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  1. "That was a much better explanation than mine." "We get there by going to a Perpendicularity. Or if we're on Roshar, we can ask someone with the Surge of Transportation to take us."
  2. "A few tricks..." Enter processed the information. "Does that mean that you can travel between Perpendicularities or directly to the Spiritual Realm?"
  3. "You can get there by walking, but you'd need to get to the Cognitive Realm first." Enter thought for a second. "Actually, now that I think about it, going to the Cognitive here on Sel would be a very bad idea."
  4. "Maybe not Roshar. I haven't been there in a while, but things were pretty dangerous last I checked."
  5. Enter forced himself to reevaluate. "Scadrial is another planet, and Ancient Terris is an old language from the northern part of it."
  6. "Scadrian, meaning pre-Final Empire, as far as I know. Early Final Empire at the latest."
  7. "It's fine; I'm used to it by now." Enter went back to making blueprints in his notebooks in Ancient Terris.
  8. The Voidbinding version seems to be mostly purple, but it looks like there is some blue left. Maybe changing from Stormlight to Warlight?
  9. There's a WoB that supports this thread: It specifically mentions the third ideal, and I've noticed that the second is usually "I will do this thing for this person who can't do it for themself." Side note: While I was searching for the above WoB, I found this oath:
  10. The stuff they cut through would stay in that sprenbrella, though; Shardblades (excluding Nightblood) don't destroy whatever they hit. They can only cut. Even if the Radiant made it into the ship, which I find unlikely, they almost certainly wouldn't make it through another wall, and someone armed with aluminum bullets would most likely prove lethal.
  11. The size of the warehouse the Set had it in: The rest of the paragraph doesn't really go into any more detail about the warehouse. About the ship itself:
  12. I miscounted the first time; there were actually seven people: Wax, Wayne, Steris, Marasi, MeLaan, Allik, and Telsin (who I forgot the first time). And while I was reading, I found that there was actually a measurement in the book:
  13. Wax compared it to "the cab of a motorcar with the doors ripped off," and it was big enough to comfortably fit six people, plus equipment, so I'd guess roughly four feet by eight feet, or something along those lines.
  14. Actually, re-reading slightly earlier, the warehouse the airship was stored in was the size of a small town. I think it's safe to say that it's much, much bigger than fourteen times.
  15. The Scadrians could probably just maneuver themselves over the fabrial ship and drop it. And Coinshots could climb to the bottom and Push with the combined weight of the entire ship, its crew, and any gear they have on board.
  16. What's the point of a boarding party? Unless you're planning to take prisoners or steal fabrails or something else that requires the fabrial ship to remain intact, Scadrial has the technology to completely destroy it.
  17. I don't understand this. The Radiant wouldn't be on deck for very long: The Steelrunner can tap large amounts of steel and discharge 2-3 aluminum kolossblood/Pewterarm bullets into the Radiant's chest (more to break the Plate, if there is any). This should kill the Radiant. If not, stab them with an aluminum dagger. They'd then get a few Pewterarms/Brutes/Pewter Compounders to throw the now dead Radiant off the ship, or just do it themselves if there's no Plate.
  18. Going back and checking... Yeah, fourteen times sounds realistic. I guess you do have a point there. But chull power, even multiplied, would make it much easier to hit with a cannon or a toned-down ettmetal bomb. (Remember, the full-sized ones are powerful enough to destroy Scadrian cities. Imagine what they'd do to a Rosharan city.)
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