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Magestar

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Everything posted by Magestar

  1. Heal Marsh, Hurt Shallan. 2. Kaladin 47 HP5. Shallan 29 HP20. Marsh 15 HP25. Jasnah 34 HP
  2. Heal Marsh, Hurt Jasnah. Seriously, How is Jasnah even here still? I feel like she is not really an important character. Then again, neither is Marsh. But I really like Marsh. 2. Kaladin 44 HP5. Shallan 26 HP20. Marsh 16 HP 25. Jasnah 39 HP
  3. HURT KALADIN. HEAL MARSH. WHY DOES EVERYONE LOVE KALADIN AND JASNAH SO MUCH? 1. Kelsier 19 HP2. Kaladin 29 HP5. Shallan 23 HP20. Marsh 24 HP25. Jasnah 30 HP
  4. I intended Kelsier originally, but changed my mind mid-post to Jasnah, switching the points, but not the title bit. Heal Ironeyes, Hurt Kaladin Stormblessed. 1. Kelsier 19 HP2. Kaladin 28 HP3. Vin 3 HP5. Shallan 23 HP20. Marsh 23 HP25. Jasnah 29 HP
  5. You get both. Wayne however invests his hat with a ton of power, creating the Hat of Mourning. You keep it, and become Hateyes, (The hat is too big and hangs over your eyes.) Ironeyes' Assistant Financial Manager. I wish for a Perfectly Normal Beast. (All the references. )
  6. Ah. It all makes sense now. At least, it makes more sense than it did before. I always felt the last two books (Written by Douglas Adams.) were not as good as the first three. They felt... Unsatisfactory. Then again the universe was falling apart at this point.
  7. Heal Marsh, Hurt Kaladin. Ironeyes has come for Kaladin. 1.Kelsier 19 HP2. Kaladin 29 HP3. Vin 4 HP5. Shallan 22 HP20. Marsh 22 HP25. Jasnah 29 HP
  8. Heal Marsh, Hurt Kelsier. 1. Kelsier 19 HP2. Kaladin 29 HP 3. Vin 9 HP5. Shallan 22 HP20. Marsh 19 HP25. Jasnah 27 HP
  9. Eh. Give it a couple billion years and we'll have it again. On another note, does the Question not know how to count? That always confused me.
  10. Hurt Kal, Heal Marsh. 1. Kelsier 20 HP2. Kaladin 28 HP3. Vin 10 HP5. Shallan 22 HP20. Marsh 19 HP25. Jasnah 26 HP
  11. Kal will not get over it. You know how he gets. 1. Kelsier 22 HP2. Kaladin 23 HP3. Vin 11 HP4. Elend 10 HP5. Shallan 18 HP20. Marsh 21 HP 25. Jasnah 20 HP
  12. Hey, Kal has a lot of Health to spare. Syl has one.
  13. Heal Marsh, Hurt Kaladin. I can't believe you are killing Syl. Kaladin will be devastated. 1. Kelsier 22 HP2. Kaladin 22 HP3. Vin 11 HP4. Elend 11 HP5. Shallan 18 HP16. Sylphrena 1 HP20. Marsh 20 HP 25. Jasnah 20 HP
  14. Heal Syl, Hurt Kal. 1. Kelsier 22 HP2. Kaladin 22 HP3. Vin 11 HP4. Elend 12 HP5. Shallan 18 HP16. Sylphrena 2 HP20. Marsh 19 HP25. Jasnah 19 HP
  15. Agh. Pay attention everyone. We keep messing UP! HURT JASNAH KHOLIN, HEALIFY MARSH. 1. Kelsier 22 HP2. Kaladin 22 HP3. Vin 11 HP4. Elend 12 HP5. Shallan 17 HP 16. Sylphrena 3 HP20. Marsh 20 HP25. Jasnah 19 HP
  16. I think it's supposed to be, after I heal Death, and hurt a Windrunner... 1. Kelsier 21 HP 2. Kaladin 21 HP3. Vin 11 HP 4. Elend 12 HP5. Shallan 17 HP16. Sylphrena 5 HP20. Marsh 18 HP25. Jasnah 19 HP edit; We are missing a point somewhere.
  17. Heal Ironeyes, Hurt Ms. Davar. 1. Kelsier 20 HP 2. Kaladin 21 HP3. Vin 11 HP4. Elend 13 HP5. Shallan 18 HP16. Sylphrena 7 HP 20. Marsh 18 HP25. Jasnah 18 HP
  18. Hurt Syl, Heal Marsh. 1. Kelsier 20 HP2. Kaladin 20 HP3. Vin 11 HP4. Elend 13 HP5. Shallan 18 HP 16. Sylphrena 8 HP20. Marsh 18 HP25. Jasnah 17 HP
  19. Hurt Syl Heal Marsh. 1. Kelsier 16 HP2. Kaladin 13 HP3. Vin 10 HP4. Elend 12 HP5. Shallan 14 HP16. Sylphrena 24 HP17. Lightsong 11 HP20. Marsh 20 HP 25. Jasnah 5 HP
  20. Hurt Syl, Heal Marsh. 1. Kelsier 16 HP2. Kaladin 13 HP3. Vin 10 HP4. Elend 12 HP5. Shallan 14 HP16. Sylphrena 24 HP17. Lightsong 11 HP20. Marsh 19 HP 25. Jasnah 6 HP
  21. Heal Marsh, Hurt SYL! 1. Kelsier 17 HP2. Kaladin 13 HP3. Vin 10 HP4. Elend 12 HP5. Shallan 14 HP16. Sylphrena 24 HP17. Lightsong 11 HP20. Marsh 18 HP25. Jasnah 6 HP
  22. Heal Marsh, Hurt Shallan. 1. Kelsier 16 HP2. Kaladin 15 HP3. Vin 10 HP4. Elend 11 HP5. Shallan 11 HP16. Syphrena 21 HP17. Lightsong 13 HP20. Marsh 19 HP25. Jasnah 9 HP Edit; I found part of the problem. In one of the posts Shallan gains a point, instead of losing ones. I'll fix it on mine. Otherwise I cannot find anything. Edit 2; I added it up and it looks fine now...
  23. I always assumed storing allowed you to live 1 second for everyone elses 2, and then tapping steel allowed you to live two seconds for everyone elses 1. (Or something like this. Measurements might be off. Basically going half as fast in order to go half faster later.) Because it's just you living the two seconds, the world would still be moving 1, accounting for the friction problems. However, it would fix the crushing things when you grab them problem. When you grab them they enter your 'speed field'. However, punching things would be too fast for them to do that, hurting your wrist because you are moving too fast, and the thing you punched would explode. Edit; I made a mistake with the measurements. Going one second for two would only make you go half a second faster. Unless you are storing seconds, in which case you would gain all of it back. There are a few problems with this, but I think it explains it pretty well. There are so may problems with any of the theories involving speed. Also, this would explain why you can store while not doing anything. One of the problems is the overlap with mental speed, but I think that Mental Speed is a different animal altogether. I think it has more to do with making connections faster in Realtime. With speed, you would take just as long to make a connection, you would just do it in your 2x time. Mental speed you can do in realtime, really fast. I think it increases your mindpower, so with steel you might never reach the conclusion you made with stored mental speed at all.
  24. The Nightwatcher gives you this absurd request. Your Bane is that the Value of gold suddenly drops, and the national standard is completely debased. I wish for an Improbability drive attatched to a DeLorean, both of which are powered by vegetable oil.
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