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Everything posted by ZincAboutIt
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From the album: RP Doodles
Not actually too sure where to put this, it's more an idea concept than anything. But, this poor girl's got spikes in her so I'm throwin' it in with the rest of my Alleyverse stuff. In other news my Google search history now includes "blood from puncture wound." -
Welcome welcome! We’re glad you’re here!
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People you wouldn't want to meet in a dark alley
ZincAboutIt replied to Voidus's topic in The Alleyverse
Lita breathed a little easier when Mac walked in, looking disheveled but calm. At least he isn't blue, Lita thought. Or missing a leg. She'd been taking so many things for granted her whole life, and she hadn't even known it. He mentioned something about penguins, which Lita decided to ignore. Not my department. She straightened up as he looked over to her and Laurelai, suddenly very aware that her right shirt sleeve was completely drenched in blood. In any other situation she'd have been mortified, but after meeting a blue man with horns and getting casually spiked by a fellow with a peg-leg, Lita decided to just pretend that nothing was amiss. At the mention of alleytravel, Lita felt the full scope of her attention narrow in on Mac. Now that was something that seemed infinitely convenient. Lita accepted a spanreed pen and copper medallion from the blue R&D member and decided to put her fur wrap back on. These laboratory rooms were cold. She slid the pen into her skirt pocket and tied the little medallion onto her left arm above her brass metalmind bracer. "It has certainly been an illuminating couple of hours," she said. At least, she thought it had only been a few hours. She bit her lip, then shrugged. @MacThorstenson -
People you wouldn't want to meet in a dark alley
ZincAboutIt replied to Voidus's topic in The Alleyverse
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From the album: RP Doodles
Lita (L) meets Laurelai (R) in the Odd Job Tavern. Largely a wild guess on what Laurelai looks like here, so if it's terribly inaccurate I'm sorry @Voidus! Yes I love drawing liquor bottles why do you ask? -
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From the album: RP Doodles
Lita looking quizzical. The symbol for Feruchemical brass is really fun to draw. -
I agree. All the countries surrounding Kuria share the same language base, which I would guess indicates a relatively similar culture with regional variances. I think the language should be the same until you hit the other cultural-based countries (Elladian and Natwelli). The language that is spoken in Kuria is likely going to be the "language of trade" since the bay and surrounding coastline also largely speaks this language, along with the majority of the countries along the large rivers, so it will likely be popular even in those other countries like Cucal. We should probably decide on the "origin country" of the region (doesn't have to be Kuria) and then base the cultures around that country/region. Clothing, general cultural aspects, any kind of social taboos (like the Vorin safehand, or literacy restriction) should mark the true "culture barriers" of the continent. For example, perhaps in Cucal it is customary for men above the age of 20 to shave the left half of their head and let the other side grow long into a side-plait. This would easily mark someone as "from there" and thus different in the eyes of the primary culture. Smaller differences could mark the cultures that are Kuria-adjacent: different hem-lengths on women's clothing, the way a sword is placed on the body, popular clothing colors, head-garb (kerchief vs. hat vs. braiding, etc).
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I'm new and there's also one other thing...
ZincAboutIt replied to Elend Venture's topic in Introduce Yourself!
Well done! What did you think? -
Judging from the geography, most of the country will likely be some kind of delta or floodplain, what with 3 rivers emptying out into the bay there. Whatever we decide, water is a huge geographical element here. We could even have a river god who could somehow reverse the flow of the rivers if needed? Eh that's not my favorite idea. I like the idea of two gods. I think commerce or trade should be one, it makes sense, but the other can be whatever else. Edit: just saw the Google doc, it already lists lots about Kuria's culture, glad we're all largely on the same wavelength
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In terms of city size, I think that Kuria's capital of Roshek (hello unintentional almost-Mistborn reference ) should be quite large and populous. It's an ideal trading city and cultural capital. If we are thinking of going with a semi-medieval/Renaissance feel, I'd picture something almost like 17th-century Amsterdam, or perhaps one of the Italian trading cities, something like that. I'm not sure that it needs to be the center of crystal growth. It almost makes more sense for one of the inland countries to have the crystal production, perhaps one of the more mountainous ones which would prevent overt and easy takeover by surrounding areas. Kuria, being a trading center, would be an obvious place for a god of commerce or merchants. Perhaps this god is very powerful and keeps other interests from invading Kuria? This will be my last post of the night - until tomorrow friends!
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Yep the new weird creatures are mine! Also there is now a Visual Representation Document that you can put illustrations, internet pictures, symbol alphabets, whatever you want into! These things are part of the small details. When we figure out general clothing trends I will do my best to illustrate them. Hoping to create a sort of crowd-sourced "Shallan's Sketchbook" for our world!
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Sounds wonderful!
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Very true! I believe the majority of our story will concentrate on the western continent in the area surrounding the country of Kuria, but there is nothing prohibiting anyone from creating gods and cultures on the other continent. Also, our setting isn't set in stone regarding which country or area we center on.
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I created a goddess of logic/education called Vanya, she is the patron of The Orthodoxy. However, I do think wisdom and logic/education could be two different things. Wisdom could focus on esoterica, the more abstract concepts of wisdom. Also, we could have more than one god of something. I don't think Natural magic would prohibit that, so please feel free! I will add notes on The Orthodoxy and Vanya tonight.
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Don't forget to use the map for country names!
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I like the quotes! I'm so excited, it's all coming together @ShadowLord_Lith Here is an outrageously rough sketch of what I imagine an Innate mage seeing. Does this jive with your headcannon? Please ignore the hands augh
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@Steel Inquisitive I’ll start fleshing out more stuff on Natural magic, I also have some myths and legends I can throw into the doc for fluff, I am obsessed with this stuff
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Yes that’s exactly why.
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That is a good question! In his current incarnation no, it’s more like how I imagine strong emotional Allomancy.
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I like it. I'm guessing sarcasm won't go over properly? Should be rather fun to play off of if he isn't trying to murder you
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I like this character a lot! I'm imagining Shaggydog the Direwolf from ASoIaF based on your description. Can he speak to humans?
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I'm still trying to figure this character out, but this is my initial attempt at someone who is in the process of becoming a god. I have a few other options waiting in the wings if this character doesn't work out, one being a god who is trying to track down and kill the other versions of himself, and another being a slumlord/crime ring boss who is slowly deified as someone who can "get you anything for a price." I like all of them so whatever we think would be the most interesting/useful sounds good to me. Anyway here's Kazran:
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If this is as out-of-the-way as it sounds, likely not. There might me some true zealots in the organization who want to go out and correct those foolish cultists, but I don't think they'd be able to summon up enough support from the main body of the organization to sanction a trip out there. You might get some stray groups traipsing out there, but I imagine that something may... ah.. befall an errant Sayer who is speaking in places they aren't wanted. It's a rather dangerous thing going out alone into the world as a Sayer, and solo-missions are rarely officially sanctioned. So if someone wants to go on a crusade and gets killed, the Orthodoxy isn't going to follow up. If lots and lots of Sayers end up going missing in an area, then yeah they might send a sanctioned force. Aside from that you're good. They are almost universally allowed across country lines but aren't usually protected by the law officially. Missionary work is dangerous and the Orthodoxy knows this. A certain number of zealous crusaders go missing each year and it's kind of factored into the log books.
