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Everything posted by Straw
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Close, but not quite!!! What's your next best theory? Also, I'm personally going to avoid calling them the half-village!!! They're really more like an elim team playing another game within themselves!!!! Half-village almost implies that they're aligned with us!!!
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Sart started in LG4 and is #3 in terms of games played, so no! I find Sart's thing odd? He says that the Jeskeri can probably control the vote, which is very debatable!!! He seems to think that this will result in the vote swinging towards Korathi, which I disagree with! I think that the Jeskeri would probably direct the vote towards themselves, in an attempt to kill the Cultists!!!
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My personalities will change every cycle randomly!!!! I have eight personalities! If eliminating TMI from reads was that easy, it would be way harder to catch elims!!! Good point about the Cultists outside of the doc! I do feel like they will primarily focus on people who are in the doc, since it makes things a lot simpler for them! Once they think they're all village in the doc, things get much easier for them, since they can fully open up and trust each other!!!! EDIT: I pressed the submit button a bit too early, and forgot to add one other thought! I also got an off vibe from TJ's posts, and will be watching him! It's too early to say really, but I definitely thought that there was something off there!!!
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Alright!!! Let's go! As a reminder, I will have multiple personalities due to losing a bet with El!! I've made sure that they won't really mess with my reads or actual gameplay though!!!! Since we're Korathi, we want to get rid of the Practitioners!! I think the key to getting the Practitioners will be looking at people who are only suspicious of a certain subset of players, and ignore all others!!! Anyone else have thoughts on this?
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I'll sign up as Straw.
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So, first of all, special thanks to all of the following (among others): All the active players, for helping this game keep going. The spectators and dead players who helped the spec/dead doc grow to 86 pages. It was quite a fun doc, and had a bunch of game design stuff, so read through it if you like that stuff. The eliminators, for successfully winning the game. The village Knights Radiant, for only squiring villagers. TJ Shade, for creating a very dramatic moment. He roleblocked Araris, who put in the elim kill, and was barely foiled by the only use of Gravitation this game. shanerockes, for being willing to sub in. Illwei, for having a solid performance as a completely new player. Wilson, for checking over the distribution and being the IM. Orlok, for giving us a lot of fun posts as locke the tormented. Elbereth, for making a very nice role chart. Also, for sharing her suspicions in a PM named "aaaaaaaaaa". Ventyl and Gears, for writing their own deaths. Aonar, for originally making the rules for this game. Now, on to the GM thoughts. Distribution The first big part of the distribution was the number of eliminators. I could have either gone with six elims or seven elims. With six elims, the elims would need seven lynches on villagers to win, and the village would need six lynches on elims to win. With seven elims, it would be reversed. I ended up going with seven elims, since I felt like a bigger team with fewer roles would be more interesting, LGs are usually pretty sided towards the village (38.6% elim wins), and the village had (in my opinion) a strong set of roles. The village’s roles all provided ways to gain an advantage. The Edgedancer, Truthwatcher, and Bondsmith all had access to some form of kill interference. Assuming they used their abilities to try to block kills, there would be an average of two protects flying around each night, for a 8% chance of blocking the night’s kill (this is the theoretical chance, and doesn’t take into account the fact that the elims probably aren’t going to kill people under suspicion). While some KRs would likely die, they would probably Squire, leaving the village with roughly two protects for quite a bit. The Skybreaker was expected to be killing players, which would probably help the village. I think that this distribution was balanced in favor of the elims, but I think the village would have had a decent shot if they were active. It probably would have been more fair if the elims didn't have a Windrunner. I think I underestimated how useful the Windrunner would be. Something kind of funny about this game was that neither faction really got to use their big advantage all that much. Yes, the village had some good stuff with Squiring, Illumination, TJ almost blocking the kill, and TJ changing the vote to get Striker lynched. Yes, the elims did have an earlier ending due to their larger numbers. However, the village never really got to use their roles that much, since Eternum was inactive and Ventyl was lynched early, leaving TJ and Illwei as the two village Knights. The elims didn’t get to swing around their numbers all that much. There were three active elims, two semi-active elims, and two inactive elims. They never really used their numbers to change a lynch or control the thread. Inactivity People got off to a very good start on cycle one and cycle two, but I guess people just got burned out. I'm glad I didn't have an activity filter this game, since I think that the deaths would have helped the elimsa lot. Breaking it down, there were seven people who would have qualified for a typical two cycle inactivity filter (minimum six days irl time in this game). Out of those people, there were two elims and five villagers. So, if you removed them, the game would have been 5 v 12. There were also two people who died one turn before they would have run into the inactivity filter. I doubt that they still would have been killed, since people could have just waited one more turn. I really was surprised by the amount of inactivity, given the length of the cycles. There were four people who were inactive for over two weeks. Overall, I'd just like to remind people to not sign up if they don't feel like they have the time to play. I'd much rather run a smaller game with everyone active and having fun than a larger game with a lot of inactive players. Striker's Lynch It was pretty funny how much this ended up hurting the village. I remember hearing about it on the Mafia Universe podcast once, and over hundreds of games on their site, games when an elim died D1 ended up being worse for the village. It's a pretty weird effect. Changes from LG13 Illusion: Changing Illusion to a general open/closed PMs effect was something I'm very glad I did, and I think it should be left that way in a rerun. Making all of those PMs myself would have been a pain. The way it is now is also more powerful than how it was in LG13, which is good. It might be better to just change it to make PMs open for the next cycle, instead of having it be until the end of the next night. Gravitation: I'm glad I nerfed this. Gravitation is a strong surge, and having Progression be able to block it is a useful check on it. Cohesion: Cohesion in LG13 was a lot more messy, so I'm happy that I changed it to a swap. It'd probably be fine either way though. The way it interacted with the lynch in LG13 was more debatable. Stormlight Saving: I removed the ability to save Stormlight made it so Knights and Squires couldn't hoard Stormlight. I liked how this played out, since I feel like there would have been fewer actions otherwise. Information: Generally, people got less information about the results of stuff than they did in LG13. I feel like this could go either way, since it doesn't make a huge difference. Personally, I liked limiting the information more. The one thing that gave people more info than it did in LG13 was Progression (if someone was attacked and survived, their name was revealed). This was mainly to give Progression a boost, and I think it was a good change. I'm not sure if I missed anything there. If you have a question or want me to comment on something, just @mention me. Now, go sign up for Elbereth's game if you have the time!!!
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locke the tormented waz on teh ground. he had ben pushed there by sum strange person. he watched every 1 else fighting. he had thot he had just as many persons who liked him, but there was only 1 fighting 4 him. they lost, and he died. teh end. thx 4 playing. Orlok Tsubodai has died! He was a Refugee. Vote Count: Orlok Tsubodai (3): Araris Valerian, Devotary of Spontaneity, Magestar Araris Valerian (1): Illwei, Lord_Silberfarben, Orlok Tsubodai GM Notes: -THE GAME IS OVER! Thanks for playing!!! -Congratulations to @Araris Valerian, @Frozen Mint, @Lord_Silberfarben, @Magestar, @StrikerEZ, @xinoehp512, and @Zillah!!! -GM thoughts up sometime. Documents and Spreadsheets: Master Spreadsheet Dead/Spectator Document Diagramist Document Player List:
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The day is over! So is the game!
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I'll sign up as Shao. I lost a bet to Elbereth so I have to play this game with multiple personalities. Should be interesting.
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So, I was thinking about making fancy role PMs with images and stuff, so I made something to create them with: Fancy Role PM Generator To use it, follow these instructions: Make a copy. Fill in all role and faction information. Make sure to clean up your image URLs and put in colors that work with the color BBCode (simple color names or hex codes). Name and color are the only required fields. Fill in your distribution. Make sure all the names of roles and factions are the same as the names that you entered in step #2. Go over to the generator tab and select all the filled in PMs. For example, in a five person game, you'd select B2 to B6. Then just copy it. Go to a HTML previewer site (like this one) and paste your copied text in. Then get the preview. Now that you have the preview, copy it and paste it into the Shard (probably in a PM to yourself). Do not remove formatting. Add one BBcode center tag to each end ([*center] at the start and [*/center] at the end, both without the *) Hit preview to make sure everything looks fine, and then post it. You now should have a bunch of role PMs that you can copy and paste. Just make sure to center each when you post it. For example: MR42 Generator Output from generator:
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BTW, if you edit in votes as to not double post, please place a clear EDIT thing above it and @mention me to make sure I see it. I tend to update votes in real time with the thread, so I might not see votes in edits.
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Diraharid was a person in your group who was very fond of gambling. Unfortunately, many believed that he was using dark powers to predict the future and win. It wasn't really a surprise when someone got angry and stabbed him to death in the dark. Unfortunately, he couldn't use his healing powers to save himself. Matrim's Dice has died! He was a Refugee Progression Squire. GM Notes: -The day will end on July 21st, at 1:00 PM EST. -If you need a vote count, just @mention me and I'll give you one ASAP! -PMs are closed. -All Knights Radiant have gained two charges of Stormlight. All Squires have gained one charge of Stormlight. If used, they will be recharged during the next Highstorm, which will be on D10. Player List:
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The night is over!
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There was some strange woman in your group called Pyria. She kept on saying she was a "pyromancer", which seemed like some sort of strange Dustbringer or Skybreaker. However, she never displayed any evidence of these abilities, which was rather suspicious. Eventually, you resolved to burn her, and if she really did have the strange abilities she claimed, she'd be able to survive easily. Unfortunately for her, she did not come out of the blaze you lit. The Young Pyromancer has died! He was a Refugee. Vote Count: The Young Pyromancer (4): Araris Valerian, Frozen Mint, Lord_Silberfarben, Orlok Tsubodai Araris Valerian (2): Illwei, Magestar, Matrim's Dice Matrim's Dice (1): Devotary of Spontaneity, The Young Pyromancer GM Notes: -The night will end on July 19th, at 1:00 PM EST. -Don't forget to get your actions in! -PMs are closed! Player List:
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The turn is over!
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The Young Pyromancer (4): Araris Valerian, Frozen Mint, Lord_Silberfarben, Orlok Tsubodai Araris Valerian (3): Illwei, Magestar, Matrim's Dice Matrim's Dice (2): Devotary of Spontaneity, The Young Pyromancer
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Yep, it's run by Elbereth and I think she has approval, so it should go up soonish. Rules (might be slightly different)
- 421 replies
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- mr43
- agathachristie
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Galatar's dead body was found outside. It looked like he had put up a fight against whoever killed him, and the ground around him was shattered. Another Radiant was dead. TJ Shade has died! He was a Refugee Bondsmith. GM Notes: -The day will end on July 18th, at 1:00 PM EST. -If you need a vote count, just @mention me and I'll give you one ASAP! -PMs are closed. Player List:
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The night is over!
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Lahilt, the strange man in your group who always talked in some strange language, was dead. He was always a strange fellow, and you're pretty sure you'd caught him writing once. Well, regardless of his origin, Lahilt was dead by your hands. With his dying breath, he had said that he was on your side all along. Lahilt has died! He was a Refugee. Vote Count: Lahilt (5): Araris Valerian, Devotary of Spontaneity, Frozen Mint, Matrim's Dice, TJ Shade TJ Shade (2): Lord_Silberfarben, Magestar Matrim's Dice (1): Lahilt GM Notes: -The night will end on July 16th, at 1:00 PM EST. -Don't forget to get your actions in! -PMs are closed! Player List:
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The day is over.
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The Kickstarter seems to say that people will be able to get it before Rhythm of War:
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No one had been able to find Elle recently, and eventually people realized that she had died. Everyone had just assumed that she was hiding somewhere. Oh well. Elbereth has died! She was a Refugee. GM Notes: -The day will end on July 15th, at 1:00 PM EST. -If you need a vote count, just @mention me and I'll give you one ASAP! -PMs are closed. Please stop talking in PMs! Player List:
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The night is over!
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[Death RP by Gears, go upvote them!] Dr. Gears picked up his clipboard and watched as the mob advanced. As expected, they were approaching him with weapons drawn and torches raised. A curious property of mobs, he noted, was that they always had torches. Even though it was broad daylight, they held lanterns of Stormlight aloft on sticks. The lack of a flame did somewhat ruin the effect, but with the high oxygen content of Roshar’s atmosphere, open flame was simply too dangerous, even for mobs. He had been unable to convince anyone to kindle a flame, even the drunkards, so the dangers of fire were evidently embedded deep in the subconscious. He had, however, kindled his own flame. The consequent fire was quite large and spread rapidly before he doused it. Alas, the mob appeared to be too close to evade, and there was nowhere to escape to on the Shattered Plains. He could not cross the chasms alone, and the bridges were bulky and difficult to steal. Hiding in the chasms would allow him to survive, though he would be trapped down there until he drowned in the next highstorm since he couldn’t escape the chasms. Escape was not viable for survival, and in any case it would be pointless. His studies here were as complete as they would be, especially since the refugees would not be staying at the Oathgate long enough to observe. He wrote a few last notes concerning the behaviour of sapient entities and mobs and handed his clipboard to a small cremling. “Make sure it gets to the database safely,” he said to the cremling. It clicked a claw in response. Nothing left to do but wait. The mob was mildly delayed by the traps he had set, but they were here now. His future held nothing but a cold, dead corpse. Cause of death was yet to be determined. He had a choice in this matter. He could let himself be torn apart by the mob, or he could ensure the safety of his research and burn it down. Obviously, his research was more important than maintaining a façade of belonging. He pulled out a detonator and glanced at the cremling. It scurried off as fast as its legs could carry it. It would probably be fine. Cremlings are durable things, after all. At long last, the mob barged into his tent. It had taken them longer than he had expected. Did he make his traps too difficult? Oh well. The past is the past, immutable. As the mob closed in, he pressed. The resulting fireball burned the tent to the ground. Many of the mob’s members received serious burns, though none of them died. Dr. Gears’s research was irrecoverable, save for a lone cremling scurrying across the Shattered Plains. Cause of death: C4. Gears has died! He was a Refugee. Vote Count: Gears (5): Araris Valerian, Illwei, Magestar, Matrim's Dice, TJ Shade Lahilt (2): Frozen Mint, Gears Frozen Mint (1): The Young Pyromancer GM Notes: -The night will end on July 13th, at 1:00 PM EST. -Don't forget to get your actions in! -PMs are open! Player List:
