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Everything posted by CadCom
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Sorry about the double-post, but it's been about 4 hours, and this is significantly new information, that I want people to be able to see it easier. I've had someone reach out to me stating that they would also be willing to do a Line of Warding as well. Actually, I've had a couple people reach out, so confirmed with one person to place the Line of Warding, and I want all of your thoughts to determine whether or not we will need the third person for safety reasons or not.
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Hey all! we've got about 10-12 hours left, and we still don't have two people claiming to be protecting the camp. Just One so far, and only Xino knows the identity of that person. In no way do I want to become a mayor-type role, but if anyone is interested in protecting tonight, go ahead and reach out to me(or someone else that you trust) and let them know, so they can let the thread know. Two people is the bare minimum that we need. Three people would keep us safe if the elims got lucky with a block attempt, but I don't think that there's any need to have more than 3. Anyway, I'll try to get up a player analysis. If not tonight, then tomorrow during the day cycle.
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It isn't explicitly mentioned, but they do start out with chalk, and some of the chalk actions seem designed specifically so that eliminators can use them, so I would tend to think that they can.
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Be careful with that strategy (As araris mentioned). I remember a few games ago when I got either lynched, or got put under a lot of suspicion for acting too anxious to get a vote off of me. That game, I believe I was village, so I'll put your behavior down as NAI, but just be aware, that others might not take it that way. Butt Ad Venture. Anyway, you've posted, signifying that you are more active than others. *Ninja'd by Araris* Anyway, we are down to just a few, But I agree with what Araris just said. A split lynch might give us more information than a bandwagon, and I was actually going to vote on Ventyl for that reason. Instead, I'll vote on Dr. Dapper. @Dr. Dapper @Shqueeves @Ventyl @Snipexe You still haven't posted, and three of you are up for the lynch. Since ties are decided randomly, One of these four will currently be lynched. CadCom (1) - ButtSnipexe (1) - Elandera Ventyl (1) - Araris Dr. Dapper (1) - CadCom A big question is if anyone starts out with any bribes or other vote manipulation abilities, then we will be able to see them being used, but also with a 1/4 chance of actually being the one who dies, it's possible that an eliminator won't even try to save their teammate, as there is a 3/4 chance that they won't die. Depending on how things go over the next few hours, I may remove my vote, so as to only make it a 3 way tie, instead of 4, as that would make it more likely for someone to want to use a vote manipulation.
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Xino, Thank you for reading the rules better than me, and verifying the chalkling rules. That makes parts of my analysis null. Anyway, that means that we need to plan on anywhere between 1 and 3, or maybe 4 Lines of Warding tonight. Most likely 2 or 3. The thing is, we have to slowly find out who we can and can't trust. It is all too easy for an elim to say "I'll use a line of Warding" then use the Line of Vigor, negating someone else's action, putting the village 2 off of where they thought they would be, and not just one. I suppose this makes Line of Making, and Spring powered crabs more important. The risk with line of making is that it uses a valuable piece of chalk. But depending on the circumstances, it may be worth using. I'm gonna try to start some PMs and see what information I can gain there. Other than that, I'll place a poke vote on Butt Ad Venture @Butt Ad Venture. I'm sorry, My tagging feature does not seem to be working.
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I really really want to play, but due to already participating in the LG, and having a vacation going on, which will force me to mostly use mobile, on a more limited basis. So I will ask to join the spec Doc.
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Caden was a quiet person. He preferred to listen. As he listened to the others, he wasn't exactly certain what to say, so he remained quiet. --------- So far, we know of Forgotten and Rithmatists. We also know that the forgotten don't win at parity or majority. They win when the camp is overrun a third time. Therefore, I believe it is most important to stop the overrunning of camp. Additionally, the only known ways we have to kill forgotten are with the Gun, or with the lynch. (which is typical for many games.) However, the gun is a one-time use action. Therefore, I think it's best to find a balance between protecting the camp, and scanning for suspicious actions. With 13 players, It's likely that there are 3 forgotten and 10 rithmatists. We also don't know if Lines of forbiddance are permanent (until destroyed) or just for the cycle. (I personally think it's permanent, but we are still awaiting clarification) If they are just for the cycle, then it's important to try to not put down more than we need. Which will be difficult this cycle, seeing we have no idea how many chalklings will attack. Ultimately, I believe that the Elims will do whatever they can to blend in, especially during the day cycle when actions are more transparent, so I think our best opportunity at catching them is through scans. The rules don't explicitely state that the forgotten have a kill, but I find it rather likely that they do, as that is generally a capability that the elims have. That means worst case scenario, we lose two people/ cycle, One from the lynch, one from the elim kill. By cycle, that would be 13, 11, 9, 7, 5, 3, or six cycles to parity if you estimate three forgotten. and, I would guess either chalklings will increase by 1 each cycle, with a maximum of 5 or 6 power, or, there are 3-4 chalklings attacking each night. Either way, by cycle five, it would be an average of 3 to 4 chalkling attacks per night. or a necessity of 15-20 Lines of Warding. Best case Scenario, we all use our chalk as lines of warding before any of us are killed. That's 10 lines of Warding, or half of what we would need to make it that far. We would then need to average just one or two additional protections per cycle, which seems entirely reasonable if we are able to pick up the pieces of chalk and the buckets of acid along the way. Regarding the chalk in the supply, I could see a possible elim strategy to try to take as much chalk as possible and use it to protect themselves, rather than protecting camp, so I think having as many villagers pick up chalk as possible makes it more likely to keep the chalk in good hands. The bucket of acid seems to work like chalk, except my guess is that the acid is only temporary, but the chalk is permanent. @Sart In the case where a bucket of acid, and Lines of Warding are both protecting the camp, is the acid or the chalk used first for protection? If the bucket of acid is used first, then using it will be just fine, as the remaining lines of Warding are still kept in place. (assuming they're permanent) If not, then it would be wise to save the buckets of acid until later, when there are less opportunities to use a line of warding. Other items include Bribe, Crab, Lantern and Gun. The bribe is interesting. It changes someone's vote, and passes the ability to change the vote onto the next player. This is different from other vote changing abilities, as usually the vote changing ability is either one-time, or remains with the person who originally had it. This makes it more difficult to determine alignment based off the change of vote, but also adds some interesting elements for people attempting to distance themselves, or bus someone else. Crab is good to try to determine what people are doing in the night, which is when the Elims will do things that are more Elim-ey. This also means that the elims may want them out of village hands. I agree with Araris and Alvron regarding the Lantern. It doesn't seem to have much use, as day actions will either only work in the day (Bribe) or affect the night(Crab and Acid.) So all it seems like lantern does is if you already have lantern, and pick up crab or acid, it allows you to use them that night, instead of waiting until the next day. Of course there could be other items or actions that we simply do not know about yet. Lastly, we have the Gun. If someone wants to grab the gun during today's cycle, That would be best in my opinion, because then we could keep track of who has the gun. Buuut, that also makes them a target for the elims to kill, because it re-introduces the Gun to the game. Anyway, by tonight we should probably try to have at least 4 or 5 lines of warding down to keep us safe for at least the first cycle. As for what I will be doing, I'm not entirely certain yet, but I will place a poke vote on Xino who has posted, but it was purely RP. @xinoehp512, any thoughts so far? I still don't know what I'll be doing in regards to my action, but as of now, I'm considering between going for the gun, drawing a line of warding, and going for either a piece of chalk or a bribe.
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Signing up as Caden
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So I've noticed recently that some of my spoilers have been having a super weird format. I think I've found out the reason finally, and on my end, it was a relatively easy fix, I just thought that it could be good to point out. On one of the computers that I use to access the 17th Shard, I have the Grammarly Chrome plug-in turned on. I'm going to try to demonstrate the error down below, using a spoiler If I've done everything right, when I open the spoiler, it should show a huge blank at the top of the spoiler, right in the middle, there would be a 4, and then at the very bottom, it would actually have the content that I wanted to include. The 4 matches the number of errors Grammarly finds in my post. If I turn off the Grammarly plug-in then there is no problem, and the spoilers work without an issue, but if the plug-in is on when I originally make the post, it causes the error. Edit: Well, that's annoying, It doesn't seem to have worked. Let me see if I can find a post where it happened to me. Ed2t: This post, I actually used the quote box function, but the same error was happening.
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As some of you may know, I'm planning on attempting to run a QF sometime in the near future. This QF is going to be an experiment on a new game style, called One-Night. The premise of One night, is that there is a single night, where actions are placed, and then a single voting cycle, where the elims win if one of them isn't lynched, and the village wins if none of them are lynched, or if an Elim is lynched. The version I will be running will be closely based on the game One-Night Ultimate Werewolf, but Mistbornized. The mechanics of game I'm designing will be the One-night format, and immediately followed by a follow-up game, based on who won the One-night portion. As I stated earlier, the purpose is to experiment with the One-night format, so that is the part I'm working hardest on balancing, and the follow-up games are purely to continue the fun. I'm hoping that they aren't broken. The follow-up games will be kept a secret until they come into play, but the One-night game is going to have almost all of the mechanics revealed. (There will be one, very small secret, that I can think of, and I might even get rid of it) I think I've finalized the One-Night portion, but first I want to share it in thread, so without Further Ado, Mistborn: The Rebellion Now or Never ----------- I just have a couple of questions that I'm trying to decide what to do on. The first is regarding the amount of Eliminators to have, as that would probably be the biggest factor in balancing the game. In the One-Night Werewolf game, when I've played with 8 to 12 players, I usually play with a possibility of 3 to 5 werewolves. The problem with that is that it's anywhere from 25% to 40%. I'm thinking of keeping it between 25% and 33% but even that is high compared to Normal for SE. The reasons I'm struggling with this is that when the game is played IRL, it is quick- usually 5 minutes or less for the entire analysis and lynch phase. Here, there is much more time to analyze, and cross analyze, but at the same time, It's more difficult to read expressions through text. So That makes me lean towards between 24% and 30% (which I somewhat arbitrarily came up with) The second question is if anyone sees any contradictions, confusing parts, or parts that just don't make sense.
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"Feed Me! Andrew want Brains! Andrew also like toes! Andrew peaceful when humans help. Andrew Angry when humans ignore."
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Me smell sneaky brains. Me think sneaky brains yours. Me don't know for sure.
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I want bbrraaiinnss! I want brains of Ian Tiah! He bad guy! He make me Zombie! I want eat brains! Arms! Toes! Hearrrrrrtttts!
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I'll see if i have more time to offer thoughts on this tomorrow. For now, as a possible measure of safety, lumgol
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This will also probably be my last post this cycle, and I will probably be less active but still kinda here, over the weekend, but I was re-reading and I saw this. But there was something about my GM PM that, looking back on it, didn't fit the typical village/elim fashion, or even team style fashion. I don't want to go too much more into that as I feel we'd be entering too far into the meta, which I kind of want to avoid. It's hard to fully believe this at this early point, so I will keep this in mind as we continue to play. But this is an Alv game, so anything could be possible. This is a valid point. My thought was people that focus too much on elements that feel off to me(like a wall, shelter or a raft,) in a positive manner might be eliminators trying to distract us from moving forward, toward the safe-haven. But multiple people have suggested things like that, so much so that it's unlikely that it's only eliminators are doing it. Anyway, I'm still getting a slightly off vibe from you, so I'll leave my vote there for now, no offense (If that's possible). As long as no one decides to agree with me, though, you should survive, and I'll be able to re-evaluate my view of you tomorrow Anyway, with regards to what I believe are important: Finding (or finding out if there are) Eliminators Getting food(In general. I don't necessarily need it as much as others, but it is a revealed mechanic that I would rather not find the bad side of) I don't personally see water as important right now, but worth investigating, just in case it is. We do not know whether a new "Thirst level" mechanic will be introduced later on, but I haven't seen anything about it as of yet" So we need some people getting food, but one or two can probably be spared to go to the stream. Investigating the clearing can also be good, as it can allow us to learn more about another revealed part of the game( kind of like the stream, 1 or 2 people, but not much more) We don't want to kill the person with the map, unless one of us picks it up, but we definitely don't want it destroyed. The axe can be good to not only cut down trees, but the trees can be used as a natural barrier, so the rest of us may not need to worry about barriers. We need to do things to find out about other people's roles, to know if people have similar types of roles or if there are bad guys. We need to worry about elim!infiltrators in camp, so we should maybe take actions to defend or watch actions that are taken place as well. Those are the main thing's I've thought of. If there's anything else that others think of, please share it.
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I'll go with you. Buddy system is always best. Anyone else want to join?
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I think that we are focusing too much on trivial things. A barrier could be nice, but I think that much more helpful would just be removing any possible Zombies from our camp, or keeping them out of camp in the first place. To do this, watch actions, scan actions, might be most helpful. also, Rath, Fifth Scholar I feel like you are attempting to distract from what might actually be important things to discuss, so I've moved my vote to you, as I don't want to lynch someone because of a poke vote, and I don't have anything better to go off of D1.
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Maybe we can all hold enough for us all to have a single sip with our own hands. Those that are better at holding water are those that are able to survive. Survival of the fittest. ---------- "Come on over, Butt." Andrew Shouted. "What games do you know? I've got no money, so gambling games won't work unless we just gather a bunch of leaves to use as chips."
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Andrew leaned over to Ian, and muttered "Looks like we have a crazy among us. If the survival of humanity wasn't on the line, I would propose a lynch on all crazies just to remove the plague, but seeing as survival is our utmost concern at the time, any person is best kept alive, despite their level of craziness." ----- Water is quite possibly important because we have no guarantee of clean water down the road. Spears and campsite can be good, as they offer some sort of protection from the elements Can we only not gather meat because the forest is strangely silent? Perhaps there are still animals. Plus what's the point of spears if we don't go hunting. One of my actions is to gather nuts and berries. I don't know how many I'll find though. It could just be enough for one person, and in that case, I will prefer to use it on myself than pass it on. But if it's enough for multiple people, then I'd be willing to share.
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Andrew preferred being near the front of the pack. It meant when they did stop, he had a relatively early choice where to make camp. He was also in a point, where he was neither the leader, nor the follower. More like the emissary for the leaders and the followers. When they reached the clearing, it was the voice of those in the back that called to stop, and if it weren't for people like Andrew, those in the front would have completely ignored these voices. "No matter how fast we are, it's safer to travel as a larger group." Andrew declared, to those who wanted to continue moving forward. After a few minutes of discussion, he had convinced the leaders that it was time to stop, for the sake of those in back. After Andrew set up his camp, he relaxed on a stump near his tent that doubled for a nice chair, and pulled out a deck of cards. "Anyone interested in a few card tricks? Or perhaps a quick game?" Andrew shouted as he began shuffling and cutting the cards. ------ Anyway, I think that our hunger levels have something to do with either our realization that we are zombies, or our effectiveness if we become zombies or something. As long as we can keep the hidden Zombies among us fed, then they should be less threatening. I don't know for certain that there are hidden zombies, but they make the most sense as the eliminators, at this point. So if anyone has anything that can be used for hunting animals, perhaps it could be good to hunt for food to give to others, or ourselves if needed. Additionally, We aren't sure if the Zombies bite can infect us, or if it simply kills us. So we have to be aware that this could potentially be a conversion game, or a standard Village/elim game. Also, it seems that there's only 10 hours left, and only (1?) vote for a lynch. I know there is a growing movement against poke votes, but I believe that they have some use, so @Rathmaskal Rath There are also many others who have not yet posted though. @Snipexe @Ventyl @Mailliw73 @Devotary of Spontaneity @WeebTrash @Lumgol @xinoehp512 @coop to name a few. (Sorry, Coop, your name, and any subsequent names I attempted would not do the tag feature)
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Fair enough. When I began, I started by looking in the theories section, and briefly then tried some of the RP, but my favorite section is a subforum in the Roleplaying area. It's called Sanderson Elimination, and It;s like Mafia, but online. If you have a decent amount of fair time, I'd suggest checking it out. New games start every few weeks, and are extremely fun! But Like I said, the theories section is really fun if you want to formulate or speculate on your own or other theories, and RP is just fun in general, and most of it is based on Cosmere magics or other Sanderson Magics!
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Welcome! What type of activity are you looking to delve into? Theories? RP? Fanfic? Browsing?
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Andrew Andrewson finished wiping and promptly left the outhouse. In the few measly minutes he was gone, the group had nearly tripled in size, and two zombies had been killed, and promptly dismemebered. "Ahh man! You had all the fun without me." He said.
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I'll sign up as Andrew Andrewson. A Man in his young twenties that used to work at a call center prior to the zombie apocalypse. He also happens to have the same memories and experiences that I've had. (Yes, this character is based off me, including the name, though, it's not my exact name.)
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Sounds good.
