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The Technovore

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Posts posted by The Technovore

  1. 4 hours ago, Phlipz1 said:

    It's confirmed trell is autonomy by process of elimination......

    Though I would love it if your theory was correct, it physically can't be. Also I don't care if TOdium is not Rayse, he's still bound by the shards agreements. Odium made a promise to stay in the rosharan system didn't he? 

    This depends entirely on what happens after SA Book 5. Mistborn Era 2 happens in between Stormlight Eras 1 and 2. It's entirely possible that something unforeseen happens in the Contest and frees Odium, making him being behind Trell suddenly plausible, if not a long shot.

    I'm personally in the very small camp that the Set are Selish in origin, perhaps related to the Ire, and Trell may somehow be Selish as well just by virtue of the facts that:

    Some Selish are very advanced realmatically, (Ire)

    They've acted against Scadrial before when they tried to steal Preservation (Also Ire)

    and that Brandon has said that Sel is the third major actor in the Cosmere, next to Scadrial and Roshar, and yet we've seen almost nothing of them so far.

    I can easily see Trell being some sort of Selish magi-tech that organized a ton of Shardic power to create some kind of almost-Shard (red being co-opted Investiture would be the consequences of whatever they did). WoBs talk a lot about how Aons are like magical programming, and we see a heavy mathematic theme in the Set (Their name, and their leaders go by names like "Array" and "Sequence"). 

    I do like the idea of Saze jumping into the whole "Ruin to Preserve" thing, but I think there's something within his own psychology, if not just Shardic Intent, that prevents him from doing so, hence the reliance on Wax to be the "sword".

  2. Granted. [INSERT LOW-EFFORT BANE HERE]
     

    I wish for the ability to create small pocket dimensions outside of time and space, with a sustainable nitrogen-oxygen breathable atmosphere, at habitable temperatures, gravity is optional but must not be stronger than 16m/s^2. and I will not be in danger of angering any eldritch gods such that they smite me with their all-knowing gaze. This pocket dimension is easily enterable and exit-able by me and any objects or persons I desire, I may summon the portal anywhere I desire, and time within moves at an accelerated pace similar to that of bendalloy bubbles. (You see I'm making this difficult for you boon-ruiners ;P) Also no lethal background radiation, or quantum shenanigans entrapping me, nor any insta-kill traps or other unforeseen effects. Just a simple, friendly, pocket dimension ability with no shenanigans that turn it into an existential nightmare whatsoever.

  3. Granted, no problem. Who would try to mess with the boon? Boons are meant to be given! You receive your balloon. In fact, it's even a magic balloon that won't run out of air and is very difficult to pop.

    Banes are also meant to be given.

    You have contracted a bacterial disease. This particular bacterium is designed well beyond any weapons modern medicine can deploy. It has no initial symptoms, but is contagious through the air, through droplets, through surfaces, from humans to animals and back again.

    Approximately 2 years after contracting it, you will feel a tingling numbness throughout your body. Unnoticeable at first, it will slowly intensify over a period of 5 months until your nervous system is in agony. Once the bacterium finishes proliferating in your brain and spine, your limbs and body will go completely numb, and you will experience total body paralysis, save for your autonomous systems.

    After 64 hours in this condition, your limbs and body will regain motor function. Yet, they will remain numb. Indeed, they're moving entirely of their own free will. Your voice emanates from your throat and mouth, forming words, declaring that the worst of it is over and you feel totally normal. But you did not speak those words.

    Your body goes about its life, goes about YOUR life, while you're watching in the backseat. Your family members and friends you spread the disease to experience the same. They also recover, and stand, and speak, but only you know the horror your loved ones are actually in.

    You're locked behind a barrier you cannot penetrate, the barrier between soul and body that has no door but many windows. You have no way to communicate to your trapped loved ones. Their bodies and your body live on without you, heedless to your existence, or, if they know what they've done, they do not reveal the fact.

    The disease spreads across the world. It becomes sensationalized, and memed. They try to find a cure, but are consistently frustrated. Some doctors spread alarm about the bacterium's ability to infect the brain, but are shut down by others who claim there's nothing to worry about. More and more of humanity succumbs to the infection. More and more of humanity finds themselves caged within their own minds. Whose fault was this? Who could've subjected the world to such a horrible fate, a death without burial, without memory? 

    It was you. You and your wish.

    You and your happy.

    Little.

    Balloon.

    It still floats in your bedroom, completely ignored.

    The last symbol of an undead species.

    Was it worth it? Was it, @Eluvianii?

     

     

    I wish for a gallon of birthday-cake ice cream! :D

  4. 2 minutes ago, Bejardin1250 said:

    …Granted?

    Your bane is that you see ghosts whenever you fall asleep 

    I wish that School was over

    My ghost-busting pipe-dreams are all coming together now.

    Granted. There's a small itch in the small of your back that you can't quite reach. It will be present for any length of time in which you're not pursuing education.

    I wish to know what you want, what you really really want.

  5. 4 hours ago, Bejardin1250 said:

    Why would this violate the Contract?

    who would be the Champion 

    Moash, ofc. Who else is the go-to guy for murdering vulnerable characters and being crem in general?

    The violation would be if someone other than Dal's Champion got goaded into attacking Odium's Champion to rescue Gavinor, or if Dal's Champion themselves did it but it wasn't the appointed time yet.

    It's a cruel thought. 

  6. Granted, however this sleeping block will appear randomly throughout any given day, occurring at least twice in a 72-hour period. Fret not, for it will not take you totally by surprise. Your new Sleep Paralysis Demon(tm) will appear in your vision 10 minutes before sleep overwhelms you. It will not interact with the world in any way, but will simply appear as a distant figure and shamble slowly towards you, screaming, with arms outstretched. When it touches you with its grisly, bony, grey-fleshed finger, you sleep! 

    I wish for a happy marriage and successful family and would prefer a bane that does not include losing them early through tragedy or shenanigans. 

  7. 8 hours ago, Inquisitor #5 said:

    Oh, I completely agree, the mechanics of the Bands and the mechanics of the medallions seem to not quite be the same in any case, what with medallions apparently not running out of f-nicrosil. As far as we know the Bands are a one of a kind object that most people don't have the know-how, let alone ability, to replicate, and unlike the medallions the Bands can run dry and if you wish to pull Rashek level shenanigans they'll run dry quickly.

    I'd say they're a great asset in a hypothetical confrontation, but one that has to be deployed very carefully.

     

    ¤_¤

    Medallions are interesting that way, and it's probably because of what's mentioned here: https://wob.coppermind.net/events/316/#e11247

    So Medallions store Invested abilities like copperminds, where you take them out, use them, and put them back. I don't think normal F-Nicrosil works this way, if solely for the reason that compounding it for a Mistborn would be most busted thing in the Cosmere and I don't think Brandon would allow that.

    That the Bands run out somewhat supports this--the Bands use normal F-Nicrosil, which is filled and tapped just like Iron, Steel, and most other metalminds. This would make the compounding more balanced, since a Mistborn with F-Nicrosil would be able to briefly become stupid powerful, but not permanently and infinitely.

    Edit: Btw, if it turns out that normal F-Nicrosil does work this way, I'm dropping everything and immediately giving Scadrial the win. Being able to compound anyone's abilities to stupidly-high maxed-out levels with just a couple spikes/a single A-Nicrosil/F-Nicrosil Medallion trumps basically everything. (Imagine a Pewterarm that essentially maxing out Tension on themselves all the time and basically does not feel pain, or a Coinshot that can sense and manipulate trace metals. Nuh-uh.)

  8. Granted, I'll even give you access to the Force so you can effectively wield it. But, I've also given another randomly selected able-bodied individual a different lightsaber, and have vanished away their family, informing them that the only way to get them back is to defeat you. They do not have the Force, but they have something much more powerful. 

    An all-consuming vengeful drive and determination to see you dead and buried.

    Enjoy.

    I wish for the most creative bane a man can have.

  9. Granted, but you now have several thumbs sprouting from various places on your body, all easily concealable, but incredibly obvious should you ever wear knee-length shorts or tanktops. You cannot feel them, yet they move on their own, constantly twitching with a malevolent zeal...
     

    I wish for lucid dreams every night.

  10. Something to consider is the sheer amount of investiture that apparently can be stored in metal. Wax had two arms bracers that together--not quite full--gave him the weight of a building in AoL. A tiny, thin band of gold held an apparent wealth of healing that let Wayne tank like a dozen bullets. Apparently, metalminds can get dense with Investiure, so while making Investiture-resistant armor with Feruchemy is plausible, filling up that much metal is gonna take a LOT of power.

  11. 2 hours ago, Thaidakar the Ghostblood said:

    well this has grown from my bad idea into a debate about who would win a battle. me: shakes head laughingly. 

    smh, the S v R thread is transmitting infectiously through the forums. Soon no one will be safe, soon the entire fandom will be split into a civil war that will make the creators of Batman v Superman and Godzilla v Kong green with envy. The war is inevitable. Odium reigns,

  12. 5 hours ago, Frustration said:

    Raboniel's was the first non-Sibling one, but it seems to be pretty easy to replicate

    here

      Hide contents

    Arabas

    The question is about the Lord Ruler's death.  He is basically killed because Vin was able to remove his Feruchemy storage bracelets thus depriving him of his stored youth and strength correct?  Once he didn't have access to these she could simply kill him like a normal man.Now on page 627 about the 3rd paragraph down the Lord Ruler states " I've survived burning and beheadings.  I've been stabbed and sliced, crushed and dismembered." (I also think this is also reference somewhere else in the book that I could not locate)If all it took to drain the Lord Ruler of his power was to remove access to his Feruchemy items wouldn't he have died if he was dismembered?  Remove the storage devices from the trunk of the body and he would die?

    Peter Ahlstrom

    I asked Brandon about this once, and I'm pretty sure he said the beheading survival part was a lie/exaggeration. I'd have to go back and check my notes.

    The Lord Ruler would have reason to want people to believe he had survived beheadings and being burned to ash.

    TWG Posts (April 9, 2008)

     

    Well, it seems like the other one was from 2015 and from Brandon himself, and this one was from 2008 with Peter going "hem, haw, not quite sure but..." So it seems like we can say the first is more accurate to current canon and lore. I seem to remember another WoB talking about a Gold Compounder dealing with bisection and Brandon was all "The one with more mass would be the 'new body' that reheals" which is pretty insane,

    Also Kaladin survived being stabbed in the spine and suffering extreme nerve damage. Since decapitation is so effective precisely because it severs the brain and spine from the body, and mechanically what Lezian (I think) tried to do is the same thing, we can say that Cosmere healing is pretty CRAZY, and if Stormlight and F-Gold are essentially the same power, then Radiants win in the healing department since all Radiants have ample access to it, while F-Gold users are far and few in-between, and without compounding the power comes at a dear price.

  13. 1 hour ago, a Faceless Immortal said:

    So, everyone seems to be assuming Roshar will need to slowly build up it's industrial enterprises to get to the point where they can mass produce weapons and aluminium and such, and so won't have access to guns, artillery etc; but I think you have looked right passed one of the biggest features of Roshar's magic, Soulcasters. (and don't worry, I have done research this time :P)

    So, one of the Ten essences is metal (number eight, to be exact). This means that, once the Rosharans get a hold of a gun, they just need to;

    • get one of their smart artifabrian / inventors to look at it and figure its workings
    • make a few molds that can be filled with water
    • Then blam, soulcast the water into metal, making all the necessary parts for a gun.
    • For more complicated things that can't be done with water, carving out wood can work just as well, albeit a bit slower.

    And, according to the Coppermind, 'Items may be able to be Soulcast into aluminum.[8]'. Huh, whaddya know, a very efficient way to produce a counter to investiture that isn't reliant on rare natural resources and huge amounts of manpower!

    Honestly, I think Soulcasting deserves way more attention than it gets, because to me it seems like the perfect way to produce goods on a large scale. (Unless I'm wrong lol)

    And, considering how fast Bridge Four was developed (less than a year), I think it's safe to assume that the Rosharan technology level would skyrocket if a war against a more advanced force put pressure on it to do so.

    Soulcasting can crack gems, but this is circumvented by Elsecallers and Lightweavers. Alternatively, all singers and greatshells produce gems in their gemhearts. United Roshar means plenty of generous gemheart donors (when singers die of natural causes) and 5 to 7 years gives them time to set up effective greatshell farms/ranches. So, even gems aren't an issue for them. Food, metal, unlimited aluminum, should they discover gunpowder they can soulcast plenty of valuable explosives, shelters and cover can be made easily via soulcasting or stoneshaping. They have the ability to move any amount of troops anywhere they like with perfect terrain control and NO supply lines.

    Honestly, Scadrial would need to either get a WMD "Cold War" scenario or a Guerrilla warfare "Iraq War" scenario going as fast as possible, because with Roshar's ability to command the battlefield, they would dominate any war scenario using tactics from Sun Tzu to WWII. 

  14. On 4/15/2020 at 9:52 AM, ArcticWindrunner said:

    ~snip~

    lol nice pfp. Welcome to the Shard :P

    Order's Name: Realmbreachers
    Order's Spren: Cytospren 

    Ideals

    Life before Death, Strength before Weakness, Journey before Destination

    I will find the secrets that others will not see.

    I will explore the worlds others cannot discern.

    Any Oaths beyond this have never been recorded, as every Radiant that has progressed to Oath 3 inevitably disappears, never to be seen again.

    Surges: Gravitation, Abrasion. (surprised no one's done this combo yet. It's gnarly.

  15. The foreshadowing for this concept is also in the SA books. There is the religion of "The One" on Roshar, where an all-powerful God wished to experience the world they made, so they broke themselves into million of tiny pieces (which the followers believe refers to all of life, but likely refers to the Shards and various splinters) and will someday reforge to bring their experiences back to The One.

  16. 12 minutes ago, Bejardin1250 said:

    The Shin have it they even invaded with them once

    Its not so complicated and even if they didn’t have it they still would win

    Do you think that 2 Shardbearers and Renarin can kill a fully ready Fullborn?(C-Speed, C-Strength,C-Healing)

    No, no they cannot

    The Thunderclasts don't have the raw power of a Fullborn, but they have the unkillability. They're pure stone, and when you chop them to bits, they form a new body. Even if you kick them off your planet entirely, they Return. Even Fullborn aren't immortal, and can't form entirely new bodies. A fullborn as a higher cap for damage, and is harder to kill initially, but a thunderclast is even more difficult to kill because unless you have the very specific realmatic knowledge required, you're not getting rid of it permanently. Does that makes sense?

  17. (EDIT: Since @Bigmikey357 asked what I think of a Rosharan offensive...)
    Okay, this should be fun. The tl;dr of this thing is that Roshar is going to have a much more difficult time invading Scadrial than Scadrial will invading Roshar.

     

    Here's some assumptions:

    1. Harmony isn't going to be snapping 16% of the population.

    2. United Scadrial (Let's say The Survivor returned in his glory right after BoM just like his church said he would, and helped unite the continents.) Southern Scadrial... we don't know much about, except they have very advanced metalborn tech and they have five different nations. I don't think its too much of a stretch to assume that SoScad has about triple the population of NorScad, making Scadrial's total Pop about 60 million versus 15 million of just NorScad.

    3. United Roshar. Somehow, someway, an incredible amount of plot happened and Odium quit dividing the peoples of Roshar and now the Singers (and Fused) and humans (and Radiants and Heralds) are living happily together and have been for the ~7-10 years that passed in between RoW's ending and BoM's ending.

     

    Now, since I gave Scadrial the "gimme" of a fully-fledged standing army, and still do, I'm going to give Rosharans the "gimme" of the discovery of gunpowder, basic gunsmithing, and crossbows. This shouldn't be too implausible since a United Roshar would have a whole 7+ years to share developments and secrets and engineer new things together.

    This brings the Rosharan forces from the Medieval Age to the Napoleonic Age, with simplistic muskets and colorful uniforms, mixed with the simple line-up-and-march "tactics" that they'd be used to. I'm also giving them the "gimme" of being able to transport stormlight easily off-world.

     

    Now, how well does a Rosharan army do attacking Scadrial?

    Spoiler

    Not great, to be honest. To be fair, they don't need to deal with costly supply lines, since the spren had plenty of large perfect gems that make wonderful batteries for Soulcasters and Fabrials. So, they line up in the Rosharan Cognitive below the Frostlands, near Thaylenah, and head into Scadrial. We'll handwave how they venture through the mists to get to Harmony's perpendicularity, but somehow with their investiture they're able to do it. Maybe they craft a bunch of boats on the spot to float over the mists idk. 

    They make it to Harmony's Perp, which I think (I may be wrong) is in NorScad, south of New Seran (there is a broadsheet in SoS that mentions a clear blue pool of water where an adventure so a Southern Scadrian. Obviously, it could be nothing, but that's where I'm sticking the Rosharan assault right now.) And appear in the Southern Roughs. They march for New Seran, but as soon as they leave the mountains they run against the Scadrian army. 

    Now, the Scadrian army has better guns. Semi-automatic revolvers and rifles, gatling guns, better bullets that don't rely on musket and shot, etc. Would they have better tactics than the Rosharans? I'm tempted to say no, because blowhard noble officers that know nothing about actual combat. The Scadrians would make some blunders. At the worst, they'd be using napoleonic tactics too. But, their guns are better, far more accurate, and reload faster and easier. The Rosharans are outgunned. 

    Without even considering magic users, a Rosharan musketeer army would get team-wiped by a Scadrian rifleman division with a couple gatlings. All the metalborn just make things worse with their super-soldier steel compounders, their super-tactician zinc compounders (which at the least would make sure Scadrial learns quickly from early mistakes, and at best completely revamp Scadrian tactics), and their super-medic gold compounders filling up gold medallions.

     

    Now, let's bring up some magic questions that can't easily be answered by what we know.

    Can the Rosharans bring their Radiants, and Singers?

    Can they bring their Fused and Thunderclasts?

    Can they open up Perpendicularities with Bondsmiths, or if not, with Ishar's Honorblade?

     

    Let's consider three potential combinations. They will be listed as such: (No/No/No) (Yes/No/No) (Yes/Yes/No) (Yes/Yes/No)

    (No/No/No)

    Spoiler

    Result: Overwhelming Scadrian Victory. The Rosharans straight up will not be able to hold ground against the superior firepower of the Scadrians. Their musketeers will be target practice for both the enemy repeating rifles and the hordes of koloss that flank them and tear through their ranks causing chaos. 

    They'd be pushed all the way back to the mountains, then back to the perpendicularity, then back to Roshar where the Scadrians would be dealing with my last hypothetical. Heaven help them if Kelsier and Marsh themselves enter the fight. Heaven help them if the Bands of Mourning come into the fight.

     

     

    (Yes/No/No)

    Spoiler

    Result: Hard-Fought Scadrian Victory

    Good News: You have Surgebinders with plate and blade. Bad News: Fueling them is difficult.

    The supplies of Stormlight coming from Roshar take weeks, and the Windrunners would eat it all up in a day if the officers let them. The Surges change the game significantly for the Rosharans, even with their Radiants on limited resources. A few Dustbringers and Skybreakers, and Elsecallers can cause serious artillery trouble for the Scadrian forces, and if the Scadrian's blunder on tactics for their first few battles, the Rosharans would even be able to see victory!

    But the Rosharans wouldn't win a single battle without Radiant help, and every Radiant that dies further weakens them. They can try threatening the cities with some Skybreaker/Dustbringer bombardment. They can try assassinations with Lightweavers but there's a lot of Seekers and Kandra that could out them. 

    The bad news is all the things they can't do. They can't send Gravitation Radiants to strike at Elendel at long-distance. In fact, they can't commit Radiants to the front lines at all. Healing takes up too much Stormlight, so they'd be purely staying behind, using Surges as support powers while the musketeers try to hold ground. They wouldn't even be using Regrowth for the soldiers, except very limitedly. Singers would augment the musketeer forces well, but ultimately a warform is going to take a bullet just as well as a koloss would. (Hint: Not well.) 

    Eventually, Scadrial would learn from early mistakes, learn how to counter the Radiants. All it would take would be a couple supply-line sabotages to starve them of stormlight and finish them off, and again, heaven help them if Ironeyes or the Bands of Mourning enter the chat.

     

    (Yes/Yes/No)

    Spoiler

    Result: Toss-up/Hard-Fought Rosharan Victory

    Okay, Fused and Thunderclasts, now we're talking!

    Bad News: Just as limited on Voidlight as we are on Stormlight.

    Fused are game-changing, since they can throw themselves into battle using their Surge, and respawn on death--although it does take a while to Return. Thunderclasts are even more game changing, as the Rosharans finally have a resource they can wantonly throw at enemy lines to cause incredible destruction without worrying about resources expended. Heck, the Thunderclasts alone might be what wins them the war. They can shatter enemy lines and scatter forces, giving the Rosharan infantry the morale advantage while the Scadrian riflemen are fleeing. They'd force the Scadrians to bring out heavy artillery to deal with the 'Clasts, but Radiants and Fused can sabotage those. They'd be forcing the Scadrians on the retreat, and possibly forcing a surrender by threatening their major cities with 'Clasts and Dustbringers.

    But, the Scadrians are crafty, and they have a lot of Metalborn powers. I'd see them losing New Seran, fighting desperately to keep them out of the Basin, and generally being panicked until Kelsier and the top minds of SoScad, NorScad, and the Ghostbloods find a way to make and harness Anti-Voidlight. They're good at heists, so they should be able to acquire some stolen Voidlight spheres. Someone on Scadrial with Zinc compounding is going to be smart enough to work out Anti-Voidlight, likely again with help from the Ghostblood's Realmatic knowledge, and then Hemalurgy can craft metalborn capable enough to actually properly kill the 'Clastspren with it. This is why I say it's a toss-up, because really Scadrial's best asset is Kelsier and his crew of Ghostbloods and their wealth of realmatic knowledge (even if they do have a lot of things incorrect), otherwise the threat of their civilian populations being devastated might just force a surrender.

     

    Sidenote:

    I should address the metalborn at this point, because I've been neglecting their role in all this. The thing is, metalborn are pretty powerful. Wax and Co. shouldn't be taken as an example, as they've got Protagonist Power that is off the charts, but if you look at the metalborn in the background of the story--they are pretty capable against folks. But when there's 20k+ metalborn and 5m+ people with guns, suddenly each metalborn becomes less of a deciding factor on a massive battlefield. No one Misting or Ferring is a one-man army, not like the Mistborn and Fullborn were. Hemalurgy and medallions can make some great super-soldiers, especially compounders, but even steelrunenrs are going to catch a bullet or a Shardblade at some point and then they're done. They do make a difference, but I argue its less of a difference on their home turf than on Roshar.

    Here's what I mean. An army of Scadrians with metalborn on Roshar is a problem, and the Radiants are going to have to actually deal with those metalborn because they're invaders. On Scadrial, however, Radiants are going to be avoiding fighting them. It's much more effective to ignore the metalborn entirely, and then rain destruction on a bunch of normal soldiers or a city, compared to risking death by dueling with a steel or gold compounder or a Chromium/Pewter twinborn with ettmetal and aluminum weapons. The metalborn would be definitely looking to fight the Radiants, however, so the Radiants would likely group up where they can support and defend each other, and generally try to avoid or ignore enemy magic users, unless they're Kel or Marsh or a wielder of the BoM that can't be ignored.

     

    (Yes/Yes/Yes)

    Spoiler

    Rosharan Curbstomp.

    Here's the thing. When Radiants don't need to worry about resources, they don't need to worry about much at all. Roshar doesn't even need an infantry force, except to occupy captured land. The Rosharans are showing up in a fleet of fabrial airships, with SF's Bondsmith on one, and Ishar's Honorblade's wielder on another, and basically every Surgebinder they have as the crew. They're flying straight up to New Seran and absolutely torching every Scadrian army that gets in their way. They drop to the ground and air, and cause environmental havoc with Tension, Cohesion, Division, Transformation, Gravitation, and a whole lot of explosive Soulcast gunpowder (because if they have gunpowder, then the Radiants can learn to Soulcast it, and lots of it.) They demand surrender from New Seran. New Seran refuses. They torch the place. They move on to every city in NorScad, and by the time they reach Doriel NorScad surrenders.

    Why? Couldn't they find a way to kill the Radiants? Couldn't they make anti-light like in the last hypothetical? What about the three near-fullborn Scadrial has with Kel, Marsh, and the BoM wielder?

    Well, sure, they could put up a fight. They could probably even take some real casualties, killing Radiants and downing their airships. But why would they? Every time they refuse surrender, Roshar nukes a city. Every Radiant they kill results in a Thunderclast popping up in the Basin (or in SoScad). Every army they throw at them dies horrifically. Even if Ironeyes himself showed up in a storm of Atium, compounding, and Allomancy, he's going to be fighting an actual army of Radiants; an army that's immediately going to tell him that if he doesn't stop, he can say goodbye to the entire city of Elendel because the Skybreakers are already on their way over. This is assuming they don't just have a series of Elsecallers and Willshapers that can just pull the entire Radiant army into the Cognitive to avoid the problem entirely. If Transporation is capable of that, then they're even more unstoppable. 

    Team Radiant loses like 1k members, and Scadrial loses millions. They force NorScad to surrender, then turn their sights to SoScad. 

    It will become incredibly obvious that every moment they refuse to surrender is only going to drag out their punishment. Even if Shardbearers can't hold ground, they can make the prospect of taking that ground seem really unattractive. Roshar wins. EZ clap. 

     

    There are your hypotheticals. Obviously it's super generous to even give Roshar (Yes/No/No), and (Yes/Yes/Yes) is only happening under specific circumstances and isn't likely at all. Most likely, the Rosharan offensive is getting curbstomped even faster than Scadrial's offensive would. Which is probably why S v R is only going to happen in Era 4 instead of Era 2 in the canon works, lol. The home field advantage is just insane when Radiants are confined to only one of the two planets. (It's a little funny though, the home-field advantage Roshar has is the Radiants, and the home-field advantage Scadrial has is "Roshar doesn't have their Radiants" lolll)

    Also, to be fair to Scadrial, they have two fullborn that can leave the planet. If they unleashed those two (and a bunch of hemalurgic super-compounders that have no qualms about needing a linchpin to stay alive), they could do a very similar thing to Roshar and definitely give the Scadrian offensive a real edge. They'd likely be vulnerable to connection shenanigans, but it's a bit of a moot point if they just... don't go where the Bondsmiths are and cause havoc everywhere else. Even a fullborn might struggle against a Thunderclast, but again, when in doubt, run away and go ravage another town. Scadrial might be able to force a surrender that way, but I wouldn't give it huge odds just because the sheer amount of Radiants and the tons of metal a fullborn would need means that they could eventually find a way to kill/capture their enemies. 

    Fullborn are to Roshar as Thunderclasts are to Scadrial, imo. Rusting powerful and terrifying, but few enough that finding their weakness or brute-forcing their death essentially removes them from the board (a lot like a Queen in chess.)

  18. idk, man. I've been watching the general public for a while, and I'm beginning to think maybe there is such a thing as bad publicity.

    But, if it puts money in Brandon's coffers and feeds his family so he can keep slaving away in the writing dungeon fulfilling his dreams and writing the Cosmere, then ultimately it's an end-positive effect.

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