, so fair enough. I'll give more on that once I figure out what's going on from yesterday.
  17. Yes... but you still didn’t move there until (immediately) after Archer cast his vote and Mat gave support/understanding. Not a slowdown off of Drake from the thunderdome, then a new vote; just a swap without non-contextual reasoning. I’m going to sleep for now, but is that suspicion list all of Drake-TJ-Biplet-Ventyl?
  18. Thanks! Didn't get a chance to do player analysis due to getting slammed at work yesterday, this, and... *gestures vaguely at QF*. I can do that during Night though, although N2 is probably where I do a different thing. To vote or not... TJ is one of the players I was hoping to get to late game with, and from what I can see I don't like the reasoning on them. (Partially because it's close to the reasoning on me... but also Szeth and Archer are going off the reason that TJ's vote was "Elimly timed", which seems... is there a reason it's Elimly timed besides it breaking a tie? It's late, but that close to rollover is usually more active.) So... I'll hold off on that, for now. Hopefully I'll wake up for rollover, and will self-pres if I need to, but in the meantime... Araris. Partially for the vote for Boxings, partially because I don't think I've seen Araris piggyback on someone's reasoning before without giving his own (or at least do so after D1 pressure-votes). While Ventyl doing that is a bit iffy... it's also very Ventyl to do. So I don't blame him too much for it. Also small white text is not a thing I realized could be done lol.
  19. Yup. ... OH. That explains a lot. (And works quite well with storing!) Oh I get it, but... you couldn't make you immune to Seeking or something? Maybe on the 8th rerun when we get Compounding and Savants...
  20. ... okay. not a huge fan of how you did this, tbh. Was giving you village points for not coming into thread and placing a vote on someone with reasoning, but that only checks out if you have teammates up, which would be Striker or Szeth, so Striker. looking into Ash/Striker tomorrow. ... huh? You were giving me village points for NOT voting with reasoning? After I said I would vote? In what world does that make sense? (Not sure if that counts as a quote for @'ing purposes, so...) Illwei, can you explain? What part are you suspicious about?
  21. Roles: Allomantics: (Copy-pasted from before, so maybe don't count this for the 200 Striker:) Coinshot: a Night Killer. It seems that whoever you are, you like to shoot early and have a decent chance of being right. I wouldn't feel forced to kill every turn, especially if our Kandra friend appears to be killing every turn instead of every other, but what you do is up to you. With no PMs, I'd recommend depending on your own intuition rather than others, and... please don't claim, especially if you've got no other way of defending yourself from NKs or Uncharged Spikes. Strong Lurcher: a protector. Notably cannot self-protect, but can protect the same target multiple nights. You should definitely use this whenever you can. If you can't guess the NK target, just randomly pick someone. Tineye: is gone. If anyone gets a spike or medallion, everyone will know as PMs will open back up. If you want to claim, I suppose you could... it depends greatly on the environment, and how close the end of the game is. Elims generally benefit from closed PMs, unless the PM spider players (I guess... Archer, Drake, and Szeth, in this case?) prove to be living Elims, or if the Elim team is already close to winning and killing PMs is not a priority. But that requires an item in the first place, so that discussion can be had later. Strong Thug: Extra life. Congratulations, you have a passive ability. You can take greater risks, I suppose, but I'd advise just playing as normal. Rioter + Soother: Vote manip. I don't understand vote manip incredibly well, so... do what feels right, but try to be clear with your intentions while manipulating votes. Rioters can prove their existence by moving a vote to someone who didn't have it before, but beware that drawback. Smoker: Seeking/Rioting/Soothing block. This is a low priority ability, as Seekers aren't role scanners but detect active abilities, but use it when you want. I'd recommend use it during Day, as blocking vote manip is more helpful than... not doing that. Seeker: You detect active metals being burned. Use this every cycle unless you've got a really strong Feruchemical ability, but switch up when you use it Day or Night, depending on what you want to find. Day is Soother, Rioter, Seeker, Augur, Leecher, Nicroburst; Night is Coinshot, Lurcher, Tineye, Seeker, Oracle, Pulser, Leecher, Nicroburst. (Continued) Augur: Ability to see who targeted you last turn. Obviously you can use the action to uncover a killer if you survived an attack the previous turn, but there are other things. If you're roleblocked, you can use it to discover who a roleblocker is. Or you can just use it during Day turns to see if anyone was visiting you without a action effect message, which can only be a few things during the night turn. There's no point to holding the Augur action until you're attacked, so if you've got nothing better to do with a second action go ahead and use this. (Really the judge of "better" is up to intuition... if you feel that learning who targeted you last turn based on what results you got is more important than, say, storing a Feruchemical ability or doing another action you're capable of, then burn Gold. If not, don't.) Probably don't use this during Night, as no Day action (except Roleblocks and Nicrobursts) will give an action result for you to determine what actually acted on you, but if you've been Roleblocked/Nicroburst/have a hunch that a vote manip went off on you, it's a fair use. Oracle: Ability to see who targeted you the current turn. This is a bit trickier than Auguring. If you have a way on your own of surviving a night attack, go ahead and use this during the night turn, unless you don't think you'll get attacked and have something more important to do with both actions. Probably don't use this during Day, as no Day action (except Roleblocks, which would Roleblock the Oracle-ing, and Nicrobursts) will give an action result for you to determine what actually acted on you, and if you use it during the Day you can't at Night. Pulser: Delay an action for a turn/cycle. I believe that if an action can only be used during a certain turn, it delays to that turn (so if someone Pulses a Leecher N3, it will go off D4, but if someone Pulses a Coinshot N3, it will go off N4). Depending on what you want to catch, this can be used either turn, but I'd highly recommend Night. If you can catch a vote manip action in the Day, there's a good chance that that vote manip will whiff the next Day, and that's without Roleblocking it, which is useful to counter the interactions of Roleblocking with certain Feruchemies. But delaying a kill action is likely more useful, especially if the number of kills per night stabilizes so you can see the bonus kill the next turn and judge that it was your Pulsing that caused the delay. (Beware the Elims not killing to avoid this.) So use this during the Night. Other than that... this is a chaos ability. Use it wisely, or don't. And try not to lose it to a Kandra by N2 Slider: Redirect things. Use this during the Night. No question. Bouncing kills is too valuable. As to who to target... do someone you trust, but I would be cautious about doing the same person multiple times, as having your action redirected every turn could be... frustrating. It really depends whether people say if they've been redirected or not... Sliding shouldn't affect Feruchemical Storing (aside from those that are affected by any action). But Sliding can make you and a friend nearly immortal against Night Kills, so use it well and wisely. Strong Leecher: A Roleblock. This is... complicated. Normally you only want to Roleblock at night, to catch kills, and I'd still recommend that. But if you have reason to believe someone you suspect is also a Subsumer, that Roleblock can kill them. Plus Roleblocking vote manip can be useful. If you have no reason to suspect either of these, just go at Night. Nicroburst: Grants an extra action. I'm pretty sure you don't need to worry about granting an Elim a second kill by Nicrobursting them (or Hemalurgist and maybe Kandra), but this is a powerful boon. If you'd rather buff Feruchemical abilities/storing, use during Night (bonus Day action), If you'd rather buff Allomantics, use during Day (bonus Night action). If you'd rather boost a specific action or avoid a specific action, depends on that action. But use this often. It's strong. Strong-ish Aluminum Gnat: :thonk: Duralumin Gnat: For a Gnat, this is actually really useful depending on what other abilities you have. Burning Duralumin during the Day gives you an extra Night action, and during Night gives you an extra Day action, and these can be non-unique. Use this to store at an accelerated rate or use other actions you have. Strong-ish Feruchemy: Striker, why did you put the elements first and alloys second in all but Steel and Iron, Pewter and Tin... Steelrunner: Store an action, tap for an extra action. Not sure exactly how this works, whether you use 2 actions to store 1 charge (one action to use the store, and then another action to actually "store") or just one. Either way, if you don't have more important things to do, saving actions for later in the game is very helpful, and unlike Soulbearing you can use whatever action you like when you eventually tap. Store either turn, but Day has less chance of getting Roleblocked. Strong-ish Skimmer: Store at 3/4ths risk of getting Roleblocked by actions, tap to Roleblock. Storing during Day lowers the risk of getting acted on, but depending on what your other abilities are this is a smaller drawback than other abilities, especially if "Roleblocked" doesn't actually roleblock the store action and only the other actions. If you don't have other abilities, you can just store at Day, tap at Night. Otherwise, use as appropriate. It's not super strong, as it's... mostly inferior to just being a Leecher. Brute: Store at risk of getting Roleblocked by actions, tap to survive a kill, tap x3 to Retalitory Guard a player. Storing during Day lowers the risk of getting acted on, but depending on what your other abilities are this is a smaller drawback than other abilities, especially if "Roleblocked" doesn't actually roleblock the store action and only the other actions. If you want, you could store at day, tap at night, but I'd get three charges before you do that. That's a powerful ability if there's someone you think will get attacked. Strong (literally!) Windwhisperer: Store for no PMs, tap to learn who a player is PMing, tap x2 to target scan. Congratulations. You can store for free, so do so with any free actions. Target scans are always useful if you can find someone targeting a player who dies, and finding someone not targeting at all is also... interesting. But if you've got another ability, this is much less of a priority. Sparker: Store for no vote and other action, tap to learn a role, tap x2 to learn a target, tap x3 to learn and alignment. You can only store during the Day, and similarly to Steel I'm not sure if "can't take another action" means you can't take another action during the Day or can't take one at all. (I'm pretty sure it's just not another day action, but that also means that extra actions from Nicrobursts and the like can't be used... I'll add it to clarifying questions.) Either way, this is very powerful. Seekers only scan for active and Allomantic abilities, while Sparkers can find any role. I'd avoid using the tracker. And, Alignment scans are always... powerful. Either scan for roles each turn, or an Alignment on N3/N6. Strong Firesoul: Store for chance of roleblock or death, tap x2 to nullify non-kill actions, tap x4 to nullify all actions, tap x6 to nullify all actions and retaliate against all kills. Risking death is... well, risky, and irritates my RNG sense, but tap x6 is a very powerful attack if you can pull off a bait. And don't shake the tap x2 ability as well. I'm not sure if it can nullify Roleblocks, but a Smoker can only nullify three possible actions. Firesoul can do all but two. I wouldn't give this a priority, but it can be quite a surprise. Archivist: Learn a role, an action, or a target, at random. If you've seen LG66, you know just how powerful this can be. Use it every cycle. Note that at Night, you can find kills, but during the Day there's less actions for you to find roles. Strong. Sentry: Store to not vote at day/PM at night, tap x2 to learn what actions were done, tap x4 to learn who targeted you. If you've got an ability like Augur or Oracle, this is much much better. For now, the cost of stores is a bit high, but the cost of storing them is low. Store for any free actions, and I'd recommend using... whichever you feel like. Charging for what amounts to an Oracle for two cycles is much, but it's a nice ability for Night. Learning what actions are done on you is a unique ability, and quite nice either Day or Night, especially combined with being an Oracle. Bloodmaker: Store to not benefit from protection, tap x3 to survive one exe or one kill. You can store both at Day and Night. There is...not quite literally no downside to storing at Day, but there's none if you don't have 3 charges or an extra life, and almost none so long as you pay attention to see if you're close to an exe. So store during the Day, every Day, unless you're tapping. Night, I'd store only if you don't have another action to get to. There's not too much of a downside if you don't have a way of surviving a kill on your own, but you could create a very disappointed Lurcher, and there's the Bulletproof Vests. Tap as needed. Strong Pinnacle: Store to only vote on someone with a vote on them, tap x2 for 50% chance to avoid RBs, tap x4 to be immune to RBs. Storing is free if you've got an available action. Tapping's costly, so I'd wait to tap x4 for when you really need that action to go through. This one's simple, but action-heavy, as you need 2 actions to tap so you can use... something important enough you want to be sure you're not roleblocked. Note you're not immune to redirects. Gasper: Store to only speak in 200 words, tap x2 to avoid detection, tap x4 to avoid detection and 50% of kills. Storing is free-ish, although it will be rather obvious if you're at exactly 200 words for posts, and can be done any turn. Tapping is really only helpful alongside actions, so likely do it during the Night alongside actions such as Thievery or... actions you don't want people to know about, I guess. The x4 ability isn't great as it's not dependable, so I'd stick with the x2 unless you have an action you'd really like people not to know about but want to live to explain the repurcussions. This is a deceptive ability by nature, as the Gasper part may be obvious but the hidden part is very much not. Subsumer: Store to be killed by roleblocks, passively tap x2 to nullify roleblocks. Intriguing. Store during Day as less chance of a roleblock, but be careful with it and don't do it every Day. Can do it at night, but that's even more risky. Don't need to tap because it's passive. I'd keep 2-4 charges on hand and then continue with whatever else you can do, with the security of not being roleblocked. Note you're not immune to redirects. Spinner: Store to have less chance of getting items, tap to have more chance of getting items. Uhh... I don't get this one. At all. There's not too much damage from storing, though, so if you know someone has an item and is getting exed tap a bunch? Soulbearer: Store to not have an ability, tap to have an extra action with that ability. This is ridiculous. Ridiculous enough it's one of the few abilities that wasn't in LG66 as player roles (although it was in the Charged Spikes depository). You can charge a metal when you normally wouldn't be able to use it. A cycle of storing Soulbearer lets you use the metal three times next cycle instead of once - three Riots, three Coinshots, three Leeches, three Nicrobursts... you can turn any Allomancy into a nuke. Do so. Strong Trueself: Store to be acted upon as another player is acted, tap to have a 50% chance to not have Soothing/Rioting work on you, tap x2 to have a 100% chance. Storing here is interesting, because it can be beneficial, unlike most storing actions. Might as well do it if you don't have another action to do. I'd recommend tapping x2 for the certainty. Connector: Store a vote, tap for an extra vote for as many as you want. Simple, powerful. Store until you need an exe to go through at exe-lo, or just manip as normal. Strong Normal Roles: Thief: Steals either boxings or items, with a 20% chance of revealing yourself to the target. Not the most villagey ability, but it works, and lets you gain boxings at an advanced rate to get the more lucrative items, faster. Try not to irritate people by repeatedly stealing from them. Hemalurgist: Kill a player once a game, and if they had a Feruchemical/Allomantic role create a spike in the store. Worse than just starting with an Uncharged spike, but it's a powerful ability nonetheless. I'd be careful with one-use kills, but you never know. Hazekiller: Roleblock, and have a chance of learning the target's role. Better than a Leecher, but I'd encourage using it the same and count the role-finding as a bonus. Investigator: Alignment scan. My guess is we lost the only one, and without PMs they're weakened. But scan. Scan every night, and either claim when you've found an Elim or just act with what you know. Questions for @StrikerEZ: Does storing Steel or Zinc take a second action that you "store", or is it just you can't use a second action that turn (but could later in the cycle)? Does storing Iron or Pewter and getting roleblocked by an action taken on you because of storing roleblock the storing action, or just other actions you would be taking? Can tapping as a Firesoul nullify Roleblocks? Can burning as a Slider redirect Roleblocks? Is tapping Gold an active ability or a passive one? Why Aluminum Gnat? Why Spinner?
  22. ... dare I make this go in a circle.
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