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Hemalurgic Headshot

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  1. The power manifests itself as the young terrormancer begins to draw upon other's fear on reflex. Once the townsfolk notice that someone has begun to glow, then they start worrying. A terrormancer is practically indistinguishable from other people if he is not using his powers. There might be very subtle differences caused by the wear of phobic energy, but nothing that you would notice if you weren't looking for it, and possibly not even then if you were. Phobic energy inducing fear is a thing of cause and effect, not directly creating fear in an individual. If you see someone summon a ball of violent blue energy into their hand, then it is perfectly rational to be afraid.
  2. to deep-fry (this works for both)
  3. Welcome to the Shard! You have already won friends among the Dark Alley, so I won't try to Preserve your soul and prevent your intake of cookies. I suppose you're ready for Oathbringer in November? Of course you are. If you need anything, just ask! A few helpful tips: to mention someone, do @<insert username here>. The envelope in the top menu bar is the PM tab, you can send messages to people with it. Next to that is your profile, where you can set your profile picture, type up some personal info, and put a little rank for yourself. Have an upvote!
  4. Wow. Within eight hours or so, we've already gotten to four pages. So the main suspicions, it seems, are Wilson(though that seems to have defused some) and Mark. I distrust Wilson from experience, which comprises AG3, in which Wilson was an Elim and I had no idea. So don't consider that of any worth. There are many new individuals in this game, so I have no idea how they play, etc. we still have at least 24 hours left, so how about we get to eight pages? And I'll vote sometime between then. Quinn turned to the sound of footsteps approaching. It was a man, who was staring at him with as much intensity as a fire. Oh no... Quinn opened his mouth to greet the man, but he was cut off with a stunning slap across his face. His mouth hung open, dazed. Ooh, that must have hurt. What was that for? 'Oh, it's a rather innocent looking accountant, I'll go slap him!' Rusts, man! He must have had a reason. Quinn rubbed his cheek, which was a violent red. He looked up at the man, who looked down at him, arms folded. Show him! Fight! Fight! Fight! Fight! Shush! That's the worst possible response! Quinn stood, still rubbing his cheek, and faced the man. At full height, Quinn was just barely an inch taller than the man. He reached towards him. "I'll take that as a greeting," he said as he shook the man's hand. Way to be boring, Quinn.
  5. What? Did you hear that? What? The Terrisman. He said Tyrian Falls. Why does that sound familiar? That's where Joe is! Or was, from what it sounds like. And that's where our counterpart is. Ah. Should we go have a chat with this Terrisman? We could, if Quinn would get up and move over there... Quinn was content where he was. Despite all of the chatter going on, he had a song stuck in his head that he was most fond of. And why does it have to be that song! Argh! It is obvious we need a way to link our minds to his. Should I be looking for a spike? I will do discussion-y stuff later, I'm a bit busy at the moment.
  6. Oh look, he's come 'round now. Yeah, so that's how I found chouta... oh he's awake. Errr... do you realize that our backstory didn't get posted? What?! Nooooooooo! Quinn rubbed his temples and glanced around. His outfit was still intact, his wristwatch still there. He was in a grand hall of a sort, with a single long table in the center. Chairs lined it, and in those chairs sat people. Very many people, men and women, wearing all sorts of clothing. He spotted the trench coat man, and the woman that he met on the street. He winced inwardly-- he hadn't been very kind then. Grand chandeliers hung overhead, and the pillars had a gilded lattice running the length of them. There was the sounding of a gong, and a clap. Quinn looked in the direction of the noise, and beheld a burst of smoke. From the smoke walked a strangely dressed man, wearing yellow tassels on his coat and a pointed red cap. He waved to them cheerily. "Hello, Outsiders! Good day to you all. Welcome to Keep Tekiel, I hope your stay is... 'acceptable'. If you would please refer to your letters..." the man said. Quinn looked down, and there was a letter on the table! He opened it and read its contents. Quinn raised an eyebrow and looked back up at the strange man. But he was gone, nowhere to be seen. Quinn glanced around the spacious hall, but there was no sign of the yellow tasseled coat or pointed cap. Weirdo. That's not very polite. I have a bad feeling about this... Perhaps.
  7. I'll answer your questions in order: An individual is born with the power. Usually, when the power is manifested, then the individual is exiled from the settlement for fear of the child turning on the community. I toyed with the idea of multiple emotion-based powers, because when you get down the core reasons why terrormancy works, there could be others, but I threw them out. So only terrormancy. Roseline does not have any powers, just her wits and skill. A terrormancer normally cannot enhance another individual with his own phobic energy, because he doesn't have any way to do that. However, a terrormancer could technically link with another terrormancer, so phobic energy could arc between them. An ordinary person could do the same thing, if there was a dampener of some sort to keep the high amounts of energy from killing the person. There are good terrormancers, there will be one in the story. It is a common stereotype to assume that all terrormancers are evil.
  8. You get allergic! *inserts scheme of rhymers*
  9. Having electric blue energy shoot from your fingertips is really useful as a showy tactic. Terrormancers usually have elaborate entrances designed to build terror, but among the common people, just a blue glow is enough to send someone panicking. Generations of tales of terrormancers have already woven themselves into the culture of the people, tales used to scare the children into bed at night. Slasher villain... yes, but I'll put my own twist on it. Thanks for your input!
  10. Terrormancy is a magic form that draws its power from fear. The fear is drawn to the terrormancer, appearing like thin strands of darkness. The terrormancer can convert the fear into "phobic energy", which is bright blue-white. However, since fear is such a potent emotion, the amount of phobic energy created is too much for the terrormancer's body to contain. The surplus energy begins to arc over his skin, creating spiraling bands of blue energy that circle the torso. This surplus phobic energy also makes the terrormancer's eyes glow. Once there is a significant surplus of phobic energy, the terrormancer can will the energy into different parts of his body, most likely the limbs. It should be noted that controlling phobic energy on the body is quick difficult, but movement helps force the energy in that direction. This is why it is easiest to transfer phobic energy to legs of arms. This movement of energy appears like a surge of the spiraling bands into that region. Phobic energy strengthens the body where it is concentrated. An experienced terrormancer knows how to concentrate energy in his legs, allowing him to leap walls. Phobic energy can also be discharged. This is done by willing the energy off of the body, in a similar fashion to willing the energy elsewhere on the body. However, discharging phobic energy requires extra force to free it from its host. Once airborne, a bundle of phobic energy becomes a lethal projectile. There is another way to discharge phobic energy, as a web. Forming a phobic web is more difficult than simply discharging it, because the energy must remain in a certain area. To do this, the terrormancer places his two arms, charged with phobic energy, close together, so that the energy begins to arc from limb to limb. Then, he must fluidly pull his arms apart, creating a net of arcing phobic bands. This net can block phobic blasts and large projectiles.
  11. The main plot of the story is to hunt down the terrormancer and bring him to justice (which is usually the rope), however, there will be some clues hidden throughout linked to a second mystery. Roseline will be recruited because of her unique set of skills. I'm putting up a new topic for the mechanics of Terrormancy.
  12. This is really just a taste of the world and context, not the story itself. I wouldn't write the novel like that, ever. The purpose of this is to give a sequence of events leading up to the actual story without writing it in, because I haven't done that yet.
  13. Perhaps it is his participation in the General Discussion. Other than that, I would be very curious to know his tactics.
  14. So I'm putting my current novel on hold and have begun a second story, one I've been thinking about for a while, as a plotting exercise. This is what I came up as a backstory/introduction. It's not the prologue, but it sets the stage. I hope it goes well.
  15. Thank you for the quick response. I have a name. Roseline. (or Rose, but this one has thorns)
  16. Hmm... Rose. I kind of like it. @TwiLyghtSansSparkles, do you have one that you could point me to?
  17. The title says it all. I'm brainstorming a new novel, but need a name for my protagonist. I can't think of a name for her. Help me out?
  18. Quinn barged through the front door of the office into the modest building where he worked. It was situated near the center of the city, a good position for the business, and the rent was cheap. Edith sat at the front desk, looking over some papers. Her gray hair was in a bun, and her glasses sat on the end of her nose. She was a noble, but a poor one. Her father had gone bankrupt, but the boss had been kind enough to employ her. She was an exceptional secretary. Quinn leaned against the wall, slightly winded. "Good morning, Edith," he said. Edith peered at him over the rims of her glasses and nodded, then looked back at her papers. "Good morning to you as well. The boss wants to see you in the back. There is someone to see you," she said. Quinn gulped. The boss wanted to see him? And he was late! Oh, terrible, terrible things. He walked down the corridor and entered the room at the end. Oooo, Quinn's in trouble! Behave yourself. The boss sat at his desk, with a man sitting in front of him. The boss had dressed sharply, as usual, with a black suit, free of ash, and a red tie. His pale severe face looked at Quinn, and the boss gestured to a chair in front of him. "There, have a seat." The boss's voice was deep. "We have been expecting you." Quinn sat down and tapped his leg nervously. "I'm very sorry, Mr. Loreli. My dearest apologies," Quinn said. The boss nodded, giving Quinn a look. It could have meant anything, but Quinn expected the worst. The boss gestured to the other man, who Quinn had declined to notice initially. "This is an associate of Lord Tekiel," the boss said. Quinn looked at the associate. The man wore a suit and a tie with the colors of House Tekiel. The man was also very tall, and if Quinn was correct, very muscular underneath that suit. Too bad he had left his pewtermind at home... This is not going to end well. This is one of the times I agree with you. "I believe you received our message, Mr... Quinn?" The associate asked. He had a flat voice, not as deep as the boss's, that carried an air of superiority with it. Quinn reached into his suit and retrieved the letter. The associate took it and handed it to the boss. "There, evidence. I assure you, you will be compensated for anything unfortunate by House Tekiel. Now, Quinn will be coming with me," the associate said. The boss skimmed through the letter and raised an eyebrow. "The Court Fool? Does he have authority to hold such an event under the name of Lord Tekiel?" The boss asked. "He does. No more questions, I leave now." The associate stood up and grabbed Quinn's arm. The boss stood simultaneously and stared hard into the associate's face. "Let go of my employee," the boss demanded. "Unfortunately, I will not." Then the associate slid something into his mouth and punched through the wall. Quinn gaped. It must be one of those people who eat metal... Allomancers! That's what they're called. The boss fell into his chair. The associate stepped through the hole and dragged Quinn with him into the alley. Then the associate punched Quinn in the face, knocking him out cold. What a great way to end the morning. Now this is when we talk about ourselves. Oh good, my favorite thing to do. But that'll be in the next post. Oh, come on!
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