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Everything posted by Ixthos
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This is something I've been thinking about ever since we learnt that Silverlight is named Silverlight, and that Ambition's corpse is somewhere far away from the site of its battle with Odium. I have a few reasons for thinking this, so I will list them in point form: Ambition - universities are places you go to learn and gain skills, something reflecting ambition - and Silverlight has several universities, and it is hinted that it is a melting pot of cultures and technologies Silver - we don't know the significance of silver, but the only other place silver - and just silver, not other metals - is important is Threnody, where silver is very important to the magic, and where part of Ambition remains Cognitive realm - it is strange to build a city in the cognitive realm, but if something was special about the region, such as its size or ability to connect to the physical realm ... a mass of investiture in the cognitive realm likely makes that area significant The only objection I have would be that she doesn't mention it in Arcanum, but that can be explained. A few possibilities are that either she doesn't know or she doesn't want to share. Khriss doesn't say "and Ambition died and we built Silverlight on top of the corpse", which would be something to mention if talking about a place relevant to the subject being discussed. But if she doesn't know where Ambition died, only that it is dead, and its corpse was sufficiently ambiguous, it would well be that she doesn't know Silverlight is built in it - all she knows is that Ambition died somewhere, and Silverlight - if she founded Silverlight or if someone else did - is built on some strange area where the cognitive realm is expanded for unknown reasons, that could explain it. This could also work if Silverlight is built only partially on the corpse, if it was split into pieces and she knows where some pieces are but doesn't know that Silverlight is built on one. Or she does know, and others know, and she just didn't mention it. Or, less likely, she does know but is keeping the information hidden as it would be dangerous to let others know. What do you think? Would you be surprised if Ambition's corpse is at Silverlight? One final note - if Silverlight is the corpse then it might have a perpendicularity, and so it might be in the space stories that it serves as a space station for ships to visit.
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In Stormlight, cognitive objects - at least from the point of view of people looking into it, moving, or stuck there - are made of crystal spheres, and those spheres can be coerced into linking together to form an object in the cognitive realm that matches the shape of the seed sphere. On Roshar, souls look like little flames, and one can't see what the person is doing. On Scadrial, cognitive realm objects - at least from the point of view of a cognitive shadow - are made of mist, and normally already are in the shape of the physical object they are a part of, though they can be coerced into being contracted into a small bundle, ready to be used later, as well as coerced into manifesting their property in the cognitive realm. On Scadrial, Kelsier was able to see what was happening in the physical world through the actions of the misty objects and people. With one exception. There are several similarities between the two - technically three - areas we have seen, namely Roshar's area, Scadrial's, and the area near the boarder of Scadrial's. They all have the general principle of solid water and a sea of cognitive manifestations for objects in the physical world. They all have plants growing on water in the physical world, and those plants seem to be native to the region in question, with mist for Scadrial, and Roshar and even Scadrial's boarder having their plants reflect the region they are from. They both have a dark sky and a cold sun, and the larger bodies of water represents an expanse that links to space, and life living under the water is mapped to the surface of the stone the water manifests as. And the souls of fish and plants form as small glows on the surface of the stone. Now this last part is fascinating to me. The differences between Roshar and Scadrial are a main issue, namely why would they be so different? Why can you see partially into the physical on one and not the other? Maybe it was because Kelsier is dead and so as a spren of sorts he can see something which someone visiting Scadrial in the cognitive realm couldn't? But then what about the fish later, when he travels further out? As he explores, moving further from Scadrial though still bound to it he sees the souls of sea creatures and plants above the water, and no description is given of their shape, but the little manifestations are described as ... well, small, though he knows that some of them are large creatures underwater. So the fish seem different to the people he saw So does that mean that Kelsier's viewpoint would be the same as someone who was still alive? When he spoke to Spook at the end, when Spook was spiked and they started their mission he could see Spook and interact with him, touching him with Spook seeing him interact with him. Would that be the same if both went to Roshar? Actually ... would objects change based on where they are, or where they originally came from always being important, until enough people think of them as being part of the new planet? Each region, each world, seems to manifest differently, and I suspect that the nature of the physical objects in other worlds will also reflect that. A planet with fire as something important would probably have everything made of fire, and one with stone would have objects made of stone. Crystal is probably important to Roshar as it holds stormlight, mist on Scadrial because mists are how the power is manifested at night, with metal being unknown in importance across worlds, but glowing on Scadrial. Would cognitive realm water-growing plants and physical objects look like stone on Sel? But what about the SHAPE? What about the key difference between Scadrial and Roshar? So there are a few possibilities Scadrial is the exception - most worlds have it so that you can't see the physical world through the cognitive, and objects normally are a small structure that you have to touch to physically see Roshar is the exception - most worlds the objects in the cognitive realm look like and move relative to the objects in the physical world, making life very strange if the object's cognitive component is moved elsewhere and the other cognitive components interact with something that doesn't look like it is there Neither is an exception - some worlds are similar to Scadrial, some to Roshar, and the space in between is unique, or more closely matches one or the other, maybe based on which areas it is between Both are an exception - most worlds are different even to this, with maybe a possible combination with living objects seeming like small glows and objects being solid, or objects being small bundles and life fully present The point of view of a Cognitive shadow or spren would be different, and the two are similar, so on Scadrial someone alive would only see small balls of mist? Can anyone else think of a possibility? Also, how do you think bacteria and microscopic life manifest? Are they seen as part of the objects they are on, or the water they live in?
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Why does Ashravan need to be restamped every day?
Ixthos replied to Fanghur Rahl's topic in Elantris and Emperor's Soul
@Naurock I think you are misunderstanding what I am saying. I am comparing the pre-stamp Ashravan to another object which is alive but doesn't have a mind. Shai could stamp a tree for many reasons - more reasons than one could stamp a wall. She could stamp it so it wasn't hit by lightning, as you said, or so that it was, during a storm where every other tree was hit by lightning. She could stamp it so it had been carved in by children, or well tended, or that it had budded early. She could stamp it so a branch is missing or that is had been damaged in a fire. She could stamp a tree. A tree is an example of something alive but without a mind. A tree I suspect would reject a stamp like a human would, eventually, but a table would not if the stamp was close enough to hold. The stamp has to match in both cases, but it will last indefinitely on something which isn't fighting it off, and living things fight. As for the previous example, spoiler free, the cosmere only has one magic system which manifests differently on the different planets, and Sel has a form of this magic system which is itself divided into regional versions. If a soul is gone it doesn't mean the body is now souless. My argument is that a living being will reject the stamp while a non-living being will not. @Calderis Thanks for linking that thread. Rather interesting :-) -
Why does Ashravan need to be restamped every day?
Ixthos replied to Fanghur Rahl's topic in Elantris and Emperor's Soul
@Naurock I agree it is sketchy and it might not work quiet as I said. However, I think that whether or not the soul is gone the state of the body also matters - one thing in Mistborn: Secret History: With that in mind, I think that if Shai stamped a tree the tree would eventually reject the stamp, while a table - though made from a tree - wouldn't. Ashravan's soul - his Cognitive identity - was gone, but his body remained, as did his cells, which were still alive. It might be - and this is speculation - that a new soul was present in the setting when a person suffers the loss of their Cognitive body - just like (Stormlight spoilers - Oathbringer): So I think Ashravan's body, with its new, tabula rasa soul, would reject changes to it. -
Why does Ashravan need to be restamped every day?
Ixthos replied to Fanghur Rahl's topic in Elantris and Emperor's Soul
@Naurock They say his soul is gone, but remember inanimate objects in the Cosmere are also present in the Cognitive realm. His body was still alive even though he was dead, and a tree likely has a larger presence than a table. He still had a history and connections, and still had a brain -
Why does Ashravan need to be restamped every day?
Ixthos replied to Fanghur Rahl's topic in Elantris and Emperor's Soul
@Fanghur Rahl The issue as has been mentioned above, is that his soul is being interfered with by the stamp - even if it is magic that fixes a problem - and so the soul fights against it. She wonders if the soul will accept the changes because the beliefs of the objects stamped likewise affects the stamp - the wall wanted to be beautiful, so an implausable stamp held because the wall wanted it to, and a wall has less of a presence than a human does. The emperor's soul is damaged, the stamp patches it, and though the soul naturally fights against it - even Shai's essence marks don't last forever as her soul fights against them to, even though she applies them to herself because she wants the changes - but it might accept it. Or, as Gaotona said, using the stamps repeatedly is like being worked on by a surgeon, the cuts eventually leaving a scar. I don't know if you have read mistborn, so I will put this in spoilers Other examples are in Stormlight. The issue is that a vase or a chair or a wall have a presence in the Cognitive realm and the Spirital in the Cosmere, but much smaller than humans. A human soul in the cosmere fights against being interfered with, and so the soul rejects a stamp that isn't close enough to it in the Spiritual realm, but a Cognitive acceptance of the changes over time will alter than Spiritual link, as does repeatedly being exposed to the stamp. -
One issue that gives me trepidation reading through the community subforum is the issue of ideas. I have several ideas that I am hoping to use in writing, and I get ideas from many things. Reading someone else's short story or setting thread is a worrisome issue because an idea I have might look similar to one someone else has written. I might also read part of the setting and see useful ideas which can be stripped down to their basics and used. The issue of ideas is an old one, and doesn't just apply to forum members asking advice or sharing their work. This is an issue everyone faces when writing, and two works can be similar to one another not because they were based one on the other, but could be ideas that the writers came up with by themselves that look similar or are similar. It could be because they are both inspired by the same source, or from the same group of sources. It even could be that one based their idea on the others, but has made it distinct. This thread is to share ideas freely. Any idea written here is assumed to be a writing prompt, scaffolding, or a brick for anyone - including the forum member posting - to use. Anything written here, at least as far are the person posting it is concerned, is something anyone can use. That doesn't mean the idea hasn't been used before by someone else, nor does it mean that it is an old idea used by others historically - it might be, but it doesn't have to be. Fresh or old, worn out or new, ideas of settings and plots and names that you would like to see and don't mind it if others use can be shared. This isn't to put all your ideas - any idea you would like to share you can share, and any you don't you don't have to. Here are some examples. To be clear, some of these are ideas I fully hope to use, some are ideas I think would be interesting, and some are ideas I think are interesting but I might not use. If you would like to share, then share. Give as freely as you like :-)
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@king of nowhere, @robardin, @Spoolofwhool, I think that - ideally - using a coppermind wouldn't be an issue, but one of the main points of mistborn is that civilisation grows and changes, laws are made and enforced and then changed, and what is right or moral doesn't always make it to being law. Feruchemists are rare, and a school might see it as an unfair advantage some students would have. Other schools might make it perfectly fine, and some might make it illegal only for those with medallions. @Weltall, @MountainKing I think that a lurcher or coinshot with the help of a nicroburst would be able to do it, and for a serious competition with a restriction on using allomancy or feruchemy they might be willing to test everyone using that method.
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Certain properties of Feruchemy are very interesting, and expand the range of what someone can do. However, in some situations those things might be illegal, or immoral, or simply considered to be unacceptable behaviour. Some examples include: Storing memory before an exam, so keeping a full copy of the text book onhand when writing a closed book test Storing food or drink at an all-you-can-eat buffet Using strength and speed when competing in a competition or sport where allomancy and feruchemy (and possibly hemalurgy) is forbidden (a non-metal league) Tapping mental speed when competing in a board game professionally, or a fact-based game show Storing weight at a doctors office when they want to know you mass Using connection while selling a run-down car, or going door to door Using fortune when betting (assuming it works in affecting probability, or letting one sense probability) Storing health when one falls down in a supermarket, making it easier to sue Can anyone else think of similar feruchemy laws?
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Just to check, are you saying that you want the characters who readers see die to be clearly dead for the reader, or for the readers not to be sure? If a character seems to come back does the character say they were dead and are now back, or that they didn't actually die? So, for the first, if you have a point of view from the character that they died, the perception of the character being that something is taking them away, or their bodies fully destroyed and this shown to the reader, with the being taken away part working for fantasy based stories, and the narrative following them as they die or their bodies completely destroyed working for all genres. This can be a way to show someone is dead. Ways around it, however, could be their souls coming back, or their bodies not actually having been destroyed but made to look like it. To expand further, if a character died and looks like they died, it could be explained by the impostor that they didn't actually die but escaped, teleported away, etc. Or, they are a clone or backup of the character, or the dead soul was returned, or someone else died and it seemed like it was them. In essence, what is the excuse given by the character who is the impostor? Is it plausible? And is this a story with a fantasy or science fiction or science fantasy orientation? And does the setting establish that no-one knows how to bring someone back from the dead without making it sound like the problem is a challenge that can be solved rather than a statement of fact? As quoted in Dune: "There is a Bene Gesserit saying," she said. "You have saying for everything!" he protested. "You'll like this one," she said. "It goes: 'Do not count a human dead until you've seen his body. And even then you can make a mistake'."
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And was there any doubt that Vin would Win? ;-) With regards to the spoilered section, I think we'll have to see how that line is handled in the fourth book, to see if maybe there is more to it than what appeared to happen in Oathbringer - maybe what happens there will add some perspective as to why it was done. What part of it makes you hate it though?
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Just to note on Zane's name not fitting, and on Zane filling a role. Zane is a mirror for both Eland and Vin. V and Z are near the end of the alphabet, and E on the other. E is the most commonly used letter in English, Z the least. Vin and Zane are short sounding, Eland long sounding. Vin is choosing between two polar opposites, and one of them is closer to how she thinks she is while the other is everything good she sees in the world. It also could be that - because Zane was raised apart from the rest of the family - it could be explained to anyone who paid attention to him that he was ostensibly a servant or child of a servant from a distant dominance, which might have a different naming system.
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Agreed. Though I think the fight between Hoid and Kelsier would have turned out differently if Kelsier was more adept at altering his own perception. Taln, being a cognitive shadow, probably spent at least some of his existence in just the Cognitive realm, and so would be better trained in ignoring things done to him cognitively. My question though is was he damaged spiritually as part of the torture, or is his spiritual damage a result of the cognitive torture? Also, in the Cognitive realm, the flames or glows are said to be the soul of the person, so did Hoid mean damaging the spiritual aspect directly, or the manifestation in the Cognitive realm.
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So, spoilers for both Oathbringer and Mistborn Secret History. The topic, Taln resisting torture for a long time. First, some speculation unrelated to the main thrust of this theory. Something I've been wondering about is how Taln was able to resist being tortured for so long, and then, if he was able to resist for so long why he suddenly broke after thousands of years when he had survived so long. Something I considered was that he actually hadn't and this was actually Odium actually holding back until the time was right and then fully torturing him once Roshar was ready, maybe the other heralds had become so weak, the Radiants collapsed, society on the right path to be consumed, Honour dead. This also would make sense even considering Odium paying special attention to Taln's memory with the Everstorm if Taln took longer to break under Odiums extra effort than expected. Another thing which I hadn't fully focused on initially but I started thinking about recently was mentioned in the podcast - the idea of Braize basically being a massive game of hide and seek, and Taln lasted so long because he took a long time to be captured, or once captured he was able to escape often. These two factors, however, are only tangential to the theory, which has two different takes depending on one important factor - are they on Braize as cognitive shadows in bodies, or as cognitive shadows without them? In Mistborn Secret History, Hoid, who might be or might not be a cognitive shadow but definitely had a body, tanked Kelsier's punches. Not initially, he seemed to be suffering from them at first, but then he decided to take the fight seriously, and suddenly Kelsier's punches did nothing. He then beat the stuffing out of Kelsier, told him it was actually all in his head (and - this is important at the end - didn't want to hurt his soul) and left, leaving Kelsier to gather himself, thinking about how he wasn't actually in pain until he believed it. So, I think that Taln, whether also through being skilled at escaping or hiding from the Fused, whether or not Odium waited until fully torturing him, was able to survive thousands of years of torture was because he - being so stuborn, being a cognitive shadow and thus partially affected by belief, being a herald renowned for being like stone - resisted by believing he could resist, that the torture was not enough, that others depended on him and he would not yield. Whether the torture happened in the physical realm or the cognitive, I think that might explain it. But I also think there might be more to it. Physical torture might be resistible cognitively, and cognitive torture only works if it could overwhelm him. But what about the third type? What if he was tortured in all three? What damage could have been done? Maybe cognitive belief can buffer the physical, but I don't know about the third. Maybe someone buffered and protected that part, maybe it was off limits due to the pact, and maybe it could only be damaged by succoming to the torture, the cognitive illusion of resistance shattered, and the herald who resists and is known for stuborness is no longer the ideal of resistance.
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I'm enjoying this new instalment @MasterGhandalf :-) Is the series intended to be a trilogy or a longer series? Just a headsup, I sent you a PM about it. I hope the rest of the writing goes well!
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The videos cover a lot of what you need, so I'll hold off on finishing the long post summary I was working on ;-) There are a few options in the writing of training A time skip, so have the training be in the space between two chapters or parts, or don't visit the character for a while in the narrative while they are training, and then jump back to them in four or five chapters showing them further along in the training or having finished training, while the other characters in the chapters between them thinking about how much time is passing, or time implied to have passed As above, but use flashbacks or the character remembering parts of the training at key moments in the story which reflect the training or which foreshadow further in the story from there A chapter or part of a chapters containing a summary of the training, a single paragraph or two by themselves talking about the training As @Kureshi Ironclaw said, a full scene of training, or several, with several secondary things happening at the same time, so the characters relationship with their master or another student or someone or something nearby, a friend or love interest or rival or animal As above, but with vague and subtle foreshadowing and exploring the possible uses the training can be put to If you are having a hard time working in secondary elements into the scene to make it interesting, just write it and fix it later :-) it is always easier to fix something when there is something infront of you to fix
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I'm an amateur at this, but my best advice, and the best advice, is to just write. You can polish it later. A friend told me when I first told them about the setting was not to overly focus on the setting, but to focus on the characters, as the characters make the story, while the setting is simply the stage - you focus more on the actors than the stage. As a certain prolific author put it, we like science fiction and fantasy because of the setting, but we stay for the characters. So naturally you should focus on both ;-) So, to answer the question, and using something similar to the system I am using log yourself, make a document every month or two weeks or however often you need, and write in it - track how much you write, and what might help is to list what you wrote, be it the outline or the background or the story make a document where you put your setting ideas so as not to clutter up your story with exposition on details you don't need to show yet, and use it as reference, but don't overly focus on filling it up with all the details of the story UNLESS doing so is something you like - the time you spend on the setting is time that you aren't writing the story, but it can pay itself over and over again if those details help the story Write down the key events you already know you want in the story, and then think forwards and backwards - forwards to consequences of the events, backwards to what could be the cause, what made these events happen or is needed for the event to have the weight it needs - and together use those to weave the events together have either as part of your setting document or as a side document or as several documents a brief explanation on the background, personality in broad strokes, and appearance of your characters - just the basics, as it helps you keep track of what they are like, and is for you to read, no-one else I will give a more indepth post later on - there is so much I want to say and I need to get it organised or else it won't be helpful, but if all else fails, look at Brandon's online lectures - look up Camera Panda on Youtube or Writeaboutdragons, and look at the website Writing Excuses, where Brandon gives advice. But the best advice is two parts - keep writing, you can polish it later, and find what works for you, as what works for someone else won't necesserily work for you, and what works for you might be something that others haven't considered.
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@RShara @Weltall I disagree with Brandon having done that with the Wheel of Time for a few reasons - I do agree it is similar, but I think it is sufficiently distinct, though the Wheel of Time might have changed things slightly In the Wheel of Time the pattern is a cycle of conflict and development and then collapse all in one area, one world which cycles, the same land seeing similar events and having time stretching into both directions, as the Wheel assumes that there to be no set beginning. In the Cosmere it would be a progression, movement across very different areas and possibly very different shatterings, as each is developed in a unique way, and then moving to the next area, and it would have a start and a possible end. If this is considered the same as Wheel then one could also say Mistborn and Stormlight are the same. It is possible though, that because Brandon finished writing the Wheel of Time, the ideas he intended to use were shifted into another series so as to keep them more distinct, which might explain the Reckoners.
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I personally think that this has happened before, and that at the end the combined power will travel to another area for the process to repeat, not the same individual as before but something new, with a new shattering, slowly spreading life across the different galaxies. Or the power will travel to another universe. The question though is would the shards remain, their magic systems remaining though the power moves on, as the power is across the whole of the universe, not just the cosmere, so enough of the shards combine and move on, while some parts remain, the power that was in the cosmere now channeled while the same amount as had arrived now moved elsewhere, changed and able to make a new type.
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Sometimes, when I read something, the image that the author wanted to show and the image I see are not the same. When I first started to read the Wheel of Time, I had a rather disturbing mental image of Mat "throwing up his hands". No matter what Cosmere story it happens in, when the phrase "a cool Breeze" is used, I picture Breeze walking through the room and wearing shades. When "Ash fell from the sky", I wonder how the herald got to Scadrial :-P Does anyone else have similar experiences either with Cosmere novels, or novels other authors have written?
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I do know this - I did say the known effects after all :-P My point is that what we know of the metal tells us it lets one access power corresponding to the metal it is alloyed with, or if it isn't alloyed it increases their connection to Preservation. I think that one possible implication of what he meant by side effect is that becoming a Mistborn is a side effect of becoming more connected to Preservation, and so an alloy would let one access the power of other shards. It is also possible it has some other effect, and that burning it one way makes one a Mistborn or Misting but burning it another way changes the effect. Either way, I do know that is isn't the only thing it can potentially do, I just think that it might be the solution to being able to burn the metals of other shards ;-) I agree that each metal has an effect centred on the shard the alloy came from - after all, ruining is a temporal effect. The point is though that all the metals are related to the base metal as well. Just because the metal is focused in one direction due to the shard doesn't mean it is different to the base metal. As the list showed, with the exception of how Brandon accidentally switched electrum and brass, all the metals base alloys are related to the base metal. There is no reason why an Atium-duralumin alloy wouldn't for example let you store your future connetions - a temporal effect and an effect on connection, linked to both metals. Basically, the quote says that the alloys of Ruin's metal have a temporal effect, not that they don't have an effect similar to the metal they are alloyed with :-) One can have multiple centred though. Iron and Steel and Pewter and Tin are all centred on the physical world. Iron and Tin, Zinc and Copper, Chromium and Aluminium, and Gold and Cadmium all centre on pulling effects. Iron and Steel, Zinc and Brass, Cadmium and Bendalloy, and Chromium and Nicrosil affect externally to the user. The metals shown or stated to be alloys have all been shown to have an effect related to the base metal, but altered by the shard. Iron and its known alloys allomantically affect the world by pushing or pulling on metals, Cadmium and its known alloy feruchemically let one store food or air, zinc and its known alloy hemalurgically steals mental traits. The alloys can still relate to the base metal while being clearly part of the shard metals set. I do agree in part, and I think I am wrong on this score, but I do feel I should point out that as stated in The Final Empire, allomantic pewter is a mixture of tin and lead, while regular pewter is the same but can also have silver and copper. In our world pewter can even have bismuth in it, just like Bendalloy. I think that allomantically a lot of the metals are actually compositions that are as close to the real alloy as possible, but only using one other metal - we don't know the compositions of other metals well enough to know for sure. Duralumin in the real world has copper, magnisium, and manganese among others, but in Well it is said to be four percent copper.
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Hi guys :-) The intro section is long, so I'm spoilering it to reduce the size of this post. Before I post some theories on the metal alloys, lets first state again the known metals and their known properties in the metallic systems. The metals that are currently known: To speculate: Iron alloys allomancy - apply torque on metal as though connected to it by ones own centre of mass / move laterally relative to the metal / transmit a property into the target remotely feruchemy - decrease how real they are, and thus able to pass through objects / decrease how real they are and enter the cognitive realm hemalurgy - anchor connection to a target Tin alloys allomancy - enhance a specific sense / sense something which has been made invisible feruchemy - store noises and smells and the ability to be seen hemalurgy - steal presence Zinc alloys allomancy - sense someone else's emotions / telepathy feruchemy - store own mind hemalurgy - trap someone's mind Copper alloys allomancy - sense other types of investiture keyed to the type of alloy / hide from other types of investiture keyed to the alloy feruchemy - transfer memories into someone else / read someone else's memories hemalurgy - trap a cognitive shadow Cadmium alloys allomancy - contract distances / expand distances feruchemy - store distances / store time hemalurgy - steal how someone looks Gold alloys allomancy - make own shadow real feruchemy - store own gold shadow hemalurgy - steal someone else's gold shadow Aluminium alloys allomancy - selectively remove a type of investiture keyed to the alloy / remove all other types of investiture other than the type keyed to the alloy / selectively boost the type of investiture keyed to the alloy feruchemy - selectively store a type of connection / store a hemalurgic charge preventing decay hemalurgy - selectively steal a type of connection Chromium alloys allomancy - selectively remove a type of investiture from a target / selectively remove other types of investiture other than the type of the alloy from target feruchemy - store the type of investiture keyed to a the alloy (i,e. store power from another world) hemalurgy - selectively steal a type of investiture I hope you guys are okay :-)
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Dual splinter core with 128KB of Copper Access Memory
Ixthos replied to Ixthos's topic in Cosmere Discussion
@Gasper True, but we also don't have computers in Scadrial yet, or any advanced modern technology. We don't know what shard metal alloys are possible and what they can do, but we do know that Sel and Roshar have powers that let one travel in the physical realm without perpendicularities, and Threnody has perpendicularities that are somehow random and creepy or terrifying in some way. I think it might be that one or more shard metals or their alloys let you enter the Cognitive realm, perhaps an iron alloy letting feruchemists decrease how real they are and enter the Cognitive realm. Or they might find a way to make perpendicularities on command. I stretch, true, but I don't think it is too unreasonable. Basically, we know other systems let one teleport, and it is possible one of the other metals lets one do so as well. -
Dual splinter core with 128KB of Copper Access Memory
Ixthos replied to Ixthos's topic in Cosmere Discussion
@Fatikis Agreed. I think the main advantage of Cognitive cables would be letting a computer being completely surrounded by aluminium but still send signals out without needing an aerial. Overkill, but I like the idea of the Scadrian version of the internet being entirely maintained in the Cognitive realm.
