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Faceless Mist-Wraith

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Everything posted by Faceless Mist-Wraith

  1. This question occurred to me as I was coming up with my mistborn chess rules. What do people in the cosmere do for entertainment, such as games? The only example I could think of off the top of my head was the colored ball game from Nalthis, and a guard admitting to cheating at cards. Was there any other mention of games played in the cosmere?
  2. I didn't know whether to put this in Mistborn or Creator's Corner. Since it was Mistborn themed I put it here. One day after I played a game of chess, I was taking a walk and I thought about how cool it would be to have cosmere themed chess pieces. Then, while I was mentally assigning mistborn characters to pieces I thought: why not just simply create a new set of chess rules? The following is the product of my madness. Enjoy. Layout: Normal chessboard Black: The Rebellion White: The Final Empire (still moves first) Each side has its own moves and abilities. The rules for pawns are uniform. Rules for castling remain the same. Pawns: Skaa/Soldiers Move set: Normal Pawn (can move 1 space sideways if on a space of opposite color or move forward normally. Can not do both in one turn) This horizontal move can only be done after the pawn has moved forward at least once. If a pawn gets to the other side of the board, it "snaps" and becomes a misting. Switch out pawn for any non-pawn piece. A misting only has that piece's move set, and has no special abilities. Rebellion: King: Kelsier Move set: King (moves 2 spaces, but is able to jump over pieces. ) Special Ability: One time"Inspirational Sacrifice" (switch-out with Oreseur) "Inspires" characters: you can movie 2 pieces once for one turn Alt. King: Oreseur Moveset: King Special Ability: Kandra "Consumes Pieces"-May move one extra space for each piece he beats. Queen: Vin Move set: Bishop + Knight Special Ability 1: Coppercloud Ally pieces within a Knight's move of Vin are immune to Emotional Allomancy. Special Ability 2: Atium Vin may move into a position that would otherwise result in her being captured, without being captured. Player must state that Vin is using atium before moving the piece. This lasts until Vin moves again. If a player attempts to take Vin before Atium wears off, the piece is automatically lost, and Vin remains unaffected. Atium cannot be used to put the king in check. Due to the fact Shan is a mistborn, Atium can not be used to take a Queen. This ability takes 8 turns to recharge. Bishop: Sazed Move set: Bishop/Knight (Sazed starts out with the Bishop Moveset) Special Ability: Ferchemist Sazed can switch between a Bishop and a Knight by tapping the appropriate metal-mind (player must state that Sazed is tapping at the end of his move in order for this to be used. A player can have Sazed start tapping at the beginning of the turn, but this is considered a move. Sazed cannot switch in the middle of a turn) At the end of the turn, while tapping, Sazed's path of check is the moveset he is switching to. Ex: if a king is in check because of the Bishop moveset and Sazed begins tapping, the King is no longer in check if Sazed cannot reach him as a Knight. Knight: Breeze Move set: Knight Special Ability: Soothing After Breeze moves, he has the option to "soothe" pieces around him. If pieces are being soothed, the opposing player can not move them for one turn. The piece must be within a Knight's move of Breeze. A player may choose to Soothe without moving, but this is still considered a turn. Breeze's Soothing has a 2 turn recharge time. Kings and queens are immune to soothing. Ally pieces within a Knight's move of Breeze are immune to Rioting. Rook: Ham Move set: Rook Special Ability: Thug Ham is tougher and stronger than normal person. Ham can not be taken by a pawn. Final Empire: King: Straff Venture Move set: King, moves 2 spaces (can be used as an offensive piece, but if the opposing king can move 2 spaces or more, Straff cannot be used to check the king.) Special Ability: One time "reproduce" Straff may replace a pawn with a knight/mistborn, one of his illegitimate children. This piece can not move during this turn unless Straff has been checkmated immediately after "Kelsier's Inspiration". If Straff has not already used his ability, and there is a pawn that can be used to get out of check, the piece may be moved immediately after the switch. Otherwise the piece is free to move during the player's next turn and onwards. Queen: Shan Elariel Move set: Bishop + Knight Special Ability 1: Emotional Allomancy Rules are identical to Breeze for Soothing. Rioting allows Shan to move another piece instead of herself. A Rioted piece can't be used to take pieces of it's own color. Rioting has the same limitations as Soothing. Shan cannot both Soothe and Riot in one turn. These are considered separate powers however, so a player could use Rioting while Soothing is recharging. Special Ability 2: Copper-cloud Rules are identical to Vin Bishop: Inquisitors Move set: Bisop Special Ability: Hemalurgy Anytime an Inquisitor takes a piece, the player may choose to use that piece's moveset or ability the next time they move the bishop. If an Inquisitor takes Sazed, it can keep his feruchemy but the Inquisitor will be restricted to Sazed's move set (you can't "tap" and have both bishop and knight move sets at the same time; it's one or the other). It can still use the moves and abilities of pieces it captures, but these are restricted by the "next time they move the bishop" rule. Knights: Mistborn Move set: Knight Special Ability: Copper Immune to Emotional Allomancy. Does not extend to other pieces. Rook: Koloss Move set: Rook Special Ability: Multiply via Hemalurgy If a Koloss takes 3 pieces, another Koloss/rook can be placed on the board, starting at the rook starting position. Special Ability 2: Supernatural Durability Koloss are difficult to kill. Koloss cannot be taken by a pawn. The Lord Ruler (optional): Move set: Queen + Knight Special Ability 1: Emotional Allomancy Due to his increased allomantic strength, he can soothe/riot any piece within the circle created by his Knight's move set, and has a 1 turn recharge time. Special Ability 2: Compounded Feruchemy Must be taken before he can be checkmated. TLR will immediately heal and kill the piece that takes him. (essentially a sacrifice) This ability will not work if Vin is involved; see below for details. Due to his power, if a player uses TLR, they forfeit their queen. TLR may start on either the king or queen space. TLR may not move until after the opponent's 3rd turn, unless he is checked. If TLR takes Kelsier, and "Kelsier's Inspiration" has not been used, it is used automatically and Oreseur is placed on the king's starting spot. If this spot is in a path of check, the player is given a one turn grace period. If TLR is taken by or checkmated with Vin he does not compound, and the player wins the game. Alternate Character Rules (Spoilered for size): That is everything that I came up with. Parts that are italicized and bolded are things I am iffy on or otherwise unsure of. I am looking for what Breeze's move set should be, because since he is just a misting I felt a knight's move set would be wrong. However, if he doesn't have a knight's move, it may seem unbalanced. I tried to balance each side the best I could, I realize TLR is overpowered, but it seemed like an accurate estimation. Just think of it as chess on hard mode. Please give me you thoughts and input! If people could test these rules out and provide feedback, I would really appreciate it! Enjoy!
  3. Would someone be able to make a Kelsier-TLR version of this?
  4. I'm fairly sure it has been stated somewhere that you need a separate tin mind per sense stored. I thought that the painless effect might be one of the additional "effects" that was mentioned in the BoM Arcanum. Since both Miles and TLR showed signs of pain immunity (ignoring spears and bullet wounds) it seemed like a good guess that that was the effect caused by being a gold twinborn. Since it would be a magical effect it would be neutralized by the aluminum, and since TLR probably hasn't felt pain in close to a millennia, being scaled by molten metal would be like going from 0 to 200 in one second. @Yata made a good point though on how he could avoid most of the damage by storing heat.
  5. What is Aharietam? Is that another name for Honor? I don't think I've seen it before
  6. This sounds like it could be cool, but I don't think you can awaken anything that doesn't have a solid form, due to it not having anyway to move. Cloth, rope, and other objects work because they have substance that they can use as pseudo-muscles, whereas water or blood don't have anything to propel or otherwise hold them together. Cool idea though.
  7. That is interesting, I hadn't thought about them being the same, but it makes sense. I don't think turning into a child would help him in this situation, since the aluminum would attach to his skin. His best method would probably be bronze to minimize the damage. The idea of The Lord Ruler, one of the most serious, deadpan, characters in the cosmere yelling Bazinga! is hilarious. Thank you for that mental image. Just imagine, while Kelsier is confronting TLR: Kelsier: I am the one thing you can't kill. I am- TLR: Bazinga! Kelsier: ...What? TLR: The last 1000 years were a prank man! And you totally fell for it! You should see the look on your face. Hilarious!
  8. That is why I said you would need to make an accompanying holster for a sword-sheath equivalent. The handle would likely be neutral while the gun is holstered, much like how Nightblood's handle doesn't immediately suck out investiture unless you draw him. If you were to draw Nightblood, and then try to cut his sheath, would it cut? Or is the sheath not susceptible to being cut? Anyway, I did a quick read of Warbreaker and I think I found the answer to my question of "why doesn't the world disintegrate if you stab/shoot the ground". In the book, Vasher uses nightblood to cut through walls and floors, and doing so only disintegrates those walls and floors, not the whole building they are a part of. This probably has to do with Identity, and how the walls see themselves as separate things, not just part of the building. Similarly, a planet probably doesn't have one singular Identity, but instead sees itself as several parts. If you were to stab/shoot the ground you would probably just disintegrate the portion of the ground that viewed itself as one piece.
  9. I was banking on the pain keeping him from thinking clearly and using those counter-measures before the damage was done. If you really want to poke holes in the theory, there is also the fact that he might notice the deluge of lineless metal and just steel-sprint out of there before it even hits the ground. At which point he will be furious and probably tear you apart. Can you store the sense of pain in Tin? I was not aware of that.
  10. That is a good point, I had not thought of that. I guess you would have to rely on his own overconfidence in his own power, after all he let himself burn in that story with the fire, even though he easily could have walked out without any injuries.
  11. I was thinking that since the wound was being caused by aluminum, it would also nullify the lack of pain effect caused by gold compounding, and that this would help incapacitate him since he probably hasn't felt pain in hundreds of years. While he was disabled by the pain of being burned alive, you could simply keep pouring on more buckets (this is for the small bucket version). Even though he has been burned alive before, that was just with fire, not with a substance that actively prevents him from healing. Since the aluminum prevents him from healing, that means that all of his health will have to be dedicated to keeping himself alive, which would become increasingly difficult as the aluminum damages more and more critical areas. For the big bucket version you would get the added benefit of suffocating him/burning his lungs, and since there was no mention of him having bendalloy metal minds he would have difficulty breathing as well. He would essentially be entombed, incapable of healing while the aluminum is in his wounds, and on his way to having a lack of oxygen issue. I actually checked the melting point of gold, and it is at least 700 degrees higher, so this would be unlikely. However, since most of his metal-minds are in jewelry, which is attached by easily meltable flesh, I was thinking that he might lose contact with a few of his metal-minds, decreasing the amount of health he could use. This was the biggest problem I thought of. I imagine you would have to do something like what Kelsier did in order to get his attention and distract the Inquisitors, but that would negate the "minimum effort" aspect of this plan.
  12. A bucket of molten aluminum. He wouldn't see it coming because of the aluminum, and since you can't heal from aluminum inflicted wounds while the aluminum is still there, he would be unable to heal the damage caused by the molten metal. The melting point of aluminum is 1,221 degrees Fahrenheit, so you would need an inconspicuous container that could hold it long enough for you to get close to him. The best time would likely be during one of his processions. After you get the first bucket on him, simply form a reverse fire-fighter line. If the parade isn't a good option, you could lure him into a trap, and then pour a huge bucket on him (like those amusement park rides, only lethal). In order for this to work you would need to ensure there is no metal in the trap, otherwise he might become suspicious of lines pointing to the ceiling. Typing this suddenly made me think of the Wicked Witch so here you go:
  13. I was thinking that the awakened power aspect of the gun would provide the magic bullets, much like how Nightblood exudes the killer smoke. What are the limits of an awakened object like Nightblood? It destroys something on all three realms near instantaneously, meaning that it can kill pretty much any humanoid. I understood this as the object consuming the target's investiture. Is there a size limitation to this? Could Nightblood or the Night-gun disintegrate a chasm-fiend? Can they kill a shard? And if you did shoot/stab the ground what would happen? Sorry about all the questions.
  14. My thoughts were that the Ministry would break the person mentally so that they would tap f-gold on command, reducing the chance of a donor deciding to deny the Inquisitors more spikes.
  15. I came up with this while looking at a "other awakened objects" thread. What if you used the same process Vasher used to make Nightblood, but instead you made a gun. Would you get a gun that shoots black smoke bullets of death? I imagine you would likely need a special holster akin to Nightblood's sheath, otherwise it would kill whoever picked it up. If you could get this to work, you would have a gun that kill anything, potentially even a shard, just with one shot. (puts on wicked face) Now what would happen if you shot the planet you were on? Pocket sized death-star anyone? If you were to miss your target, you could end up accidentally destroying the world. (takes off wicked face) Don't miss.
  16. This was one of my first theories/questions after I finished reading Mistborn. I apologize if this has been brought up before, I haven't seen it. In the third book, Marsh or some other inquisitor makes a remark about how finding a mist-born or feruchemist could be wasteful, since they could only get one attribute/spike out of them. My question was whether a person could be spiked multiple times. For obvious reasons this doesn't generally work, due to the spike in the chest, but if you could ensure the donor's survival, could you potentially steal all of the powers? Onto the theory portion: For a mistborn, if an Inquisitor gave them a spike for f-gold, and got them to use it, the donor would survive the spiking and the inquisitor could proceed to systematically remove all the other powers, leaving gold for last. Admittedly you would have to rely on the donor's wish to survive, but you could likely get most if not all of the powers. Would this work? As a corollary to this, since we know that spiked attributes can be required if the Feruchemist uses f-gold, could the Steel Ministry have just kept a group of Keepers captive as an unlimited source of spikes? *unrelated side-note: is there a way to avoid auto-correct? It keeps correcting words like mistborn, cosmere, etc. (happened 4 times while typing that sentence.)
  17. Thank you! I appreciate the offer, but I will decline. I've heard the cookies are high in iron.
  18. Hello! I've been a big fan of Brandon Sanderson's books ever since I first read Mistborn. I've currently read every cosmere and non-cosmere book that he's written, (except for the prose version of White Sand). My favorite series is Mistborn, though Stormlight is a close second. I've been lurking on the site for a while, and I've finally decided to join, so prepare for a bunch of theories!
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