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Mr Mafia

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Posts posted by Mr Mafia

  1. You bring up some fair points. Ok, here’s the plan, Stan has ONLY seven aspects, he can’t get more because of the reality transfer did something to his head and the others he had were left on Earth. This helps keep the number of possible aspects to a manageable amount. I will come up with the list of aspects and their skills tomorrow. And if possible, I would like to make him a First Ideal Lightweaver. 

  2. I put the number he could handle in the weakness, section. I said he could handle seven different aspects before he starts getting a constant migraine, which only increases at an exponential rate. So where do I find the index, then I will definitely do what you ask.

    I almost want to give him Lightweaving to make his aspects real and I think it would really fit with his character. Another fake friend that helps him out, a cryptic spren, and the ability to make illusions. It would just be perfect.

    what do you think @Archer ?

  3. Spoiler

    Name: Stan Smith, simply known as Loki

    Sex: Male

    Age: 54

    Birthplace: Earth, the place where we live.

    Family: A Father who died, a mother who is in the hospital, and no siblings (Hence why he is a psychiatrist).

    Appearance: 5"4' and older looking. He has gray hair that is turning white and many wrinkles around his face. He has a pair of smart looking glasses and often wears a grey suit with a blue undershirt. He does aerobic exercising every week and has a fairly strict diet, though he does cheat almost every Saturday.

    Investiture: Stan doesn't have any, unless you count his aspects. His powers are based on the Legion series. He can create aspects similar to the series' and deals with them in a similar way.

    Skills and special equipment: He is very skillful at reading people and drawing up people's memories. He is also very good at making people comfortable and he can even calm down people if they're angry. He can hide his emotions well and make it seem like he is in a completely different mood. He always carries a briefcase with notes on people he has helped and a clipboard with several pens. In his briefcase, he also has a set of pictures that help him to understand his clients. He loves playing games and made his own chess set when he "moved" from Earth. He is strategically minded, cunning, and humorous. He can also confuse people and use their fears against them, he does this when threatened.

    Weakness: He can't handle more than a couple of his aspects being in one room at the same time, he can handle about seven without being strained. He is almost useless in a battle but could demoralize the enemy and plan like a pro. He could care less about "good or evil" as he thinks that it's subjective but does believe in a higher being, a God. He will argue with the most powerful if they don't believe in God and tries to convert everyone he meets to Aethenerial (A made up religion, similar to Aristotle's Grand Mover).

    Biography: He had a fairly normal life growing up on a normal Earth with a normal family. He wasn't the smartest person in school, but people thought he was crazy. At first, he tried to fight them and tell them that he wasn't crazy, he always lost that fight. Once he got to high school, however, he gave up and focused on others. He would watch people for long periods of time and try to figure out how they felt. He got very good by the time he was a junior and trick people into thinking that he could read their minds. His home life was just as unusual. He would play games with his aspects, his favorites being risk and chess. He would also spend his time reading psychology books and reports, he wanted to know what was different about him and why.

    After high school, he left for Stanford on a full ride scholarship for their psychology program. He still didn't fit in when he got there, but was able to fake it and make some friends. He learned many things during his time in college, including how to handle people and trick them. This is where he earned the nickname, Loki. After graduation, he went back for his masters and immediately after that, his PhD. After his schooling, he started his own clinic and became one of the most acclaimed psychiatrists int the world. His aspects going along for the ride, helping him and nudging him in certain directions.

    One day, when he was reading from the Mythernal (The Aethenerial's holy book) a strange voice spoke inside his head. "Hmm. We need someone like him, it's worse than the storming Highstorm here. Our universe needs at least one sane person. I'm going to break the Rule and take him, it' is only going to get worse in the Cosmere." Stan's aspects were disappearing and reappearing, his mind felt like it was in two places at once, then it was. In a flash, he was in an entirely different reality. He first puked his guts out and recovered from the worst headache he ever had, which is saying something. The next day, when it was only half as bad, he walked into town and asked where he was. He didn't get the answer he wanted. He kept asking people and they kept telling him in the Alleyverse. "I've finally cracked." Stan said to Tom, the only aspect he could see at the moment. "Don't worry, you've accepted that long ago." Tom joked. Stan kept on going and learned everything he could about the new place he was in. He still couldn't believe the fact that "MAGIC" existed here or that people acted almost exactly the same. But he still had his aspects, so he knew that he could make this place his own.

    Guild: Is going to be unaffiliated so that no one has to worry about him telling anyone else their secrets.

    Personality: He is kind and grandfatherly, but very sarcastic. He likes cracking jokes, even in the middle of sessions. He's a good sport when it comes to losing, however, he is very competitive and a sore winner.

    This is my second and last character for era 3. The weaknesses should outweigh the skills I gave him, but you never know what this sort of character could do.

  4. Spoiler

     

    Name: Teksa Matfen

    Sex: Male

    Age: 23

    Birthplace: Earth (Rithmatist), in the United Isles of America.

    Family: Philip (Father whom Teksa is extremely angry at), Threta (Mother who imigrated from JoSeun), William (Oldest brother who told him stories about rithmatists and their duels), Sarah (Older sister who teased Teksa far too much), Ashley (Older sister that ignored Teksa most of the time), and Senfa (Older sister that Teksa got along with best).

    Appearance: 5’ 09”, bright red hair and deep green eyes, almost emerald. Decent build, not overly muscular but not skinny. Parts of his face, left arm, chest, and left leg are all scarred from acid burns [MINUS 10 SKILL POINTS]

    Investiture: Rithmatist (Melody Level Ability) [PLUS SIXTY MAGIC POINTS] and Epic Power : Primary - Can bring his drawings to life (They look exactly as how he has drawn them, including colors.), Secondary - He can control non investured chalk, which he uses along with his Rithmatic abilities. [PLUS FIFTY MAGIC POINTS]

    Skills and special equipment: He has a lot of chalk on him and carries pen and papers. He also has a knife and a classic six round revolver, think old western. He has a high intelligence and is good at infiltrating buildings. [PLUS 20 SKILL POINTS. Went with the lowest tier of assassination. Could be argued down given more detail.]

    Character Weakness: If he sees acid he gets physically sick and can barely keep himself from throwing up. He feels like he has been given these powers for a reason and will drop whatever is happening to save an innocent. He will also hunt something he sees as evil till the end of time, no matter where it leads him. "With great power comes great responsibility." sort of thing. He also believes that he is above most people and tends to underestimate opponents, though he gives everything he does his all.

    Powers Weakness: His weakness is acid. If he sees acid his epic powers immediately shut down (Although his drawings that he has already brought to life stay alive, he calls them chalkstructs.) and he gets physically sick.

    The Chalkstructs: The chalkstructs can lift up to 4 times what Teksa can lift, but it depends on how much effort and time he puts into the drawing. Teksa is a little above average, but definitely not a power lifter (I will figure out the exact numbers later.). He can also only control as much chalk as he can lift and only do two different things with them at once, such as draw a circle and a line of vigor. He has to be within 5 feet to awaken one of his drawings. The chalkstructs have to be within 100 feet of him and they only stay around for up to 6 hours. He has semi full control, think of Melody from the Rithmatist. He can control about 10 chalkstructs at once. He can also renew the 6 hours if he spends five minutes focusing completely on one of the chalkstructs.

    Biography: Teksa was born in the United Isles of America to a normal family of two parents and four siblings, where he is the youngest. When he went to school, his teachers immediately saw his intelligence and he was pushed to the front of his class. When he reached the age of eight, he went to a Church of the Monarch and went to the Inception ceremony. He saw and received the power of a shadowblaze and became a rithmatist. He went to the Valendar Academy, where he would once again be considered the great intellectual of his class, however, there was a boy who was better than him at rithmatics. Teksa starts to push himself harder and harder to beat him and even gets lax in his other studies. He greatly improves, but never surpasses his "nemesis", Jake Stonthem.

    He ends up graduating at the age of eighteen and heads to the Tower of Nebraska for is two years of service. The second day after he arrived, there was a big wave of wild chalklings that broke through the circle and invaded the camp. Teksa was fighting off as many chalklings as he could, but he saw Jake fall and get covered by the creatures. Suddenly, he loses control of his emotions and rushes over to Jake. He is able to pull Jake out and behind friendly lines. However, chalkilings start rushing all over his body and one of the nearby soldiers freak out. The soldier throws acid at him, staving off the chalklings, but also burning Teksa. He is in pain for several weeks and is sent home. He never stops practicing and in fact reaches new bounds when it comes to chalklings. He gets to the point where he doesn't need to give commands to them, they just do what he says. After one year of hiding his newfound power, his father finds out about this and has a panic attack, Teksa is now on the run from the authorities.

    He has spent a year dodging the army but is finally almost caught. He is on a cliff and his only option is to jump, which he does. He doesn't hit the water, however, and finds himself alone on the ground. He looks up in the sky and sees a bright red light, which shines ever so brightly for half a second. Suddenly, Teksa's vision goes black. He wakes up and finds himself in a settlement run by an epic. He stays there for three years and learns to use his new powers. Eventually, he meets another world hopper that teaches him the different ways to get between worlds. The kind old world hopper send Teksa to Alleyverse, to grow and learn.

    Guild: TUBA, I hope. @Archer Is there a place for Teksa?

    Personality: Reserved to most people, but if you become a friend, he is very protective.

     

    25

    I only changed two things that are related to the chalkstructs. First, I doubled how many chalkstructs he could control at once (ten) and made it so he could "renew" his chalkstructs if he spends five minutes completely focusing on one at a time. Other than that I kept everything the same.

    Last thing, I feel Teksa would be most at home at TUBA, so when he is all done, i'll post my vows in the TUBA guild thread.

  5. 5 hours ago, Seonid said:

    Alright, we now have 31 signups. Since there are only 30 anonymous accounts, that means that we will putting all but the first 15 people on the signup list into the Randomizer3000, and filling the last 15 spots randomly. Anybody not picked will be a pinch hitter instead.

    If anyone wants to volunteer to be a pinch hitter, we'll exhaust all of our volunteers before we move to the Randomizer3000.

    Ah man, I’m out of chromium! With my current status of luck, I’m gonna be that one guy that’s a pinch hitter. 

    Do like cookies? I stole a couple from those guys in the Alleyverse. Totally not a bribe by the way.

  6. 9 hours ago, Voidus said:

    That's a fair bit less powerful than I was assuming, so I'd probably lower the Epic total to around 50 points which I think makes them within the points total? Not sure where that's at at the moment, but doesn't seem beyond the power level of other characters.

    @Voidus

    If it’s bellow the average power level, can I pull back on some of the weaknesses? I want him to be able to fight evil, you know?

  7. 5 hours ago, Voidus said:

    Epic weaknesses are par for the course so yeah I don't think that warrants any additional point deductions.
    As for the powers themselves, chalk-kinesis isn't particularly powerful in itself (Assuming reasonable limits on the volume he can manipulate at once and how much force he can exert) so I'd only rate it at around a +20, probably worth another +20 with the synergy with rithmatics.
    Causing drawings to come to life can be very broken, it depends on a few limitations but I'd rate that pretty highly regardless. Probably around a +60.

    Three things to consider for most Epic powers:
    1- Power
    Are the chalk-structs limited to human levels of strength? Or could he draw something that could punch the earth out of orbit?
    2- Range
    How far can the chalkstructs move and stay alive? Does he have to make drawings come alive when he draws them or could he set traps by drawing something then awakening it later from a distance?
    3 - Limitations
    How much control does he have over them? How many can he create at once?


    Total Epic estimate: 100 points

    Assumptions: 
    -Not capable of manipulating enough chalk to simultaneously draw dozens of things
    -Chalkstructs have natural limitations on their abilities

    @Voidus @Archer How's this?

    1 - Power

    The chalklings can lift up to 4 times what Teksa can lift, but it depends on how much effort and time he puts into the drawing. Teksa is a little above average, but definitely not a power lifter (I will figure out the exact numbers later.). He can also only control as much chalk as he can lift and only do two different things with them at once, such as draw a circle and a line of vigor.

    2 - Range

    He has to be within 5 feet to awaken one of his drawings. The chalkstructs have to be within 100 feet of him and they only stay around for up to 6 hours (This number could probably be shortened to 3).

    3 - Limitations

    He has semi full control, think of Melody from the Rithmatist. He can control about 5 chalkstructs at once.

    4 - Weakness

    He feels like he has been given these powers for a reason and will drop whatever is happening to save an innocent. He will also hunt something he sees as evil till the end of time, no matter where it leads him. "With great power comes great responsibility." sort of thing. He also believes that he is above most people and tends to underestimate opponents, though he gives everything he does his all.

  8. .This is my rough draft and sorry about the huge history portion, I wrote that then looked at other people's characters. I can't wait to see what you guys think! Go ahead and tear him to pieces, I want to make the best character I can.

    Name: Teksa Matfen

    Sex: Male

    Age: 23

    Birthplace: Earth (Rithmatist), in the United Isles of America.

    Family: Philip (Father whom Teksa is extremely angry at), Threta (Mother who imigrated from JoSeun), William (Oldest brother who told him stories about rithmatists and their duels), Sarah (Older sister who teased Teksa far too much), Ashley (Older sister that ignored Teksa most of the time), and Senfa (Older sister that Teksa got along with best).

    Appearance: 5’ 09”, bright red hair and deep green eyes, almost emerald. Decent build, not overly muscular but not skinny. Parts of his face, left arm, chest, and left leg are all scarred from acid burns.

    Investiture: Rithmatist (Melody Level Ability) and Epic Power : Primary - Can bring his drawings to life (They look exactly as how he has drawn them, including colors.), Secondary - He can control non investured chalk, which he uses along with his Rithmatic abilities.

    Skills and special equipment: He has a lot of chalk on him and carries pen and papers. He also has a knife and a classic six round revolver, think old western. He has a high intelligence and is good at infiltrating buildings.

    Weakness: His weakness is acid. If he sees acid his epic powers immediately shut down (Although his drawings that he has already brought to life stay alive, he calls them chalkstructs.) and he gets physically sick.

     

    Biography: Teksa was born in the United Isles of America to a normal family of two parents and four siblings, where he is the youngest. When he went to school, his teachers immediately saw his intelligence and he was pushed to the front of his class. When he reached the age of eight, he went to a Church of the Monarch and went to the Inception ceremony. He saw and received the power of a shadowblaze and became a rithmatist. He went to the Valendar Academy, where he would once again be considered the great intellectual of his class, however, there was a boy who was better than him at rithmatics. Teksa starts to push himself harder and harder to beat him and even gets lax in his other studies. He greatly improves, but never surpasses his "nemesis", Jake Stonthem.

    He ends up graduating at the age of eighteen and heads to the Tower of Nebraska for is two years of service. The second day after he arrived, there was a big wave of wild chalklings that broke through the circle and invaded the camp. Teksa was fighting off as many chalklings as he could, but he saw Jake fall and get covered by the creatures. Suddenly, he loses control of his emotions and rushes over to Jake. He is able to pull Jake out and behind friendly lines. However, chalkilings start rushing all over his body and one of the nearby soldiers freak out. The soldier throws acid at him, staving off the chalklings, but also burning Teksa. He is in pain for several weeks and is sent home. He never stops practicing and in fact reaches new bounds when it comes to chalklings. He gets to the point where he doesn't need to give commands to them, they just do what he says. After one year of hiding his newfound power, his father finds out about this and has a panic attack, Teksa is now on the run from the authorities.

    He has spent a year dodging the army, but is finally almost caught. He is on a cliff and his only option is to jump, which he does. He doesn't hit the water, however, and finds himself alone on the ground. He looks up in the sky and sees a bright red light, which shines ever so brightly for half a second. Suddenly, Teksa's vision goes black. He wakes up and finds himself in a settlement run by an epic. He stays there for three years and learns to use his new powers. Eventually, he meets another world hopper that teaches him the different ways to get between worlds. The kind old world hopper send Teksa to Alleyverse, to grow and learn.

    Guild: Not Decided as of yet.

    Personality: Reserved to most people, but if you become a friend, he is very protective.

  9. Hi, I have an idea for a epic rithmatist, but have no idea where to begin. Like, how do I score my character’s power level and where do I go to start rping. Any help is appreciated. I hope that I can make the Alleyverse just a little more interesting.

  10. The dust settled down after the two shots were fired. The people looked on curiously, but with caution. The sun tipped down slightly from its noon day throne. A man lay dead in the dust, blood oozing from his body. The other duelist picked up his hat off the ground, looked at the two new holes, and then placed it on his head.

     

    He lifts up and says, ”I’m so glad for the warm welcome to your little town, I plan to stay here for a while. Oh, and my name is Mr Mafia.”

     

    I couldn’t think of anything to say, so I deceived to introduce my self with a little narrative. I can’t wait to make friends with you guys and the get backstabbed! (I’m planning on joining the Sanderson Elimination, which I have been watching.)

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