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Phantom Monstrosity

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Everything posted by Phantom Monstrosity

  1. Which one? Is it in the dangerous women book? We already knew about malatium, so the eleventh metal can't be the one you're referring to, and Brandon already acknowledged the existence of god metal alloys... and as is, exploring the 31 unknown effects from the god metals (plus any double god metal alloy effects) is MORE than enough for seven more books
  2. To be fair, Preservation *was* weakened by chopping off a bit for humanity. Also, Breath that is in a guy who dies of natural causes is still hanging around in their corpse apparently. Unless Brandon is just referring to Endowment sticking endowment in all of the planet, of course (like how a rock in scandrial has half preservation and half ruin imbued into it).
  3. You could browse through it at your FLGS, but there isn't that much to tell. Nicrosilminds are filled by converting charges from other metalminds. You can then tap them in combination with a different metalmind and pay for half the cost of that metalmind's ability. Or use your charges to ruin other people's metalminds. You can also fill nicrosilminds from duralumin/nicrosil bursts, or the mists or well of ascension.
  4. I think part of the problem is that 'investiture' isn't just a vaguely-defined substance, it's also a process I think part of our lack of understanding investiture is that the word refers to magicalness, magical energy, the process of using magic, and the capability to do magic. You'd think that creating your own terminology would help you avoid the whole 'The magician cast forth his powerful magic, but despite the puissance of his magic and his magic knife he was running out of magic.' issue, where 'magic' can refer to how much MP you have, how powerful your spells are, how much MP a spell uses, whether something has magical power invested in it, whether something is made out of magical power, something that actually is a spell, your abilities using spells... et cetera... point is I really wish that investiture terminology were a little more varied.
  5. You can argue that animated creatures aren't judged by how close they are to a 'human', but just how closer they are to the 'awakener', regardless of species. So a kandra awakening something would want a more-jellyfish-like consistency... or maybe it'd be influenced by the bones, which would give a Kandra Awakener a pretty big leg up on the competition, since he'd be able to shapeshift to match whatever he was awakening.
  6. I think it's Vasher's personal terminology, not the same as a system-wide focus. Brandon comments on the focus in the annotations.
  7. It's obviously a "Remembered". Like a Forgotten but it knows things?
  8. So, since I'm running a RP with an Awakener, I wanted to get a good sense of roughly how much Breath is needed for each Awakening. Since I went to the effort of getting these quotes together (some of which are from earlier versions of warbreaker), I figured I might as well post this to the forum. I am mixing together Draft Warbreaker and Final Version Warbreaker, as draft has hard numbers in a lot of areas they were removed during editing. There're one incident that became impossible during further magic system development, which I'll note. 1 Breath: Very tiny scrap of cloth tied into the shape of a person with a very simple Command. 1 Breath: Animating a lifeless using the Awesome Lifeless Command (Awaken to my Breath, serve my needs, live at my Command and my word") and ichor alcohol. 1 Breath/Second: Fueling Nightblood. Note: Nightblood accelerates his cost as you wield him, to something like ten per second after a few minutes. 1 Breath/Week or Eight Days: Fueling Returned. Here for completeness. 25 Breath: Small, Straw Figurine, With Eyelash. “Fetch keys” 25 Breath: Vasher's Cloak (Cut to fit him, with a piece of his hair). "Protect Me" 50 Breath: Lifeless without the awesome command 50-100 Breath: Awakening a skeleton 75ishBreath: Vasher's total amount in the prologue. (First Heightening brought with him into the prison, plus an extra straw figurine outside as a contingency) <200 Breath?: An Overly Long Cloak, lifting a guy up to look around. 200-250ish: Shirt and Trousers from a dead man, command is “Fight for me, as if you were me,” Vasher has 500ish to start, and he uses most of his Breath up on two constructs. 350+ Breath: Vasher's shirt and trousers. Shirt is cut into ribbons looking like fingers: "Upon call of necessity,” he said, “become my fingers, and grip that which I must.” Trousers have similar tassels: “Become as my legs, and give them strength,” (it's at least 400 [since it can be split into a pair of 200+ stacks] including Vasher's cloak. Vasher's cloak is ~25 when using hair, but he doesn't use it this time. I'm estimating it doubles the effectiveness ) 400 Breath: (NOTE: Impossible in revision). Vasher Awakens a scarf without using color as fuel. This gets easier in the revised version. "Strangle" ->later turns to Strangle Things, but final scarf is easier. 450+: Vasher's use of Vivennia's Breath to fuel Nightblood. Note that this doesn't include the bit lost in Tonk Fa's cloak, but she didn't drop a Heightening when using it, so we can assume it's 500. Vasher ends up at the first heightening, so he used up 450 on Nightblood. Vasher manages to kill fifty lifeless with about 250 Breath in a matter of minutes. 500+ Breath: Lemks'/Vivennia's Breath Hoard
  9. Of course, speculating from drafts-in-progress is always a iffy, but I figure that Big Cosmere Rules should probably be obeyed... then again, I suspect that Medium-Sized Cosmere Rules are probably in flux to some extent... And yeah I was going through warbreaker to find breath number counts, and the earlier drafts have more of them (since having exact numbers felt too videogamey)
  10. Maybe. I mean, realmatically speaking it's definitely possible for them to expire when animating objects. Brandon was considering having them do that during the final draft... Apparently Nightblood and Returned operate under the same Breath use mechanics as well? So anyway apparently either way is valid realmatically, since if you can constantly shuffle Breath into and out of your machines to keep them working perpetually, something else is up.. (same page as the first quote includes another note about how that lifeless are actually fairly smart, but that's not relevant here)
  11. Okay yeah, puritysense is a thing that's tied to breath? Though that's from the warbreaker draft thread, so not settled 100%. Still, I think that establishes 'puritysense' as a separate sense... Man, a tin feruchemist who can sense the goodness in the hearts of men... superhero material right there.
  12. My personal theory is that it's related to cultivation, since she says she 'cultivates the memories on the page'.
  13. "showing you all sixteen" ALL sixteen. As in, there aren't any more normal metals, because there are sixteen, and these sixteen are all of them.
  14. I know that spook burns his tin overnight. I figure that anyone can burn their metals all night if they train - it's just that some savants are forced to keep their metals on overnight as well.
  15. Yeah, but he very well could have left in more breath than the bare minimum. The God King accumulated additional Breath over the centuries - it's possible that it was necessary to make sure that the Phantoms could still be activated after a long period of degradation.
  16. Eh, maybe. I was under the impression enough time had passed for her to carve a new one - she had a large amount of soulstone and her implements with her.
  17. I'm not entirely sure of that - old people and young people have noticabley different Breaths, which is why they give Lightsong Breath from a kid.
  18. The dawnshards were actually vuvuzelas. Due to a small translation slip, the fact that voidish creatures are all giant bats was lost. They see through echolocation, so a dawnshard actually can BLIND any voidish entity.
  19. What do you mean by self-replenishing? That kids get new breaths? Seems like something that comes by every week or so would be more replenishing?
  20. Because Shai is following her plan, which uses exactly five stamps, plus the emperor's essence mark. We get one through four labelled, and she's still following the plan when she uses a fifth forgery.
  21. Incidentally, Shai didn't re-use the stamp there. She used two different identical ones. So the bed is definitely down there... no time to remove the stamp. Let's rewind a bit. Five stamps total + emp's stamp. Stamp 1 and 2 are presumably the 'floor fell out' and 'bedframe is rotten' ones. "She pressed the third of her prepared stamps against her buttoned blouse, changing it to match that of the palace servants, with official insignia embroidered on the left breast." "The fourth of her prepared stamps transformed the urn into a replica of an ornate golden chamber pot. Shai strode down the hallway to the emperor’s quarters, then nodded to the guards, chamber pot under her arm." Okay, so the next time she uses a stamp it's the fifth and final one. Next incident: Incidentally, that's some supporting proof to my earlier statement that stamps on unknown objects doesn't really work well. If Shai could make a better 'rotten door' stamp, she would have; re-using the 'rotten bed' implies that she couldn't make something significantly more plausible. Also... kinda weird, since given that you still have the soulstamp after stamping something, so you'd think Shai could have just reused Stamp A for both the table and the door. Maybe there's a cooldown time on each soulstamp, so you can only seal with it so often? That bears looking into, I think. Given how exacting Shai is, there *has* to be a good reason why she'd carve exactly the same stamp twice. So quartz is definitely a subset of Lucentia, just as marble is a subset of earth and stone. We see Jasnath soulcasting people into quartz - and the other two soulcastings she does are into the other two essences she's attuned to (spark and vapor). Furthermore, both blood and quartz are the first ones listed under their given essences, and if there's any sense to how they're organized, (it certainly isn't alphabetical), the first material listed should be the 'pure form' of a given essence (otherwise it doesn't make sense to say 'blood, all non-oil liquid' when you could just say 'non-oil liquids'). Now, they may not currently have the gemological know-how of how to make amethyst - you need a bit of chemistry for it - but if you can in principle go from 'wood ' to 'strawberry jam' (Jasnath's skill at soulcasting organics aside), there's no reason why you can't go from 'quartz' to 'a slightly different kind of quartz'. There's a difference in skill and knowledge that may not be surmounted within the timespan of the series itself, but when Brandon says 'it's the color and chemistry that determines it', then trying to make up reasons why something with the exact same color and chemistry wouldn't work strikes me as pretty futile, especially since the question specifically brought up color treatment of gemstones. This doesn't affect your point, but you get iron by removing carbon from the molten metal. So, steel comes before iron. Depends on the process and ore that you're using. Still, I agree, irrelevant.
  22. Yeah, though who knows, he might want to warbreak it? I doubt it's beyond being a fiant thoguht in Brandon's mind at this point so anything is basically pure speculation.
  23. Shai breaks apart forged objects, and there's no mention of them reverting.
  24. You can get rid of a post with the 'hide' button.
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