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Experience

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Everything posted by Experience

  1. Also wondering, would it work to make it so that the maf can't win until they have unleashed the Nightmaw?
  2. Here is the new and improved version. I think I addressed all of the problems so far. First of the Sun MR: You are a group of adventurers on Patji who have traitors in your midst. The Traitorous Trappers need to equal the number of Trappers to win. The Trappers need to eliminate all of the Traitorous Trappers to win. Aviar(Roles): Healer: Your Aviar gives you the knowledge to heal all but the most deadly of wounds. (each night you can protect one person from death. You cannot protect yourself two nights in a row. If someone is attacked by a Nightmaw, then your protection fails.) Spy: Your Aviar gifts you with stealthiness letting you spy on the other Trappers. (Each night, you can check one person's alignment. Has 30% chance of giving wrong alignment)[Activates Traps] Good-looking: Your Aviar looks amazing and gives you the gift to look good as well.(If you are spied on, then you will appear as a Trapper. If your Aviar is spied on, then they appear as a Hidden Aviar) Hidden: Your Aviar hides your mind from predators. (If the Nightmaw attacks you, you don’t die) Messenger Your Aviar allows you to speak in somebody's mind for a short period of time. (During the night you can set up one PM with one other player. Must include GM(s). After night ends, you are not allowed to talk in the PM anymore)[Activates Traps] Aviar Killer You know that without their Aviar, the traitors will be greatly weakened. Your Aviar gives you the ability to trap Aviar(Each night you can choose to kill one players Aviar)[Activates Traps] Aviar Spy Your Aviar gives you the power to know other Aviar’s gifts. (Each night you can choose one person and you learn their Aviar's power)[Activates Traps] Experience: Supreme - 5% Master - 9% Apprentice - 13% Amatuer - 17% Events: Nightmaw attacks(Once per game, the Traitorous Trappers can unleash a Nightmaw instead of their night kill. The Nightmaw attack cannot be protected by the healer). Traps(If a person uses an Aviar power that Activates Traps then the percent of their experience is used. Whatever the percent is, whenever you encounter a trap you have that percent chance of dying. Mafia attack does not activate traps.) Healers can protect you from traps. Each time that you encounter a trap and survive, you become more experienced and your experience percent decreases by 1(to a minimum of 1). Order of actions: Traps Aviar Spy & spy Heal Maf kill & aviar kill & nightmaw attack Messenger Other Things: A tie lynch vote is randomly chosen No PM's allowed except with the messenger Players submit their role actions through their GM PM. Traps are something that are there at the beginning of the game. You don't place them. Whenever you use an action that encounters a trap, then you have your experience percent chance of dying. Changed rules: Scrapped the kill role. Changed Nightmaw Changed traps slightly Changed Spy Made Spy and Healer not alignment specific.
  3. Here are my roles. I hope their balanced. Jail-breaker: Each day, you can release one locked up player. This makes it so that they can take actions, make PM's, and count towards win cons. This action has a 20% chance of failure and 10% chance of being caught, causing the Jail-breaker to be locked up. Criminal: You have been to jail so many times that you are a leader among the inmates. When you are locked up, each other locked up person's lynch vote has a 40% chance of changing to the same as your vote.
  4. Kynadeth. This is what I believe happened. You saw that I was going to be lynched, so you chose to sacrifice Elandera. 30 minutes before the cycle ended Zillah put their vote on Elandera, tying the Lynch. You didn't see this until after the cycle ended, so you didn't change your sacrifice to Zillah. If Zillah was mafia, then they would have know what the votes were at the very end of the cycle and sacraficed you so that no matter who was lynched they would win. This makes me 99.99% sure that Zillah is the last town.
  5. I'm pretty sure that all four of us have roles. There are at least two Rulo's and one Seon Holder. I am guessing that there is still a soilder. My suggestion for them is to protect themselves because then they can for sure still be in the next cycle.
  6. Ok, I'm not sure who the mafia is. I'm going to change my vote to Elandera. That way it will be a random. This makes it so that if Elandera is the mafia, then there is a chance that they die.
  7. The mighty Shard has awoken! Sorry all. I went on a long hike today, and didn't have any connection. I can see where your coming from Kynedath, but I am town. One thing that you can look at is DeTess's comments about me. I feel pretty good about @Zillah, but could you please talk during this cycle? I'm pretty sure there's only one maf left, so is it Kynedath or Elandera. I think that Kynedath is more likely. It seems to me that when Elandera put their vote on Kynedath, Kynedath tried to put suspicion off of themselves on to me. Elandera is a smart player, but I believe you are as well. You claimed that Elandera would come into the cycle with a plan, but if you are maf then you would as well, to use the argument to put blame on myself and away from you. My vote this cycle will be on Kynedath.
  8. Thank you for the feedback Elberth. I see what your saying about the confirmed good. I am totally open to changing roles to make things balanced. I'm thinking of just going to make the spy and healer possible for either allignment. I'm not sure what to do with the kill role though, because I would like there to be something like that for the town. Ok, I just would really like to have the Nightmaws incorporated somehow, still trying to figure that out. If I change it so that it's not random then I will also need to change the Hidden aviar power. Yes, you are told what you experience is at the beginning of the game.
  9. Ok Zillah, your starting to make me rethink. @Straw What do you have to say?
  10. Yes, I think that both are fine ideas. I think that which ever one we don't Lynch today, we will probably Lynch tommorow.
  11. Ok, Zillah.This seems like you are trying to use the vote on Straw to draw attention away from yourself. Based on what Elandera said, I am voting on Zillah because I know that I am town. Also, I am pretty Elandera is town. And I'm feeling better about Ironfire.
  12. I changed the Nightmaws to only attack at 25% and 50% of players, so that it won't effect the late game as much. I also made it so that experience can change.
  13. So, at the moment experience doesn't change. I can make them more spread out though. I will edit in the changes. What do you think the nightmaw attack should be connected to? If it's connected to traps, then the Aviar that hides you is kinda useless.
  14. Ok. I changed a few thing around. Here it is: First of the Sun MR: You are a group of adventurers on Patji who have traitors in your midst. The Traitorous Trappers need to equal the number of Trappers to win. The Trappers need to eliminate all of the Traitorous Trappers to win. Aviar(Roles): Killer: You know that the only way to eliminate the traitors is to take matters into your own hands. Your Aviar gives you the strength to kill. (Each night you can kill one person).[Activates Traps] Healer: Your Aviar gives you the knowledge to heal all but the most deadly of wounds. (each night you can protect one person from death. You cannot protect yourself two nights in a row. If someone is attacked by a Nightmaw, then your protection fails.) Spy: Your Aviar gifts you with stealthiness letting you spy on the other Trappers. (Each night, you can check one person's alignment)[Activates Traps] Good-looking: Your Aviar looks amazing and gives you the gift to look good as well.(If you are spied on, then you will appear as a Trapper. If your Aviar is spied on, then they appear as a Hidden Aviar) Hidden: Your Aviar hides your mind from predators. (If the Nightmaw attacks you, you don’t die) Messenger Your Aviar allows you to speak in somebody's mind for a short period of time. (During the night you can set up one PM with one other player. Must include GM(s). After night ends, you are not allowed to talk in the PM anymore)[Activates Traps] Aviar Killer You know that without their Aviar, the traitors will be greatly weakened. Your Aviar gives you the ability to trap Aviar(Each night you can choose to kill one players Aviar)[Activates Traps] Aviar Spy Your Aviar gives you the power to know other Aviar’s gifts. (Each night you can choose one person and you learn their Aviar's power)[Activates Traps] Experience: Supreme - 5% Master - 9% Apprentice - 13% Amatuer - 17% Events: Nightmaw attacks(The nights when 25%(rounded down) and 50%(rounded down) of the starting number of players have died, a Nightmaw attacks 1 random person). Traps(If a person uses an Aviar power that Activates Traps then the percent of their experience is used. Whatever the percent is, whenever you encounter a trap you have that percent chance of dying.) Healers can protect you from traps. Each time that you encounter a trap and survive, you become more experienced and your experience percent decreases by 1(to a minimum of 1). Order of actions: Traps Aviar Spy & spy Heal Maf kill & town kill & aviar kill & nightmaw attack Messenger Other Things: A tie lynch vote is randomly chosen No PM's allowed except with the messenger Players submit their role actions through their GM PM. Traps are something that are there at the beginning of the game. You don't place them. Whenever you use an action that encounters a trap, or a maf attacks, then you have your experience percent chance of dying.
  15. Also, here's another question for lynch. Someone that is captured can be lynched. Do they still need the 50%+ lynch vote to kill them, or do they no longer have that protection.
  16. Sounds good. Quick question. I couldn't find it in the rules so on a lynch vote tie, is it random or are both killed.
  17. So I've been making a game I would like to GM, but I really haven't played this for that long and I don't know if everything is balanced. I would just post it into this thread, but it's a blackout game, so I'm not sure what to do.
  18. Also, I'm guessing the thread is going to be next to silent now, so please speak. To stay silent only helps the eliminators.
  19. I went back and reviewed last cycle and I don't know Ironfires play style well enough to know if they were just trying to speak reason. For now I'm going to vote for Elandera, partly because of what Zillah said, but also because TGK voted on them. This might have been done to cast suspicion off of Elandera.
  20. Well, I'm voting on Ironfire because they seemed like they were defending TGK. Good job DeTess.
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